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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "TiledLayerChromium.h"
#include "BitmapCanvasLayerTextureUpdater.h"
#include "CCAnimationTestCommon.h"
#include "CCGeometryTestUtils.h"
#include "CCOverdrawMetrics.h"
#include "CCRenderingStats.h"
#include "CCSingleThreadProxy.h" // For DebugScopedSetImplThread
#include "CCTextureUpdateController.h"
#include "CCTiledLayerTestCommon.h"
#include "FakeCCGraphicsContext.h"
#include "FakeCCLayerTreeHostClient.h"
#include "LayerPainterChromium.h"
#include "WebCompositorInitializer.h"
#include <gtest/gtest.h>
#include <public/WebTransformationMatrix.h>
using namespace cc;
using namespace WebKitTests;
using namespace WTF;
using WebKit::WebTransformationMatrix;
namespace {
class TestCCOcclusionTracker : public CCOcclusionTracker {
public:
TestCCOcclusionTracker()
: CCOcclusionTracker(IntRect(0, 0, 1000, 1000), true)
, m_layerClipRectInTarget(IntRect(0, 0, 1000, 1000))
{
// Pretend we have visited a render surface.
m_stack.append(StackObject());
}
void setOcclusion(const Region& occlusion) { m_stack.last().occlusionInScreen = occlusion; }
protected:
virtual IntRect layerClipRectInTarget(const LayerChromium* layer) const OVERRIDE { return m_layerClipRectInTarget; }
private:
IntRect m_layerClipRectInTarget;
};
class TiledLayerChromiumTest : public testing::Test {
public:
TiledLayerChromiumTest()
: m_compositorInitializer(0)
, m_context(WebKit::createFakeCCGraphicsContext())
, m_queue(adoptPtr(new CCTextureUpdateQueue))
, m_textureManager(CCPrioritizedTextureManager::create(60*1024*1024, 1024, CCRenderer::ContentPool))
, m_occlusion(0)
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
m_resourceProvider = CCResourceProvider::create(m_context.get());
}
virtual ~TiledLayerChromiumTest()
{
textureManagerClearAllMemory(m_textureManager.get(), m_resourceProvider.get());
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
m_resourceProvider.clear();
}
// Helper classes and functions that set the current thread to be the impl thread
// before doing the action that they wrap.
class ScopedFakeCCTiledLayerImpl {
public:
ScopedFakeCCTiledLayerImpl(int id)
{
DebugScopedSetImplThread implThread;
m_layerImpl = new FakeCCTiledLayerImpl(id);
}
~ScopedFakeCCTiledLayerImpl()
{
DebugScopedSetImplThread implThread;
delete m_layerImpl;
}
FakeCCTiledLayerImpl* get()
{
return m_layerImpl;
}
FakeCCTiledLayerImpl* operator->()
{
return m_layerImpl;
}
private:
FakeCCTiledLayerImpl* m_layerImpl;
};
void textureManagerClearAllMemory(CCPrioritizedTextureManager* textureManager, CCResourceProvider* resourceProvider)
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
textureManager->clearAllMemory(resourceProvider);
}
void updateTextures()
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
ASSERT(m_queue);
OwnPtr<CCTextureUpdateController> updateController =
CCTextureUpdateController::create(
NULL,
CCProxy::implThread(),
m_queue.release(),
m_resourceProvider.get(),
&m_uploader);
updateController->finalize();
m_queue = adoptPtr(new CCTextureUpdateQueue);
}
void layerPushPropertiesTo(FakeTiledLayerChromium* layer, FakeCCTiledLayerImpl* layerImpl)
{
DebugScopedSetImplThreadAndMainThreadBlocked implThreadAndMainThreadBlocked;
layer->pushPropertiesTo(layerImpl);
}
void layerUpdate(FakeTiledLayerChromium* layer, TestCCOcclusionTracker* occluded)
{
DebugScopedSetMainThread mainThread;
layer->update(*m_queue.get(), occluded, m_stats);
}
bool updateAndPush(FakeTiledLayerChromium* layer1,
FakeCCTiledLayerImpl* layerImpl1,
FakeTiledLayerChromium* layer2 = 0,
FakeCCTiledLayerImpl* layerImpl2 = 0)
{
// Get textures
m_textureManager->clearPriorities();
if (layer1)
layer1->setTexturePriorities(m_priorityCalculator);
if (layer2)
layer2->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
// Update content
if (layer1)
layer1->update(*m_queue.get(), m_occlusion, m_stats);
if (layer2)
layer2->update(*m_queue.get(), m_occlusion, m_stats);
bool needsUpdate = false;
if (layer1)
needsUpdate |= layer1->needsIdlePaint();
if (layer2)
needsUpdate |= layer2->needsIdlePaint();
// Update textures and push.
updateTextures();
if (layer1)
layerPushPropertiesTo(layer1, layerImpl1);
if (layer2)
layerPushPropertiesTo(layer2, layerImpl2);
return needsUpdate;
}
public:
WebKitTests::WebCompositorInitializer m_compositorInitializer;
OwnPtr<CCGraphicsContext> m_context;
OwnPtr<CCResourceProvider> m_resourceProvider;
OwnPtr<CCTextureUpdateQueue> m_queue;
CCRenderingStats m_stats;
FakeTextureUploader m_uploader;
CCPriorityCalculator m_priorityCalculator;
OwnPtr<CCPrioritizedTextureManager> m_textureManager;
TestCCOcclusionTracker* m_occlusion;
};
TEST_F(TiledLayerChromiumTest, pushDirtyTiles)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
layer->invalidateContentRect(IntRect(0, 0, 100, 200));
updateAndPush(layer.get(), layerImpl.get());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
// Invalidates both tiles, but then only update one of them.
layer->setBounds(IntSize(100, 200));
layer->setVisibleContentRect(IntRect(0, 0, 100, 100));
layer->invalidateContentRect(IntRect(0, 0, 100, 200));
updateAndPush(layer.get(), layerImpl.get());
// We should only have the first tile since the other tile was invalidated but not painted.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
}
TEST_F(TiledLayerChromiumTest, pushOccludedDirtyTiles)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
TestCCOcclusionTracker occluded;
m_occlusion = &occluded;
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
layer->invalidateContentRect(IntRect(0, 0, 100, 200));
updateAndPush(layer.get(), layerImpl.get());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
// Invalidates part of the top tile...
layer->invalidateContentRect(IntRect(0, 0, 50, 50));
// ....but the area is occluded.
occluded.setOcclusion(IntRect(0, 0, 50, 50));
updateAndPush(layer.get(), layerImpl.get());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 2500, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
// We should still have both tiles, as part of the top tile is still unoccluded.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
}
TEST_F(TiledLayerChromiumTest, pushDeletedTiles)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
layer->invalidateContentRect(IntRect(0, 0, 100, 200));
updateAndPush(layer.get(), layerImpl.get());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
m_textureManager->clearPriorities();
textureManagerClearAllMemory(m_textureManager.get(), m_resourceProvider.get());
m_textureManager->setMaxMemoryLimitBytes(4*1024*1024);
// This should drop the tiles on the impl thread.
layerPushPropertiesTo(layer.get(), layerImpl.get());
// We should now have no textures on the impl thread.
EXPECT_FALSE(layerImpl->hasTileAt(0, 0));
EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
// This should recreate and update one of the deleted textures.
layer->setVisibleContentRect(IntRect(0, 0, 100, 100));
updateAndPush(layer.get(), layerImpl.get());
// We should have one tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
}
TEST_F(TiledLayerChromiumTest, pushIdlePaintTiles)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// The tile size is 100x100. Setup 5x5 tiles with one visible tile in the center.
// This paints 1 visible of the 25 invalid tiles.
layer->setBounds(IntSize(500, 500));
layer->setVisibleContentRect(IntRect(200, 200, 100, 100));
layer->invalidateContentRect(IntRect(0, 0, 500, 500));
bool needsUpdate = updateAndPush(layer.get(), layerImpl.get());
// We should need idle-painting for surrounding tiles.
EXPECT_TRUE(needsUpdate);
// We should have one tile on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(2, 2));
// For the next four updates, we should detect we still need idle painting.
for (int i = 0; i < 4; i++) {
needsUpdate = updateAndPush(layer.get(), layerImpl.get());
EXPECT_TRUE(needsUpdate);
}
// We should have one tile surrounding the visible tile on all sides, but no other tiles.
IntRect idlePaintTiles(1, 1, 3, 3);
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++)
EXPECT_EQ(layerImpl->hasTileAt(i, j), idlePaintTiles.contains(i, j));
}
// We should always finish painting eventually.
for (int i = 0; i < 20; i++)
needsUpdate = updateAndPush(layer.get(), layerImpl.get());
EXPECT_FALSE(needsUpdate);
}
TEST_F(TiledLayerChromiumTest, pushTilesAfterIdlePaintFailed)
{
// Start with 2mb of memory, but the test is going to try to use just more than 1mb, so we reduce to 1mb later.
m_textureManager->setMaxMemoryLimitBytes(2 * 1024 * 1024);
RefPtr<FakeTiledLayerChromium> layer1 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl1(1);
RefPtr<FakeTiledLayerChromium> layer2 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl2(2);
// For this test we have two layers. layer1 exhausts most texture memory, leaving room for 2 more tiles from
// layer2, but not all three tiles. First we paint layer1, and one tile from layer2. Then when we idle paint
// layer2, we will fail on the third tile of layer2, and this should not leave the second tile in a bad state.
// This uses 960000 bytes, leaving 88576 bytes of memory left, which is enough for 2 tiles only in the other layer.
IntRect layer1Rect(0, 0, 100, 2400);
// This requires 4*30000 bytes of memory.
IntRect layer2Rect(0, 0, 100, 300);
// Paint a single tile in layer2 so that it will idle paint.
layer1->setBounds(layer1Rect.size());
layer1->setVisibleContentRect(layer1Rect);
layer2->setBounds(layer2Rect.size());
layer2->setVisibleContentRect(IntRect(0, 0, 100, 100));
bool needsUpdate = updateAndPush(layer1.get(), layerImpl1.get(),
layer2.get(), layerImpl2.get());
// We should need idle-painting for both remaining tiles in layer2.
EXPECT_TRUE(needsUpdate);
// Reduce our memory limits to 1mb.
m_textureManager->setMaxMemoryLimitBytes(1024 * 1024);
// Now idle paint layer2. We are going to run out of memory though!
// Oh well, commit the frame and push.
for (int i = 0; i < 4; i++) {
needsUpdate = updateAndPush(layer1.get(), layerImpl1.get(),
layer2.get(), layerImpl2.get());
}
// Sanity check, we should have textures for the big layer.
EXPECT_TRUE(layerImpl1->hasTextureIdForTileAt(0, 0));
EXPECT_TRUE(layerImpl1->hasTextureIdForTileAt(0, 23));
// We should only have the first two tiles from layer2 since
// it failed to idle update the last tile.
EXPECT_TRUE(layerImpl2->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl2->hasTextureIdForTileAt(0, 0));
EXPECT_TRUE(layerImpl2->hasTileAt(0, 1));
EXPECT_TRUE(layerImpl2->hasTextureIdForTileAt(0, 1));
EXPECT_FALSE(needsUpdate);
EXPECT_FALSE(layerImpl2->hasTileAt(0, 2));
}
TEST_F(TiledLayerChromiumTest, pushIdlePaintedOccludedTiles)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
TestCCOcclusionTracker occluded;
m_occlusion = &occluded;
// The tile size is 100x100, so this invalidates one occluded tile, culls it during paint, but prepaints it.
occluded.setOcclusion(IntRect(0, 0, 100, 100));
layer->setBounds(IntSize(100, 100));
layer->setVisibleContentRect(IntRect(0, 0, 100, 100));
updateAndPush(layer.get(), layerImpl.get());
// We should have the prepainted tile on the impl side, but culled it during paint.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_EQ(1, occluded.overdrawMetrics().tilesCulledForUpload());
}
TEST_F(TiledLayerChromiumTest, pushTilesMarkedDirtyDuringPaint)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// The tile size is 100x100, so this invalidates and then paints two tiles.
// However, during the paint, we invalidate one of the tiles. This should
// not prevent the tile from being pushed.
layer->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer.get());
layer->setBounds(IntSize(100, 200));
layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
updateAndPush(layer.get(), layerImpl.get());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
}
TEST_F(TiledLayerChromiumTest, pushTilesLayerMarkedDirtyDuringPaintOnNextLayer)
{
RefPtr<FakeTiledLayerChromium> layer1 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
RefPtr<FakeTiledLayerChromium> layer2 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layer1Impl(1);
ScopedFakeCCTiledLayerImpl layer2Impl(2);
// Invalidate a tile on layer1, during update of layer 2.
layer2->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer1.get());
layer1->setBounds(IntSize(100, 200));
layer1->setVisibleContentRect(IntRect(0, 0, 100, 200));
layer2->setBounds(IntSize(100, 200));
layer2->setVisibleContentRect(IntRect(0, 0, 100, 200));
updateAndPush(layer1.get(), layer1Impl.get(),
layer2.get(), layer2Impl.get());
// We should have both tiles on the impl side for all layers.
EXPECT_TRUE(layer1Impl->hasTileAt(0, 0));
EXPECT_TRUE(layer1Impl->hasTileAt(0, 1));
EXPECT_TRUE(layer2Impl->hasTileAt(0, 0));
EXPECT_TRUE(layer2Impl->hasTileAt(0, 1));
}
TEST_F(TiledLayerChromiumTest, pushTilesLayerMarkedDirtyDuringPaintOnPreviousLayer)
{
RefPtr<FakeTiledLayerChromium> layer1 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
RefPtr<FakeTiledLayerChromium> layer2 = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layer1Impl(1);
ScopedFakeCCTiledLayerImpl layer2Impl(2);
layer1->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(0, 50, 100, 50), layer2.get());
layer1->setBounds(IntSize(100, 200));
layer1->setVisibleContentRect(IntRect(0, 0, 100, 200));
layer2->setBounds(IntSize(100, 200));
layer2->setVisibleContentRect(IntRect(0, 0, 100, 200));
updateAndPush(layer1.get(), layer1Impl.get(),
layer2.get(), layer2Impl.get());
// We should have both tiles on the impl side for all layers.
EXPECT_TRUE(layer1Impl->hasTileAt(0, 0));
EXPECT_TRUE(layer1Impl->hasTileAt(0, 1));
EXPECT_TRUE(layer2Impl->hasTileAt(0, 0));
EXPECT_TRUE(layer2Impl->hasTileAt(0, 1));
}
TEST_F(TiledLayerChromiumTest, paintSmallAnimatedLayersImmediately)
{
// Create a CCLayerTreeHost that has the right viewportsize,
// so the layer is considered small enough.
FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
OwnPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, CCLayerTreeSettings());
bool runOutOfMemory[2] = {false, true};
for (int i = 0; i < 2; i++) {
// Create a layer with 4x4 tiles.
int layerWidth = 4 * FakeTiledLayerChromium::tileSize().width();
int layerHeight = 4 * FakeTiledLayerChromium::tileSize().height();
int memoryForLayer = layerWidth * layerHeight * 4;
IntSize viewportSize = IntSize(layerWidth, layerHeight);
ccLayerTreeHost->setViewportSize(viewportSize, viewportSize);
// Use 8x4 tiles to run out of memory.
if (runOutOfMemory[i])
layerWidth *= 2;
m_textureManager->setMaxMemoryLimitBytes(memoryForLayer);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// Full size layer with half being visible.
IntSize contentBounds(layerWidth, layerHeight);
IntRect contentRect(IntPoint::zero(), contentBounds);
IntRect visibleRect(IntPoint::zero(), IntSize(layerWidth / 2, layerHeight));
// Pretend the layer is animating.
layer->setDrawTransformIsAnimating(true);
layer->setBounds(contentBounds);
layer->setVisibleContentRect(visibleRect);
layer->invalidateContentRect(contentRect);
layer->setLayerTreeHost(ccLayerTreeHost.get());
// The layer should paint it's entire contents on the first paint
// if it is close to the viewport size and has the available memory.
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), 0, m_stats);
updateTextures();
layerPushPropertiesTo(layer.get(), layerImpl.get());
// We should have all the tiles for the small animated layer.
// We should still have the visible tiles when we didn't
// have enough memory for all the tiles.
if (!runOutOfMemory[i]) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j)
EXPECT_TRUE(layerImpl->hasTileAt(i, j));
}
} else {
for (int i = 0; i < 8; ++i) {
for (int j = 0; j < 4; ++j)
EXPECT_EQ(layerImpl->hasTileAt(i, j), i < 4);
}
}
}
ccLayerTreeHost.clear();
}
TEST_F(TiledLayerChromiumTest, idlePaintOutOfMemory)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// We have enough memory for only the visible rect, so we will run out of memory in first idle paint.
int memoryLimit = 4 * 100 * 100; // 1 tiles, 4 bytes per pixel.
m_textureManager->setMaxMemoryLimitBytes(memoryLimit);
// The tile size is 100x100, so this invalidates and then paints two tiles.
bool needsUpdate = false;
layer->setBounds(IntSize(300, 300));
layer->setVisibleContentRect(IntRect(100, 100, 100, 100));
for (int i = 0; i < 2; i++)
needsUpdate = updateAndPush(layer.get(), layerImpl.get());
// Idle-painting should see no more priority tiles for painting.
EXPECT_FALSE(needsUpdate);
// We should have one tile on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(1, 1));
}
TEST_F(TiledLayerChromiumTest, idlePaintZeroSizedLayer)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
bool animating[2] = {false, true};
for (int i = 0; i < 2; i++) {
// Pretend the layer is animating.
layer->setDrawTransformIsAnimating(animating[i]);
// The layer's bounds are empty.
// Empty layers don't paint or idle-paint.
layer->setBounds(IntSize());
layer->setVisibleContentRect(IntRect());
bool needsUpdate = updateAndPush(layer.get(), layerImpl.get());
// Empty layers don't have tiles.
EXPECT_EQ(0u, layer->numPaintedTiles());
// Empty layers don't need prepaint.
EXPECT_FALSE(needsUpdate);
// Empty layers don't have tiles.
EXPECT_FALSE(layerImpl->hasTileAt(0, 0));
}
}
TEST_F(TiledLayerChromiumTest, idlePaintNonVisibleLayers)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// Alternate between not visible and visible.
IntRect v(0, 0, 100, 100);
IntRect nv(0, 0, 0, 0);
IntRect visibleRect[10] = {nv, nv, v, v, nv, nv, v, v, nv, nv};
bool invalidate[10] = {true, true, true, true, true, true, true, true, false, false };
// We should not have any tiles except for when the layer was visible
// or after the layer was visible and we didn't invalidate.
bool haveTile[10] = { false, false, true, true, false, false, true, true, true, true };
for (int i = 0; i < 10; i++) {
layer->setBounds(IntSize(100, 100));
layer->setVisibleContentRect(visibleRect[i]);
if (invalidate[i])
layer->invalidateContentRect(IntRect(0, 0, 100, 100));
bool needsUpdate = updateAndPush(layer.get(), layerImpl.get());
// We should never signal idle paint, as we painted the entire layer
// or the layer was not visible.
EXPECT_FALSE(needsUpdate);
EXPECT_EQ(layerImpl->hasTileAt(0, 0), haveTile[i]);
}
}
TEST_F(TiledLayerChromiumTest, invalidateFromPrepare)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
updateAndPush(layer.get(), layerImpl.get());
// We should have both tiles on the impl side.
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
layer->fakeLayerTextureUpdater()->clearPrepareCount();
// Invoke update again. As the layer is valid update shouldn't be invoked on
// the LayerTextureUpdater.
updateAndPush(layer.get(), layerImpl.get());
EXPECT_EQ(0, layer->fakeLayerTextureUpdater()->prepareCount());
// setRectToInvalidate triggers invalidateContentRect() being invoked from update.
layer->fakeLayerTextureUpdater()->setRectToInvalidate(IntRect(25, 25, 50, 50), layer.get());
layer->fakeLayerTextureUpdater()->clearPrepareCount();
layer->invalidateContentRect(IntRect(0, 0, 50, 50));
updateAndPush(layer.get(), layerImpl.get());
EXPECT_EQ(1, layer->fakeLayerTextureUpdater()->prepareCount());
layer->fakeLayerTextureUpdater()->clearPrepareCount();
// The layer should still be invalid as update invoked invalidate.
updateAndPush(layer.get(), layerImpl.get()); // visible
EXPECT_EQ(1, layer->fakeLayerTextureUpdater()->prepareCount());
}
TEST_F(TiledLayerChromiumTest, verifyUpdateRectWhenContentBoundsAreScaled)
{
// The updateRect (that indicates what was actually painted) should be in
// layer space, not the content space.
RefPtr<FakeTiledLayerWithScaledBounds> layer = adoptRef(new FakeTiledLayerWithScaledBounds(m_textureManager.get()));
IntRect layerBounds(0, 0, 300, 200);
IntRect contentBounds(0, 0, 200, 250);
layer->setBounds(layerBounds.size());
layer->setContentBounds(contentBounds.size());
layer->setVisibleContentRect(contentBounds);
// On first update, the updateRect includes all tiles, even beyond the boundaries of the layer.
// However, it should still be in layer space, not content space.
layer->invalidateContentRect(contentBounds);
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), 0, m_stats);
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 300, 300 * 0.8), layer->updateRect());
updateTextures();
// After the tiles are updated once, another invalidate only needs to update the bounds of the layer.
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->invalidateContentRect(contentBounds);
layer->update(*m_queue.get(), 0, m_stats);
EXPECT_FLOAT_RECT_EQ(FloatRect(layerBounds), layer->updateRect());
updateTextures();
// Partial re-paint should also be represented by the updateRect in layer space, not content space.
IntRect partialDamage(30, 100, 10, 10);
layer->invalidateContentRect(partialDamage);
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), 0, m_stats);
EXPECT_FLOAT_RECT_EQ(FloatRect(45, 80, 15, 8), layer->updateRect());
}
TEST_F(TiledLayerChromiumTest, verifyInvalidationWhenContentsScaleChanges)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
ScopedFakeCCTiledLayerImpl layerImpl(1);
// Create a layer with one tile.
layer->setBounds(IntSize(100, 100));
layer->setVisibleContentRect(IntRect(0, 0, 100, 100));
// Invalidate the entire layer.
layer->setNeedsDisplay();
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 100, 100), layer->lastNeedsDisplayRect());
// Push the tiles to the impl side and check that there is exactly one.
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), 0, m_stats);
updateTextures();
layerPushPropertiesTo(layer.get(), layerImpl.get());
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
EXPECT_FALSE(layerImpl->hasTileAt(1, 0));
EXPECT_FALSE(layerImpl->hasTileAt(1, 1));
// Change the contents scale and verify that the content rectangle requiring painting
// is not scaled.
layer->setContentsScale(2);
layer->setVisibleContentRect(IntRect(0, 0, 200, 200));
EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 100, 100), layer->lastNeedsDisplayRect());
// The impl side should get 2x2 tiles now.
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), 0, m_stats);
updateTextures();
layerPushPropertiesTo(layer.get(), layerImpl.get());
EXPECT_TRUE(layerImpl->hasTileAt(0, 0));
EXPECT_TRUE(layerImpl->hasTileAt(0, 1));
EXPECT_TRUE(layerImpl->hasTileAt(1, 0));
EXPECT_TRUE(layerImpl->hasTileAt(1, 1));
// Invalidate the entire layer again, but do not paint. All tiles should be gone now from the
// impl side.
layer->setNeedsDisplay();
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layerPushPropertiesTo(layer.get(), layerImpl.get());
EXPECT_FALSE(layerImpl->hasTileAt(0, 0));
EXPECT_FALSE(layerImpl->hasTileAt(0, 1));
EXPECT_FALSE(layerImpl->hasTileAt(1, 0));
EXPECT_FALSE(layerImpl->hasTileAt(1, 1));
}
TEST_F(TiledLayerChromiumTest, skipsDrawGetsReset)
{
FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
OwnPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, CCLayerTreeSettings());
ASSERT_TRUE(ccLayerTreeHost->initializeRendererIfNeeded());
// Create two 300 x 300 tiled layers.
IntSize contentBounds(300, 300);
IntRect contentRect(IntPoint::zero(), contentBounds);
// We have enough memory for only one of the two layers.
int memoryLimit = 4 * 300 * 300; // 4 bytes per pixel.
RefPtr<FakeTiledLayerChromium> rootLayer = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
RefPtr<FakeTiledLayerChromium> childLayer = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
rootLayer->addChild(childLayer);
rootLayer->setBounds(contentBounds);
rootLayer->setVisibleContentRect(contentRect);
rootLayer->setPosition(FloatPoint(0, 0));
childLayer->setBounds(contentBounds);
childLayer->setVisibleContentRect(contentRect);
childLayer->setPosition(FloatPoint(0, 0));
rootLayer->invalidateContentRect(contentRect);
childLayer->invalidateContentRect(contentRect);
ccLayerTreeHost->setRootLayer(rootLayer);
ccLayerTreeHost->setViewportSize(IntSize(300, 300), IntSize(300, 300));
ccLayerTreeHost->updateLayers(*m_queue.get(), memoryLimit);
// We'll skip the root layer.
EXPECT_TRUE(rootLayer->skipsDraw());
EXPECT_FALSE(childLayer->skipsDraw());
ccLayerTreeHost->commitComplete();
// Remove the child layer.
rootLayer->removeAllChildren();
ccLayerTreeHost->updateLayers(*m_queue.get(), memoryLimit);
EXPECT_FALSE(rootLayer->skipsDraw());
textureManagerClearAllMemory(ccLayerTreeHost->contentsTextureManager(), m_resourceProvider.get());
ccLayerTreeHost->setRootLayer(0);
ccLayerTreeHost.clear();
}
TEST_F(TiledLayerChromiumTest, resizeToSmaller)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
layer->setBounds(IntSize(700, 700));
layer->setVisibleContentRect(IntRect(0, 0, 700, 700));
layer->invalidateContentRect(IntRect(0, 0, 700, 700));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), 0, m_stats);
layer->setBounds(IntSize(200, 200));
layer->invalidateContentRect(IntRect(0, 0, 200, 200));
}
TEST_F(TiledLayerChromiumTest, hugeLayerUpdateCrash)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
int size = 1 << 30;
layer->setBounds(IntSize(size, size));
layer->setVisibleContentRect(IntRect(0, 0, 700, 700));
layer->invalidateContentRect(IntRect(0, 0, size, size));
// Ensure no crash for bounds where size * size would overflow an int.
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), 0, m_stats);
}
TEST_F(TiledLayerChromiumTest, partialUpdates)
{
CCLayerTreeSettings settings;
settings.maxPartialTextureUpdates = 4;
FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
OwnPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, settings);
ASSERT_TRUE(ccLayerTreeHost->initializeRendererIfNeeded());
// Create one 300 x 200 tiled layer with 3 x 2 tiles.
IntSize contentBounds(300, 200);
IntRect contentRect(IntPoint::zero(), contentBounds);
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
layer->setBounds(contentBounds);
layer->setPosition(FloatPoint(0, 0));
layer->setVisibleContentRect(contentRect);
layer->invalidateContentRect(contentRect);
ccLayerTreeHost->setRootLayer(layer);
ccLayerTreeHost->setViewportSize(IntSize(300, 200), IntSize(300, 200));
// Full update of all 6 tiles.
ccLayerTreeHost->updateLayers(
*m_queue.get(), std::numeric_limits<size_t>::max());
{
ScopedFakeCCTiledLayerImpl layerImpl(1);
EXPECT_EQ(6, m_queue->fullUploadSize());
EXPECT_EQ(0, m_queue->partialUploadSize());
updateTextures();
EXPECT_EQ(6, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(m_queue->hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
layerPushPropertiesTo(layer.get(), layerImpl.get());
}
ccLayerTreeHost->commitComplete();
// Full update of 3 tiles and partial update of 3 tiles.
layer->invalidateContentRect(IntRect(0, 0, 300, 150));
ccLayerTreeHost->updateLayers(*m_queue.get(), std::numeric_limits<size_t>::max());
{
ScopedFakeCCTiledLayerImpl layerImpl(1);
EXPECT_EQ(3, m_queue->fullUploadSize());
EXPECT_EQ(3, m_queue->partialUploadSize());
updateTextures();
EXPECT_EQ(6, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(m_queue->hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
layerPushPropertiesTo(layer.get(), layerImpl.get());
}
ccLayerTreeHost->commitComplete();
// Partial update of 6 tiles.
layer->invalidateContentRect(IntRect(50, 50, 200, 100));
{
ScopedFakeCCTiledLayerImpl layerImpl(1);
ccLayerTreeHost->updateLayers(*m_queue.get(), std::numeric_limits<size_t>::max());
EXPECT_EQ(2, m_queue->fullUploadSize());
EXPECT_EQ(4, m_queue->partialUploadSize());
updateTextures();
EXPECT_EQ(6, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(m_queue->hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
layerPushPropertiesTo(layer.get(), layerImpl.get());
}
ccLayerTreeHost->commitComplete();
// Checkerboard all tiles.
layer->invalidateContentRect(IntRect(0, 0, 300, 200));
{
ScopedFakeCCTiledLayerImpl layerImpl(1);
layerPushPropertiesTo(layer.get(), layerImpl.get());
}
ccLayerTreeHost->commitComplete();
// Partial update of 6 checkerboard tiles.
layer->invalidateContentRect(IntRect(50, 50, 200, 100));
{
ScopedFakeCCTiledLayerImpl layerImpl(1);
ccLayerTreeHost->updateLayers(*m_queue.get(), std::numeric_limits<size_t>::max());
EXPECT_EQ(6, m_queue->fullUploadSize());
EXPECT_EQ(0, m_queue->partialUploadSize());
updateTextures();
EXPECT_EQ(6, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(m_queue->hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
layerPushPropertiesTo(layer.get(), layerImpl.get());
}
ccLayerTreeHost->commitComplete();
// Partial update of 4 tiles.
layer->invalidateContentRect(IntRect(50, 50, 100, 100));
{
ScopedFakeCCTiledLayerImpl layerImpl(1);
ccLayerTreeHost->updateLayers(*m_queue.get(), std::numeric_limits<size_t>::max());
EXPECT_EQ(0, m_queue->fullUploadSize());
EXPECT_EQ(4, m_queue->partialUploadSize());
updateTextures();
EXPECT_EQ(4, layer->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(m_queue->hasMoreUpdates());
layer->fakeLayerTextureUpdater()->clearUpdateCount();
layerPushPropertiesTo(layer.get(), layerImpl.get());
}
ccLayerTreeHost->commitComplete();
textureManagerClearAllMemory(ccLayerTreeHost->contentsTextureManager(), m_resourceProvider.get());
ccLayerTreeHost->setRootLayer(0);
ccLayerTreeHost.clear();
}
TEST_F(TiledLayerChromiumTest, tilesPaintedWithoutOcclusion)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
// The tile size is 100x100, so this invalidates and then paints two tiles.
layer->setBounds(IntSize(100, 200));
layer->setDrawableContentRect(IntRect(0, 0, 100, 200));
layer->setVisibleContentRect(IntRect(0, 0, 100, 200));
layer->invalidateContentRect(IntRect(0, 0, 100, 200));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), 0, m_stats);
EXPECT_EQ(2, layer->fakeLayerTextureUpdater()->prepareRectCount());
}
TEST_F(TiledLayerChromiumTest, tilesPaintedWithOcclusion)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
TestCCOcclusionTracker occluded;
// The tile size is 100x100.
layer->setBounds(IntSize(600, 600));
occluded.setOcclusion(IntRect(200, 200, 300, 100));
layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000, 1);
EXPECT_EQ(3, occluded.overdrawMetrics().tilesCulledForUpload());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
occluded.setOcclusion(IntRect(250, 200, 300, 100));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(36-2, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000 + 340000, 1);
EXPECT_EQ(3 + 2, occluded.overdrawMetrics().tilesCulledForUpload());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
occluded.setOcclusion(IntRect(250, 250, 300, 100));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(36, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000 + 340000 + 360000, 1);
EXPECT_EQ(3 + 2, occluded.overdrawMetrics().tilesCulledForUpload());
}
TEST_F(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndVisiblityConstraints)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
TestCCOcclusionTracker occluded;
// The tile size is 100x100.
layer->setBounds(IntSize(600, 600));
// The partially occluded tiles (by the 150 occlusion height) are visible beyond the occlusion, so not culled.
occluded.setOcclusion(IntRect(200, 200, 300, 150));
layer->setDrawableContentRect(IntRect(0, 0, 600, 360));
layer->setVisibleContentRect(IntRect(0, 0, 600, 360));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(24-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 210000, 1);
EXPECT_EQ(3, occluded.overdrawMetrics().tilesCulledForUpload());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// Now the visible region stops at the edge of the occlusion so the partly visible tiles become fully occluded.
occluded.setOcclusion(IntRect(200, 200, 300, 150));
layer->setDrawableContentRect(IntRect(0, 0, 600, 350));
layer->setVisibleContentRect(IntRect(0, 0, 600, 350));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(24-6, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 210000 + 180000, 1);
EXPECT_EQ(3 + 6, occluded.overdrawMetrics().tilesCulledForUpload());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// Now the visible region is even smaller than the occlusion, it should have the same result.
occluded.setOcclusion(IntRect(200, 200, 300, 150));
layer->setDrawableContentRect(IntRect(0, 0, 600, 340));
layer->setVisibleContentRect(IntRect(0, 0, 600, 340));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(24-6, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 210000 + 180000 + 180000, 1);
EXPECT_EQ(3 + 6 + 6, occluded.overdrawMetrics().tilesCulledForUpload());
}
TEST_F(TiledLayerChromiumTest, tilesNotPaintedWithoutInvalidation)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
TestCCOcclusionTracker occluded;
// The tile size is 100x100.
layer->setBounds(IntSize(600, 600));
occluded.setOcclusion(IntRect(200, 200, 300, 100));
layer->setDrawableContentRect(IntRect(0, 0, 600, 600));
layer->setVisibleContentRect(IntRect(0, 0, 600, 600));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
{
updateTextures();
}
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000, 1);
EXPECT_EQ(3, occluded.overdrawMetrics().tilesCulledForUpload());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
// Repaint without marking it dirty. The 3 culled tiles will be pre-painted now.
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(3, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000, 1);
EXPECT_EQ(6, occluded.overdrawMetrics().tilesCulledForUpload());
}
TEST_F(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndTransforms)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
TestCCOcclusionTracker occluded;
// The tile size is 100x100.
// This makes sure the painting works when the occluded region (in screen space)
// is transformed differently than the layer.
layer->setBounds(IntSize(600, 600));
WebTransformationMatrix screenTransform;
screenTransform.scale(0.5);
layer->setScreenSpaceTransform(screenTransform);
layer->setDrawTransform(screenTransform);
occluded.setOcclusion(IntRect(100, 100, 150, 50));
layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(36-3, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 330000, 1);
EXPECT_EQ(3, occluded.overdrawMetrics().tilesCulledForUpload());
}
TEST_F(TiledLayerChromiumTest, tilesPaintedWithOcclusionAndScaling)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
TestCCOcclusionTracker occluded;
// The tile size is 100x100.
// This makes sure the painting works when the content space is scaled to
// a different layer space. In this case tiles are scaled to be 200x200
// pixels, which means none should be occluded.
layer->setContentsScale(0.5);
layer->setBounds(IntSize(600, 600));
WebTransformationMatrix drawTransform;
drawTransform.scale(1 / layer->contentsScale());
layer->setDrawTransform(drawTransform);
layer->setScreenSpaceTransform(drawTransform);
occluded.setOcclusion(IntRect(200, 200, 300, 100));
layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
// The content is half the size of the layer (so the number of tiles is fewer).
// In this case, the content is 300x300, and since the tile size is 100, the
// number of tiles 3x3.
EXPECT_EQ(9, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 90000, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// This makes sure the painting works when the content space is scaled to
// a different layer space. In this case the occluded region catches the
// blown up tiles.
occluded.setOcclusion(IntRect(200, 200, 300, 200));
layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(9-1, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 90000 + 80000, 1);
EXPECT_EQ(1, occluded.overdrawMetrics().tilesCulledForUpload());
layer->fakeLayerTextureUpdater()->clearPrepareRectCount();
// This makes sure content scaling and transforms work together.
WebTransformationMatrix screenTransform;
screenTransform.scale(0.5);
layer->setScreenSpaceTransform(screenTransform);
layer->setDrawTransform(screenTransform);
occluded.setOcclusion(IntRect(100, 100, 150, 100));
layer->setDrawableContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
layer->invalidateContentRect(IntRect(0, 0, 600, 600));
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
layer->update(*m_queue.get(), &occluded, m_stats);
EXPECT_EQ(9-1, layer->fakeLayerTextureUpdater()->prepareRectCount());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 90000 + 80000 + 80000, 1);
EXPECT_EQ(1 + 1, occluded.overdrawMetrics().tilesCulledForUpload());
}
TEST_F(TiledLayerChromiumTest, visibleContentOpaqueRegion)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
TestCCOcclusionTracker occluded;
// The tile size is 100x100, so this invalidates and then paints two tiles in various ways.
IntRect opaquePaintRect;
Region opaqueContents;
IntRect contentBounds = IntRect(0, 0, 100, 200);
IntRect visibleBounds = IntRect(0, 0, 100, 150);
layer->setBounds(contentBounds.size());
layer->setDrawableContentRect(visibleBounds);
layer->setVisibleContentRect(visibleBounds);
layer->setDrawOpacity(1);
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
// If the layer doesn't paint opaque content, then the visibleContentOpaqueRegion should be empty.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->invalidateContentRect(contentBounds);
layer->update(*m_queue.get(), &occluded, m_stats);
opaqueContents = layer->visibleContentOpaqueRegion();
EXPECT_TRUE(opaqueContents.isEmpty());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
// visibleContentOpaqueRegion should match the visible part of what is painted opaque.
opaquePaintRect = IntRect(10, 10, 90, 190);
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(opaquePaintRect);
layer->invalidateContentRect(contentBounds);
layer->update(*m_queue.get(), &occluded, m_stats);
updateTextures();
opaqueContents = layer->visibleContentOpaqueRegion();
EXPECT_RECT_EQ(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
EXPECT_EQ(1u, opaqueContents.rects().size());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000 * 2, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 17100, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 20000 - 17100, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
// If we paint again without invalidating, the same stuff should be opaque.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->update(*m_queue.get(), &occluded, m_stats);
updateTextures();
opaqueContents = layer->visibleContentOpaqueRegion();
EXPECT_RECT_EQ(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
EXPECT_EQ(1u, opaqueContents.rects().size());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000 * 2, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 17100, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 20000 - 17100, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
// If we repaint a non-opaque part of the tile, then it shouldn't lose its opaque-ness. And other tiles should
// not be affected.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->invalidateContentRect(IntRect(0, 0, 1, 1));
layer->update(*m_queue.get(), &occluded, m_stats);
updateTextures();
opaqueContents = layer->visibleContentOpaqueRegion();
EXPECT_RECT_EQ(intersection(opaquePaintRect, visibleBounds), opaqueContents.bounds());
EXPECT_EQ(1u, opaqueContents.rects().size());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000 * 2 + 1, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 17100, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 20000 - 17100 + 1, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
// If we repaint an opaque part of the tile, then it should lose its opaque-ness. But other tiles should still
// not be affected.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->invalidateContentRect(IntRect(10, 10, 1, 1));
layer->update(*m_queue.get(), &occluded, m_stats);
updateTextures();
opaqueContents = layer->visibleContentOpaqueRegion();
EXPECT_RECT_EQ(intersection(IntRect(10, 100, 90, 100), visibleBounds), opaqueContents.bounds());
EXPECT_EQ(1u, opaqueContents.rects().size());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 20000 * 2 + 1 + 1, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 17100, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 20000 + 20000 - 17100 + 1 + 1, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
}
TEST_F(TiledLayerChromiumTest, pixelsPaintedMetrics)
{
RefPtr<FakeTiledLayerChromium> layer = adoptRef(new FakeTiledLayerChromium(m_textureManager.get()));
TestCCOcclusionTracker occluded;
// The tile size is 100x100, so this invalidates and then paints two tiles in various ways.
IntRect opaquePaintRect;
Region opaqueContents;
IntRect contentBounds = IntRect(0, 0, 100, 300);
IntRect visibleBounds = IntRect(0, 0, 100, 300);
layer->setBounds(contentBounds.size());
layer->setDrawableContentRect(visibleBounds);
layer->setVisibleContentRect(visibleBounds);
layer->setDrawOpacity(1);
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
// Invalidates and paints the whole layer.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->invalidateContentRect(contentBounds);
layer->update(*m_queue.get(), &occluded, m_stats);
updateTextures();
opaqueContents = layer->visibleContentOpaqueRegion();
EXPECT_TRUE(opaqueContents.isEmpty());
EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 30000, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 30000, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
// Invalidates an area on the top and bottom tile, which will cause us to paint the tile in the middle,
// even though it is not dirty and will not be uploaded.
layer->fakeLayerTextureUpdater()->setOpaquePaintRect(IntRect());
layer->invalidateContentRect(IntRect(0, 0, 1, 1));
layer->invalidateContentRect(IntRect(50, 200, 10, 10));
layer->update(*m_queue.get(), &occluded, m_stats);
updateTextures();
opaqueContents = layer->visibleContentOpaqueRegion();
EXPECT_TRUE(opaqueContents.isEmpty());
// The middle tile was painted even though not invalidated.
EXPECT_NEAR(occluded.overdrawMetrics().pixelsPainted(), 30000 + 60 * 210, 1);
// The pixels uploaded will not include the non-invalidated tile in the middle.
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedOpaque(), 0, 1);
EXPECT_NEAR(occluded.overdrawMetrics().pixelsUploadedTranslucent(), 30000 + 1 + 100, 1);
EXPECT_EQ(0, occluded.overdrawMetrics().tilesCulledForUpload());
}
TEST_F(TiledLayerChromiumTest, dontAllocateContentsWhenTargetSurfaceCantBeAllocated)
{
// Tile size is 100x100.
IntRect rootRect(0, 0, 300, 200);
IntRect childRect(0, 0, 300, 100);
IntRect child2Rect(0, 100, 300, 100);
CCLayerTreeSettings settings;
FakeCCLayerTreeHostClient fakeCCLayerTreeHostClient;
OwnPtr<CCLayerTreeHost> ccLayerTreeHost = CCLayerTreeHost::create(&fakeCCLayerTreeHostClient, settings);
ASSERT_TRUE(ccLayerTreeHost->initializeRendererIfNeeded());
RefPtr<FakeTiledLayerChromium> root = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
RefPtr<LayerChromium> surface = LayerChromium::create();
RefPtr<FakeTiledLayerChromium> child = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
RefPtr<FakeTiledLayerChromium> child2 = adoptRef(new FakeTiledLayerChromium(ccLayerTreeHost->contentsTextureManager()));
root->setBounds(rootRect.size());
root->setAnchorPoint(FloatPoint());
root->setDrawableContentRect(rootRect);
root->setVisibleContentRect(rootRect);
root->addChild(surface);
surface->setForceRenderSurface(true);
surface->setAnchorPoint(FloatPoint());
surface->setOpacity(0.5);
surface->addChild(child);
surface->addChild(child2);
child->setBounds(childRect.size());
child->setAnchorPoint(FloatPoint());
child->setPosition(childRect.location());
child->setVisibleContentRect(childRect);
child->setDrawableContentRect(rootRect);
child2->setBounds(child2Rect.size());
child2->setAnchorPoint(FloatPoint());
child2->setPosition(child2Rect.location());
child2->setVisibleContentRect(child2Rect);
child2->setDrawableContentRect(rootRect);
ccLayerTreeHost->setRootLayer(root);
ccLayerTreeHost->setViewportSize(rootRect.size(), rootRect.size());
// With a huge memory limit, all layers should update and push their textures.
root->invalidateContentRect(rootRect);
child->invalidateContentRect(childRect);
child2->invalidateContentRect(child2Rect);
ccLayerTreeHost->updateLayers(
*m_queue.get(), std::numeric_limits<size_t>::max());
{
updateTextures();
EXPECT_EQ(6, root->fakeLayerTextureUpdater()->updateCount());
EXPECT_EQ(3, child->fakeLayerTextureUpdater()->updateCount());
EXPECT_EQ(3, child2->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(m_queue->hasMoreUpdates());
root->fakeLayerTextureUpdater()->clearUpdateCount();
child->fakeLayerTextureUpdater()->clearUpdateCount();
child2->fakeLayerTextureUpdater()->clearUpdateCount();
ScopedFakeCCTiledLayerImpl rootImpl(root->id());
ScopedFakeCCTiledLayerImpl childImpl(child->id());
ScopedFakeCCTiledLayerImpl child2Impl(child2->id());
layerPushPropertiesTo(root.get(), rootImpl.get());
layerPushPropertiesTo(child.get(), childImpl.get());
layerPushPropertiesTo(child2.get(), child2Impl.get());
for (unsigned i = 0; i < 3; ++i) {
for (unsigned j = 0; j < 2; ++j)
EXPECT_TRUE(rootImpl->hasTextureIdForTileAt(i, j));
EXPECT_TRUE(childImpl->hasTextureIdForTileAt(i, 0));
EXPECT_TRUE(child2Impl->hasTextureIdForTileAt(i, 0));
}
}
ccLayerTreeHost->commitComplete();
// With a memory limit that includes only the root layer (3x2 tiles) and half the surface that
// the child layers draw into, the child layers will not be allocated. If the surface isn't
// accounted for, then one of the children would fit within the memory limit.
root->invalidateContentRect(rootRect);
child->invalidateContentRect(childRect);
child2->invalidateContentRect(child2Rect);
ccLayerTreeHost->updateLayers(
*m_queue.get(), (3 * 2 + 3 * 1) * (100 * 100) * 4);
{
updateTextures();
EXPECT_EQ(6, root->fakeLayerTextureUpdater()->updateCount());
EXPECT_EQ(0, child->fakeLayerTextureUpdater()->updateCount());
EXPECT_EQ(0, child2->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(m_queue->hasMoreUpdates());
root->fakeLayerTextureUpdater()->clearUpdateCount();
child->fakeLayerTextureUpdater()->clearUpdateCount();
child2->fakeLayerTextureUpdater()->clearUpdateCount();
ScopedFakeCCTiledLayerImpl rootImpl(root->id());
ScopedFakeCCTiledLayerImpl childImpl(child->id());
ScopedFakeCCTiledLayerImpl child2Impl(child2->id());
layerPushPropertiesTo(root.get(), rootImpl.get());
layerPushPropertiesTo(child.get(), childImpl.get());
layerPushPropertiesTo(child2.get(), child2Impl.get());
for (unsigned i = 0; i < 3; ++i) {
for (unsigned j = 0; j < 2; ++j)
EXPECT_TRUE(rootImpl->hasTextureIdForTileAt(i, j));
EXPECT_FALSE(childImpl->hasTextureIdForTileAt(i, 0));
EXPECT_FALSE(child2Impl->hasTextureIdForTileAt(i, 0));
}
}
ccLayerTreeHost->commitComplete();
// With a memory limit that includes only half the root layer, no contents will be
// allocated. If render surface memory wasn't accounted for, there is enough space
// for one of the children layers, but they draw into a surface that can't be
// allocated.
root->invalidateContentRect(rootRect);
child->invalidateContentRect(childRect);
child2->invalidateContentRect(child2Rect);
ccLayerTreeHost->updateLayers(
*m_queue.get(), (3 * 1) * (100 * 100) * 4);
{
updateTextures();
EXPECT_EQ(0, root->fakeLayerTextureUpdater()->updateCount());
EXPECT_EQ(0, child->fakeLayerTextureUpdater()->updateCount());
EXPECT_EQ(0, child2->fakeLayerTextureUpdater()->updateCount());
EXPECT_FALSE(m_queue->hasMoreUpdates());
root->fakeLayerTextureUpdater()->clearUpdateCount();
child->fakeLayerTextureUpdater()->clearUpdateCount();
child2->fakeLayerTextureUpdater()->clearUpdateCount();
ScopedFakeCCTiledLayerImpl rootImpl(root->id());
ScopedFakeCCTiledLayerImpl childImpl(child->id());
ScopedFakeCCTiledLayerImpl child2Impl(child2->id());
layerPushPropertiesTo(root.get(), rootImpl.get());
layerPushPropertiesTo(child.get(), childImpl.get());
layerPushPropertiesTo(child2.get(), child2Impl.get());
for (unsigned i = 0; i < 3; ++i) {
for (unsigned j = 0; j < 2; ++j)
EXPECT_FALSE(rootImpl->hasTextureIdForTileAt(i, j));
EXPECT_FALSE(childImpl->hasTextureIdForTileAt(i, 0));
EXPECT_FALSE(child2Impl->hasTextureIdForTileAt(i, 0));
}
}
ccLayerTreeHost->commitComplete();
textureManagerClearAllMemory(ccLayerTreeHost->contentsTextureManager(), m_resourceProvider.get());
ccLayerTreeHost->setRootLayer(0);
ccLayerTreeHost.clear();
}
class TrackingLayerPainter : public LayerPainterChromium {
public:
static PassOwnPtr<TrackingLayerPainter> create() { return adoptPtr(new TrackingLayerPainter()); }
virtual void paint(SkCanvas*, const IntRect& contentRect, FloatRect&) OVERRIDE
{
m_paintedRect = contentRect;
}
const IntRect& paintedRect() const { return m_paintedRect; }
void resetPaintedRect() { m_paintedRect = IntRect(); }
private:
TrackingLayerPainter() { }
IntRect m_paintedRect;
};
class UpdateTrackingTiledLayerChromium : public FakeTiledLayerChromium {
public:
explicit UpdateTrackingTiledLayerChromium(CCPrioritizedTextureManager* manager)
: FakeTiledLayerChromium(manager)
{
OwnPtr<TrackingLayerPainter> trackingLayerPainter(TrackingLayerPainter::create());
m_trackingLayerPainter = trackingLayerPainter.get();
m_layerTextureUpdater = BitmapCanvasLayerTextureUpdater::create(trackingLayerPainter.release());
}
virtual ~UpdateTrackingTiledLayerChromium() { }
TrackingLayerPainter* trackingLayerPainter() const { return m_trackingLayerPainter; }
protected:
virtual LayerTextureUpdater* textureUpdater() const OVERRIDE { return m_layerTextureUpdater.get(); }
private:
TrackingLayerPainter* m_trackingLayerPainter;
RefPtr<BitmapCanvasLayerTextureUpdater> m_layerTextureUpdater;
};
TEST_F(TiledLayerChromiumTest, nonIntegerContentsScaleIsNotDistortedDuringPaint)
{
RefPtr<UpdateTrackingTiledLayerChromium> layer = adoptRef(new UpdateTrackingTiledLayerChromium(m_textureManager.get()));
IntRect layerRect(0, 0, 30, 31);
layer->setPosition(layerRect.location());
layer->setBounds(layerRect.size());
layer->setContentsScale(1.5);
IntRect contentRect(0, 0, 45, 47);
EXPECT_EQ(contentRect.size(), layer->contentBounds());
layer->setVisibleContentRect(contentRect);
layer->setDrawableContentRect(contentRect);
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
// Update the whole tile.
layer->update(*m_queue.get(), 0, m_stats);
layer->trackingLayerPainter()->resetPaintedRect();
EXPECT_RECT_EQ(IntRect(), layer->trackingLayerPainter()->paintedRect());
updateTextures();
// Invalidate the entire layer in content space. When painting, the rect given to webkit should match the layer's bounds.
layer->invalidateContentRect(contentRect);
layer->update(*m_queue.get(), 0, m_stats);
EXPECT_RECT_EQ(layerRect, layer->trackingLayerPainter()->paintedRect());
}
TEST_F(TiledLayerChromiumTest, nonIntegerContentsScaleIsNotDistortedDuringInvalidation)
{
RefPtr<UpdateTrackingTiledLayerChromium> layer = adoptRef(new UpdateTrackingTiledLayerChromium(m_textureManager.get()));
IntRect layerRect(0, 0, 30, 31);
layer->setPosition(layerRect.location());
layer->setBounds(layerRect.size());
layer->setContentsScale(1.3f);
IntRect contentRect(IntPoint(), layer->contentBounds());
layer->setVisibleContentRect(contentRect);
layer->setDrawableContentRect(contentRect);
layer->setTexturePriorities(m_priorityCalculator);
m_textureManager->prioritizeTextures();
// Update the whole tile.
layer->update(*m_queue.get(), 0, m_stats);
layer->trackingLayerPainter()->resetPaintedRect();
EXPECT_RECT_EQ(IntRect(), layer->trackingLayerPainter()->paintedRect());
updateTextures();
// Invalidate the entire layer in layer space. When painting, the rect given to webkit should match the layer's bounds.
layer->setNeedsDisplayRect(layerRect);
layer->update(*m_queue.get(), 0, m_stats);
EXPECT_RECT_EQ(layerRect, layer->trackingLayerPainter()->paintedRect());
}
} // namespace