blob: 7abddb27c517f1b44aad901d1caa22b92e9c46ef [file] [log] [blame]
<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<html class="reftest-wait">
<link rel="match" href="2d.layer.global-states.filter.shadow-expected.html">
<meta name=fuzzy content="maxDifference=0-1; totalPixels=0-49">
<title>Canvas test: 2d.layer.global-states.filter.shadow</title>
<h1>2d.layer.global-states.filter.shadow</h1>
<p class="desc">Checks that layers correctly use global render states.</p>
<canvas id="canvas" width="200" height="200">
<p class="fallback">FAIL (fallback content)</p>
</canvas>
<script id='myWorker' type='text/worker'>
self.onmessage = function(e) {
const oc = new OffscreenCanvas(200, 200);
const ctx = oc.getContext('2d');
ctx.fillStyle = 'rgba(0, 0, 255, 1)';
var circle = new Path2D();
circle.arc(90, 90, 45, 0, 2 * Math.PI);
ctx.fill(circle);
ctx.filter = 'sepia(1) opacity(70%)';
ctx.shadowOffsetX = -10;
ctx.shadowOffsetY = 10;
ctx.shadowColor = 'rgba(0,1,0,0.5)';
ctx.beginLayer();
ctx.fillStyle = 'rgba(225, 0, 0, 1)';
ctx.fillRect(50, 50, 75, 50);
ctx.fillStyle = 'rgba(0, 255, 0, 1)';
ctx.fillRect(70, 70, 75, 50);
ctx.endLayer();
const bitmap = oc.transferToImageBitmap();
self.postMessage(bitmap, bitmap);
};
</script>
<script>
const blob = new Blob([document.getElementById('myWorker').textContent]);
const worker = new Worker(URL.createObjectURL(blob));
worker.addEventListener('message', msg => {
const outputCtx = document.getElementById("canvas").getContext('2d');
outputCtx.drawImage(msg.data, 0, 0);
document.documentElement.classList.remove("reftest-wait");
});
worker.postMessage(null);
</script>
</html>