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// Copyright 2013 Software Freedom Conservancy
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef WEBDRIVER_IE_INPUTMANAGER_H_
#define WEBDRIVER_IE_INPUTMANAGER_H_
#include <vector>
#include "DocumentHost.h"
#include "ElementRepository.h"
#include "json.h"
#include "keycodes.h"
#define USER_INTERACTION_MUTEX_NAME L"WebDriverUserInteractionMutex"
using namespace std;
namespace webdriver {
class InputManager {
public:
InputManager(void);
virtual ~InputManager(void);
void Initialize(ElementRepository* element_map);
int PerformInputSequence(BrowserHandle browser_wrapper,
const Json::Value& sequence);
int MouseMoveTo(BrowserHandle browser_wrapper,
std::string element_id,
bool offset_specified,
int x_offset,
int y_offset);
int MouseButtonDown(BrowserHandle browser_wrapper);
int MouseButtonUp(BrowserHandle browser_wrapper);
int MouseClick(BrowserHandle browser_wrapper, int button);
int MouseDoubleClick(BrowserHandle browser_wrapper);
int SendKeystrokes(BrowserHandle browser_wrapper,
Json::Value keystroke_array,
bool auto_release_modifier_keys);
bool SetFocusToBrowser(BrowserHandle browser_wrapper);
bool enable_native_events(void) const { return this->use_native_events_; }
void set_enable_native_events(const bool enable_native_events) {
this->use_native_events_ = enable_native_events;
}
bool require_window_focus(void) const { return this->require_window_focus_; }
void set_require_window_focus(const bool require_window_focus) {
this->require_window_focus_ = require_window_focus;
}
ELEMENT_SCROLL_BEHAVIOR scroll_behavior(void) const {
return this->scroll_behavior_;
}
void set_scroll_behavior(const ELEMENT_SCROLL_BEHAVIOR scroll_behavior) {
this->scroll_behavior_ = scroll_behavior;
}
CComVariant keyboard_state(void) const { return this->keyboard_state_; }
void set_keyboard_state(VARIANT state) { this->keyboard_state_ = state; }
CComVariant mouse_state(void) const { return this->mouse_state_; }
void set_mouse_state(VARIANT state) { this->mouse_state_ = state; }
long last_known_mouse_x(void) const { return this->last_known_mouse_x_; }
void set_last_known_mouse_x(const long x_coordinate) {
this->last_known_mouse_x_ = x_coordinate;
}
long last_known_mouse_y(void) const { return this->last_known_mouse_y_; }
void set_last_known_mouse_y(const long y_coordinate) {
this->last_known_mouse_y_ = y_coordinate;
}
private:
void GetNormalizedCoordinates(HWND window_handle,
int x,
int y,
int* normalized_x,
int* normalized_y);
void AddMouseInput(HWND window_handle, long flag, int x, int y);
void AddKeyboardInput(HWND window_handle, wchar_t character);
bool use_native_events_;
bool require_window_focus_;
long last_known_mouse_x_;
long last_known_mouse_y_;
bool is_shift_pressed_;
bool is_control_pressed_;
bool is_alt_pressed_;
ELEMENT_SCROLL_BEHAVIOR scroll_behavior_;
CComVariant keyboard_state_;
CComVariant mouse_state_;
ElementRepository* element_map_;
std::vector<INPUT> inputs_;
};
} // namespace webdriver
#endif // WEBDRIVER_IE_INPUTMANAGER_H_