| // GENERATED CONTENT - DO NOT EDIT |
| // Content was automatically extracted by Reffy into webref |
| // (https://github.com/w3c/webref) |
| // Source: Gamepad (https://w3c.github.io/gamepad/) |
| |
| [Exposed=Window] |
| interface Gamepad { |
| readonly attribute DOMString id; |
| readonly attribute long index; |
| readonly attribute boolean connected; |
| readonly attribute DOMHighResTimeStamp timestamp; |
| readonly attribute GamepadMappingType mapping; |
| readonly attribute FrozenArray<double> axes; |
| readonly attribute FrozenArray<GamepadButton> buttons; |
| [SameObject] readonly attribute GamepadHapticActuator vibrationActuator; |
| }; |
| |
| [Exposed=Window] |
| interface GamepadButton { |
| readonly attribute boolean pressed; |
| readonly attribute boolean touched; |
| readonly attribute double value; |
| }; |
| |
| enum GamepadMappingType { |
| "", |
| "standard", |
| "xr-standard", |
| }; |
| |
| [Exposed=Window] |
| interface GamepadHapticActuator { |
| [SameObject] readonly attribute FrozenArray<GamepadHapticEffectType> effects; |
| Promise<GamepadHapticsResult> playEffect( |
| GamepadHapticEffectType type, |
| optional GamepadEffectParameters params = {} |
| ); |
| Promise<GamepadHapticsResult> reset(); |
| }; |
| |
| enum GamepadHapticsResult { |
| "complete", |
| "preempted" |
| }; |
| |
| enum GamepadHapticEffectType { |
| "dual-rumble" |
| }; |
| |
| dictionary GamepadEffectParameters { |
| unsigned long long duration = 0; |
| unsigned long long startDelay = 0; |
| double strongMagnitude = 0.0; |
| double weakMagnitude = 0.0; |
| }; |
| |
| [Exposed=Window] |
| partial interface Navigator { |
| sequence<Gamepad?> getGamepads(); |
| }; |
| |
| [Exposed=Window] |
| |
| interface GamepadEvent: Event { |
| constructor(DOMString type, GamepadEventInit eventInitDict); |
| [SameObject] readonly attribute Gamepad gamepad; |
| }; |
| |
| dictionary GamepadEventInit : EventInit { |
| required Gamepad gamepad; |
| }; |
| |
| partial interface mixin WindowEventHandlers { |
| attribute EventHandler ongamepadconnected; |
| attribute EventHandler ongamepaddisconnected; |
| }; |