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/*
* fg_internal_android.h
*
* The freeglut library private include file.
*
* Copyright (C) 2012 Sylvain Beucler
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FREEGLUT_INTERNAL_ANDROID_H
#define FREEGLUT_INTERNAL_ANDROID_H
/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
/* Android OpenGL ES is accessed through EGL */
#include "egl/fg_internal_egl.h"
/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
/* The structure used by display initialization in freeglut_init.c */
typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;
struct android_app;
struct tagSFG_PlatformDisplay
{
struct tagSFG_PlatformDisplayEGL egl;
EGLNativeWindowType single_native_window;
struct android_app* app;
};
typedef struct tagSFG_PlatformContext SFG_PlatformContext;
/* SFG_PlatformContext is used for SFG_Window.Window */
struct tagSFG_PlatformContext
{
struct tagSFG_PlatformContextEGL egl;
};
/**
* Virtual PAD (spots on touchscreen that simulate keys)
*/
struct vpad_state {
bool on;
bool left;
bool right;
bool up;
bool down;
};
struct touchscreen {
struct vpad_state vpad;
bool in_mmotion;
};
/* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */
/*
* Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c"
* interspersed
*/
/*
* We'll put these values in and that should
* allow the code to at least compile when there is
* no support. The JS open routine should error out
* and shut off all the code downstream anyway and if
* the application doesn't use a joystick we'll be fine.
*/
struct JS_DATA_TYPE
{
int buttons;
int x;
int y;
};
# define JS_RETURN (sizeof(struct JS_DATA_TYPE))
/* XXX It might be better to poll the operating system for the numbers of buttons and
* XXX axes and then dynamically allocate the arrays.
*/
# define _JS_MAX_AXES 16
typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
struct tagSFG_PlatformJoystick
{
struct JS_DATA_TYPE js;
char fname [ 128 ];
int fd;
};
/* Window's state description. This structure should be kept portable. */
typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState;
struct tagSFG_PlatformWindowState
{
char unused;
};
/* Menu font and color definitions */
#define FREEGLUT_MENU_FONT NULL
#define FREEGLUT_MENU_PEN_FORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f}
#define FREEGLUT_MENU_PEN_BACK_COLORS {0.70f, 0.70f, 0.70f, 1.0f}
#define FREEGLUT_MENU_PEN_HFORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f}
#define FREEGLUT_MENU_PEN_HBACK_COLORS {1.0f, 1.0f, 1.0f, 1.0f}
#endif /* FREEGLUT_INTERNAL_ANDROID_H */