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// GENERATED CONTENT - DO NOT EDIT
// Content was automatically extracted by Reffy into webref
// (https://github.com/w3c/webref)
// Source: WebGL WEBGL_multi_draw Extension Specification (https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw/)
[Exposed=Window, LegacyNoInterfaceObject]
interface WEBGL_multi_draw {
undefined multiDrawArraysWEBGL(
GLenum mode,
(Int32Array or sequence<GLint>) firstsList, GLuint firstsOffset,
(Int32Array or sequence<GLsizei>) countsList, GLuint countsOffset,
GLsizei drawcount);
undefined multiDrawElementsWEBGL(
GLenum mode,
(Int32Array or sequence<GLint>) countsList, GLuint countsOffset,
GLenum type,
(Int32Array or sequence<GLsizei>) offsetsList, GLuint offsetsOffset,
GLsizei drawcount);
undefined multiDrawArraysInstancedWEBGL(
GLenum mode,
(Int32Array or sequence<GLint>) firstsList, GLuint firstsOffset,
(Int32Array or sequence<GLsizei>) countsList, GLuint countsOffset,
(Int32Array or sequence<GLsizei>) instanceCountsList, GLuint instanceCountsOffset,
GLsizei drawcount);
undefined multiDrawElementsInstancedWEBGL(
GLenum mode,
(Int32Array or sequence<GLint>) countsList, GLuint countsOffset,
GLenum type,
(Int32Array or sequence<GLsizei>) offsetsList, GLuint offsetsOffset,
(Int32Array or sequence<GLsizei>) instanceCountsList, GLuint instanceCountsOffset,
GLsizei drawcount);
};