blob: 5bc35a7fcac7dd65369a2f10cf38719c793440eb [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/sync/glue/ui_model_worker.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/message_loop.h"
#include "base/synchronization/waitable_event.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/thread_restrictions.h"
#include "content/public/browser/browser_thread.h"
using content::BrowserThread;
namespace browser_sync {
namespace {
// A simple callback to signal a waitable event after running a closure.
void CallDoWorkAndSignalCallback(const syncer::WorkCallback& work,
base::WaitableEvent* work_done,
UIModelWorker* const scheduler,
syncer::SyncerError* error_info) {
if (work.is_null()) {
// This can happen during tests or cases where there are more than just the
// default UIModelWorker in existence and it gets destroyed before
// the main UI loop has terminated. There is no easy way to assert the
// loop is running / not running at the moment, so we just provide cancel
// semantics here and short-circuit.
// TODO(timsteele): Maybe we should have the message loop destruction
// observer fire when the loop has ended, just a bit before it
// actually gets destroyed.
return;
}
*error_info = work.Run();
// Notify the UIModelWorker that scheduled us that we have run
// successfully.
scheduler->OnTaskCompleted();
work_done->Signal(); // Unblock the syncer thread that scheduled us.
}
} // namespace
UIModelWorker::UIModelWorker()
: state_(WORKING),
syncapi_has_shutdown_(false),
syncapi_event_(&lock_) {
}
void UIModelWorker::Stop() {
DCHECK(BrowserThread::CurrentlyOn(BrowserThread::UI));
base::AutoLock lock(lock_);
DCHECK_EQ(state_, WORKING);
// We're on our own now, the beloved UI MessageLoop is no longer running.
// Any tasks scheduled or to be scheduled on the UI MessageLoop will not run.
state_ = RUNNING_MANUAL_SHUTDOWN_PUMP;
// Drain any final tasks manually until the SyncerThread tells us it has
// totally finished. There should only ever be 0 or 1 tasks Run() here.
while (!syncapi_has_shutdown_) {
if (!pending_work_.is_null())
pending_work_.Run(); // OnTaskCompleted will set reset |pending_work_|.
// http://crbug.com/19757
base::ThreadRestrictions::ScopedAllowWait allow_wait;
// Wait for either a new task or SyncerThread termination.
syncapi_event_.Wait();
}
state_ = STOPPED;
}
syncer::SyncerError UIModelWorker::DoWorkAndWaitUntilDone(
const syncer::WorkCallback& work) {
// In most cases, this method is called in WORKING state. It is possible this
// gets called when we are in the RUNNING_MANUAL_SHUTDOWN_PUMP state, because
// the UI loop has initiated shutdown but the syncer hasn't got the memo yet.
// This is fine, the work will get scheduled and run normally or run by our
// code handling this case in Stop(). Note there _no_ way we can be in here
// with state_ = STOPPED, so it is safe to read / compare in this case.
CHECK_NE(ANNOTATE_UNPROTECTED_READ(state_), STOPPED);
syncer::SyncerError error_info;
if (BrowserThread::CurrentlyOn(BrowserThread::UI)) {
DLOG(WARNING) << "DoWorkAndWaitUntilDone called from "
<< "ui_loop_. Probably a nested invocation?";
return work.Run();
}
// Create an unsignaled event to wait on.
base::WaitableEvent work_done(false, false);
{
// We lock only to avoid PostTask'ing a NULL pending_work_ (because it
// could get Run() in Stop() and call OnTaskCompleted before we post).
// The task is owned by the message loop as per usual.
base::AutoLock lock(lock_);
DCHECK(pending_work_.is_null());
pending_work_ = base::Bind(&CallDoWorkAndSignalCallback, work, &work_done,
base::Unretained(this), &error_info);
if (!BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, pending_work_)) {
LOG(WARNING) << "Could not post work to UI loop.";
pending_work_.Reset();
syncapi_event_.Signal();
return error_info;
}
}
syncapi_event_.Signal(); // Notify that the syncapi produced work for us.
work_done.Wait();
return error_info;
}
syncer::ModelSafeGroup UIModelWorker::GetModelSafeGroup() {
return syncer::GROUP_UI;
}
void UIModelWorker::OnSyncerShutdownComplete() {
base::AutoLock lock(lock_);
// The SyncerThread has terminated and we are no longer needed by syncapi.
// The UI loop initiated shutdown and is (or will be) waiting in Stop().
// We could either be WORKING or RUNNING_MANUAL_SHUTDOWN_PUMP, depending
// on where we timeslice the UI thread in Stop; but we can't be STOPPED,
// because that would imply OnSyncerShutdownComplete already signaled.
DCHECK_NE(state_, STOPPED);
syncapi_has_shutdown_ = true;
syncapi_event_.Signal();
}
UIModelWorker::~UIModelWorker() {
DCHECK_EQ(state_, STOPPED);
}
} // namespace browser_sync