| /* |
| * Copyright (c) 1993-1997, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* checker.c |
| * This program texture maps a checkerboard image onto |
| * two rectangles. |
| * |
| * If running this program on OpenGL 1.0, texture objects are |
| * not used. |
| */ |
| |
| #include <GL/Regal.h> |
| #include <GL/RegalGLU.h> |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| |
| /******************************************************************/ |
| |
| /* |
| #define USE_VERSION_1_1 0 |
| */ |
| |
| #ifndef USE_VERSION_1_1 |
| #define USE_VERSION_1_1 1 |
| #endif |
| |
| /* 0 through 7 work on Mac OSX with and without Regal emulation */ |
| /* 0 through 3 work on Nvidia Win7 without Regal emulation */ |
| /* 0 through 7 work on Nvidia Win7 with Regal emulation */ |
| |
| #define USE_UNIT (GL_TEXTURE0+7) |
| |
| /******************************************************************/ |
| |
| #if USE_VERSION_1_1 |
| static GLuint texName; |
| #endif |
| |
| /* Create checkerboard texture */ |
| #define checkImageWidth 64 |
| #define checkImageHeight 64 |
| static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; |
| |
| void makeCheckImage(void) |
| { |
| int i, j, c; |
| |
| for (i = 0; i < checkImageHeight; i++) { |
| for (j = 0; j < checkImageWidth; j++) { |
| c = ((((i&0x8)==0)^((j&0x8))==0))*255; |
| checkImage[i][j][0] = (GLubyte) c; |
| checkImage[i][j][1] = (GLubyte) c; |
| checkImage[i][j][2] = (GLubyte) c; |
| checkImage[i][j][3] = (GLubyte) 255; |
| } |
| } |
| } |
| |
| void dreamTorusInit(void) |
| { |
| /* Report the number of available texture units */ |
| |
| GLint textureUnits,vertexUnits,fragmentUnits,combinedUnits; |
| GLint vertexAttribs; |
| |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS, &textureUnits); |
| glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &fragmentUnits); |
| glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &vertexUnits); |
| glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,&combinedUnits); |
| |
| printf("%d texture units, %d fragment, %d vertex and %d combined texture units.\n",textureUnits,fragmentUnits,vertexUnits,combinedUnits); |
| |
| glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &vertexAttribs); |
| |
| printf("%u vertex attributes.\n",vertexAttribs); |
| |
| /* Initialize OpenGL */ |
| |
| glClearColor (0.0, 1.0, 0.0, 0.0); |
| glShadeModel(GL_FLAT); |
| glEnable(GL_DEPTH_TEST); |
| |
| #ifdef USE_UNIT |
| glActiveTexture(USE_UNIT); |
| #endif |
| |
| makeCheckImage(); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| |
| #if USE_VERSION_1_1 |
| glGenTextures(1, &texName); |
| glBindTexture(GL_TEXTURE_2D, texName); |
| #endif |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| #if USE_VERSION_1_1 |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); |
| #else |
| glTexImage2D(GL_TEXTURE_2D, 0, 4, checkImageWidth, checkImageHeight, |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); |
| #endif |
| } |
| |
| void dreamTorusDisplay(bool clear) |
| { |
| if (clear) |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glEnable(GL_TEXTURE_2D); |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
| #if USE_VERSION_1_1 |
| glBindTexture(GL_TEXTURE_2D, texName); |
| #endif |
| |
| glBegin(GL_QUADS); |
| |
| #ifdef USE_UNIT |
| glMultiTexCoord2f(USE_UNIT, 0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); |
| glMultiTexCoord2f(USE_UNIT, 0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0); |
| glMultiTexCoord2f(USE_UNIT, 1.0, 1.0); glVertex3f(0.0, 1.0, 0.0); |
| glMultiTexCoord2f(USE_UNIT, 1.0, 0.0); glVertex3f(0.0, -1.0, 0.0); |
| |
| glMultiTexCoord2f(USE_UNIT, 0.0, 0.0); glVertex3f(1.0, -1.0, 0.0); |
| glMultiTexCoord2f(USE_UNIT, 0.0, 1.0); glVertex3f(1.0, 1.0, 0.0); |
| glMultiTexCoord2f(USE_UNIT, 1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421); |
| glMultiTexCoord2f(USE_UNIT, 1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421); |
| #else |
| glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); |
| glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0); |
| glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0); |
| glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0); |
| |
| glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0); |
| glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0); |
| glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421); |
| glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421); |
| #endif |
| glEnd(); |
| glFlush(); |
| glDisable(GL_TEXTURE_2D); |
| } |
| |
| void dreamTorusReshape(int w, int h) |
| { |
| glViewport(0, 0, (GLsizei) w, (GLsizei) h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glTranslatef(0.0, 0.0, -3.6); |
| } |