Fixing bug with segfaulting TransferFromImageBitmap(null)

There was an issue with OffscreenCanvas created from transferring
control from a onscreen canvas, and using a BitmapRenderer context
with the TransferFromImageBitmap(null).

According to the standard TransferFromImageBitmap(null) has to reset the
internal bitmap and create a black transparent one.
https://html.spec.whatwg.org/multipage/canvas.html#the-imagebitmaprenderingcontext-interface

This CL also adds new tests, and fixes some issues with naming in the
tests.

This CL also moves a method that should have been protected and not
public in the first place.

Bug: 1188892
Change-Id: I79f5487c99618fa0bbaf8c436b710766f82ce657
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2785425
Reviewed-by: Juanmi Huertas <juanmihd@chromium.org>
Reviewed-by: Yi Xu <yiyix@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Auto-Submit: Juanmi Huertas <juanmihd@chromium.org>
Cr-Commit-Position: refs/heads/master@{#867359}
diff --git a/imagebitmap-renderingcontext/tranferFromImageBitmap-ToBlob-offscreen.html b/imagebitmap-renderingcontext/transferFromImageBitmap-ToBlob-offscreen.html
similarity index 100%
rename from imagebitmap-renderingcontext/tranferFromImageBitmap-ToBlob-offscreen.html
rename to imagebitmap-renderingcontext/transferFromImageBitmap-ToBlob-offscreen.html
diff --git a/imagebitmap-renderingcontext/transferFromImageBitmap-ToBlob-transferControlToOffscreen.html b/imagebitmap-renderingcontext/transferFromImageBitmap-ToBlob-transferControlToOffscreen.html
new file mode 100644
index 0000000..e833b63
--- /dev/null
+++ b/imagebitmap-renderingcontext/transferFromImageBitmap-ToBlob-transferControlToOffscreen.html
@@ -0,0 +1,63 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>Canvas's ImageBitmapRenderingContext test</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
+<script>
+var width = 10;
+var height = 10;
+
+function testCanvas(ctx, r, g, b, a)
+{
+    var color = ctx.getImageData(5, 5, 1, 1).data;
+    assert_array_equals(color, [r, g, b, a]);
+}
+
+promise_test(function() {
+    function transferFromImageBitmapToBlobOffscreen(greenImage) {
+        var bitmapCanvas = document.createElement('canvas');
+        bitmapCanvas.width = width;
+        bitmapCanvas.height = height;
+        var offscreenCanvas = bitmapCanvas.transferControlToOffscreen();
+        var bitmapCtx = offscreenCanvas.getContext('bitmaprenderer');
+        bitmapCtx.transferFromImageBitmap(greenImage);
+
+        return offscreenCanvas.convertToBlob();
+    }
+
+    function drawBlobToCanvas(blob) {
+        // Make sure the bitmap renderer canvas is filled correctly.
+        var pngImage = new Image();
+        var myCanvasToTest = document.createElement('canvas');
+        myCanvasToTest.width = width;
+        myCanvasToTest.height = height;
+
+        // Wait for the blob img to load.
+        return new Promise(function(resolve) {
+            pngImage.src = URL.createObjectURL(blob);
+            pngImage.onload = function() {
+                var myCtxToTest = myCanvasToTest.getContext('2d');
+                myCtxToTest.drawImage(pngImage, 0, 0);
+                resolve(myCtxToTest);
+            };
+        });
+    }
+
+    var greenCanvas = document.createElement('canvas');
+    greenCanvas.width = width;
+    greenCanvas.height = height;
+    var greenCtx = greenCanvas.getContext('2d');
+    greenCtx.fillStyle = '#0f0';
+    greenCtx.fillRect(0, 0, width, height);
+
+    return createImageBitmap(greenCanvas).then(
+        greenImage => transferFromImageBitmapToBlobOffscreen(greenImage)
+    ).then(
+        blob => drawBlobToCanvas(blob)
+    ).then(
+        ctx => testCanvas(ctx, 0, 255, 0, 255)
+    );
+},'Test that convertToBlob works and produce the expected image');
+
+</script>
diff --git a/imagebitmap-renderingcontext/tranferFromImageBitmap-TransferToImageBitmap-offscreen.html b/imagebitmap-renderingcontext/transferFromImageBitmap-TransferToImageBitmap-offscreen.html
similarity index 100%
rename from imagebitmap-renderingcontext/tranferFromImageBitmap-TransferToImageBitmap-offscreen.html
rename to imagebitmap-renderingcontext/transferFromImageBitmap-TransferToImageBitmap-offscreen.html
diff --git a/imagebitmap-renderingcontext/transferFromImageBitmap-TransferToImageBitmap-transferControlToOffscreen.html b/imagebitmap-renderingcontext/transferFromImageBitmap-TransferToImageBitmap-transferControlToOffscreen.html
new file mode 100644
index 0000000..f1c95fa
--- /dev/null
+++ b/imagebitmap-renderingcontext/transferFromImageBitmap-TransferToImageBitmap-transferControlToOffscreen.html
@@ -0,0 +1,59 @@
+<!DOCTYPE html>
+<meta charset="utf-8">
+<title>Canvas's ImageBitmapRenderingContext test</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
+<script>
+var width = 10;
+var height = 10;
+
+function testCanvas(bitmapCanvas, r, g, b, a)
+{
+    var myCanvas = document.createElement('canvas');
+    myCanvas.width = width;
+    myCanvas.height = height;
+    var myCtx = myCanvas.getContext('2d');
+    myCtx.drawImage(bitmapCanvas, 0, 0);
+    var color = myCtx.getImageData(5, 5, 1, 1).data;
+    assert_array_equals(color, [r, g, b, a]);
+}
+
+promise_test(function() {
+    function testTransferFromImageBitmapNullability(greenImage) {
+        var bitmapCanvas = document.createElement('canvas');
+        bitmapCanvas.width = width;
+        bitmapCanvas.height = height;
+        var offscreenCanvas = bitmapCanvas.transferControlToOffscreen();
+        var bitmapCtx = offscreenCanvas.getContext('bitmaprenderer');
+        bitmapCtx.transferFromImageBitmap(greenImage);
+
+        // Make sure the bitmap renderer canvas is filled correctly.
+        var myCanvas = document.createElement('canvas');
+        var myCtx = myCanvas.getContext('bitmaprenderer');
+        myCtx.transferFromImageBitmap(offscreenCanvas.transferToImageBitmap());
+        testCanvas(myCanvas, 0, 255, 0, 255);
+
+        // Test that after transfering for second time to ImageBitmap produces
+        // a black bitmap of the same size
+        var myCanvas2 = document.createElement('canvas');
+        var myCtx2 = myCanvas2.getContext('bitmaprenderer');
+        myCtx2.transferFromImageBitmap(offscreenCanvas.transferToImageBitmap());
+        testCanvas(myCanvas2, 0, 0, 0, 0);
+    }
+
+    var greenCanvas = document.createElement('canvas');
+    greenCanvas.width = width;
+    greenCanvas.height = height;
+    var greenCtx = greenCanvas.getContext('2d');
+    greenCtx.fillStyle = '#0f0';
+    greenCtx.fillRect(0, 0, width, height);
+
+    return Promise.all([
+        createImageBitmap(greenCanvas),
+    ]).then(([greenImage]) => {
+        testTransferFromImageBitmapNullability(greenImage);
+    });
+},'Test that transferToImageBitmap works and that resets the imagebitmap to black');
+
+</script>
diff --git a/imagebitmap-renderingcontext/tranferFromImageBitmap-null-offscreen.html b/imagebitmap-renderingcontext/transferFromImageBitmap-null-offscreen.html
similarity index 100%
rename from imagebitmap-renderingcontext/tranferFromImageBitmap-null-offscreen.html
rename to imagebitmap-renderingcontext/transferFromImageBitmap-null-offscreen.html
diff --git a/imagebitmap-renderingcontext/tranferFromImageBitmap-null.html b/imagebitmap-renderingcontext/transferFromImageBitmap-null.html
similarity index 99%
rename from imagebitmap-renderingcontext/tranferFromImageBitmap-null.html
rename to imagebitmap-renderingcontext/transferFromImageBitmap-null.html
index 19d2f17..ad7af40 100644
--- a/imagebitmap-renderingcontext/tranferFromImageBitmap-null.html
+++ b/imagebitmap-renderingcontext/transferFromImageBitmap-null.html
@@ -25,9 +25,9 @@
         bitmapCanvas.width = width;
         bitmapCanvas.height = height;
         var bitmapCtx = bitmapCanvas.getContext('bitmaprenderer');
-        bitmapCtx.transferFromImageBitmap(greenImage);
 
         // Make sure the bitmap renderer canvas is filled correctly.
+        bitmapCtx.transferFromImageBitmap(greenImage);
         testCanvas(bitmapCanvas, 0, 255, 0, 255);
 
         // Test if passing null resets the bitmap renderer canvas.