blob: 5922b96f6975e467aa85d235527b83795cfe3202 [file] [log] [blame]
<!DOCTYPE html>
<html class="a">
<head>
<title>DelayNode IDL Test</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/idlharness.js"></script>
<script src="/resources/WebIDLParser.js"></script>
<script src="/webaudio/js/helpers.js"></script>
<style type="text/css">
#event-target-idl,
#base-audio-context-idl,
#audio-node-idl,
#audio-param-idl
{ visibility:hidden; height: 0px;}
</style>
</head>
<body class="a">
<pre id="event-target-idl">interface EventTarget {
void addEventListener(DOMString type, EventListener? callback, optional boolean capture = false);
void removeEventListener(DOMString type, EventListener? callback, optional boolean capture = false);
boolean dispatchEvent(Event event);
};
/*
callback interface EventListener {
void handleEvent(Event event);
};
*/
// Callback interfaces are not supported yet, but that's ok
interface EventListener {};
</pre>
<pre id="base-audio-context-idl">callback DecodeErrorCallback = void (DOMException error);
callback DecodeSuccessCallback = void (AudioBuffer decodedData);
interface BaseAudioContext : EventTarget {
readonly attribute AudioDestinationNode destination;
readonly attribute float sampleRate;
readonly attribute double currentTime;
readonly attribute AudioListener listener;
readonly attribute AudioContextState state;
readonly attribute double baseLatency;
Promise<void> resume ();
attribute EventHandler onstatechange;
AudioBuffer createBuffer (unsigned long numberOfChannels, unsigned long length, float sampleRate);
Promise<AudioBuffer> decodeAudioData (ArrayBuffer audioData, optional DecodeSuccessCallback successCallback, optional DecodeErrorCallback errorCallback);
AudioBufferSourceNode createBufferSource ();
ConstantSourceNode createConstantSource ();
ScriptProcessorNode createScriptProcessor (optional unsigned long bufferSize = 0
, optional unsigned long numberOfInputChannels = 2
, optional unsigned long numberOfOutputChannels = 2
);
AnalyserNode createAnalyser ();
GainNode createGain ();
DelayNode createDelay (optional double maxDelayTime);
BiquadFilterNode createBiquadFilter ();
IIRFilterNode createIIRFilter (sequence<double> feedforward, sequence<double> feedback);
WaveShaperNode createWaveShaper ();
PannerNode createPanner ();
StereoPannerNode createStereoPanner ();
ConvolverNode createConvolver ();
ChannelSplitterNode createChannelSplitter (optional unsigned long numberOfOutputs = 6
);
ChannelMergerNode createChannelMerger (optional unsigned long numberOfInputs = 6
);
DynamicsCompressorNode createDynamicsCompressor ();
OscillatorNode createOscillator ();
PeriodicWave createPeriodicWave (Float32Array real, Float32Array imag, optional PeriodicWaveConstraints constraints);
};</pre>
<pre id="audio-node-idl">enum ChannelCountMode {
"max",
"clamped-max",
"explicit"
};
enum ChannelInterpretation {
"speakers",
"discrete"
};
interface AudioNode : EventTarget {
void connect(AudioNode destination, optional unsigned long output = 0, optional unsigned long input = 0);
void connect(AudioParam destination, optional unsigned long output = 0);
void disconnect(optional unsigned long output = 0);
readonly attribute BaseAudioContext context;
readonly attribute unsigned long numberOfInputs;
readonly attribute unsigned long numberOfOutputs;
// Channel up-mixing and down-mixing rules for all inputs.
attribute unsigned long channelCount;
attribute ChannelCountMode channelCountMode;
attribute ChannelInterpretation channelInterpretation;
};</pre>
<pre id="audio-param-idl">interface AudioParam {
attribute float value;
readonly attribute float defaultValue;
readonly attribute float minValue;
readonly attribute float maxValue;
// Parameter automation.
void setValueAtTime(float value, double startTime);
void linearRampToValueAtTime(float value, double endTime);
void exponentialRampToValueAtTime(float value, double endTime);
// Exponentially approach the target value with a rate having the given time constant.
void setTargetAtTime(float target, double startTime, double timeConstant);
// Sets an array of arbitrary parameter values starting at time for the given duration.
// The number of values will be scaled to fit into the desired duration.
void setValueCurveAtTime(Float32Array values, double startTime, double duration);
// Cancels all scheduled parameter changes with times greater than or equal to startTime.
void cancelScheduledValues(double startTime);
};</pre>
<pre id="delay-node-idl">dictionary DelayOptions : AudioNodeOptions {
double maxDelayTime = 1;
double delayTime = 0;
};
[Constructor(BaseAudioContext context, optional DelayOptions options)]
interface DelayNode : AudioNode {
readonly attribute AudioParam delayTime;
};</pre>
<div id="log"></div>
<script>
(function() {
var idl_array = new IdlArray();
idl_array.add_untested_idls(document.getElementById("event-target-idl").textContent);
idl_array.add_untested_idls(document.getElementById("base-audio-context-idl").textContent);
idl_array.add_untested_idls(document.getElementById("audio-node-idl").textContent);
idl_array.add_untested_idls(document.getElementById("audio-param-idl").textContent);
idl_array.add_idls(document.getElementById("delay-node-idl").textContent);
delay_node = (new AudioContext).createDelay();
idl_array.add_objects({DelayNode: ["delay_node"]});
idl_array.test();
})();
</script>
</body>
</html>