| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CCPrioritizedTexture_h |
| #define CCPrioritizedTexture_h |
| |
| #include "CCPriorityCalculator.h" |
| #include "CCResourceProvider.h" |
| #include "CCTexture.h" |
| #include "GraphicsContext3D.h" |
| #include "IntRect.h" |
| #include "IntSize.h" |
| |
| namespace cc { |
| |
| class CCPrioritizedTextureManager; |
| |
| class CCPrioritizedTexture { |
| WTF_MAKE_NONCOPYABLE(CCPrioritizedTexture); |
| public: |
| static PassOwnPtr<CCPrioritizedTexture> create(CCPrioritizedTextureManager* manager, IntSize size, GC3Denum format) |
| { |
| return adoptPtr(new CCPrioritizedTexture(manager, size, format)); |
| } |
| static PassOwnPtr<CCPrioritizedTexture> create(CCPrioritizedTextureManager* manager) |
| { |
| return adoptPtr(new CCPrioritizedTexture(manager, IntSize(), 0)); |
| } |
| ~CCPrioritizedTexture(); |
| |
| // Texture properties. Changing these causes the backing texture to be lost. |
| // Setting these to the same value is a no-op. |
| void setTextureManager(CCPrioritizedTextureManager*); |
| CCPrioritizedTextureManager* textureManager() { return m_manager; } |
| void setDimensions(IntSize, GC3Denum format); |
| GC3Denum format() const { return m_format; } |
| IntSize size() const { return m_size; } |
| size_t bytes() const { return m_bytes; } |
| |
| // Set priority for the requested texture. |
| void setRequestPriority(int priority) { m_priority = priority; } |
| int requestPriority() const { return m_priority; } |
| |
| // After CCPrioritizedTexture::prioritizeTextures() is called, this returns |
| // if the the request succeeded and this texture can be acquired for use. |
| bool canAcquireBackingTexture() const { return m_isAbovePriorityCutoff; } |
| |
| // This returns whether we still have a backing texture. This can continue |
| // to be true even after canAcquireBackingTexture() becomes false. In this |
| // case the texture can be used but shouldn't be updated since it will get |
| // taken away "soon". |
| bool haveBackingTexture() const { return !!backing(); } |
| |
| bool backingResourceWasEvicted() const; |
| |
| // If canAcquireBackingTexture() is true acquireBackingTexture() will acquire |
| // a backing texture for use. Call this whenever the texture is actually needed. |
| void acquireBackingTexture(CCResourceProvider*); |
| |
| // FIXME: Request late is really a hack for when we are totally out of memory |
| // (all textures are visible) but we can still squeeze into the limit |
| // by not painting occluded textures. In this case the manager |
| // refuses all visible textures and requestLate() will enable |
| // canAcquireBackingTexture() on a call-order basis. We might want to |
| // just remove this in the future (carefully) and just make sure we don't |
| // regress OOMs situations. |
| bool requestLate(); |
| |
| // Uploads pixels into the backing resource. This functions will aquire the backing if needed. |
| void upload(CCResourceProvider*, const uint8_t* image, const IntRect& imageRect, const IntRect& sourceRect, const IntSize& destOffset); |
| |
| CCResourceProvider::ResourceId resourceId() const; |
| |
| // Self-managed textures are accounted for when prioritizing other textures, |
| // but they are not allocated/recycled/deleted, so this needs to be done |
| // externally. canAcquireBackingTexture() indicates if the texture would have |
| // been allowed given its priority. |
| void setIsSelfManaged(bool isSelfManaged) { m_isSelfManaged = isSelfManaged; } |
| bool isSelfManaged() { return m_isSelfManaged; } |
| void setToSelfManagedMemoryPlaceholder(size_t bytes); |
| |
| private: |
| friend class CCPrioritizedTextureManager; |
| friend class CCPrioritizedTextureTest; |
| |
| class Backing : public CCTexture { |
| WTF_MAKE_NONCOPYABLE(Backing); |
| public: |
| Backing(unsigned id, CCResourceProvider*, IntSize, GC3Denum format); |
| ~Backing(); |
| void updatePriority(); |
| |
| CCPrioritizedTexture* owner() { return m_owner; } |
| bool hadOwnerAtLastPriorityUpdate() const { return m_ownerExistedAtLastPriorityUpdate; } |
| int requestPriorityAtLastPriorityUpdate() const { return m_priorityAtLastPriorityUpdate; } |
| bool wasAbovePriorityCutoffAtLastPriorityUpdate() const { return m_wasAbovePriorityCutoffAtLastPriorityUpdate; } |
| |
| void deleteResource(CCResourceProvider*); |
| bool resourceHasBeenDeleted() const; |
| |
| private: |
| friend class CCPrioritizedTexture; |
| CCPrioritizedTexture* m_owner; |
| int m_priorityAtLastPriorityUpdate; |
| bool m_ownerExistedAtLastPriorityUpdate; |
| bool m_wasAbovePriorityCutoffAtLastPriorityUpdate; |
| bool m_resourceHasBeenDeleted; |
| #ifndef NDEBUG |
| CCResourceProvider* m_resourceProvider; |
| #endif |
| }; |
| |
| CCPrioritizedTexture(CCPrioritizedTextureManager*, IntSize, GC3Denum format); |
| |
| bool isAbovePriorityCutoff() { return m_isAbovePriorityCutoff; } |
| void setAbovePriorityCutoff(bool isAbovePriorityCutoff) { m_isAbovePriorityCutoff = isAbovePriorityCutoff; } |
| void setManagerInternal(CCPrioritizedTextureManager* manager) { m_manager = manager; } |
| |
| Backing* backing() const { return m_backing; } |
| void link(Backing*); |
| void unlink(); |
| |
| IntSize m_size; |
| GC3Denum m_format; |
| size_t m_bytes; |
| |
| int m_priority; |
| bool m_isAbovePriorityCutoff; |
| bool m_isSelfManaged; |
| |
| Backing* m_backing; |
| CCPrioritizedTextureManager* m_manager; |
| }; |
| |
| } // namespace cc |
| |
| #endif |