blob: dd178206073801c5e0eafda4abc39f25ef4bac71 [file] [log] [blame]
<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<link rel="match" href="2d.layer.render-opportunities.drawImage-expected.html">
<title>Canvas test: 2d.layer.render-opportunities.drawImage</title>
<h1>2d.layer.render-opportunities.drawImage</h1>
<p class="desc">Check that layers state stack is flushed and rebuilt on frame renders.</p>
<canvas id="canvas" width="200" height="200">
<p class="fallback">FAIL (fallback content)</p>
</canvas>
<script>
const canvas = new OffscreenCanvas(200, 200);
const ctx = canvas.getContext('2d');
ctx.fillStyle = 'purple';
ctx.fillRect(60, 60, 75, 50);
ctx.globalAlpha = 0.5;
ctx.beginLayer({filter: 'dropShadow', dx: -2, dy: 2});
ctx.fillRect(40, 40, 75, 50);
ctx.fillStyle = 'grey';
ctx.fillRect(50, 50, 75, 50);
// Force a flush and restoration of the state stack:
const canvas2 = new OffscreenCanvas(200, 200);
const ctx2 = canvas2.getContext('2d');
ctx2.drawImage(canvas, 0, 0);
ctx.fillRect(70, 70, 75, 50);
ctx.fillStyle = 'orange';
ctx.fillRect(80, 80, 75, 50);
ctx.endLayer();
ctx.fillRect(80, 40, 75, 50);
const outputCanvas = document.getElementById("canvas");
outputCanvas.getContext('2d').drawImage(canvas, 0, 0);
</script>