blob: 509be08c1d0980fb2ff4f69688458bb5517e8704 [file] [log] [blame]
/*
* Copyright © 2008-2012 Kristian Høgsberg
* Copyright © 2010-2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#define _GNU_SOURCE
#include <stdlib.h>
#include <stdint.h>
#include <stddef.h>
#include <stdio.h>
#include <stdbool.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <ctype.h>
#include <assert.h>
#include <fcntl.h>
#include <poll.h>
#include <pthread.h>
#include "wayland-util.h"
#include "wayland-os.h"
#include "wayland-client.h"
#include "wayland-private.h"
/** \cond */
enum wl_proxy_flag {
WL_PROXY_FLAG_ID_DELETED = (1 << 0),
WL_PROXY_FLAG_DESTROYED = (1 << 1)
};
struct wl_proxy {
struct wl_object object;
struct wl_display *display;
struct wl_event_queue *queue;
uint32_t flags;
int refcount;
void *user_data;
wl_dispatcher_func_t dispatcher;
};
struct wl_global {
uint32_t id;
char *interface;
uint32_t version;
struct wl_list link;
};
struct wl_event_queue {
struct wl_list event_list;
struct wl_display *display;
};
struct wl_display {
struct wl_proxy proxy;
struct wl_connection *connection;
/* errno of the last wl_display error */
int last_error;
/* When display gets an error event from some object, it stores
* information about it here, so that client can get this
* information afterwards */
struct {
/* Code of the error. It can be compared to
* the interface's errors enumeration. */
uint32_t code;
/* interface (protocol) in which the error occurred */
const struct wl_interface *interface;
/* id of the proxy that caused the error. There's no warranty
* that the proxy is still valid. It's up to client how it will
* use it */
uint32_t id;
} protocol_error;
int fd;
struct wl_map objects;
struct wl_event_queue display_queue;
struct wl_event_queue default_queue;
pthread_mutex_t mutex;
int reader_count;
uint32_t read_serial;
pthread_cond_t reader_cond;
};
/** \endcond */
static int debug_client = 0;
/**
* This helper function wakes up all threads that are
* waiting for display->reader_cond (i. e. when reading is done,
* canceled, or an error occurred)
*
* NOTE: must be called with display->mutex locked
*/
static void
display_wakeup_threads(struct wl_display *display)
{
/* Thread can get sleeping only in read_events(). If we're
* waking it up, it means that the read completed or was
* canceled, so we must increase the read_serial.
* This prevents from indefinite sleeping in read_events().
*/
++display->read_serial;
pthread_cond_broadcast(&display->reader_cond);
}
/**
* This function is called for local errors (no memory, server hung up)
*
* \param display
* \param error error value (EINVAL, EFAULT, ...)
*
* \note this function is called with display mutex locked
*/
static void
display_fatal_error(struct wl_display *display, int error)
{
if (display->last_error)
return;
if (!error)
error = EFAULT;
display->last_error = error;
display_wakeup_threads(display);
}
/**
* This function is called for error events
* and indicates that in some object an error occurred.
* The difference between this function and display_fatal_error()
* is that this one handles errors that will come by wire,
* whereas display_fatal_error() is called for local errors.
*
* \param display
* \param code error code
* \param id id of the object that generated the error
* \param intf protocol interface
*/
static void
display_protocol_error(struct wl_display *display, uint32_t code,
uint32_t id, const struct wl_interface *intf)
{
int err;
if (display->last_error)
return;
/* set correct errno */
if (wl_interface_equal(intf, &wl_display_interface)) {
switch (code) {
case WL_DISPLAY_ERROR_INVALID_OBJECT:
case WL_DISPLAY_ERROR_INVALID_METHOD:
err = EINVAL;
break;
case WL_DISPLAY_ERROR_NO_MEMORY:
err = ENOMEM;
break;
default:
err = EFAULT;
}
} else {
err = EPROTO;
}
pthread_mutex_lock(&display->mutex);
display->last_error = err;
display->protocol_error.code = code;
display->protocol_error.id = id;
display->protocol_error.interface = intf;
/*
* here it is not necessary to wake up threads like in
* display_fatal_error, because this function is called from
* an event handler and that means that read_events() is done
* and woke up all threads. Since wl_display_prepare_read()
* fails when there are events in the queue, no threads
* can sleep in read_events() during dispatching
* (and therefore during calling this function), so this is safe.
*/
pthread_mutex_unlock(&display->mutex);
}
static void
wl_event_queue_init(struct wl_event_queue *queue, struct wl_display *display)
{
wl_list_init(&queue->event_list);
queue->display = display;
}
static void
decrease_closure_args_refcount(struct wl_closure *closure)
{
const char *signature;
struct argument_details arg;
int i, count;
struct wl_proxy *proxy;
signature = closure->message->signature;
count = arg_count_for_signature(signature);
for (i = 0; i < count; i++) {
signature = get_next_argument(signature, &arg);
switch (arg.type) {
case 'n':
case 'o':
proxy = (struct wl_proxy *) closure->args[i].o;
if (proxy) {
if (proxy->flags & WL_PROXY_FLAG_DESTROYED)
closure->args[i].o = NULL;
proxy->refcount--;
if (!proxy->refcount)
free(proxy);
}
break;
default:
break;
}
}
}
void
proxy_destroy(struct wl_proxy *proxy);
static void
wl_event_queue_release(struct wl_event_queue *queue)
{
struct wl_closure *closure;
struct wl_proxy *proxy;
bool proxy_destroyed;
while (!wl_list_empty(&queue->event_list)) {
closure = container_of(queue->event_list.next,
struct wl_closure, link);
wl_list_remove(&closure->link);
decrease_closure_args_refcount(closure);
proxy = closure->proxy;
proxy_destroyed = !!(proxy->flags & WL_PROXY_FLAG_DESTROYED);
proxy->refcount--;
if (proxy_destroyed && !proxy->refcount)
free(proxy);
wl_closure_destroy(closure);
}
}
/** Destroy an event queue
*
* \param queue The event queue to be destroyed
*
* Destroy the given event queue. Any pending event on that queue is
* discarded.
*
* The \ref wl_display object used to create the queue should not be
* destroyed until all event queues created with it are destroyed with
* this function.
*
* \memberof wl_event_queue
*/
WL_EXPORT void
wl_event_queue_destroy(struct wl_event_queue *queue)
{
struct wl_display *display = queue->display;
pthread_mutex_lock(&display->mutex);
wl_event_queue_release(queue);
free(queue);
pthread_mutex_unlock(&display->mutex);
}
/** Create a new event queue for this display
*
* \param display The display context object
* \return A new event queue associated with this display or NULL on
* failure.
*
* \memberof wl_event_queue
*/
WL_EXPORT struct wl_event_queue *
wl_display_create_queue(struct wl_display *display)
{
struct wl_event_queue *queue;
queue = malloc(sizeof *queue);
if (queue == NULL)
return NULL;
wl_event_queue_init(queue, display);
return queue;
}
static struct wl_proxy *
proxy_create(struct wl_proxy *factory, const struct wl_interface *interface)
{
struct wl_proxy *proxy;
struct wl_display *display = factory->display;
proxy = malloc(sizeof *proxy);
if (proxy == NULL)
return NULL;
memset(proxy, 0, sizeof *proxy);
proxy->object.interface = interface;
proxy->display = display;
proxy->queue = factory->queue;
proxy->refcount = 1;
proxy->object.id = wl_map_insert_new(&display->objects, 0, proxy);
return proxy;
}
/** Create a proxy object with a given interface
*
* \param factory Factory proxy object
* \param interface Interface the proxy object should use
* \return A newly allocated proxy object or NULL on failure
*
* This function creates a new proxy object with the supplied interface. The
* proxy object will have an id assigned from the client id space. The id
* should be created on the compositor side by sending an appropriate request
* with \ref wl_proxy_marshal().
*
* The proxy will inherit the display and event queue of the factory object.
*
* \note This should not normally be used by non-generated code.
*
* \sa wl_display, wl_event_queue, wl_proxy_marshal()
*
* \memberof wl_proxy
*/
WL_EXPORT struct wl_proxy *
wl_proxy_create(struct wl_proxy *factory, const struct wl_interface *interface)
{
struct wl_display *display = factory->display;
struct wl_proxy *proxy;
pthread_mutex_lock(&display->mutex);
proxy = proxy_create(factory, interface);
pthread_mutex_unlock(&display->mutex);
return proxy;
}
/* The caller should hold the display lock */
static struct wl_proxy *
wl_proxy_create_for_id(struct wl_proxy *factory,
uint32_t id, const struct wl_interface *interface)
{
struct wl_proxy *proxy;
struct wl_display *display = factory->display;
proxy = malloc(sizeof *proxy);
if (proxy == NULL)
return NULL;
memset(proxy, 0, sizeof *proxy);
proxy->object.interface = interface;
proxy->object.id = id;
proxy->display = display;
proxy->queue = factory->queue;
proxy->refcount = 1;
wl_map_insert_at(&display->objects, 0, id, proxy);
return proxy;
}
void
proxy_destroy(struct wl_proxy *proxy)
{
if (proxy->flags & WL_PROXY_FLAG_ID_DELETED)
wl_map_remove(&proxy->display->objects, proxy->object.id);
else if (proxy->object.id < WL_SERVER_ID_START)
wl_map_insert_at(&proxy->display->objects, 0,
proxy->object.id, WL_ZOMBIE_OBJECT);
else
wl_map_insert_at(&proxy->display->objects, 0,
proxy->object.id, NULL);
proxy->flags |= WL_PROXY_FLAG_DESTROYED;
proxy->refcount--;
if (!proxy->refcount)
free(proxy);
}
/** Destroy a proxy object
*
* \param proxy The proxy to be destroyed
*
* \memberof wl_proxy
*/
WL_EXPORT void
wl_proxy_destroy(struct wl_proxy *proxy)
{
struct wl_display *display = proxy->display;
pthread_mutex_lock(&display->mutex);
proxy_destroy(proxy);
pthread_mutex_unlock(&display->mutex);
}
/** Set a proxy's listener
*
* \param proxy The proxy object
* \param implementation The listener to be added to proxy
* \param data User data to be associated with the proxy
* \return 0 on success or -1 on failure
*
* Set proxy's listener to \c implementation and its user data to
* \c data. If a listener has already been set, this function
* fails and nothing is changed.
*
* \c implementation is a vector of function pointers. For an opcode
* \c n, \c implementation[n] should point to the handler of \c n for
* the given object.
*
* \memberof wl_proxy
*/
WL_EXPORT int
wl_proxy_add_listener(struct wl_proxy *proxy,
void (**implementation)(void), void *data)
{
if (proxy->object.implementation || proxy->dispatcher) {
wl_log("proxy %p already has listener\n", proxy);
return -1;
}
proxy->object.implementation = implementation;
proxy->user_data = data;
return 0;
}
/** Get a proxy's listener
*
* \param proxy The proxy object
* \return The address of the proxy's listener or NULL if no listener is set
*
* Gets the address to the proxy's listener; which is the listener set with
* \ref wl_proxy_add_listener.
*
* This function is useful in clients with multiple listeners on the same
* interface to allow the identification of which code to execute.
*
* \memberof wl_proxy
*/
WL_EXPORT const void *
wl_proxy_get_listener(struct wl_proxy *proxy)
{
return proxy->object.implementation;
}
/** Set a proxy's listener (with dispatcher)
*
* \param proxy The proxy object
* \param dispatcher The dispatcher to be used for this proxy
* \param implementation The dispatcher-specific listener implementation
* \param data User data to be associated with the proxy
* \return 0 on success or -1 on failure
*
* Set proxy's listener to use \c dispatcher_func as its dispatcher and \c
* dispatcher_data as its dispatcher-specific implementation and its user data
* to \c data. If a listener has already been set, this function
* fails and nothing is changed.
*
* The exact details of dispatcher_data depend on the dispatcher used. This
* function is intended to be used by language bindings, not user code.
*
* \memberof wl_proxy
*/
WL_EXPORT int
wl_proxy_add_dispatcher(struct wl_proxy *proxy,
wl_dispatcher_func_t dispatcher,
const void *implementation, void *data)
{
if (proxy->object.implementation || proxy->dispatcher) {
wl_log("proxy %p already has listener\n");
return -1;
}
proxy->object.implementation = implementation;
proxy->dispatcher = dispatcher;
proxy->user_data = data;
return 0;
}
static struct wl_proxy *
create_outgoing_proxy(struct wl_proxy *proxy, const struct wl_message *message,
union wl_argument *args,
const struct wl_interface *interface)
{
int i, count;
const char *signature;
struct argument_details arg;
struct wl_proxy *new_proxy = NULL;
signature = message->signature;
count = arg_count_for_signature(signature);
for (i = 0; i < count; i++) {
signature = get_next_argument(signature, &arg);
switch (arg.type) {
case 'n':
new_proxy = proxy_create(proxy, interface);
if (new_proxy == NULL)
return NULL;
args[i].o = &new_proxy->object;
break;
}
}
return new_proxy;
}
/** Prepare a request to be sent to the compositor
*
* \param proxy The proxy object
* \param opcode Opcode of the request to be sent
* \param args Extra arguments for the given request
* \param interface The interface to use for the new proxy
*
* This function translates a request given an opcode, an interface and a
* wl_argument array to the wire format and writes it to the connection
* buffer.
*
* For new-id arguments, this function will allocate a new wl_proxy
* and send the ID to the server. The new wl_proxy will be returned
* on success or NULL on errror with errno set accordingly.
*
* \note This is intended to be used by language bindings and not in
* non-generated code.
*
* \sa wl_proxy_marshal()
*
* \memberof wl_proxy
*/
WL_EXPORT struct wl_proxy *
wl_proxy_marshal_array_constructor(struct wl_proxy *proxy,
uint32_t opcode, union wl_argument *args,
const struct wl_interface *interface)
{
struct wl_closure *closure;
struct wl_proxy *new_proxy = NULL;
const struct wl_message *message;
pthread_mutex_lock(&proxy->display->mutex);
message = &proxy->object.interface->methods[opcode];
if (interface) {
new_proxy = create_outgoing_proxy(proxy, message,
args, interface);
if (new_proxy == NULL)
goto err_unlock;
}
closure = wl_closure_marshal(&proxy->object, opcode, args, message);
if (closure == NULL)
wl_abort("Error marshalling request: %s\n", strerror(errno));
if (debug_client)
wl_closure_print(closure, &proxy->object, true);
if (wl_closure_send(closure, proxy->display->connection))
wl_abort("Error sending request: %s\n", strerror(errno));
wl_closure_destroy(closure);
err_unlock:
pthread_mutex_unlock(&proxy->display->mutex);
return new_proxy;
}
/** Prepare a request to be sent to the compositor
*
* \param proxy The proxy object
* \param opcode Opcode of the request to be sent
* \param ... Extra arguments for the given request
*
* This function is similar to wl_proxy_marshal_constructor(), except
* it doesn't create proxies for new-id arguments.
*
* \note This should not normally be used by non-generated code.
*
* \sa wl_proxy_create()
*
* \memberof wl_proxy
*/
WL_EXPORT void
wl_proxy_marshal(struct wl_proxy *proxy, uint32_t opcode, ...)
{
union wl_argument args[WL_CLOSURE_MAX_ARGS];
va_list ap;
va_start(ap, opcode);
wl_argument_from_va_list(proxy->object.interface->methods[opcode].signature,
args, WL_CLOSURE_MAX_ARGS, ap);
va_end(ap);
wl_proxy_marshal_array_constructor(proxy, opcode, args, NULL);
}
/** Prepare a request to be sent to the compositor
*
* \param proxy The proxy object
* \param opcode Opcode of the request to be sent
* \param interface The interface to use for the new proxy
* \param ... Extra arguments for the given request
* \return A new wl_proxy for the new_id argument or NULL on error
*
* This function translates a request given an opcode, an interface and extra
* arguments to the wire format and writes it to the connection buffer. The
* types of the extra arguments must correspond to the argument types of the
* method associated with the opcode in the interface.
*
* For new-id arguments, this function will allocate a new wl_proxy
* and send the ID to the server. The new wl_proxy will be returned
* on success or NULL on errror with errno set accordingly.
*
* \note This should not normally be used by non-generated code.
*
* \memberof wl_proxy
*/
WL_EXPORT struct wl_proxy *
wl_proxy_marshal_constructor(struct wl_proxy *proxy, uint32_t opcode,
const struct wl_interface *interface, ...)
{
union wl_argument args[WL_CLOSURE_MAX_ARGS];
va_list ap;
va_start(ap, interface);
wl_argument_from_va_list(proxy->object.interface->methods[opcode].signature,
args, WL_CLOSURE_MAX_ARGS, ap);
va_end(ap);
return wl_proxy_marshal_array_constructor(proxy, opcode,
args, interface);
}
/** Prepare a request to be sent to the compositor
*
* \param proxy The proxy object
* \param opcode Opcode of the request to be sent
* \param args Extra arguments for the given request
*
* This function is similar to wl_proxy_marshal_array_constructor(), except
* it doesn't create proxies for new-id arguments.
*
* \note This is intended to be used by language bindings and not in
* non-generated code.
*
* \sa wl_proxy_marshal()
*
* \memberof wl_proxy
*/
WL_EXPORT void
wl_proxy_marshal_array(struct wl_proxy *proxy, uint32_t opcode,
union wl_argument *args)
{
wl_proxy_marshal_array_constructor(proxy, opcode, args, NULL);
}
static void
display_handle_error(void *data,
struct wl_display *display, void *object,
uint32_t code, const char *message)
{
struct wl_proxy *proxy = object;
wl_log("%s@%u: error %d: %s\n",
proxy->object.interface->name, proxy->object.id, code, message);
display_protocol_error(display, code, proxy->object.id,
proxy->object.interface);
}
static void
display_handle_delete_id(void *data, struct wl_display *display, uint32_t id)
{
struct wl_proxy *proxy;
pthread_mutex_lock(&display->mutex);
proxy = wl_map_lookup(&display->objects, id);
if (!proxy)
wl_log("error: received delete_id for unknown id (%u)\n", id);
if (proxy && proxy != WL_ZOMBIE_OBJECT)
proxy->flags |= WL_PROXY_FLAG_ID_DELETED;
else
wl_map_remove(&display->objects, id);
pthread_mutex_unlock(&display->mutex);
}
static const struct wl_display_listener display_listener = {
display_handle_error,
display_handle_delete_id
};
static int
connect_to_socket(const char *name)
{
struct sockaddr_un addr;
socklen_t size;
const char *runtime_dir;
int name_size, fd;
runtime_dir = getenv("XDG_RUNTIME_DIR");
if (!runtime_dir) {
wl_log("error: XDG_RUNTIME_DIR not set in the environment.\n");
/* to prevent programs reporting
* "failed to create display: Success" */
errno = ENOENT;
return -1;
}
if (name == NULL)
name = getenv("WAYLAND_DISPLAY");
if (name == NULL)
name = "wayland-0";
fd = wl_os_socket_cloexec(PF_LOCAL, SOCK_STREAM, 0);
if (fd < 0)
return -1;
memset(&addr, 0, sizeof addr);
addr.sun_family = AF_LOCAL;
name_size =
snprintf(addr.sun_path, sizeof addr.sun_path,
"%s/%s", runtime_dir, name) + 1;
assert(name_size > 0);
if (name_size > (int)sizeof addr.sun_path) {
wl_log("error: socket path \"%s/%s\" plus null terminator"
" exceeds 108 bytes\n", runtime_dir, name);
close(fd);
/* to prevent programs reporting
* "failed to add socket: Success" */
errno = ENAMETOOLONG;
return -1;
};
size = offsetof (struct sockaddr_un, sun_path) + name_size;
if (connect(fd, (struct sockaddr *) &addr, size) < 0) {
close(fd);
return -1;
}
return fd;
}
/** Connect to Wayland display on an already open fd
*
* \param fd The fd to use for the connection
* \return A \ref wl_display object or \c NULL on failure
*
* The wl_display takes ownership of the fd and will close it when the
* display is destroyed. The fd will also be closed in case of
* failure.
*
* \memberof wl_display
*/
WL_EXPORT struct wl_display *
wl_display_connect_to_fd(int fd)
{
struct wl_display *display;
const char *debug;
debug = getenv("WAYLAND_DEBUG");
if (debug && (strstr(debug, "client") || strstr(debug, "1")))
debug_client = 1;
display = malloc(sizeof *display);
if (display == NULL) {
close(fd);
return NULL;
}
memset(display, 0, sizeof *display);
display->fd = fd;
wl_map_init(&display->objects, WL_MAP_CLIENT_SIDE);
wl_event_queue_init(&display->default_queue, display);
wl_event_queue_init(&display->display_queue, display);
pthread_mutex_init(&display->mutex, NULL);
pthread_cond_init(&display->reader_cond, NULL);
display->reader_count = 0;
wl_map_insert_new(&display->objects, 0, NULL);
display->proxy.object.interface = &wl_display_interface;
display->proxy.object.id =
wl_map_insert_new(&display->objects, 0, display);
display->proxy.display = display;
display->proxy.object.implementation = (void(**)(void)) &display_listener;
display->proxy.user_data = display;
display->proxy.queue = &display->default_queue;
display->proxy.flags = 0;
display->proxy.refcount = 1;
display->connection = wl_connection_create(display->fd);
if (display->connection == NULL)
goto err_connection;
return display;
err_connection:
pthread_mutex_destroy(&display->mutex);
pthread_cond_destroy(&display->reader_cond);
wl_map_release(&display->objects);
close(display->fd);
free(display);
return NULL;
}
/** Connect to a Wayland display
*
* \param name Name of the Wayland display to connect to
* \return A \ref wl_display object or \c NULL on failure
*
* Connect to the Wayland display named \c name. If \c name is \c NULL,
* its value will be replaced with the WAYLAND_DISPLAY environment
* variable if it is set, otherwise display "wayland-0" will be used.
*
* \memberof wl_display
*/
WL_EXPORT struct wl_display *
wl_display_connect(const char *name)
{
char *connection, *end;
int flags, fd;
connection = getenv("WAYLAND_SOCKET");
if (connection) {
int prev_errno = errno;
errno = 0;
fd = strtol(connection, &end, 0);
if (errno != 0 || connection == end || *end != '\0')
return NULL;
errno = prev_errno;
flags = fcntl(fd, F_GETFD);
if (flags != -1)
fcntl(fd, F_SETFD, flags | FD_CLOEXEC);
unsetenv("WAYLAND_SOCKET");
} else {
fd = connect_to_socket(name);
if (fd < 0)
return NULL;
}
return wl_display_connect_to_fd(fd);
}
/** Close a connection to a Wayland display
*
* \param display The display context object
*
* Close the connection to \c display and free all resources associated
* with it.
*
* \memberof wl_display
*/
WL_EXPORT void
wl_display_disconnect(struct wl_display *display)
{
wl_connection_destroy(display->connection);
wl_map_release(&display->objects);
wl_event_queue_release(&display->default_queue);
wl_event_queue_release(&display->display_queue);
pthread_mutex_destroy(&display->mutex);
pthread_cond_destroy(&display->reader_cond);
close(display->fd);
free(display);
}
/** Get a display context's file descriptor
*
* \param display The display context object
* \return Display object file descriptor
*
* Return the file descriptor associated with a display so it can be
* integrated into the client's main loop.
*
* \memberof wl_display
*/
WL_EXPORT int
wl_display_get_fd(struct wl_display *display)
{
return display->fd;
}
static void
sync_callback(void *data, struct wl_callback *callback, uint32_t serial)
{
int *done = data;
*done = 1;
wl_callback_destroy(callback);
}
static const struct wl_callback_listener sync_listener = {
sync_callback
};
/** Block until all pending request are processed by the server
*
* \param display The display context object
* \param queue The queue on which to run the roundtrip
* \return The number of dispatched events on success or -1 on failure
*
* This function blocks until the server has processed all currently issued
* requests by sending a request to the display server and waiting for a
* reply before returning.
*
* \note This function may dispatch other events being received on the given
* queue.
*
* \note This function uses wl_display_dispatch_queue() internally. If you
* are using wl_display_read_events() from more threads, don't use this function
* (or make sure that calling wl_display_roundtrip_queue() doesn't interfere
* with calling wl_display_prepare_read() and wl_display_read_events())
*
* \sa wl_display_roundtrip()
* \memberof wl_event_queue
*/
WL_EXPORT int
wl_display_roundtrip_queue(struct wl_display *display, struct wl_event_queue *queue)
{
struct wl_callback *callback;
int done, ret = 0;
done = 0;
callback = wl_display_sync(display);
if (callback == NULL)
return -1;
wl_proxy_set_queue((struct wl_proxy *) callback, queue);
wl_callback_add_listener(callback, &sync_listener, &done);
while (!done && ret >= 0)
ret = wl_display_dispatch_queue(display, queue);
if (ret == -1 && !done)
wl_callback_destroy(callback);
return ret;
}
/** Block until all pending request are processed by the server
*
* \param display The display context object
* \return The number of dispatched events on success or -1 on failure
*
* This function blocks until the server has processed all currently issued
* requests by sending a request to the display server and waiting for a reply
* before returning.
*
* \note This function may dispatch other events being received on the default
* queue.
*
* \note This function uses wl_display_dispatch_queue() internally. If you
* are using wl_display_read_events() from more threads, don't use this function
* (or make sure that calling wl_display_roundtrip() doesn't interfere
* with calling wl_display_prepare_read() and wl_display_read_events())
*
* \memberof wl_display
*/
WL_EXPORT int
wl_display_roundtrip(struct wl_display *display)
{
return wl_display_roundtrip_queue(display, &display->default_queue);
}
static int
create_proxies(struct wl_proxy *sender, struct wl_closure *closure)
{
struct wl_proxy *proxy;
const char *signature;
struct argument_details arg;
uint32_t id;
int i;
int count;
signature = closure->message->signature;
count = arg_count_for_signature(signature);
for (i = 0; i < count; i++) {
signature = get_next_argument(signature, &arg);
switch (arg.type) {
case 'n':
id = closure->args[i].n;
if (id == 0) {
closure->args[i].o = NULL;
break;
}
proxy = wl_proxy_create_for_id(sender, id,
closure->message->types[i]);
if (proxy == NULL)
return -1;
closure->args[i].o = (struct wl_object *)proxy;
break;
default:
break;
}
}
return 0;
}
static void
increase_closure_args_refcount(struct wl_closure *closure)
{
const char *signature;
struct argument_details arg;
int i, count;
struct wl_proxy *proxy;
signature = closure->message->signature;
count = arg_count_for_signature(signature);
for (i = 0; i < count; i++) {
signature = get_next_argument(signature, &arg);
switch (arg.type) {
case 'n':
case 'o':
proxy = (struct wl_proxy *) closure->args[i].o;
if (proxy)
proxy->refcount++;
break;
default:
break;
}
}
}
static int
queue_event(struct wl_display *display, int len)
{
uint32_t p[2], id;
int opcode, size;
struct wl_proxy *proxy;
struct wl_closure *closure;
const struct wl_message *message;
struct wl_event_queue *queue;
wl_connection_copy(display->connection, p, sizeof p);
id = p[0];
opcode = p[1] & 0xffff;
size = p[1] >> 16;
if (len < size)
return 0;
proxy = wl_map_lookup(&display->objects, id);
if (proxy == WL_ZOMBIE_OBJECT) {
wl_connection_consume(display->connection, size);
return size;
} else if (proxy == NULL) {
wl_connection_consume(display->connection, size);
return size;
}
message = &proxy->object.interface->events[opcode];
closure = wl_connection_demarshal(display->connection, size,
&display->objects, message);
if (!closure)
return -1;
if (create_proxies(proxy, closure) < 0) {
wl_closure_destroy(closure);
return -1;
}
if (wl_closure_lookup_objects(closure, &display->objects) != 0) {
wl_closure_destroy(closure);
return -1;
}
increase_closure_args_refcount(closure);
proxy->refcount++;
closure->proxy = proxy;
if (proxy == &display->proxy)
queue = &display->display_queue;
else
queue = proxy->queue;
wl_list_insert(queue->event_list.prev, &closure->link);
return size;
}
static void
dispatch_event(struct wl_display *display, struct wl_event_queue *queue)
{
struct wl_closure *closure;
struct wl_proxy *proxy;
int opcode;
bool proxy_destroyed;
closure = container_of(queue->event_list.next,
struct wl_closure, link);
wl_list_remove(&closure->link);
opcode = closure->opcode;
/* Verify that the receiving object is still valid by checking if has
* been destroyed by the application. */
decrease_closure_args_refcount(closure);
proxy = closure->proxy;
proxy_destroyed = !!(proxy->flags & WL_PROXY_FLAG_DESTROYED);
proxy->refcount--;
if (proxy_destroyed) {
if (!proxy->refcount)
free(proxy);
wl_closure_destroy(closure);
return;
}
pthread_mutex_unlock(&display->mutex);
if (proxy->dispatcher) {
if (debug_client)
wl_closure_print(closure, &proxy->object, false);
wl_closure_dispatch(closure, proxy->dispatcher,
&proxy->object, opcode);
} else if (proxy->object.implementation) {
if (debug_client)
wl_closure_print(closure, &proxy->object, false);
wl_closure_invoke(closure, WL_CLOSURE_INVOKE_CLIENT,
&proxy->object, opcode, proxy->user_data);
}
wl_closure_destroy(closure);
pthread_mutex_lock(&display->mutex);
}
static int
read_events(struct wl_display *display)
{
int total, rem, size;
uint32_t serial;
display->reader_count--;
if (display->reader_count == 0) {
total = wl_connection_read(display->connection);
if (total == -1) {
if (errno == EAGAIN) {
/* we must wake up threads whenever
* the reader_count dropped to 0 */
display_wakeup_threads(display);
return 0;
}
display_fatal_error(display, errno);
return -1;
} else if (total == 0) {
/* The compositor has closed the socket. This
* should be considered an error so we'll fake
* an errno */
errno = EPIPE;
display_fatal_error(display, errno);
return -1;
}
for (rem = total; rem >= 8; rem -= size) {
size = queue_event(display, rem);
if (size == -1) {
display_fatal_error(display, errno);
return -1;
} else if (size == 0) {
break;
}
}
display_wakeup_threads(display);
} else {
serial = display->read_serial;
while (display->read_serial == serial)
pthread_cond_wait(&display->reader_cond,
&display->mutex);
if (display->last_error) {
errno = display->last_error;
return -1;
}
}
return 0;
}
static void
cancel_read(struct wl_display *display)
{
display->reader_count--;
if (display->reader_count == 0)
display_wakeup_threads(display);
}
/** Read events from display file descriptor
*
* \param display The display context object
* \return 0 on success or -1 on error. In case of error errno will
* be set accordingly
*
* This will read events from the file descriptor for the display.
* This function does not dispatch events, it only reads and queues
* events into their corresponding event queues. If no data is
* available on the file descriptor, wl_display_read_events() returns
* immediately. To dispatch events that may have been queued, call
* wl_display_dispatch_pending() or wl_display_dispatch_queue_pending().
*
* Before calling this function, wl_display_prepare_read() must be
* called first. When running in more threads (which is the usual
* case, since we'd use wl_display_dispatch() otherwise), every thread
* must call wl_display_prepare_read() before calling this function.
*
* After calling wl_display_prepare_read() there can be some extra code
* before calling wl_display_read_events(), for example poll() or alike.
* Example of code in a thread:
*
* \code
*
* while (wl_display_prepare_read(display) < 0)
* wl_display_dispatch_pending(display);
* wl_display_flush(display);
*
* ... some code ...
*
* fds[0].fd = wl_display_get_fd(display);
* fds[0].events = POLLIN;
* poll(fds, 1, -1);
*
* if (!everything_ok()) {
* wl_display_cancel_read(display);
* handle_error();
* }
*
* if (wl_display_read_events(display) < 0)
* handle_error();
*
* ...
* \endcode
*
* After wl_display_prepare_read() succeeds, other threads that enter
* wl_display_read_events() will sleep until the very last thread enters
* it too or cancels. Therefore when the display fd becomes (or already
* is) readable, wl_display_read_events() should be called as soon as
* possible to unblock all threads. If wl_display_read_events() will not
* be called, then wl_display_cancel_read() must be called instead to let
* the other threads continue.
*
* This function must not be called simultaneously with wl_display_dispatch().
* It may lead to deadlock. If programmer wants, for some reason, use
* wl_display_dispatch() in one thread and wl_display_prepare_read() with
* wl_display_read_events() in another, extra care must be taken to serialize
* these calls, i. e. use mutexes or similar (on whole prepare + read sequence)
*
* \sa wl_display_prepare_read(), wl_display_cancel_read(),
* wl_display_dispatch_pending(), wl_display_dispatch()
*
* \memberof wl_display
*/
WL_EXPORT int
wl_display_read_events(struct wl_display *display)
{
int ret;
pthread_mutex_lock(&display->mutex);
if (display->last_error) {
cancel_read(display);
pthread_mutex_unlock(&display->mutex);
errno = display->last_error;
return -1;
}
ret = read_events(display);
pthread_mutex_unlock(&display->mutex);
return ret;
}
static int
dispatch_queue(struct wl_display *display, struct wl_event_queue *queue)
{
int count;
if (display->last_error)
goto err;
count = 0;
while (!wl_list_empty(&display->display_queue.event_list)) {
dispatch_event(display, &display->display_queue);
if (display->last_error)
goto err;
count++;
}
while (!wl_list_empty(&queue->event_list)) {
dispatch_event(display, queue);
if (display->last_error)
goto err;
count++;
}
return count;
err:
errno = display->last_error;
return -1;
}
/** Prepare to read events from the display's file descriptor to a queue
*
* \param display The display context object
* \param queue The event queue to use
* \return 0 on success or -1 if event queue was not empty
*
* This function (or wl_display_prepare_read()) must be called before reading
* from the file descriptor using wl_display_read_events(). Calling
* wl_display_prepare_read_queue() announces the calling thread's intention to
* read and ensures that until the thread is ready to read and calls
* wl_display_read_events(), no other thread will read from the file descriptor.
* This only succeeds if the event queue is empty, and if not -1 is returned and
* errno set to EAGAIN.
*
* If a thread successfully calls wl_display_prepare_read_queue(), it must
* either call wl_display_read_events() when it's ready or cancel the read
* intention by calling wl_display_cancel_read().
*
* Use this function before polling on the display fd or integrate the fd into a
* toolkit event loop in a race-free way. A correct usage would be (with most
* error checking left out):
*
* \code
* while (wl_display_prepare_read_queue(display, queue) != 0)
* wl_display_dispatch_queue_pending(display, queue);
* wl_display_flush(display);
*
* ret = poll(fds, nfds, -1);
* if (has_error(ret))
* wl_display_cancel_read(display);
* else
* wl_display_read_events(display);
*
* wl_display_dispatch_queue_pending(display, queue);
* \endcode
*
* Here we call wl_display_prepare_read_queue(), which ensures that between
* returning from that call and eventually calling wl_display_read_events(), no
* other thread will read from the fd and queue events in our queue. If the call
* to wl_display_prepare_read_queue() fails, we dispatch the pending events and
* try again until we're successful.
*
* When using wl_display_dispatch() we'd have something like:
*
* \code
* wl_display_dispatch_pending(display);
* wl_display_flush(display);
* poll(fds, nfds, -1);
* wl_display_dispatch(display);
* \endcode
*
* This sequence in not thread-safe. The race is immediately after poll(),
* where one thread could preempt and read events before the other thread calls
* wl_display_dispatch(). This call now blocks and starves the other
* fds in the event loop.
*
* Another race would be when using more event queues.
* When one thread calls wl_display_dispatch(_queue)(), then it
* reads all events from display's fd and queues them in appropriate
* queues. Then it dispatches only its own queue and the other events
* are sitting in their queues, waiting for dispatching. If that happens
* before the other thread managed to call poll(), it will
* block with events queued.
*
* The wl_display_prepare_read_queue() function doesn't acquire exclusive access
* to the display's fd. It only registers that the thread calling this function
* has intention to read from fd. When all registered readers call
* wl_display_read_events(), only one (at random) eventually reads and queues
* the events and the others are sleeping meanwhile. This way we avoid races and
* still can read from more threads.
*
* \sa wl_display_cancel_read(), wl_display_read_events(),
* wl_display_prepare_read()
*
* \memberof wl_display
*/
WL_EXPORT int
wl_display_prepare_read_queue(struct wl_display *display,
struct wl_event_queue *queue)
{
int ret;
pthread_mutex_lock(&display->mutex);
if (!wl_list_empty(&queue->event_list)) {
errno = EAGAIN;
ret = -1;
} else {
display->reader_count++;
ret = 0;
}
pthread_mutex_unlock(&display->mutex);
return ret;
}
/** Prepare to read events from the display's file descriptor
*
* \param display The display context object
* \return 0 on success or -1 if event queue was not empty
*
* This function does the same thing as wl_display_prepare_read_queue()
* with the default queue passed as the queue.
*
* \sa wl_display_prepare_read_queue
* \memberof wl_event_queue
*/
WL_EXPORT int
wl_display_prepare_read(struct wl_display *display)
{
return wl_display_prepare_read_queue(display, &display->default_queue);
}
/** Cancel read intention on display's fd
*
* \param display The display context object
*
* After a thread successfully called wl_display_prepare_read() it must
* either call wl_display_read_events() or wl_display_cancel_read().
* If the threads do not follow this rule it will lead to deadlock.
*
* \sa wl_display_prepare_read(), wl_display_read_events()
*
* \memberof wl_display
*/
WL_EXPORT void
wl_display_cancel_read(struct wl_display *display)
{
pthread_mutex_lock(&display->mutex);
cancel_read(display);
pthread_mutex_unlock(&display->mutex);
}
/** Dispatch events in an event queue
*
* \param display The display context object
* \param queue The event queue to dispatch
* \return The number of dispatched events on success or -1 on failure
*
* Dispatch all incoming events for objects assigned to the given
* event queue. On failure -1 is returned and errno set appropriately.
*
* The behaviour of this function is exactly the same as the behaviour of
* wl_display_dispatch(), but it dispatches events on given queue,
* not on the default queue.
*
* This function blocks if there are no events to dispatch (if there are,
* it only dispatches these events and returns immediately).
* When this function returns after blocking, it means that it read events
* from display's fd and queued them to appropriate queues.
* If among the incoming events were some events assigned to the given queue,
* they are dispatched by this moment.
*
* \note Since Wayland 1.5 the display has an extra queue
* for its own events (i. e. delete_id). This queue is dispatched always,
* no matter what queue we passed as an argument to this function.
* That means that this function can return non-0 value even when it
* haven't dispatched any event for the given queue.
*
* This function has the same constrains for using in multi-threaded apps
* as \ref wl_display_dispatch().
*
* \sa wl_display_dispatch(), wl_display_dispatch_pending(),
* wl_display_dispatch_queue_pending()
*
* \memberof wl_event_queue
*/
WL_EXPORT int
wl_display_dispatch_queue(struct wl_display *display,
struct wl_event_queue *queue)
{
struct pollfd pfd[2];
int ret;
pthread_mutex_lock(&display->mutex);
ret = dispatch_queue(display, queue);
if (ret == -1)
goto err_unlock;
if (ret > 0) {
pthread_mutex_unlock(&display->mutex);
return ret;
}
/* We ignore EPIPE here, so that we try to read events before
* returning an error. When the compositor sends an error it
* will close the socket, and if we bail out here we don't get
* a chance to process the error. */
ret = wl_connection_flush(display->connection);
if (ret < 0 && errno != EAGAIN && errno != EPIPE) {
display_fatal_error(display, errno);
goto err_unlock;
}
display->reader_count++;
pthread_mutex_unlock(&display->mutex);
pfd[0].fd = display->fd;
pfd[0].events = POLLIN;
do {
ret = poll(pfd, 1, -1);
} while (ret == -1 && errno == EINTR);
if (ret == -1) {
wl_display_cancel_read(display);
return -1;
}
pthread_mutex_lock(&display->mutex);
if (read_events(display) == -1)
goto err_unlock;
ret = dispatch_queue(display, queue);
if (ret == -1)
goto err_unlock;
pthread_mutex_unlock(&display->mutex);
return ret;
err_unlock:
pthread_mutex_unlock(&display->mutex);
return -1;
}
/** Dispatch pending events in an event queue
*
* \param display The display context object
* \param queue The event queue to dispatch
* \return The number of dispatched events on success or -1 on failure
*
* Dispatch all incoming events for objects assigned to the given
* event queue. On failure -1 is returned and errno set appropriately.
* If there are no events queued, this function returns immediately.
*
* \memberof wl_event_queue
* \since 1.0.2
*/
WL_EXPORT int
wl_display_dispatch_queue_pending(struct wl_display *display,
struct wl_event_queue *queue)
{
int ret;
pthread_mutex_lock(&display->mutex);
ret = dispatch_queue(display, queue);
pthread_mutex_unlock(&display->mutex);
return ret;
}
/** Process incoming events
*
* \param display The display context object
* \return The number of dispatched events on success or -1 on failure
*
* Dispatch the display's default event queue.
*
* If the default event queue is empty, this function blocks until there are
* events to be read from the display fd. Events are read and queued on
* the appropriate event queues. Finally, events on the default event queue
* are dispatched.
*
* In multi-threaded environment, programmer may want to use
* wl_display_read_events(). However, use of wl_display_read_events()
* must not be mixed with wl_display_dispatch(). See wl_display_read_events()
* and wl_display_prepare_read() for more details.
*
* \note It is not possible to check if there are events on the queue
* or not. For dispatching default queue events without blocking, see \ref
* wl_display_dispatch_pending().
*
* \sa wl_display_dispatch_pending(), wl_display_dispatch_queue(),
* wl_display_read_events()
*
* \memberof wl_display
*/
WL_EXPORT int
wl_display_dispatch(struct wl_display *display)
{
return wl_display_dispatch_queue(display, &display->default_queue);
}
/** Dispatch default queue events without reading from the display fd
*
* \param display The display context object
* \return The number of dispatched events or -1 on failure
*
* This function dispatches events on the main event queue. It does not
* attempt to read the display fd and simply returns zero if the main
* queue is empty, i.e., it doesn't block.
*
* This is necessary when a client's main loop wakes up on some fd other
* than the display fd (network socket, timer fd, etc) and calls \ref
* wl_display_dispatch_queue() from that callback. This may queue up
* events in other queues while reading all data from the display fd.
* When the main loop returns from the handler, the display fd
* no longer has data, causing a call to \em poll(2) (or similar
* functions) to block indefinitely, even though there are events ready
* to dispatch.
*
* To proper integrate the wayland display fd into a main loop, the
* client should always call wl_display_dispatch_pending() and then
* \ref wl_display_flush() prior to going back to sleep. At that point,
* the fd typically doesn't have data so attempting I/O could block, but
* events queued up on the default queue should be dispatched.
*
* A real-world example is a main loop that wakes up on a timerfd (or a
* sound card fd becoming writable, for example in a video player), which
* then triggers GL rendering and eventually eglSwapBuffers().
* eglSwapBuffers() may call wl_display_dispatch_queue() if it didn't
* receive the frame event for the previous frame, and as such queue
* events in the default queue.
*
* \sa wl_display_dispatch(), wl_display_dispatch_queue(),
* wl_display_flush()
*
* \memberof wl_display
*/
WL_EXPORT int
wl_display_dispatch_pending(struct wl_display *display)
{
return wl_display_dispatch_queue_pending(display,
&display->default_queue);
}
/** Retrieve the last error that occurred on a display
*
* \param display The display context object
* \return The last error that occurred on \c display or 0 if no error occurred
*
* Return the last error that occurred on the display. This may be an error sent
* by the server or caused by the local client.
*
* \note Errors are \b fatal. If this function returns non-zero the display
* can no longer be used.
*
* \memberof wl_display
*/
WL_EXPORT int
wl_display_get_error(struct wl_display *display)
{
int ret;
pthread_mutex_lock(&display->mutex);
ret = display->last_error;
pthread_mutex_unlock(&display->mutex);
return ret;
}
/** Retrieves the information about a protocol error:
*
* \param display The Wayland display
* \param interface if not NULL, stores the interface where the error occurred
* \param id if not NULL, stores the object id that generated
* the error. There's no guarantee the object is
* still valid; the client must know if it deleted the object.
* \return The error code as defined in the interface specification.
*
* \code
* int err = wl_display_get_error(display);
*
* if (err == EPROTO) {
* code = wl_display_get_protocol_error(display, &interface, &id);
* handle_error(code, interface, id);
* }
*
* ...
* \endcode
* \memberof wl_display
*/
WL_EXPORT uint32_t
wl_display_get_protocol_error(struct wl_display *display,
const struct wl_interface **interface,
uint32_t *id)
{
uint32_t ret;
pthread_mutex_lock(&display->mutex);
ret = display->protocol_error.code;
if (interface)
*interface = display->protocol_error.interface;
if (id)
*id = display->protocol_error.id;
pthread_mutex_unlock(&display->mutex);
return ret;
}
/** Send all buffered requests on the display to the server
*
* \param display The display context object
* \return The number of bytes sent on success or -1 on failure
*
* Send all buffered data on the client side to the server. Clients should
* always call this function before blocking on input from the display fd.
* On success, the number of bytes sent to the server is returned. On
* failure, this function returns -1 and errno is set appropriately.
*
* wl_display_flush() never blocks. It will write as much data as
* possible, but if all data could not be written, errno will be set
* to EAGAIN and -1 returned. In that case, use poll on the display
* file descriptor to wait for it to become writable again.
*
* \memberof wl_display
*/
WL_EXPORT int
wl_display_flush(struct wl_display *display)
{
int ret;
pthread_mutex_lock(&display->mutex);
if (display->last_error) {
errno = display->last_error;
ret = -1;
} else {
ret = wl_connection_flush(display->connection);
if (ret < 0 && errno != EAGAIN)
display_fatal_error(display, errno);
}
pthread_mutex_unlock(&display->mutex);
return ret;
}
/** Set the user data associated with a proxy
*
* \param proxy The proxy object
* \param user_data The data to be associated with proxy
*
* Set the user data associated with \c proxy. When events for this
* proxy are received, \c user_data will be supplied to its listener.
*
* \memberof wl_proxy
*/
WL_EXPORT void
wl_proxy_set_user_data(struct wl_proxy *proxy, void *user_data)
{
proxy->user_data = user_data;
}
/** Get the user data associated with a proxy
*
* \param proxy The proxy object
* \return The user data associated with proxy
*
* \memberof wl_proxy
*/
WL_EXPORT void *
wl_proxy_get_user_data(struct wl_proxy *proxy)
{
return proxy->user_data;
}
/** Get the id of a proxy object
*
* \param proxy The proxy object
* \return The id the object associated with the proxy
*
* \memberof wl_proxy
*/
WL_EXPORT uint32_t
wl_proxy_get_id(struct wl_proxy *proxy)
{
return proxy->object.id;
}
/** Get the interface name (class) of a proxy object
*
* \param proxy The proxy object
* \return The interface name of the object associated with the proxy
*
* \memberof wl_proxy
*/
WL_EXPORT const char *
wl_proxy_get_class(struct wl_proxy *proxy)
{
return proxy->object.interface->name;
}
/** Assign a proxy to an event queue
*
* \param proxy The proxy object
* \param queue The event queue that will handle this proxy or NULL
*
* Assign proxy to event queue. Events coming from \c proxy will be
* queued in \c queue from now. If queue is NULL, then the display's
* default queue is set to the proxy.
*
* \note By default, the queue set in proxy is the one inherited from parent.
*
* \sa wl_display_dispatch_queue()
*
* \memberof wl_proxy
*/
WL_EXPORT void
wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue)
{
if (queue)
proxy->queue = queue;
else
proxy->queue = &proxy->display->default_queue;
}
WL_EXPORT void
wl_log_set_handler_client(wl_log_func_t handler)
{
wl_log_handler = handler;
}