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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "CCRendererGL.h"
#include "CCDrawQuad.h"
#include "CCPrioritizedTextureManager.h"
#include "CCResourceProvider.h"
#include "CCSettings.h"
#include "CCSingleThreadProxy.h"
#include "CCTestCommon.h"
#include "FakeWebCompositorOutputSurface.h"
#include "FakeWebGraphicsContext3D.h"
#include "GraphicsContext3D.h"
#include "WebCompositorInitializer.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <public/WebTransformationMatrix.h>
using namespace cc;
using namespace WebKit;
using namespace WebKitTests;
class FrameCountingMemoryAllocationSettingContext : public FakeWebGraphicsContext3D {
public:
FrameCountingMemoryAllocationSettingContext() : m_frame(0) { }
// WebGraphicsContext3D methods.
// This method would normally do a glSwapBuffers under the hood.
virtual void prepareTexture() { m_frame++; }
virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { m_memoryAllocationChangedCallback = callback; }
virtual WebString getString(WebKit::WGC3Denum name)
{
if (name == GraphicsContext3D::EXTENSIONS)
return WebString("GL_CHROMIUM_set_visibility GL_CHROMIUM_gpu_memory_manager GL_CHROMIUM_discard_framebuffer");
return WebString();
}
// Methods added for test.
int frameCount() { return m_frame; }
void setMemoryAllocation(WebGraphicsMemoryAllocation allocation)
{
ASSERT(CCProxy::isImplThread());
// In single threaded mode we expect this callback on main thread.
DebugScopedSetMainThread main;
m_memoryAllocationChangedCallback->onMemoryAllocationChanged(allocation);
}
private:
int m_frame;
WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* m_memoryAllocationChangedCallback;
};
class FakeCCRendererClient : public CCRendererClient {
public:
FakeCCRendererClient()
: m_setFullRootLayerDamageCount(0)
, m_rootLayer(CCLayerImpl::create(1))
, m_memoryAllocationLimitBytes(CCPrioritizedTextureManager::defaultMemoryAllocationLimit())
{
m_rootLayer->createRenderSurface();
CCRenderPass::Id renderPassId = m_rootLayer->renderSurface()->renderPassId();
scoped_ptr<CCRenderPass> rootRenderPass = CCRenderPass::create(renderPassId, IntRect(), WebTransformationMatrix());
m_renderPassesInDrawOrder.append(rootRenderPass.get());
m_renderPasses.set(renderPassId, rootRenderPass.Pass());
}
// CCRendererClient methods.
virtual const IntSize& deviceViewportSize() const OVERRIDE { static IntSize fakeSize(1, 1); return fakeSize; }
virtual const CCLayerTreeSettings& settings() const OVERRIDE { static CCLayerTreeSettings fakeSettings; return fakeSettings; }
virtual void didLoseContext() OVERRIDE { }
virtual void onSwapBuffersComplete() OVERRIDE { }
virtual void setFullRootLayerDamage() OVERRIDE { m_setFullRootLayerDamageCount++; }
virtual void releaseContentsTextures() OVERRIDE { }
virtual void setMemoryAllocationLimitBytes(size_t bytes) OVERRIDE { m_memoryAllocationLimitBytes = bytes; }
// Methods added for test.
int setFullRootLayerDamageCount() const { return m_setFullRootLayerDamageCount; }
CCRenderPass* rootRenderPass() { return m_renderPassesInDrawOrder.last(); }
const CCRenderPassList& renderPassesInDrawOrder() const { return m_renderPassesInDrawOrder; }
const CCRenderPassIdHashMap& renderPasses() const { return m_renderPasses; }
size_t memoryAllocationLimitBytes() const { return m_memoryAllocationLimitBytes; }
private:
int m_setFullRootLayerDamageCount;
DebugScopedSetImplThread m_implThread;
OwnPtr<CCLayerImpl> m_rootLayer;
CCRenderPassList m_renderPassesInDrawOrder;
CCRenderPassIdHashMap m_renderPasses;
size_t m_memoryAllocationLimitBytes;
};
class FakeCCRendererGL : public CCRendererGL {
public:
FakeCCRendererGL(CCRendererClient* client, CCResourceProvider* resourceProvider) : CCRendererGL(client, resourceProvider) { }
// CCRendererGL methods.
// Changing visibility to public.
using CCRendererGL::initialize;
using CCRendererGL::isFramebufferDiscarded;
};
class CCRendererGLTest : public testing::Test {
protected:
CCRendererGLTest()
: m_suggestHaveBackbufferYes(1, true)
, m_suggestHaveBackbufferNo(1, false)
, m_compositorInitializer(0)
, m_context(FakeWebCompositorOutputSurface::create(adoptPtr(new FrameCountingMemoryAllocationSettingContext())))
, m_resourceProvider(CCResourceProvider::create(m_context.get()))
, m_renderer(&m_mockClient, m_resourceProvider.get())
{
}
virtual void SetUp()
{
m_renderer.initialize();
}
void swapBuffers()
{
m_renderer.swapBuffers();
}
FrameCountingMemoryAllocationSettingContext* context() { return static_cast<FrameCountingMemoryAllocationSettingContext*>(m_context->context3D()); }
WebGraphicsMemoryAllocation m_suggestHaveBackbufferYes;
WebGraphicsMemoryAllocation m_suggestHaveBackbufferNo;
WebCompositorInitializer m_compositorInitializer;
OwnPtr<CCGraphicsContext> m_context;
FakeCCRendererClient m_mockClient;
OwnPtr<CCResourceProvider> m_resourceProvider;
FakeCCRendererGL m_renderer;
CCScopedSettings m_scopedSettings;
};
// Test CCRendererGL discardFramebuffer functionality:
// Suggest recreating framebuffer when one already exists.
// Expected: it does nothing.
TEST_F(CCRendererGLTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing)
{
context()->setMemoryAllocation(m_suggestHaveBackbufferYes);
EXPECT_EQ(0, m_mockClient.setFullRootLayerDamageCount());
EXPECT_FALSE(m_renderer.isFramebufferDiscarded());
swapBuffers();
EXPECT_EQ(1, context()->frameCount());
}
// Test CCRendererGL discardFramebuffer functionality:
// Suggest discarding framebuffer when one exists and the renderer is not visible.
// Expected: it is discarded and damage tracker is reset.
TEST_F(CCRendererGLTest, SuggestBackbufferNoShouldDiscardBackbufferAndDamageRootLayerWhileNotVisible)
{
m_renderer.setVisible(false);
context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
EXPECT_TRUE(m_renderer.isFramebufferDiscarded());
}
// Test CCRendererGL discardFramebuffer functionality:
// Suggest discarding framebuffer when one exists and the renderer is visible.
// Expected: the allocation is ignored.
TEST_F(CCRendererGLTest, SuggestBackbufferNoDoNothingWhenVisible)
{
m_renderer.setVisible(true);
context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
EXPECT_EQ(0, m_mockClient.setFullRootLayerDamageCount());
EXPECT_FALSE(m_renderer.isFramebufferDiscarded());
}
// Test CCRendererGL discardFramebuffer functionality:
// Suggest discarding framebuffer when one does not exist.
// Expected: it does nothing.
TEST_F(CCRendererGLTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing)
{
m_renderer.setVisible(false);
context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
EXPECT_TRUE(m_renderer.isFramebufferDiscarded());
context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
EXPECT_TRUE(m_renderer.isFramebufferDiscarded());
}
// Test CCRendererGL discardFramebuffer functionality:
// Begin drawing a frame while a framebuffer is discarded.
// Expected: will recreate framebuffer.
TEST_F(CCRendererGLTest, DiscardedBackbufferIsRecreatedForScopeDuration)
{
m_renderer.setVisible(false);
context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
EXPECT_TRUE(m_renderer.isFramebufferDiscarded());
EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
m_renderer.setVisible(true);
m_renderer.drawFrame(m_mockClient.renderPassesInDrawOrder(), m_mockClient.renderPasses());
EXPECT_FALSE(m_renderer.isFramebufferDiscarded());
swapBuffers();
EXPECT_EQ(1, context()->frameCount());
}
TEST_F(CCRendererGLTest, FramebufferDiscardedAfterReadbackWhenNotVisible)
{
m_renderer.setVisible(false);
context()->setMemoryAllocation(m_suggestHaveBackbufferNo);
EXPECT_TRUE(m_renderer.isFramebufferDiscarded());
EXPECT_EQ(1, m_mockClient.setFullRootLayerDamageCount());
char pixels[4];
m_renderer.drawFrame(m_mockClient.renderPassesInDrawOrder(), m_mockClient.renderPasses());
EXPECT_FALSE(m_renderer.isFramebufferDiscarded());
m_renderer.getFramebufferPixels(pixels, IntRect(0, 0, 1, 1));
EXPECT_TRUE(m_renderer.isFramebufferDiscarded());
EXPECT_EQ(2, m_mockClient.setFullRootLayerDamageCount());
}
class ForbidSynchronousCallContext : public FakeWebGraphicsContext3D {
public:
ForbidSynchronousCallContext() { }
virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) { ADD_FAILURE(); return false; }
virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) { ADD_FAILURE(); return false; }
virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) { ADD_FAILURE(); }
virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; }
virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) { ADD_FAILURE(); }
virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
virtual Attributes getContextAttributes() { ADD_FAILURE(); return m_attrs; }
virtual WGC3Denum getError() { ADD_FAILURE(); return 0; }
virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); }
virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value)
{
if (pname == GraphicsContext3D::MAX_TEXTURE_SIZE)
*value = 1024; // MAX_TEXTURE_SIZE is cached client side, so it's OK to query.
else
ADD_FAILURE();
}
// We allow querying the shader compilation and program link status in debug mode, but not release.
virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value)
{
#ifndef NDEBUG
*value = 1;
#else
ADD_FAILURE();
#endif
}
virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value)
{
#ifndef NDEBUG
*value = 1;
#else
ADD_FAILURE();
#endif
}
virtual WebString getString(WGC3Denum name)
{
// We allow querying the extension string.
// FIXME: It'd be better to check that we only do this before starting any other expensive work (like starting a compilation)
if (name != GraphicsContext3D::EXTENSIONS)
ADD_FAILURE();
return WebString();
}
virtual WebString getProgramInfoLog(WebGLId program) { ADD_FAILURE(); return WebString(); }
virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
virtual WebString getShaderInfoLog(WebGLId shader) { ADD_FAILURE(); return WebString(); }
virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { ADD_FAILURE(); }
virtual WebString getShaderSource(WebGLId shader) { ADD_FAILURE(); return WebString(); }
virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); }
virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) { ADD_FAILURE(); }
virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) { ADD_FAILURE(); }
virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { ADD_FAILURE(); return 0; }
virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) { ADD_FAILURE(); }
virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) { ADD_FAILURE(); }
virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { ADD_FAILURE(); return 0; }
};
// This test isn't using the same fixture as CCRendererGLTest, and you can't mix TEST() and TEST_F() with the same name, hence LRC2.
TEST(CCRendererGLTest2, initializationDoesNotMakeSynchronousCalls)
{
CCScopedSettings scopedSettings;
FakeCCRendererClient mockClient;
OwnPtr<CCGraphicsContext> context(FakeWebCompositorOutputSurface::create(adoptPtr(new ForbidSynchronousCallContext)));
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
FakeCCRendererGL renderer(&mockClient, resourceProvider.get());
EXPECT_TRUE(renderer.initialize());
}
class LoseContextOnFirstGetContext : public FakeWebGraphicsContext3D {
public:
LoseContextOnFirstGetContext()
: m_contextLost(false)
{
}
virtual bool makeContextCurrent() OVERRIDE
{
return !m_contextLost;
}
virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) OVERRIDE
{
m_contextLost = true;
*value = 0;
}
virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) OVERRIDE
{
m_contextLost = true;
*value = 0;
}
virtual WGC3Denum getGraphicsResetStatusARB() OVERRIDE
{
return m_contextLost ? 1 : 0;
}
private:
bool m_contextLost;
};
TEST(CCRendererGLTest2, initializationWithQuicklyLostContextDoesNotAssert)
{
CCScopedSettings scopedSettings;
FakeCCRendererClient mockClient;
OwnPtr<CCGraphicsContext> context(FakeWebCompositorOutputSurface::create(adoptPtr(new LoseContextOnFirstGetContext)));
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
FakeCCRendererGL renderer(&mockClient, resourceProvider.get());
renderer.initialize();
}
class ContextThatDoesNotSupportMemoryManagmentExtensions : public FakeWebGraphicsContext3D {
public:
ContextThatDoesNotSupportMemoryManagmentExtensions() { }
// WebGraphicsContext3D methods.
// This method would normally do a glSwapBuffers under the hood.
virtual void prepareTexture() { }
virtual void setMemoryAllocationChangedCallbackCHROMIUM(WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { }
virtual WebString getString(WebKit::WGC3Denum name) { return WebString(); }
};
TEST(CCRendererGLTest2, initializationWithoutGpuMemoryManagerExtensionSupportShouldDefaultToNonZeroAllocation)
{
FakeCCRendererClient mockClient;
OwnPtr<CCGraphicsContext> context(FakeWebCompositorOutputSurface::create(adoptPtr(new ContextThatDoesNotSupportMemoryManagmentExtensions)));
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(context.get()));
FakeCCRendererGL renderer(&mockClient, resourceProvider.get());
renderer.initialize();
EXPECT_GT(mockClient.memoryAllocationLimitBytes(), 0ul);
}
class ClearCountingContext : public FakeWebGraphicsContext3D {
public:
ClearCountingContext() : m_clear(0) { }
virtual void clear(WGC3Dbitfield)
{
m_clear++;
}
int clearCount() const { return m_clear; }
private:
int m_clear;
};
TEST(CCRendererGLTest2, opaqueBackground)
{
FakeCCRendererClient mockClient;
OwnPtr<CCGraphicsContext> ccContext(FakeWebCompositorOutputSurface::create(adoptPtr(new ClearCountingContext)));
ClearCountingContext* context = static_cast<ClearCountingContext*>(ccContext->context3D());
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(ccContext.get()));
FakeCCRendererGL renderer(&mockClient, resourceProvider.get());
mockClient.rootRenderPass()->setHasTransparentBackground(false);
EXPECT_TRUE(renderer.initialize());
renderer.drawFrame(mockClient.renderPassesInDrawOrder(), mockClient.renderPasses());
// On DEBUG builds, render passes with opaque background clear to blue to
// easily see regions that were not drawn on the screen.
#if defined(NDEBUG)
EXPECT_EQ(0, context->clearCount());
#else
EXPECT_EQ(1, context->clearCount());
#endif
}
TEST(CCRendererGLTest2, transparentBackground)
{
FakeCCRendererClient mockClient;
OwnPtr<CCGraphicsContext> ccContext(FakeWebCompositorOutputSurface::create(adoptPtr(new ClearCountingContext)));
ClearCountingContext* context = static_cast<ClearCountingContext*>(ccContext->context3D());
OwnPtr<CCResourceProvider> resourceProvider(CCResourceProvider::create(ccContext.get()));
FakeCCRendererGL renderer(&mockClient, resourceProvider.get());
mockClient.rootRenderPass()->setHasTransparentBackground(true);
EXPECT_TRUE(renderer.initialize());
renderer.drawFrame(mockClient.renderPassesInDrawOrder(), mockClient.renderPasses());
EXPECT_EQ(1, context->clearCount());
}