blob: 1a4cd553f28671abaa1e37eb2154f1c5b622f72a [file] [log] [blame]
<!DOCTYPE html>
<html class="reftest-wait">
<link rel="help" href="https://drafts.csswg.org/css-shapes-1/#basic-shape-interpolation">
<link rel="match" href="clip-path-animation-incompatible-shapes2-ref.html">
<meta name=fuzzy content="0-255;0-300">
<style>
.container {
width: 300px;
height: 300px;
background-color: green;
clip-path: ellipse(50% 40% at 50% 50%);
/* Use a long animation that start at 60% progress where the slope of the
selected timing function is zero. By setting up the animation in this way,
we accommodate lengthy delays in running the test without a potential drift
in the animated property value. This is important for avoiding flakes,
especially on debug builds. The screenshots are taken as soon as the
animation is ready, thus the long animation duration has no bearing on
the actual duration of the test. */
animation: clippath 1000000s cubic-bezier(0,1,1,0) -600000s;
}
@keyframes clippath {
0% { clip-path: circle(50% at 50% 50%); }
100% { clip-path: path('M 100 100 L 200 0 L 200 200 L 0 120 z'); }
}
</style>
<script src="/common/reftest-wait.js"></script>
<body>
<div class="container"></div>
<script>
// This test ensures that when selected keyframe shapes are incompatible
// and progress >= 0.5, "to" keyframe is selected as a result.
document.getAnimations()[0].ready.then(() => {
takeScreenshot();
});
</script>
</body>
</html>