blob: f346c6924fa52cd29a5b5ec76844e019415cea06 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/launcher/launcher_view.h"
#include <algorithm>
#include "ash/launcher/app_list_button.h"
#include "ash/launcher/launcher_button.h"
#include "ash/launcher/launcher_delegate.h"
#include "ash/launcher/launcher_icon_observer.h"
#include "ash/launcher/launcher_model.h"
#include "ash/launcher/launcher_tooltip_manager.h"
#include "ash/launcher/overflow_bubble.h"
#include "ash/launcher/overflow_button.h"
#include "ash/launcher/tabbed_launcher_button.h"
#include "ash/shell.h"
#include "ash/shell_delegate.h"
#include "base/auto_reset.h"
#include "base/memory/scoped_ptr.h"
#include "grit/ash_strings.h"
#include "grit/ash_resources.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/gfx/canvas.h"
#include "ui/views/animation/bounds_animator.h"
#include "ui/views/border.h"
#include "ui/views/controls/menu/menu_model_adapter.h"
#include "ui/views/controls/menu/menu_runner.h"
#include "ui/views/focus/focus_search.h"
#include "ui/views/view_model.h"
#include "ui/views/view_model_utils.h"
using ui::Animation;
using views::View;
namespace ash {
namespace internal {
// Default amount content is inset on the left edge.
const int kDefaultLeadingInset = 8;
// Minimum distance before drag starts.
const int kMinimumDragDistance = 8;
// Size between the buttons.
const int kButtonSpacing = 4;
namespace {
// Custom FocusSearch used to navigate the launcher in the order items are in
// the ViewModel.
class LauncherFocusSearch : public views::FocusSearch {
public:
explicit LauncherFocusSearch(views::ViewModel* view_model)
: FocusSearch(NULL, true, true),
view_model_(view_model) {}
virtual ~LauncherFocusSearch() {}
// views::FocusSearch overrides:
virtual View* FindNextFocusableView(
View* starting_view,
bool reverse,
Direction direction,
bool check_starting_view,
views::FocusTraversable** focus_traversable,
View** focus_traversable_view) OVERRIDE {
int index = view_model_->GetIndexOfView(starting_view);
if (index == -1)
return view_model_->view_at(0);
if (reverse) {
--index;
if (index < 0)
index = view_model_->view_size() - 1;
} else {
++index;
if (index >= view_model_->view_size())
index = 0;
}
return view_model_->view_at(index);
}
private:
views::ViewModel* view_model_;
DISALLOW_COPY_AND_ASSIGN(LauncherFocusSearch);
};
// ui::SimpleMenuModel::Delegate implementation that remembers the id of the
// menu that was activated.
class MenuDelegateImpl : public ui::SimpleMenuModel::Delegate {
public:
MenuDelegateImpl() : activated_command_id_(-1) {}
int activated_command_id() const { return activated_command_id_; }
// ui::SimpleMenuModel::Delegate overrides:
virtual bool IsCommandIdChecked(int command_id) const OVERRIDE {
return false;
}
virtual bool IsCommandIdEnabled(int command_id) const OVERRIDE {
return true;
}
virtual bool GetAcceleratorForCommandId(
int command_id,
ui::Accelerator* accelerator) OVERRIDE {
return false;
}
virtual void ExecuteCommand(int command_id) OVERRIDE {
activated_command_id_ = command_id;
}
private:
// ID of the command passed to ExecuteCommand.
int activated_command_id_;
DISALLOW_COPY_AND_ASSIGN(MenuDelegateImpl);
};
// AnimationDelegate that deletes a view when done. This is used when a launcher
// item is removed, which triggers a remove animation. When the animation is
// done we delete the view.
class DeleteViewAnimationDelegate
: public views::BoundsAnimator::OwnedAnimationDelegate {
public:
explicit DeleteViewAnimationDelegate(views::View* view) : view_(view) {}
virtual ~DeleteViewAnimationDelegate() {}
private:
scoped_ptr<views::View> view_;
DISALLOW_COPY_AND_ASSIGN(DeleteViewAnimationDelegate);
};
// AnimationDelegate used when inserting a new item. This steadily increases the
// opacity of the layer as the animation progress.
class FadeInAnimationDelegate
: public views::BoundsAnimator::OwnedAnimationDelegate {
public:
explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
virtual ~FadeInAnimationDelegate() {}
// AnimationDelegate overrides:
virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
view_->layer()->SetOpacity(animation->GetCurrentValue());
view_->layer()->ScheduleDraw();
}
virtual void AnimationEnded(const Animation* animation) OVERRIDE {
view_->layer()->SetOpacity(1.0f);
view_->layer()->ScheduleDraw();
}
virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
view_->layer()->SetOpacity(1.0f);
view_->layer()->ScheduleDraw();
}
private:
views::View* view_;
DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
};
void ReflectItemStatus(const ash::LauncherItem& item,
LauncherButton* button) {
switch (item.status) {
case STATUS_CLOSED:
button->ClearState(LauncherButton::STATE_ACTIVE);
button->ClearState(LauncherButton::STATE_RUNNING);
button->ClearState(LauncherButton::STATE_ATTENTION);
break;
case STATUS_RUNNING:
button->ClearState(LauncherButton::STATE_ACTIVE);
button->AddState(LauncherButton::STATE_RUNNING);
button->ClearState(LauncherButton::STATE_ATTENTION);
break;
case STATUS_ACTIVE:
button->AddState(LauncherButton::STATE_ACTIVE);
button->ClearState(LauncherButton::STATE_RUNNING);
button->ClearState(LauncherButton::STATE_ATTENTION);
break;
case STATUS_ATTENTION:
button->ClearState(LauncherButton::STATE_ACTIVE);
button->ClearState(LauncherButton::STATE_RUNNING);
button->AddState(LauncherButton::STATE_ATTENTION);
break;
}
}
} // namespace
// AnimationDelegate used when inserting a new item. This steadily decreased the
// opacity of the layer as the animation progress.
class LauncherView::FadeOutAnimationDelegate
: public views::BoundsAnimator::OwnedAnimationDelegate {
public:
FadeOutAnimationDelegate(LauncherView* host, views::View* view)
: launcher_view_(host),
view_(view) {}
virtual ~FadeOutAnimationDelegate() {}
// AnimationDelegate overrides:
virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
view_->layer()->ScheduleDraw();
}
virtual void AnimationEnded(const Animation* animation) OVERRIDE {
launcher_view_->AnimateToIdealBounds();
}
virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
}
private:
LauncherView* launcher_view_;
scoped_ptr<views::View> view_;
DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
};
// AnimationDelegate used to trigger fading an element in. When an item is
// inserted this delegate is attached to the animation that expands the size of
// the item. When done it kicks off another animation to fade the item in.
class LauncherView::StartFadeAnimationDelegate
: public views::BoundsAnimator::OwnedAnimationDelegate {
public:
StartFadeAnimationDelegate(LauncherView* host,
views::View* view)
: launcher_view_(host),
view_(view) {}
virtual ~StartFadeAnimationDelegate() {}
// AnimationDelegate overrides:
virtual void AnimationEnded(const Animation* animation) OVERRIDE {
launcher_view_->FadeIn(view_);
}
virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
view_->layer()->SetOpacity(1.0f);
}
private:
LauncherView* launcher_view_;
views::View* view_;
DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
};
LauncherView::LauncherView(LauncherModel* model,
LauncherDelegate* delegate,
ShelfLayoutManager* shelf_layout_manager)
: model_(model),
delegate_(delegate),
view_model_(new views::ViewModel),
first_visible_index_(0),
last_visible_index_(-1),
overflow_button_(NULL),
drag_pointer_(NONE),
drag_view_(NULL),
drag_offset_(0),
start_drag_index_(-1),
context_menu_id_(0),
alignment_(SHELF_ALIGNMENT_BOTTOM),
leading_inset_(kDefaultLeadingInset) {
DCHECK(model_);
bounds_animator_.reset(new views::BoundsAnimator(this));
bounds_animator_->AddObserver(this);
set_context_menu_controller(this);
focus_search_.reset(new LauncherFocusSearch(view_model_.get()));
tooltip_.reset(new LauncherTooltipManager(
alignment_, shelf_layout_manager, this));
}
LauncherView::~LauncherView() {
bounds_animator_->RemoveObserver(this);
model_->RemoveObserver(this);
}
void LauncherView::Init() {
model_->AddObserver(this);
const LauncherItems& items(model_->items());
for (LauncherItems::const_iterator i = items.begin(); i != items.end(); ++i) {
views::View* child = CreateViewForItem(*i);
child->SetPaintToLayer(true);
view_model_->Add(child, static_cast<int>(i - items.begin()));
AddChildView(child);
}
UpdateFirstButtonPadding();
LauncherStatusChanged();
overflow_button_ = new OverflowButton(this);
overflow_button_->set_context_menu_controller(this);
ConfigureChildView(overflow_button_);
AddChildView(overflow_button_);
// We'll layout when our bounds change.
}
void LauncherView::SetAlignment(ShelfAlignment alignment) {
if (alignment_ == alignment)
return;
alignment_ = alignment;
UpdateFirstButtonPadding();
overflow_button_->SetShelfAlignment(alignment_);
LayoutToIdealBounds();
tooltip_->SetArrowLocation(alignment_);
if (overflow_bubble_.get())
overflow_bubble_->Hide();
}
gfx::Rect LauncherView::GetIdealBoundsOfItemIcon(LauncherID id) {
int index = model_->ItemIndexByID(id);
if (index == -1 || index > last_visible_index_)
return gfx::Rect();
const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
LauncherButton* button =
static_cast<LauncherButton*>(view_model_->view_at(index));
gfx::Rect icon_bounds = button->GetIconBounds();
return gfx::Rect(ideal_bounds.x() + icon_bounds.x(),
ideal_bounds.y() + icon_bounds.y(),
icon_bounds.width(), icon_bounds.height());
}
bool LauncherView::IsShowingMenu() const {
#if !defined(OS_MACOSX)
return (launcher_menu_runner_.get() &&
launcher_menu_runner_->IsRunning());
#endif
return false;
}
bool LauncherView::IsShowingOverflowBubble() const {
return overflow_bubble_.get() && overflow_bubble_->IsShowing();
}
views::View* LauncherView::GetAppListButtonView() const {
for (int i = 0; i < model_->item_count(); ++i) {
if (model_->items()[i].type == TYPE_APP_LIST)
return view_model_->view_at(i);
}
NOTREACHED() << "Applist button not found";
return NULL;
}
////////////////////////////////////////////////////////////////////////////////
// LauncherView, FocusTraversable implementation:
views::FocusSearch* LauncherView::GetFocusSearch() {
return focus_search_.get();
}
views::FocusTraversable* LauncherView::GetFocusTraversableParent() {
return parent()->GetFocusTraversable();
}
View* LauncherView::GetFocusTraversableParentView() {
return this;
}
void LauncherView::LayoutToIdealBounds() {
IdealBounds ideal_bounds;
CalculateIdealBounds(&ideal_bounds);
if (bounds_animator_->IsAnimating())
AnimateToIdealBounds();
else
views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
}
void LauncherView::CalculateIdealBounds(IdealBounds* bounds) {
int available_size = primary_axis_coordinate(width(), height());
if (!available_size)
return;
int x = primary_axis_coordinate(leading_inset(), 0);
int y = primary_axis_coordinate(0, leading_inset());
for (int i = 0; i < view_model_->view_size(); ++i) {
if (i < first_visible_index_) {
view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
continue;
}
int w = primary_axis_coordinate(kLauncherPreferredSize, width());
int h = primary_axis_coordinate(height(), kLauncherPreferredSize);
view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
x = primary_axis_coordinate(x + w + kButtonSpacing, 0);
y = primary_axis_coordinate(0, y + h + kButtonSpacing);
}
int app_list_index = view_model_->view_size() - 1;
if (is_overflow_mode()) {
last_visible_index_ = app_list_index - 1;
for (int i = 0; i < view_model_->view_size(); ++i) {
view_model_->view_at(i)->SetVisible(
i >= first_visible_index_ && i <= last_visible_index_);
}
return;
}
if (view_model_->view_size() > 0) {
// Makes the first launcher button include the leading inset.
view_model_->set_ideal_bounds(0, gfx::Rect(gfx::Size(
primary_axis_coordinate(leading_inset() + kLauncherPreferredSize,
width()),
primary_axis_coordinate(height(),
leading_inset() + kLauncherPreferredSize))));
}
bounds->overflow_bounds.set_size(gfx::Size(
primary_axis_coordinate(kLauncherPreferredSize, width()),
primary_axis_coordinate(height(), kLauncherPreferredSize)));
last_visible_index_ = DetermineLastVisibleIndex(
available_size - leading_inset() - kLauncherPreferredSize -
kButtonSpacing - kLauncherPreferredSize);
bool show_overflow = (last_visible_index_ + 1 < app_list_index);
for (int i = 0; i < view_model_->view_size(); ++i) {
view_model_->view_at(i)->SetVisible(
i == app_list_index || i <= last_visible_index_);
}
overflow_button_->SetVisible(show_overflow);
if (show_overflow) {
DCHECK_NE(0, view_model_->view_size());
if (last_visible_index_ == -1) {
x = primary_axis_coordinate(leading_inset(), 0);
y = primary_axis_coordinate(0, leading_inset());
} else {
x = primary_axis_coordinate(
view_model_->ideal_bounds(last_visible_index_).right(), 0);
y = primary_axis_coordinate(0,
view_model_->ideal_bounds(last_visible_index_).bottom());
}
gfx::Rect app_list_bounds = view_model_->ideal_bounds(app_list_index);
bounds->overflow_bounds.set_x(x);
bounds->overflow_bounds.set_y(y);
x = primary_axis_coordinate(x + kLauncherPreferredSize + kButtonSpacing, 0);
y = primary_axis_coordinate(0, y + kLauncherPreferredSize + kButtonSpacing);
app_list_bounds.set_x(x);
app_list_bounds.set_y(y);
view_model_->set_ideal_bounds(app_list_index, app_list_bounds);
} else {
if (overflow_bubble_.get())
overflow_bubble_->Hide();
}
}
int LauncherView::DetermineLastVisibleIndex(int max_value) {
int index = view_model_->view_size() - 1;
while (index >= 0 &&
primary_axis_coordinate(
view_model_->ideal_bounds(index).right(),
view_model_->ideal_bounds(index).bottom()) > max_value) {
index--;
}
return index;
}
void LauncherView::AddIconObserver(LauncherIconObserver* observer) {
observers_.AddObserver(observer);
}
void LauncherView::RemoveIconObserver(LauncherIconObserver* observer) {
observers_.RemoveObserver(observer);
}
void LauncherView::AnimateToIdealBounds() {
IdealBounds ideal_bounds;
CalculateIdealBounds(&ideal_bounds);
for (int i = 0; i < view_model_->view_size(); ++i) {
bounds_animator_->AnimateViewTo(view_model_->view_at(i),
view_model_->ideal_bounds(i));
}
overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
}
views::View* LauncherView::CreateViewForItem(const LauncherItem& item) {
views::View* view = NULL;
switch (item.type) {
case TYPE_TABBED: {
TabbedLauncherButton* button =
TabbedLauncherButton::Create(
this,
this,
item.is_incognito ?
TabbedLauncherButton::STATE_INCOGNITO :
TabbedLauncherButton::STATE_NOT_INCOGNITO);
button->SetTabImage(item.image);
ReflectItemStatus(item, button);
view = button;
break;
}
case TYPE_APP_SHORTCUT:
case TYPE_PLATFORM_APP:
case TYPE_APP_PANEL: {
LauncherButton* button = LauncherButton::Create(this, this);
button->SetImage(item.image);
ReflectItemStatus(item, button);
view = button;
break;
}
case TYPE_APP_LIST: {
// TODO(dave): turn this into a LauncherButton too.
AppListButton* button = new AppListButton(this, this);
view = button;
break;
}
case TYPE_BROWSER_SHORTCUT: {
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
LauncherButton* button = LauncherButton::Create(this, this);
int image_id = delegate_ ?
delegate_->GetBrowserShortcutResourceId() :
IDR_AURA_LAUNCHER_BROWSER_SHORTCUT;
button->SetImage(*rb.GetImageNamed(image_id).ToImageSkia());
view = button;
break;
}
default:
break;
}
view->set_context_menu_controller(this);
DCHECK(view);
ConfigureChildView(view);
return view;
}
void LauncherView::FadeIn(views::View* view) {
view->SetVisible(true);
view->layer()->SetOpacity(0);
AnimateToIdealBounds();
bounds_animator_->SetAnimationDelegate(
view, new FadeInAnimationDelegate(view), true);
}
void LauncherView::PrepareForDrag(Pointer pointer,
const ui::LocatedEvent& event) {
DCHECK(!dragging());
DCHECK(drag_view_);
drag_pointer_ = pointer;
start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
// If the item is no longer draggable, bail out.
if (start_drag_index_ == -1 ||
!delegate_->IsDraggable(model_->items()[start_drag_index_])) {
CancelDrag(-1);
return;
}
// Move the view to the front so that it appears on top of other views.
ReorderChildView(drag_view_, -1);
bounds_animator_->StopAnimatingView(drag_view_);
}
void LauncherView::ContinueDrag(const ui::LocatedEvent& event) {
// TODO: I don't think this works correctly with RTL.
gfx::Point drag_point(event.location());
views::View::ConvertPointToTarget(drag_view_, this, &drag_point);
int current_index = view_model_->GetIndexOfView(drag_view_);
DCHECK_NE(-1, current_index);
// If the item is no longer draggable, bail out.
if (current_index == -1 ||
!delegate_->IsDraggable(model_->items()[current_index])) {
CancelDrag(-1);
return;
}
// Constrain the location to the range of valid indices for the type.
std::pair<int, int> indices(GetDragRange(current_index));
int last_drag_index = indices.second;
// If the last index isn't valid, we're overflowing. Constrain to the app list
// (which is the last visible item).
if (last_drag_index > last_visible_index_)
last_drag_index = last_visible_index_;
int x = 0, y = 0;
if (is_horizontal_alignment()) {
x = std::max(view_model_->ideal_bounds(indices.first).x(),
drag_point.x() - drag_offset_);
x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
view_model_->ideal_bounds(current_index).width(),
x);
if (drag_view_->x() == x)
return;
drag_view_->SetX(x);
} else {
y = std::max(view_model_->ideal_bounds(indices.first).y(),
drag_point.y() - drag_offset_);
y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
view_model_->ideal_bounds(current_index).height(),
y);
if (drag_view_->y() == y)
return;
drag_view_->SetY(y);
}
int target_index =
views::ViewModelUtils::DetermineMoveIndex(
*view_model_, drag_view_,
is_horizontal_alignment() ?
views::ViewModelUtils::HORIZONTAL :
views::ViewModelUtils::VERTICAL,
x, y);
target_index =
std::min(indices.second, std::max(target_index, indices.first));
if (target_index == current_index)
return;
// Change the model, the LauncherItemMoved() callback will handle the
// |view_model_| update.
model_->Move(current_index, target_index);
bounds_animator_->StopAnimatingView(drag_view_);
}
bool LauncherView::SameDragType(LauncherItemType typea,
LauncherItemType typeb) const {
switch (typea) {
case TYPE_TABBED:
case TYPE_APP_PANEL:
case TYPE_PLATFORM_APP:
return (typeb == TYPE_TABBED ||
typeb == TYPE_APP_PANEL ||
typeb == TYPE_PLATFORM_APP);
case TYPE_APP_SHORTCUT:
case TYPE_APP_LIST:
case TYPE_BROWSER_SHORTCUT:
return typeb == typea;
}
NOTREACHED();
return false;
}
std::pair<int, int> LauncherView::GetDragRange(int index) {
int min_index = -1;
int max_index = -1;
LauncherItemType type = model_->items()[index].type;
for (int i = 0; i < model_->item_count(); ++i) {
if (SameDragType(model_->items()[i].type, type)) {
if (min_index == -1)
min_index = i;
max_index = i;
}
}
return std::pair<int, int>(min_index, max_index);
}
void LauncherView::ConfigureChildView(views::View* view) {
view->SetPaintToLayer(true);
view->layer()->SetFillsBoundsOpaquely(false);
}
void LauncherView::ShowOverflowBubble() {
int first_overflow_index = last_visible_index_ + 1;
DCHECK_LT(first_overflow_index, view_model_->view_size() - 1);
if (!overflow_bubble_.get())
overflow_bubble_.reset(new OverflowBubble());
overflow_bubble_->Show(delegate_,
model_,
overflow_button_,
alignment_,
first_overflow_index);
Shell::GetInstance()->UpdateShelfVisibility();
}
void LauncherView::UpdateFirstButtonPadding() {
// Creates an empty border for first launcher button to make included leading
// inset act as the button's padding. This is only needed on button creation
// and when shelf alignment changes.
if (view_model_->view_size() > 0) {
view_model_->view_at(0)->set_border(views::Border::CreateEmptyBorder(
primary_axis_coordinate(0, leading_inset()),
primary_axis_coordinate(leading_inset(), 0),
0,
0));
}
}
bool LauncherView::ShouldHideTooltip(const gfx::Point& cursor_location) {
gfx::Rect active_bounds;
for (int i = 0; i < child_count(); ++i) {
views::View* child = child_at(i);
if (child == overflow_button_)
continue;
// The tooltip shouldn't show over the app-list window.
if (child == GetAppListButtonView() &&
Shell::GetInstance()->GetAppListWindow())
continue;
gfx::Rect child_bounds = child->GetMirroredBounds();
active_bounds = active_bounds.Union(child_bounds);
}
return !active_bounds.Contains(cursor_location);
}
int LauncherView::CancelDrag(int modified_index) {
if (!drag_view_)
return modified_index;
bool was_dragging = dragging();
int drag_view_index = view_model_->GetIndexOfView(drag_view_);
drag_pointer_ = NONE;
drag_view_ = NULL;
if (drag_view_index == modified_index) {
// The view that was being dragged is being modified. Don't do anything.
return modified_index;
}
if (!was_dragging)
return modified_index;
// Restore previous position, tracking the position of the modified view.
views::View* removed_view =
(modified_index >= 0) ? view_model_->view_at(modified_index) : NULL;
model_->Move(drag_view_index, start_drag_index_);
return removed_view ? view_model_->GetIndexOfView(removed_view) : -1;
}
gfx::Size LauncherView::GetPreferredSize() {
IdealBounds ideal_bounds;
CalculateIdealBounds(&ideal_bounds);
const int app_list_index = view_model_->view_size() - 1;
const int last_button_index = is_overflow_mode() ?
last_visible_index_ : app_list_index;
const gfx::Rect last_button_bounds =
last_button_index >= first_visible_index_ ?
view_model_->view_at(last_button_index)->bounds() :
gfx::Rect(gfx::Size(kLauncherPreferredSize,
kLauncherPreferredSize));
if (is_horizontal_alignment()) {
return gfx::Size(last_button_bounds.right() + leading_inset(),
kLauncherPreferredSize);
}
return gfx::Size(kLauncherPreferredSize,
last_button_bounds.bottom() + leading_inset());
}
ui::EventResult LauncherView::OnGestureEvent(const ui::GestureEvent& event) {
return gesture_handler_.ProcessGestureEvent(event) ?
ui::ER_CONSUMED : ui::ER_UNHANDLED;
}
void LauncherView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
LayoutToIdealBounds();
FOR_EACH_OBSERVER(LauncherIconObserver, observers_,
OnLauncherIconPositionsChanged());
if (IsShowingOverflowBubble())
overflow_bubble_->Hide();
}
views::FocusTraversable* LauncherView::GetPaneFocusTraversable() {
return this;
}
void LauncherView::LauncherItemAdded(int model_index) {
model_index = CancelDrag(model_index);
views::View* view = CreateViewForItem(model_->items()[model_index]);
AddChildView(view);
// Hide the view, it'll be made visible when the animation is done. Using
// opacity 0 here to avoid messing with CalculateIdealBounds which touches
// the view's visibility.
view->layer()->SetOpacity(0);
view_model_->Add(view, model_index);
// Give the button its ideal bounds. That way if we end up animating the
// button before this animation completes it doesn't appear at some random
// spot (because it was in the middle of animating from 0,0 0x0 to its
// target).
IdealBounds ideal_bounds;
CalculateIdealBounds(&ideal_bounds);
view->SetBoundsRect(view_model_->ideal_bounds(model_index));
// The first animation moves all the views to their target position. |view|
// is hidden, so it visually appears as though we are providing space for
// it. When done we'll fade the view in.
AnimateToIdealBounds();
if (model_index <= last_visible_index_) {
bounds_animator_->SetAnimationDelegate(
view, new StartFadeAnimationDelegate(this, view), true);
} else {
// Undo the hiding if animation does not run.
view->layer()->SetOpacity(1.0f);
}
}
void LauncherView::LauncherItemRemoved(int model_index, LauncherID id) {
#if !defined(OS_MACOSX)
if (id == context_menu_id_)
launcher_menu_runner_.reset();
#endif
model_index = CancelDrag(model_index);
views::View* view = view_model_->view_at(model_index);
view_model_->Remove(model_index);
// The first animation fades out the view. When done we'll animate the rest of
// the views to their target location.
bounds_animator_->AnimateViewTo(view, view->bounds());
bounds_animator_->SetAnimationDelegate(
view, new FadeOutAnimationDelegate(this, view), true);
}
void LauncherView::LauncherItemChanged(int model_index,
const ash::LauncherItem& old_item) {
const LauncherItem& item(model_->items()[model_index]);
if (old_item.type != item.type) {
// Type changed, swap the views.
model_index = CancelDrag(model_index);
scoped_ptr<views::View> old_view(view_model_->view_at(model_index));
bounds_animator_->StopAnimatingView(old_view.get());
view_model_->Remove(model_index);
views::View* new_view = CreateViewForItem(item);
AddChildView(new_view);
view_model_->Add(new_view, model_index);
new_view->SetBoundsRect(old_view->bounds());
return;
}
views::View* view = view_model_->view_at(model_index);
switch (item.type) {
case TYPE_TABBED: {
TabbedLauncherButton* button = static_cast<TabbedLauncherButton*>(view);
gfx::Size pref = button->GetPreferredSize();
button->SetTabImage(item.image);
if (pref != button->GetPreferredSize())
AnimateToIdealBounds();
else
button->SchedulePaint();
ReflectItemStatus(item, button);
break;
}
case TYPE_APP_SHORTCUT:
case TYPE_PLATFORM_APP:
case TYPE_APP_PANEL: {
LauncherButton* button = static_cast<LauncherButton*>(view);
ReflectItemStatus(item, button);
button->SetImage(item.image);
button->SchedulePaint();
break;
}
default:
break;
}
}
void LauncherView::LauncherItemMoved(int start_index, int target_index) {
view_model_->Move(start_index, target_index);
AnimateToIdealBounds();
}
void LauncherView::LauncherStatusChanged() {
AppListButton* app_list_button =
static_cast<AppListButton*>(GetAppListButtonView());
if (model_->status() == LauncherModel::STATUS_LOADING)
app_list_button->StartLoadingAnimation();
else
app_list_button->StopLoadingAnimation();
}
void LauncherView::PointerPressedOnButton(views::View* view,
Pointer pointer,
const ui::LocatedEvent& event) {
if (drag_view_)
return;
tooltip_->Close();
int index = view_model_->GetIndexOfView(view);
if (index == -1 ||
view_model_->view_size() <= 1 ||
!delegate_->IsDraggable(model_->items()[index]))
return; // View is being deleted or not draggable, ignore request.
drag_view_ = view;
drag_offset_ = primary_axis_coordinate(event.x(), event.y());
}
void LauncherView::PointerDraggedOnButton(views::View* view,
Pointer pointer,
const ui::LocatedEvent& event) {
if (!dragging() && drag_view_ &&
primary_axis_coordinate(abs(event.x() - drag_offset_),
abs(event.y() - drag_offset_)) >=
kMinimumDragDistance) {
PrepareForDrag(pointer, event);
}
if (drag_pointer_ == pointer)
ContinueDrag(event);
}
void LauncherView::PointerReleasedOnButton(views::View* view,
Pointer pointer,
bool canceled) {
if (canceled) {
CancelDrag(-1);
} else if (drag_pointer_ == pointer) {
drag_pointer_ = NONE;
drag_view_ = NULL;
AnimateToIdealBounds();
}
}
void LauncherView::MouseMovedOverButton(views::View* view) {
// Mouse cursor moves doesn't make effects on the app-list button if
// app-list bubble is already visible.
if (view == GetAppListButtonView() &&
Shell::GetInstance()->GetAppListWindow())
return;
if (!tooltip_->IsVisible())
tooltip_->ResetTimer();
}
void LauncherView::MouseEnteredButton(views::View* view) {
// If mouse cursor enters to the app-list button but app-list bubble is
// already visible, we should not show the bubble in that case.
if (view == GetAppListButtonView() &&
Shell::GetInstance()->GetAppListWindow())
return;
if (tooltip_->IsVisible()) {
tooltip_->ShowImmediately(view, GetAccessibleName(view));
} else {
tooltip_->ShowDelayed(view, GetAccessibleName(view));
}
}
void LauncherView::MouseExitedButton(views::View* view) {
if (!tooltip_->IsVisible())
tooltip_->StopTimer();
}
ShelfAlignment LauncherView::GetShelfAlignment() const {
return alignment_;
}
string16 LauncherView::GetAccessibleName(const views::View* view) {
if (!delegate_)
return string16();
int view_index = view_model_->GetIndexOfView(view);
// May be -1 while in the process of animating closed.
if (view_index == -1)
return string16();
switch (model_->items()[view_index].type) {
case TYPE_TABBED:
case TYPE_APP_PANEL:
case TYPE_APP_SHORTCUT:
case TYPE_PLATFORM_APP:
return delegate_->GetTitle(model_->items()[view_index]);
case TYPE_APP_LIST:
return model_->status() == LauncherModel::STATUS_LOADING ?
l10n_util::GetStringUTF16(IDS_AURA_APP_LIST_SYNCING_TITLE) :
l10n_util::GetStringUTF16(IDS_AURA_APP_LIST_TITLE);
case TYPE_BROWSER_SHORTCUT:
return l10n_util::GetStringUTF16(IDS_AURA_NEW_TAB);
}
return string16();
}
void LauncherView::ButtonPressed(views::Button* sender,
const ui::Event& event) {
// Do not handle mouse release during drag.
if (dragging())
return;
if (sender == overflow_button_) {
ShowOverflowBubble();
return;
}
if (!delegate_)
return;
int view_index = view_model_->GetIndexOfView(sender);
// May be -1 while in the process of animating closed.
if (view_index == -1)
return;
if (event.IsShiftDown())
ui::LayerAnimator::set_slow_animation_mode(true);
tooltip_->Close();
switch (model_->items()[view_index].type) {
case TYPE_TABBED:
case TYPE_APP_PANEL:
delegate_->ItemClicked(model_->items()[view_index], event.flags());
break;
case TYPE_APP_SHORTCUT:
case TYPE_PLATFORM_APP:
Shell::GetInstance()->delegate()->RecordUserMetricsAction(
UMA_LAUNCHER_CLICK_ON_APP);
delegate_->ItemClicked(model_->items()[view_index], event.flags());
break;
case TYPE_APP_LIST:
Shell::GetInstance()->delegate()->RecordUserMetricsAction(
UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
Shell::GetInstance()->ToggleAppList();
break;
case TYPE_BROWSER_SHORTCUT:
// Click on browser icon is counted in app clicks.
Shell::GetInstance()->delegate()->RecordUserMetricsAction(
UMA_LAUNCHER_CLICK_ON_APP);
if (event.flags() & ui::EF_CONTROL_DOWN)
delegate_->CreateNewWindow();
else
delegate_->CreateNewTab();
break;
}
if (event.IsShiftDown())
ui::LayerAnimator::set_slow_animation_mode(false);
}
void LauncherView::ShowContextMenuForView(views::View* source,
const gfx::Point& point) {
if (!delegate_)
return;
int view_index = view_model_->GetIndexOfView(source);
if (view_index != -1 &&
model_->items()[view_index].type == TYPE_APP_LIST) {
view_index = -1;
}
#if !defined(OS_MACOSX)
scoped_ptr<ui::MenuModel> menu_model(
view_index == -1 ?
delegate_->CreateContextMenuForLauncher() :
delegate_->CreateContextMenu(model_->items()[view_index]));
if (!menu_model.get())
return;
AutoReset<LauncherID> reseter(
&context_menu_id_,
view_index == -1 ? 0 : model_->items()[view_index].id);
views::MenuModelAdapter menu_model_adapter(menu_model.get());
launcher_menu_runner_.reset(
new views::MenuRunner(menu_model_adapter.CreateMenu()));
// NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
// code.
if (launcher_menu_runner_->RunMenuAt(
source->GetWidget(), NULL, gfx::Rect(point, gfx::Size()),
views::MenuItemView::TOPLEFT, views::MenuRunner::CONTEXT_MENU) ==
views::MenuRunner::MENU_DELETED)
return;
Shell::GetInstance()->UpdateShelfVisibility();
#endif
}
void LauncherView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
FOR_EACH_OBSERVER(LauncherIconObserver, observers_,
OnLauncherIconPositionsChanged());
PreferredSizeChanged();
}
void LauncherView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
}
} // namespace internal
} // namespace ash