|  | <!DOCTYPE html> | 
|  | <meta charset=utf-8> | 
|  | <title>Pausing an animation</title> | 
|  | <link rel="help" | 
|  | href="https://drafts.csswg.org/web-animations/#pausing-an-animation-section"> | 
|  | <script src="/resources/testharness.js"></script> | 
|  | <script src="/resources/testharnessreport.js"></script> | 
|  | <script src="/web-animations/testcommon.js"></script> | 
|  | <script src="testcommon.js"></script> | 
|  | <style> | 
|  | .scroller { | 
|  | overflow: auto; | 
|  | height: 100px; | 
|  | width: 100px; | 
|  | will-change: transform; | 
|  | } | 
|  |  | 
|  | .contents { | 
|  | height: 1000px; | 
|  | width: 100%; | 
|  | } | 
|  | </style> | 
|  | <body> | 
|  | <script> | 
|  | 'use strict'; | 
|  |  | 
|  | promise_test(async t => { | 
|  | const animation = createScrollLinkedAnimation(t); | 
|  | animation.play(); | 
|  | await animation.ready; | 
|  |  | 
|  | const startTimeBeforePausing = animation.startTime; | 
|  |  | 
|  | animation.pause(); | 
|  | assert_percents_equal(animation.startTime, startTimeBeforePausing, | 
|  | 'The start time does not change when pausing-pending'); | 
|  |  | 
|  | await animation.ready; | 
|  |  | 
|  | assert_equals(animation.startTime, null, | 
|  | 'The start time is unresolved when paused'); | 
|  | }, 'Pausing clears the start time'); | 
|  |  | 
|  | promise_test(async t => { | 
|  | const animation = createScrollLinkedAnimation(t); | 
|  | animation.play(); | 
|  | const promise = animation.ready; | 
|  | animation.pause(); | 
|  |  | 
|  | const promiseResult = await promise; | 
|  |  | 
|  | assert_equals(promiseResult, animation); | 
|  | assert_equals(animation.ready, promise); | 
|  | assert_false(animation.pending, 'No longer pause-pending'); | 
|  | }, 'A pending ready promise should be resolved and not replaced when the' | 
|  | + ' animation is paused'); | 
|  |  | 
|  | promise_test(async t => { | 
|  | const animation = createScrollLinkedAnimation(t); | 
|  | animation.play(); | 
|  | // Let animation start roughly half-way through | 
|  | animation.currentTime = CSSNumericValue.parse("50%"); | 
|  | await animation.ready; | 
|  |  | 
|  | // Go pause-pending and also set a pending playback rate | 
|  | animation.pause(); | 
|  | animation.updatePlaybackRate(0.5); | 
|  |  | 
|  | await animation.ready; | 
|  | // If the current time was updated using the new playback rate it will jump | 
|  | // back to 25% but if we correctly used the old playback rate the current time | 
|  | // will be > 50%. | 
|  | assert_percents_equal(animation.currentTime, 50); | 
|  | }, 'A pause-pending animation maintains the current time when applying a' | 
|  | + ' pending playback rate'); | 
|  |  | 
|  | promise_test(async t => { | 
|  | // This test does not cover a specific step in the algorithm but serves as a | 
|  | // high-level sanity check that pausing does, in fact, freeze the current | 
|  | // time. | 
|  | const animation = createScrollLinkedAnimation(t); | 
|  | const scroller = animation.timeline.source; | 
|  | const maxScroll = scroller.scrollHeight - scroller.clientHeight; | 
|  | animation.play(); | 
|  | await animation.ready; | 
|  |  | 
|  | animation.pause(); | 
|  | await animation.ready; | 
|  |  | 
|  | const currentTimeAfterPausing = animation.currentTime; | 
|  |  | 
|  | scroller.scrollTop = 0.2 * maxScroll; | 
|  | await waitForNextFrame(); | 
|  | assert_percents_equal(animation.timeline.currentTime, 20, | 
|  | 'Sanity check timeline time changed'); | 
|  |  | 
|  | assert_percents_equal(animation.currentTime, currentTimeAfterPausing, | 
|  | 'Animation.currentTime is unchanged after pausing'); | 
|  | }, 'The animation\'s current time remains fixed after pausing'); | 
|  |  | 
|  | promise_test(async t => { | 
|  | const animation = createScrollLinkedAnimation(t); | 
|  | animation.play(); | 
|  |  | 
|  | const originalReadyPromise = animation.ready; | 
|  | animation.cancel(); | 
|  | assert_equals(animation.startTime, null); | 
|  | assert_equals(animation.currentTime, null); | 
|  |  | 
|  | const readyPromise = animation.ready; | 
|  | assert_not_equals(originalReadyPromise, readyPromise, | 
|  | 'Canceling an animation should create a new ready promise'); | 
|  |  | 
|  | animation.pause(); | 
|  | assert_equals(animation.playState, 'paused', | 
|  | 'Pausing a canceled animation should update the play state'); | 
|  | assert_true(animation.pending, 'animation should be pause-pending'); | 
|  | await animation.ready; | 
|  | assert_false(animation.pending, | 
|  | 'animation should no longer be pause-pending'); | 
|  | assert_equals(animation.startTime, null, 'start time should be unresolved'); | 
|  | assert_percents_equal(animation.currentTime, 0, | 
|  | 'current time should be set to zero'); | 
|  | }, 'Pausing a canceled animation sets the current time'); | 
|  |  | 
|  | promise_test(async t => { | 
|  | const animation = createScrollLinkedAnimation(t); | 
|  | const scroller = animation.timeline.source; | 
|  | // Make the scroll timeline inactive. | 
|  | scroller.style.overflow = 'visible'; | 
|  | scroller.scrollTop; | 
|  | // Wait for new animation frame which allows the timeline to compute new | 
|  | // current time. | 
|  | await waitForNextFrame(); | 
|  | assert_equals(animation.timeline.currentTime, null, | 
|  | 'Sanity check the timeline is inactive.'); | 
|  | // Pause the animation when the timeline is inactive. | 
|  | animation.pause(); | 
|  | assert_equals(animation.currentTime, null, | 
|  | 'The current time is null when the timeline is inactive.'); | 
|  | assert_equals(animation.startTime, null, | 
|  | 'The start time is null in Pending state.'); | 
|  | await waitForNextFrame(); | 
|  | assert_true(animation.pending, | 
|  | 'Animation has pause pending task while the timeline is inactive.'); | 
|  | assert_equals(animation.playState, 'paused', | 
|  | `State is 'paused' in Pending state.`); | 
|  | }, `Pause pending task doesn't run when the timeline is inactive.`); | 
|  |  | 
|  | promise_test(async t => { | 
|  | const animation = createScrollLinkedAnimation(t); | 
|  | const scroller = animation.timeline.source; | 
|  | const maxScroll = scroller.scrollHeight - scroller.clientHeight; | 
|  | scroller.scrollTop = 0.2 * maxScroll; | 
|  | // Make the scroll timeline inactive. | 
|  | scroller.style.overflow = 'visible'; | 
|  | scroller.scrollTop; | 
|  | // Wait for new animation frame which allows the timeline to compute new | 
|  | // current time. | 
|  | await waitForNextFrame(); | 
|  | assert_equals(animation.timeline.currentTime, null, | 
|  | 'Sanity check the timeline is inactive.'); | 
|  | // Play the animation when the timeline is inactive. | 
|  | animation.pause(); | 
|  |  | 
|  | // Make the scroll timeline active. | 
|  | scroller.style.overflow = 'auto'; | 
|  | await animation.ready; | 
|  | // Ready promise is resolved as a result of the timeline becoming active. | 
|  | assert_percents_equal(animation.currentTime, 20, | 
|  | 'Animation current time is resolved when the animation is ready.'); | 
|  | assert_equals(animation.startTime, null, | 
|  | 'Animation start time is unresolved when the animation is ready.'); | 
|  | }, 'Animation start and current times are correct if scroll timeline is ' + | 
|  | 'activated after animation.pause call.'); | 
|  |  | 
|  | </script> | 
|  | </body> |