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// <copyright file="ITouchScreen.cs" company="WebDriver Committers">
// Copyright 2007-2012 WebDriver committers
// Copyright 2007-2012 Google Inc.
// Portions copyright 2012 Software Freedom Conservancy
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
using System;
using System.Collections.Generic;
using System.Text;
using OpenQA.Selenium.Interactions.Internal;
namespace OpenQA.Selenium
{
/// <summary>
/// Interface representing basic touch screen operations.
/// </summary>
public interface ITouchScreen
{
/// <summary>
/// Allows the execution of single tap on the screen, analogous to click using a Mouse.
/// </summary>
/// <param name="where">The <see cref="ICoordinates"/> object representing the location on the screen,
/// usually an <see cref="IWebElement"/>.</param>
void SingleTap(ICoordinates where);
/// <summary>
/// Allows the execution of the gesture 'down' on the screen. It is typically the first of a
/// sequence of touch gestures.
/// </summary>
/// <param name="locationX">The x coordinate relative to the view port.</param>
/// <param name="locationY">The y coordinate relative to the view port.</param>
void Down(int locationX, int locationY);
/// <summary>
/// Allows the execution of the gesture 'up' on the screen. It is typically the last of a
/// sequence of touch gestures.
/// </summary>
/// <param name="locationX">The x coordinate relative to the view port.</param>
/// <param name="locationY">The y coordinate relative to the view port.</param>
void Up(int locationX, int locationY);
/// <summary>
/// Allows the execution of the gesture 'move' on the screen.
/// </summary>
/// <param name="locationX">The x coordinate relative to the view port.</param>
/// <param name="locationY">The y coordinate relative to the view port.</param>
void Move(int locationX, int locationY);
/// <summary>
/// Creates a scroll gesture that starts on a particular screen location.
/// </summary>
/// <param name="where">The <see cref="ICoordinates"/> object representing the location on the screen
/// where the scroll starts, usually an <see cref="IWebElement"/>.</param>
/// <param name="offsetX">The x coordinate relative to the view port.</param>
/// <param name="offsetY">The y coordinate relative to the view port.</param>
void Scroll(ICoordinates where, int offsetX, int offsetY);
/// <summary>
/// Creates a scroll gesture for a particular x and y offset.
/// </summary>
/// <param name="offsetX">The horizontal offset relative to the view port.</param>
/// <param name="offsetY">The vertical offset relative to the view port.</param>
void Scroll(int offsetX, int offsetY);
/// <summary>
/// Allows the execution of double tap on the screen, analogous to click using a Mouse.
/// </summary>
/// <param name="where">The <see cref="ICoordinates"/> object representing the location on the screen,
/// usually an <see cref="IWebElement"/>.</param>
void DoubleTap(ICoordinates where);
/// <summary>
/// Allows the execution of a long press gesture on the screen.
/// </summary>
/// <param name="where">The <see cref="ICoordinates"/> object representing the location on the screen,
/// usually an <see cref="IWebElement"/>.</param>
void LongPress(ICoordinates where);
/// <summary>
/// Creates a flick gesture for the current view.
/// </summary>
/// <param name="speedX">The horizontal speed in pixels per second.</param>
/// <param name="speedY">The vertical speed in pixels per second.</param>
void Flick(int speedX, int speedY);
/// <summary>
/// Creates a flick gesture for the current view starting at a specific location.
/// </summary>
/// <param name="where">The <see cref="ICoordinates"/> object representing the location on the screen
/// where the scroll starts, usually an <see cref="IWebElement"/>.</param>
/// <param name="offsetX">The x offset relative to the viewport.</param>
/// <param name="offsetY">The y offset relative to the viewport.</param>
/// <param name="speed">The speed in pixels per second.</param>
void Flick(ICoordinates where, int offsetX, int offsetY, int speed);
}
}