blob: 05075ab329b7d1d8b671a9a57dc81b27cdaf0c3f [file] [log] [blame]
using System;
using System.Linq;
using NUnit.Framework;
namespace OpenQA.Selenium.Support.UI
{
[TestFixture]
public class SlowLoadableComponentTest
{
[Test]
public void TestShouldDoNothingIfComponentIsAlreadyLoaded()
{
try
{
new DetonatingSlowLoader().Load();
}
catch (Exception)
{
Assert.Fail("Did not expect load to be called");
}
}
[Test]
public void TestShouldCauseTheLoadMethodToBeCalledIfTheComponentIsNotAlreadyLoaded()
{
int numberOfTimesThroughLoop = 1;
SlowLoading slowLoading = new SlowLoading(TimeSpan.FromSeconds(1), new SystemClock(), numberOfTimesThroughLoop).Load();
Assert.AreEqual(numberOfTimesThroughLoop, slowLoading.GetLoopCount());
}
[Test]
public void TestTheLoadMethodShouldOnlyBeCalledOnceIfTheComponentTakesALongTimeToLoad()
{
try
{
new OnlyOneLoad(TimeSpan.FromSeconds(5), new SystemClock(), 5).Load();
}
catch (Exception)
{
Assert.Fail("Did not expect load to be called more than once");
}
}
[Test]
public void TestShouldThrowAnErrorIfCallingLoadDoesNotCauseTheComponentToLoadBeforeTimeout()
{
FakeClock clock = new FakeClock();
try
{
new BasicSlowLoader(TimeSpan.FromSeconds(2), clock).Load();
Assert.Fail();
}
catch (WebDriverTimeoutException)
{
// We expect to time out
}
}
[Test]
public void TestShouldCancelLoadingIfAnErrorIsDetected()
{
HasError error = new HasError();
try
{
error.Load();
Assert.Fail();
}
catch (CustomException)
{
// This is expected
}
}
private class DetonatingSlowLoader : SlowLoadableComponent<DetonatingSlowLoader>
{
public DetonatingSlowLoader() : base(TimeSpan.FromSeconds(1), new SystemClock()) { }
protected override void ExecuteLoad()
{
throw new Exception("Should never be called");
}
protected override bool EvaluateLoadedStatus()
{
return true;
}
}
private class SlowLoading : SlowLoadableComponent<SlowLoading>
{
private readonly int counts;
private long loopCount;
public SlowLoading(TimeSpan timeOut, SystemClock clock, int counts)
: base(timeOut, clock)
{
this.counts = counts;
}
protected override void ExecuteLoad()
{
// Does nothing
}
protected override bool EvaluateLoadedStatus()
{
if (loopCount > counts)
{
throw new Exception();
}
loopCount++;
return true;
}
public long GetLoopCount()
{
return loopCount;
}
}
private class OnlyOneLoad : SlowLoading
{
private bool loadAlreadyCalled;
public OnlyOneLoad(TimeSpan timeout, SystemClock clock, int counts) : base(timeout, clock, counts) { }
protected override void ExecuteLoad()
{
if (loadAlreadyCalled)
{
throw new Exception();
}
loadAlreadyCalled = true;
}
}
private class BasicSlowLoader : SlowLoadableComponent<BasicSlowLoader>
{
private readonly FakeClock clock;
public BasicSlowLoader(TimeSpan timeOut, FakeClock clock)
: base(timeOut, clock)
{
this.clock = clock;
}
protected override void ExecuteLoad()
{
// Does nothing
}
protected override bool EvaluateLoadedStatus()
{
// Cheat and increment the clock here, because otherwise it's hard to
// get to.
clock.TimePasses(TimeSpan.FromSeconds(1));
return false; // Never loads
}
}
private class HasError : SlowLoadableComponent<HasError>
{
public HasError() : base(TimeSpan.FromSeconds(1000), new FakeClock()) { }
protected override void ExecuteLoad()
{
// does nothing
}
protected override bool EvaluateLoadedStatus()
{
return false; //never loads
}
protected override void HandleErrors()
{
throw new CustomException();
}
}
private class CustomException : Exception
{
}
}
}