| /* |
| * fg_internal_android.h |
| * |
| * The freeglut library private include file. |
| * |
| * Copyright (C) 2012 Sylvain Beucler |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef FREEGLUT_INTERNAL_ANDROID_H |
| #define FREEGLUT_INTERNAL_ANDROID_H |
| |
| |
| /* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */ |
| /* Android OpenGL ES is accessed through EGL */ |
| #include "egl/fg_internal_egl.h" |
| |
| /* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */ |
| /* The structure used by display initialization in freeglut_init.c */ |
| typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay; |
| struct android_app; |
| struct tagSFG_PlatformDisplay |
| { |
| struct tagSFG_PlatformDisplayEGL egl; |
| EGLNativeWindowType single_native_window; |
| struct android_app* app; |
| }; |
| |
| typedef struct tagSFG_PlatformContext SFG_PlatformContext; |
| /* SFG_PlatformContext is used for SFG_Window.Window */ |
| struct tagSFG_PlatformContext |
| { |
| struct tagSFG_PlatformContextEGL egl; |
| }; |
| |
| |
| /** |
| * Virtual PAD (spots on touchscreen that simulate keys) |
| */ |
| struct vpad_state { |
| bool on; |
| bool left; |
| bool right; |
| bool up; |
| bool down; |
| }; |
| struct touchscreen { |
| struct vpad_state vpad; |
| bool in_mmotion; |
| }; |
| |
| |
| /* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */ |
| /* |
| * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c" |
| * interspersed |
| */ |
| |
| /* |
| * We'll put these values in and that should |
| * allow the code to at least compile when there is |
| * no support. The JS open routine should error out |
| * and shut off all the code downstream anyway and if |
| * the application doesn't use a joystick we'll be fine. |
| */ |
| |
| struct JS_DATA_TYPE |
| { |
| int buttons; |
| int x; |
| int y; |
| }; |
| |
| # define JS_RETURN (sizeof(struct JS_DATA_TYPE)) |
| |
| /* XXX It might be better to poll the operating system for the numbers of buttons and |
| * XXX axes and then dynamically allocate the arrays. |
| */ |
| # define _JS_MAX_AXES 16 |
| typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick; |
| struct tagSFG_PlatformJoystick |
| { |
| struct JS_DATA_TYPE js; |
| |
| char fname [ 128 ]; |
| int fd; |
| }; |
| |
| /* Window's state description. This structure should be kept portable. */ |
| typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState; |
| struct tagSFG_PlatformWindowState |
| { |
| char unused; |
| }; |
| |
| /* Menu font and color definitions */ |
| #define FREEGLUT_MENU_FONT NULL |
| |
| #define FREEGLUT_MENU_PEN_FORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} |
| #define FREEGLUT_MENU_PEN_BACK_COLORS {0.70f, 0.70f, 0.70f, 1.0f} |
| #define FREEGLUT_MENU_PEN_HFORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f} |
| #define FREEGLUT_MENU_PEN_HBACK_COLORS {1.0f, 1.0f, 1.0f, 1.0f} |
| |
| #endif /* FREEGLUT_INTERNAL_ANDROID_H */ |