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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WEBKIT_FILEAPI_ISOLATED_CONTEXT_H_
#define WEBKIT_FILEAPI_ISOLATED_CONTEXT_H_
#include <map>
#include <set>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/file_path.h"
#include "base/memory/singleton.h"
#include "base/synchronization/lock.h"
#include "base/lazy_instance.h"
#include "webkit/fileapi/file_system_types.h"
#include "webkit/fileapi/fileapi_export.h"
namespace fileapi {
// Manages isolated filesystem namespaces.
// This context class is a singleton and access to the context is
// thread-safe (protected with a lock).
//
// There are two types of filesystems managed by this context:
// isolated and external.
// The former is transient while the latter is persistent.
//
// * Transient isolated file systems have no name and are identified by
// string 'filesystem ID', which usually just looks like random value.
// This type of filesystem can be created on the fly and may go away
// when it has no references from renderers.
// Files in an isolated filesystem are registered with corresponding names
// and identified by a filesystem URL like:
//
// filesystem:<origin>/isolated/<filesystem_id>/<name>/relative/path
//
// * Persistent external file systems are identified by 'mount name'
// and are persisted until RevokeFileSystem is called.
// Files in an external filesystem are identified by a filesystem URL like:
//
// filesystem:<origin>/external/<mount_name>/relative/path
//
// A filesystem instance is represented by IsolatedContext::Instance, and
// managed as a map instance_map_ which maps from filesystem ID (or name)
// to the instance.
//
// Some methods of this class are virtual just for mocking.
//
// TODO(kinuko): This should have a better name since this handles both
// isolated and external file systems.
//
class FILEAPI_EXPORT IsolatedContext {
public:
struct FILEAPI_EXPORT FileInfo {
FileInfo();
FileInfo(const std::string& name, const FilePath& path);
// The name to be used to register the file. The registered file can
// be referred by a virtual path /<filesystem_id>/<name>.
// The name should NOT contain a path separator '/'.
std::string name;
// The path of the file.
FilePath path;
// For STL operation.
bool operator<(const FileInfo& that) const { return name < that.name; }
};
class FILEAPI_EXPORT FileInfoSet {
public:
FileInfoSet();
~FileInfoSet();
// Add the given |path| to the set and populates |registered_name| with
// the registered name assigned for the path. |path| needs to be
// absolute and should not contain parent references.
// Return false if the |path| is not valid and could not be added.
bool AddPath(const FilePath& path, std::string* registered_name);
// Add the given |path| with the |name|.
// Return false if the |name| is already registered in the set or
// is not valid and could not be added.
bool AddPathWithName(const FilePath& path, const std::string& name);
const std::set<FileInfo>& fileset() const { return fileset_; }
private:
std::set<FileInfo> fileset_;
};
// The instance is lazily created per browser process.
static IsolatedContext* GetInstance();
// Returns true if the given filesystem type is managed by IsolatedContext
// (i.e. if the given |type| is Isolated or External).
// TODO(kinuko): needs a better function name.
static bool IsIsolatedType(FileSystemType type);
// Registers a new isolated filesystem with the given FileInfoSet |files|
// and returns the new filesystem_id. The files are registered with their
// register_name as their keys so that later we can resolve the full paths
// for the given name. We only expose the name and the ID for the
// newly created filesystem to the renderer for the sake of security.
//
// The renderer will be sending filesystem requests with a virtual path like
// '/<filesystem_id>/<registered_name>/<relative_path_from_the_dropped_path>'
// for which we could crack in the browser process by calling
// CrackIsolatedPath to get the full path.
//
// For example: if a dropped file has a path like '/a/b/foo' and we register
// the path with the name 'foo' in the newly created filesystem.
// Later if the context is asked to crack a virtual path like '/<fsid>/foo'
// it can properly return the original path '/a/b/foo' by looking up the
// internal mapping. Similarly if a dropped entry is a directory and its
// path is like '/a/b/dir' a virtual path like '/<fsid>/dir/foo' can be
// cracked into '/a/b/dir/foo'.
//
// Note that the path in |fileset| that contains '..' or is not an
// absolute path is skipped and is not registered.
std::string RegisterDraggedFileSystem(const FileInfoSet& files);
// Registers a new isolated filesystem for a given |path| of filesystem
// |type| filesystem and returns a new filesystem ID.
// |path| must be an absolute path which has no parent references ('..').
// If |register_name| is non-null and has non-empty string the path is
// registered as the given |register_name|, otherwise it is populated
// with the name internally assigned to the path.
std::string RegisterFileSystemForPath(FileSystemType type,
const FilePath& path,
std::string* register_name);
// Registers a new named external filesystem.
// The |path| is registered as the root path of the mount point which
// is identified by a URL "filesystem:.../external/mount_name".
//
// For example, if the path "/media/removable" is registered with
// the mount_name "removable", a filesystem URL like
// "filesystem:.../external/removable/a/b" will be resolved as
// "/media/removable/a/b".
//
// The |mount_name| should NOT contain a path separator '/'.
// Returns false if the given name is already registered.
//
// An external file system registered by this method can be revoked
// by calling RevokeFileSystem with |mount_name|.
bool RegisterExternalFileSystem(const std::string& mount_name,
FileSystemType type,
const FilePath& path);
// Returns a set of FilePath (of <mount_name, path>) registered as external.
std::vector<FileInfo> GetExternalMountPoints() const;
// Revokes the filesystem |filesystem_id|.
// Returns false if the |filesystem_id| is not (no longer) registered.
bool RevokeFileSystem(const std::string& filesystem_id);
// Revokes all filesystem(s) registered for the given path.
// This is assumed to be called when the registered path becomes
// globally invalid, e.g. when a device for the path is detached.
//
// Note that this revokes the filesystem no matter how many references it has.
// It is ok to call this for the path that has no associated filesystems.
// Note that this only works for the filesystems registered by
// |RegisterFileSystemForPath|.
void RevokeFileSystemByPath(const FilePath& path);
// Adds a reference to a filesystem specified by the given filesystem_id.
void AddReference(const std::string& filesystem_id);
// Removes a reference to a filesystem specified by the given filesystem_id.
// If the reference count reaches 0 the isolated context gets destroyed.
// It is ok to call this on the filesystem that has been already deleted
// (e.g. by RevokeFileSystemByPath).
void RemoveReference(const std::string& filesystem_id);
// Cracks the given |virtual_path| (which is the path part of a filesystem URL
// without '/isolated' or '/external' prefix) and populates the
// |id_or_name|, |type|, and |path| if the <id_or_name> part embedded in
// the |virtual_path| (i.e. the first component of the |virtual_path|) is a
// valid registered filesystem ID or mount name for an isolated or external
// filesystem.
//
// Returns false if the given virtual_path or the cracked id_or_name
// is not valid.
//
// Note that |path| is set to empty paths if the filesystem type is isolated
// and |virtual_path| has no <relative_path> part (i.e. pointing to the
// virtual root).
bool CrackIsolatedPath(const FilePath& virtual_path,
std::string* id_or_name,
FileSystemType* type,
FilePath* path) const;
// Returns a set of dragged FileInfo's registered for the |filesystem_id|.
// The filesystem_id must be pointing to a dragged file system
// (i.e. must be the one registered by RegisterDraggedFileSystem).
// Returns false if the |filesystem_id| is not valid.
bool GetDraggedFileInfo(const std::string& filesystem_id,
std::vector<FileInfo>* files) const;
// Returns the file path registered for the |filesystem_id|.
// The filesystem_id must NOT be pointing to a dragged file system
// (i.e. must be the one registered by RegisterFileSystemForPath).
// Returns false if the |filesystem_id| is not valid.
bool GetRegisteredPath(const std::string& filesystem_id,
FilePath* path) const;
// Returns the virtual root path that looks like /<filesystem_id>.
FilePath CreateVirtualRootPath(const std::string& filesystem_id) const;
private:
friend struct base::DefaultLazyInstanceTraits<IsolatedContext>;
// Represents each file system instance (defined in the .cc).
class Instance;
typedef std::map<std::string, Instance*> IDToInstance;
// Reverse map from registered path to IDs.
typedef std::map<FilePath, std::set<std::string> > PathToID;
// Obtain an instance of this class via GetInstance().
IsolatedContext();
~IsolatedContext();
// Unregisters a file system of given |filesystem_id|. Must be called with
// lock_ held. Returns true if the file system is unregistered.
bool UnregisterFileSystem(const std::string& filesystem_id);
// Returns a new filesystem_id. Called with lock.
std::string GetNewFileSystemId() const;
// This lock needs to be obtained when accessing the instance_map_.
mutable base::Lock lock_;
IDToInstance instance_map_;
PathToID path_to_id_map_;
DISALLOW_COPY_AND_ASSIGN(IsolatedContext);
};
} // namespace fileapi
#endif // WEBKIT_FILEAPI_ISOLATED_CONTEXT_H_