blob: a0a17273e70667365571517e70f881bcd116df21 [file] [log] [blame]
$#include "lua_level_layer.h"
$#include "level_layer.h"
$#include "game_manager.h"
$#include "tolua_fix.h"
class LevelLayer : public CCLayerColor
{
b2World* GetWorld();
void LevelComplete();
void ToggleDebug();
void FindBodiesAt(b2Vec2* pos, LUA_FUNCTION callback);
}
class GameManager
{
static GameManager* sharedManager();
Restart();
LoadLevel(int level_number);
LoadGame(const char* folder);
}