| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/browser/ui/ash/window_positioner.h" |
| |
| #include "ash/shell.h" |
| #include "ash/wm/window_cycle_controller.h" |
| #include "ash/wm/window_resizer.h" |
| #include "ash/wm/window_util.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_delegate.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/gfx/screen.h" |
| |
| namespace ash { |
| |
| // statics |
| |
| const int WindowPositioner::kMinimumWindowOffset = 32; |
| |
| WindowPositioner::WindowPositioner() |
| : pop_position_offset_increment_x(0), |
| pop_position_offset_increment_y(0), |
| popup_position_offset_from_screen_corner_x(0), |
| popup_position_offset_from_screen_corner_y(0), |
| last_popup_position_x_(0), |
| last_popup_position_y_(0) { |
| } |
| |
| WindowPositioner::~WindowPositioner() { |
| } |
| |
| gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { |
| int grid = kMinimumWindowOffset; |
| popup_position_offset_from_screen_corner_x = grid; |
| popup_position_offset_from_screen_corner_y = grid; |
| if (!pop_position_offset_increment_x) { |
| // When the popup position increment is , the last popup position |
| // was not yet initialized. |
| last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
| last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
| } |
| pop_position_offset_increment_x = grid; |
| pop_position_offset_increment_y = grid; |
| // We handle the Multi monitor support by retrieving the active window's |
| // work area. |
| aura::Window* window = ash::wm::GetActiveWindow(); |
| const gfx::Rect work_area = window && window->IsVisible() ? |
| gfx::Screen::GetDisplayNearestWindow(window).work_area() : |
| gfx::Screen::GetPrimaryDisplay().work_area(); |
| // Only try to reposition the popup when it is not spanning the entire |
| // screen. |
| if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= |
| work_area.width()) || |
| (old_pos.height() + popup_position_offset_from_screen_corner_y >= |
| work_area.height())) |
| return AlignPopupPosition(old_pos, work_area, grid); |
| const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); |
| if (!result.IsEmpty()) |
| return AlignPopupPosition(result, work_area, grid); |
| return NormalPopupPosition(old_pos, work_area); |
| } |
| |
| gfx::Rect WindowPositioner::NormalPopupPosition( |
| const gfx::Rect& old_pos, |
| const gfx::Rect& work_area) { |
| int w = old_pos.width(); |
| int h = old_pos.height(); |
| // Note: The 'last_popup_position' is checked and kept relative to the |
| // screen size. The offsetting will be done in the last step when the |
| // target rectangle gets returned. |
| bool reset = false; |
| if (last_popup_position_y_ + h > work_area.height() || |
| last_popup_position_x_ + w > work_area.width()) { |
| // Popup does not fit on screen. Reset to next diagonal row. |
| last_popup_position_x_ -= last_popup_position_y_ - |
| popup_position_offset_from_screen_corner_x - |
| pop_position_offset_increment_x; |
| last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
| reset = true; |
| } |
| if (last_popup_position_x_ + w > work_area.width()) { |
| // Start again over. |
| last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
| last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
| reset = true; |
| } |
| int x = last_popup_position_x_; |
| int y = last_popup_position_y_; |
| if (!reset) { |
| last_popup_position_x_ += pop_position_offset_increment_x; |
| last_popup_position_y_ += pop_position_offset_increment_y; |
| } |
| return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); |
| } |
| |
| gfx::Rect WindowPositioner::SmartPopupPosition( |
| const gfx::Rect& old_pos, |
| const gfx::Rect& work_area, |
| int grid) { |
| const std::vector<aura::Window*> windows = |
| ash::WindowCycleController::BuildWindowList(NULL); |
| |
| std::vector<const gfx::Rect*> regions; |
| // Process the window list and check if we can bail immediately. |
| for (size_t i = 0; i < windows.size(); i++) { |
| // We only include opaque and visible windows. |
| if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() && |
| (!windows[i]->transparent() || |
| windows[i]->layer()->GetTargetOpacity() == 1.0)) { |
| // When any window is maximized we cannot find any free space. |
| if (ash::wm::IsWindowMaximized(windows[i]) || |
| ash::wm::IsWindowFullscreen(windows[i])) |
| return gfx::Rect(0, 0, 0, 0); |
| if (ash::wm::IsWindowNormal(windows[i])) |
| regions.push_back(&windows[i]->bounds()); |
| } |
| } |
| |
| if (regions.empty()) |
| return gfx::Rect(0, 0, 0, 0); |
| |
| int w = old_pos.width(); |
| int h = old_pos.height(); |
| int x_end = work_area.width() / 2; |
| int x, x_increment; |
| // We parse for a proper location on the screen. We do this in two runs: |
| // The first run will start from the left, parsing down, skipping any |
| // overlapping windows it will encounter until the popup's height can not |
| // be served anymore. Then the next grid position to the right will be |
| // taken, and the same cycle starts again. This will be repeated until we |
| // hit the middle of the screen (or we find a suitable location). |
| // In the second run we parse beginning from the right corner downwards and |
| // then to the left. |
| // When no location was found, an empty rectangle will be returned. |
| for (int run = 0; run < 2; run++) { |
| if (run == 0) { // First run: Start left, parse right till mid screen. |
| x = 0; |
| x_increment = pop_position_offset_increment_x; |
| } else { // Second run: Start right, parse left till mid screen. |
| x = work_area.width() - w; |
| x_increment = -pop_position_offset_increment_x; |
| } |
| // Note: The passing (x,y,w,h) window is always relative to the work area's |
| // origin. |
| for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) { |
| int y = 0; |
| while (y + h <= work_area.height()) { |
| size_t i; |
| for (i = 0; i < regions.size(); i++) { |
| if (regions[i]->Intersects(gfx::Rect(x + work_area.x(), |
| y + work_area.y(), w, h))) { |
| y = regions[i]->bottom() - work_area.y(); |
| break; |
| } |
| } |
| if (i >= regions.size()) |
| return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); |
| } |
| } |
| } |
| return gfx::Rect(0, 0, 0, 0); |
| } |
| |
| gfx::Rect WindowPositioner::AlignPopupPosition( |
| const gfx::Rect& pos, |
| const gfx::Rect& work_area, |
| int grid) { |
| if (grid <= 1) |
| return pos; |
| |
| int x = pos.x() - (pos.x() - work_area.x()) % grid; |
| int y = pos.y() - (pos.y() - work_area.y()) % grid; |
| int w = pos.width(); |
| int h = pos.height(); |
| |
| // If the alignment was pushing the window out of the screen, we ignore the |
| // alignment for that call. |
| if (abs(pos.right() - work_area.right()) < grid) |
| x = work_area.right() - w; |
| if (abs(pos.bottom() - work_area.bottom()) < grid) |
| y = work_area.bottom() - h; |
| return gfx::Rect(x, y, w, h); |
| } |
| |
| } // namespace ash |