| /* |
| Copyright 2014 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| #ifndef GOOPY_APPSENSORAPI_HANDLERS_CROSS_FIRE_HANDLER_H__ |
| #define GOOPY_APPSENSORAPI_HANDLERS_CROSS_FIRE_HANDLER_H__ |
| |
| #include "base/logging.h" |
| #include "appsensorapi/common.h" |
| #include "appsensorapi/handler.h" |
| #include "common/shellutils.h" |
| |
| namespace ime_goopy { |
| namespace handlers { |
| |
| class CrossFireHandler : public ime_goopy::Handler { |
| public: |
| CrossFireHandler() { |
| version_info_.file_info[FileInfoKey::kOriginalFilename] = |
| TEXT("Client.EXE"); |
| } |
| // Invokes any user-defined commands via this method. |
| // data should be a pointer of CrossFireHandlerData. |
| BOOL HandleCommand(uint32 command, void *data) const { |
| switch (command) { |
| case CMD_SHOULD_USE_FALLBACK_UI: { |
| // See bug 5517252. |
| // The game "CrossFire" on windows XP will refresh the screen frequently |
| // so that the layered window may flash. So we use default fallback UI |
| // instead of skin UI for compatibility. |
| UI_Selection_Data* ui_selection_data = |
| reinterpret_cast<UI_Selection_Data*>(data); |
| DCHECK(ui_selection_data); |
| ui_selection_data->should_use_default_ui = false; |
| wchar_t exe_path[MAX_PATH] = {0}; |
| wchar_t exe_name[MAX_PATH] = {0}; |
| ::GetModuleFileName(NULL, exe_path, MAX_PATH); |
| _wsplitpath(exe_path, NULL, NULL, exe_name, NULL); |
| // Check if the exe file name match the game because the file info check |
| // is too weak. We can't check the game window name because the |
| // UI_Window will be created before the "CrossFire" window is created |
| // if set as default IME. |
| if (_wcsicmp(exe_name, L"crossfire") == 0) { |
| if (!ShellUtils::CheckWindowsVista()) { |
| ui_selection_data->should_use_default_ui = true; |
| } |
| } else { |
| return FALSE; |
| } |
| break; |
| } |
| default: { |
| return FALSE; |
| } |
| } |
| return TRUE; |
| } |
| }; |
| } // namespace handlers |
| } // namespace ime_goopy |
| #endif // GOOPY_APPSENSORAPI_HANDLERS_CROSS_FIRE_HANDLER_H__ |