blob: 3072d309a693bcae43b9e301c850efb9d7d9eefa [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/gtk/bubble/bubble_gtk.h"
#include <gdk/gdkkeysyms.h>
#include "base/logging.h"
#include "chrome/browser/ui/gtk/bubble/bubble_accelerators_gtk.h"
#include "chrome/browser/ui/gtk/gtk_theme_service.h"
#include "chrome/browser/ui/gtk/gtk_util.h"
#include "chrome/common/chrome_notification_types.h"
#include "content/public/browser/notification_source.h"
#include "ui/base/gtk/gtk_compat.h"
#include "ui/base/gtk/gtk_hig_constants.h"
#include "ui/base/gtk/gtk_windowing.h"
#include "ui/gfx/gtk_util.h"
#include "ui/gfx/path.h"
#include "ui/gfx/rect.h"
namespace {
// The height of the arrow, and the width will be about twice the height.
const int kArrowSize = 8;
// Number of pixels to the middle of the arrow from the close edge of the
// window.
const int kArrowX = 18;
// Number of pixels between the tip of the arrow and the region we're
// pointing to.
const int kArrowToContentPadding = -4;
// We draw flat diagonal corners, each corner is an NxN square.
const int kCornerSize = 3;
const GdkColor kBackgroundColor = GDK_COLOR_RGB(0xff, 0xff, 0xff);
const GdkColor kFrameColor = GDK_COLOR_RGB(0x63, 0x63, 0x63);
// Helper functions that encapsulate arrow locations.
bool HasArrow(BubbleGtk::ArrowLocationGtk location) {
return location != BubbleGtk::ARROW_LOCATION_NONE &&
location != BubbleGtk::ARROW_LOCATION_FLOAT;
}
bool IsArrowLeft(BubbleGtk::ArrowLocationGtk location) {
return location == BubbleGtk::ARROW_LOCATION_TOP_LEFT ||
location == BubbleGtk::ARROW_LOCATION_BOTTOM_LEFT;
}
bool IsArrowMiddle(BubbleGtk::ArrowLocationGtk location) {
return location == BubbleGtk::ARROW_LOCATION_TOP_MIDDLE ||
location == BubbleGtk::ARROW_LOCATION_BOTTOM_MIDDLE;
}
bool IsArrowRight(BubbleGtk::ArrowLocationGtk location) {
return location == BubbleGtk::ARROW_LOCATION_TOP_RIGHT ||
location == BubbleGtk::ARROW_LOCATION_BOTTOM_RIGHT;
}
bool IsArrowTop(BubbleGtk::ArrowLocationGtk location) {
return location == BubbleGtk::ARROW_LOCATION_TOP_LEFT ||
location == BubbleGtk::ARROW_LOCATION_TOP_MIDDLE ||
location == BubbleGtk::ARROW_LOCATION_TOP_RIGHT;
}
bool IsArrowBottom(BubbleGtk::ArrowLocationGtk location) {
return location == BubbleGtk::ARROW_LOCATION_BOTTOM_LEFT ||
location == BubbleGtk::ARROW_LOCATION_BOTTOM_MIDDLE ||
location == BubbleGtk::ARROW_LOCATION_BOTTOM_RIGHT;
}
} // namespace
// static
BubbleGtk* BubbleGtk::Show(GtkWidget* anchor_widget,
const gfx::Rect* rect,
GtkWidget* content,
ArrowLocationGtk arrow_location,
int attribute_flags,
GtkThemeService* provider,
BubbleDelegateGtk* delegate) {
BubbleGtk* bubble = new BubbleGtk(provider, attribute_flags);
bubble->Init(anchor_widget, rect, content, arrow_location, attribute_flags);
bubble->set_delegate(delegate);
return bubble;
}
BubbleGtk::BubbleGtk(GtkThemeService* provider, int attribute_flags)
: delegate_(NULL),
window_(NULL),
theme_service_(provider),
accel_group_(gtk_accel_group_new()),
toplevel_window_(NULL),
anchor_widget_(NULL),
mask_region_(NULL),
preferred_arrow_location_(ARROW_LOCATION_TOP_LEFT),
current_arrow_location_(ARROW_LOCATION_TOP_LEFT),
match_system_theme_(attribute_flags & MATCH_SYSTEM_THEME),
grab_input_(true),
closed_by_escape_(false) {
}
BubbleGtk::~BubbleGtk() {
// Notify the delegate that we're about to close. This gives the chance
// to save state / etc from the hosted widget before it's destroyed.
if (delegate_)
delegate_->BubbleClosing(this, closed_by_escape_);
g_object_unref(accel_group_);
if (mask_region_)
gdk_region_destroy(mask_region_);
}
void BubbleGtk::Init(GtkWidget* anchor_widget,
const gfx::Rect* rect,
GtkWidget* content,
ArrowLocationGtk arrow_location,
int attribute_flags) {
// If there is a current grab widget (menu, other bubble, etc.), hide it.
GtkWidget* current_grab_widget = gtk_grab_get_current();
if (current_grab_widget)
gtk_widget_hide(current_grab_widget);
DCHECK(!window_);
anchor_widget_ = anchor_widget;
toplevel_window_ = gtk_widget_get_toplevel(anchor_widget_);
DCHECK(gtk_widget_is_toplevel(toplevel_window_));
rect_ = rect ? *rect : gtk_util::WidgetBounds(anchor_widget);
preferred_arrow_location_ = arrow_location;
grab_input_ = attribute_flags & GRAB_INPUT;
// Using a TOPLEVEL window may cause placement issues with certain WMs but it
// is necessary to be able to focus the window.
window_ = gtk_window_new(attribute_flags & POPUP_WINDOW ?
GTK_WINDOW_POPUP : GTK_WINDOW_TOPLEVEL);
gtk_widget_set_app_paintable(window_, TRUE);
// Resizing is handled by the program, not user.
gtk_window_set_resizable(GTK_WINDOW(window_), FALSE);
// Attach all of the accelerators to the bubble.
for (BubbleAcceleratorsGtk::const_iterator i(BubbleAcceleratorsGtk::begin());
i != BubbleAcceleratorsGtk::end(); ++i) {
gtk_accel_group_connect(accel_group_,
i->keyval,
i->modifier_type,
GtkAccelFlags(0),
g_cclosure_new(G_CALLBACK(&OnGtkAcceleratorThunk),
this,
NULL));
}
gtk_window_add_accel_group(GTK_WINDOW(window_), accel_group_);
GtkWidget* alignment = gtk_alignment_new(0.0, 0.0, 1.0, 1.0);
gtk_alignment_set_padding(GTK_ALIGNMENT(alignment), kArrowSize, 0, 0, 0);
gtk_container_add(GTK_CONTAINER(alignment), content);
gtk_container_add(GTK_CONTAINER(window_), alignment);
// GtkWidget only exposes the bitmap mask interface. Use GDK to more
// efficently mask a GdkRegion. Make sure the window is realized during
// OnSizeAllocate, so the mask can be applied to the GdkWindow.
gtk_widget_realize(window_);
UpdateArrowLocation(true); // Force move and reshape.
StackWindow();
gtk_widget_add_events(window_, GDK_BUTTON_PRESS_MASK);
// Connect during the bubbling phase so the border is always on top.
signals_.ConnectAfter(window_, "expose-event",
G_CALLBACK(OnExposeThunk), this);
signals_.Connect(window_, "size-allocate", G_CALLBACK(OnSizeAllocateThunk),
this);
signals_.Connect(window_, "button-press-event",
G_CALLBACK(OnButtonPressThunk), this);
signals_.Connect(window_, "destroy", G_CALLBACK(OnDestroyThunk), this);
signals_.Connect(window_, "hide", G_CALLBACK(OnHideThunk), this);
if (grab_input_) {
signals_.Connect(window_, "grab-broken-event",
G_CALLBACK(OnGrabBrokenThunk), this);
}
// If the toplevel window is being used as the anchor, then the signals below
// are enough to keep us positioned correctly.
if (anchor_widget_ != toplevel_window_) {
signals_.Connect(anchor_widget_, "size-allocate",
G_CALLBACK(OnAnchorAllocateThunk), this);
signals_.Connect(anchor_widget_, "destroy",
G_CALLBACK(OnAnchorDestroyThunk), this);
}
signals_.Connect(toplevel_window_, "configure-event",
G_CALLBACK(OnToplevelConfigureThunk), this);
signals_.Connect(toplevel_window_, "unmap-event",
G_CALLBACK(OnToplevelUnmapThunk), this);
signals_.Connect(window_, "destroy",
G_CALLBACK(OnToplevelDestroyThunk), this);
gtk_widget_show_all(window_);
if (grab_input_)
gtk_grab_add(window_);
GrabPointerAndKeyboard();
registrar_.Add(this, chrome::NOTIFICATION_BROWSER_THEME_CHANGED,
content::Source<ThemeService>(theme_service_));
theme_service_->InitThemesFor(this);
}
// NOTE: This seems a bit overcomplicated, but it requires a bunch of careful
// fudging to get the pixels rasterized exactly where we want them, the arrow to
// have a 1 pixel point, etc.
// TODO(deanm): Windows draws with Skia and uses some PNG images for the
// corners. This is a lot more work, but they get anti-aliasing.
// static
std::vector<GdkPoint> BubbleGtk::MakeFramePolygonPoints(
ArrowLocationGtk arrow_location,
int width,
int height,
FrameType type) {
using gtk_util::MakeBidiGdkPoint;
std::vector<GdkPoint> points;
int top_arrow_size = IsArrowTop(arrow_location) ? kArrowSize : 0;
int bottom_arrow_size = IsArrowBottom(arrow_location) ? kArrowSize : 0;
bool on_left = IsArrowLeft(arrow_location);
// If we're stroking the frame, we need to offset some of our points by 1
// pixel. We do this when we draw horizontal lines that are on the bottom or
// when we draw vertical lines that are closer to the end (where "end" is the
// right side for ARROW_LOCATION_TOP_LEFT).
int y_off = (type == FRAME_MASK) ? 0 : -1;
// We use this one for arrows located on the left.
int x_off_l = on_left ? y_off : 0;
// We use this one for RTL.
int x_off_r = !on_left ? -y_off : 0;
// Top left corner.
points.push_back(MakeBidiGdkPoint(
x_off_r, top_arrow_size + kCornerSize - 1, width, on_left));
points.push_back(MakeBidiGdkPoint(
kCornerSize + x_off_r - 1, top_arrow_size, width, on_left));
// The top arrow.
if (top_arrow_size) {
int arrow_x = arrow_location == ARROW_LOCATION_TOP_MIDDLE ?
width / 2 : kArrowX;
points.push_back(MakeBidiGdkPoint(
arrow_x - top_arrow_size + x_off_r, top_arrow_size, width, on_left));
points.push_back(MakeBidiGdkPoint(
arrow_x + x_off_r, 0, width, on_left));
points.push_back(MakeBidiGdkPoint(
arrow_x + 1 + x_off_l, 0, width, on_left));
points.push_back(MakeBidiGdkPoint(
arrow_x + top_arrow_size + 1 + x_off_l, top_arrow_size,
width, on_left));
}
// Top right corner.
points.push_back(MakeBidiGdkPoint(
width - kCornerSize + 1 + x_off_l, top_arrow_size, width, on_left));
points.push_back(MakeBidiGdkPoint(
width + x_off_l, top_arrow_size + kCornerSize - 1, width, on_left));
// Bottom right corner.
points.push_back(MakeBidiGdkPoint(
width + x_off_l, height - bottom_arrow_size - kCornerSize,
width, on_left));
points.push_back(MakeBidiGdkPoint(
width - kCornerSize + x_off_r, height - bottom_arrow_size + y_off,
width, on_left));
// The bottom arrow.
if (bottom_arrow_size) {
int arrow_x = arrow_location == ARROW_LOCATION_BOTTOM_MIDDLE ?
width / 2 : kArrowX;
points.push_back(MakeBidiGdkPoint(
arrow_x + bottom_arrow_size + 1 + x_off_l,
height - bottom_arrow_size + y_off,
width,
on_left));
points.push_back(MakeBidiGdkPoint(
arrow_x + 1 + x_off_l, height + y_off, width, on_left));
points.push_back(MakeBidiGdkPoint(
arrow_x + x_off_r, height + y_off, width, on_left));
points.push_back(MakeBidiGdkPoint(
arrow_x - bottom_arrow_size + x_off_r,
height - bottom_arrow_size + y_off,
width,
on_left));
}
// Bottom left corner.
points.push_back(MakeBidiGdkPoint(
kCornerSize + x_off_l, height -bottom_arrow_size + y_off,
width, on_left));
points.push_back(MakeBidiGdkPoint(
x_off_r, height - bottom_arrow_size - kCornerSize, width, on_left));
return points;
}
BubbleGtk::ArrowLocationGtk BubbleGtk::GetArrowLocation(
ArrowLocationGtk preferred_location,
int arrow_x,
int arrow_y,
int width,
int height) {
int screen_width = gdk_screen_get_width(gdk_screen_get_default());
int screen_height = gdk_screen_get_height(gdk_screen_get_default());
// Choose whether we should show this bubble above the specified location or
// below it.
bool wants_top = IsArrowTop(preferred_location) ||
preferred_location == ARROW_LOCATION_NONE;
bool top_is_onscreen = (arrow_y + height < screen_height);
bool bottom_is_onscreen = (arrow_y - height >= 0);
ArrowLocationGtk arrow_location_none;
ArrowLocationGtk arrow_location_left;
ArrowLocationGtk arrow_location_middle;
ArrowLocationGtk arrow_location_right;
if (top_is_onscreen && (wants_top || !bottom_is_onscreen)) {
arrow_location_none = ARROW_LOCATION_NONE;
arrow_location_left = ARROW_LOCATION_TOP_LEFT;
arrow_location_middle = ARROW_LOCATION_TOP_MIDDLE;
arrow_location_right =ARROW_LOCATION_TOP_RIGHT;
} else {
arrow_location_none = ARROW_LOCATION_FLOAT;
arrow_location_left = ARROW_LOCATION_BOTTOM_LEFT;
arrow_location_middle = ARROW_LOCATION_BOTTOM_MIDDLE;
arrow_location_right =ARROW_LOCATION_BOTTOM_RIGHT;
}
if (!HasArrow(preferred_location))
return arrow_location_none;
if (IsArrowMiddle(preferred_location))
return arrow_location_middle;
bool wants_left = IsArrowLeft(preferred_location);
bool left_is_onscreen = (arrow_x - kArrowX + width < screen_width);
bool right_is_onscreen = (arrow_x + kArrowX - width >= 0);
// Use the requested location if it fits onscreen, use whatever fits
// otherwise, and use the requested location if neither fits.
if (left_is_onscreen && (wants_left || !right_is_onscreen))
return arrow_location_left;
if (right_is_onscreen && (!wants_left || !left_is_onscreen))
return arrow_location_right;
return (wants_left ? arrow_location_left : arrow_location_right);
}
bool BubbleGtk::UpdateArrowLocation(bool force_move_and_reshape) {
if (!toplevel_window_ || !anchor_widget_)
return false;
gint toplevel_x = 0, toplevel_y = 0;
gdk_window_get_position(gtk_widget_get_window(toplevel_window_),
&toplevel_x, &toplevel_y);
int offset_x, offset_y;
gtk_widget_translate_coordinates(anchor_widget_, toplevel_window_,
rect_.x(), rect_.y(), &offset_x, &offset_y);
ArrowLocationGtk old_location = current_arrow_location_;
GtkAllocation allocation;
gtk_widget_get_allocation(window_, &allocation);
current_arrow_location_ = GetArrowLocation(
preferred_arrow_location_,
toplevel_x + offset_x + (rect_.width() / 2), // arrow_x
toplevel_y + offset_y,
allocation.width,
allocation.height);
if (force_move_and_reshape || current_arrow_location_ != old_location) {
UpdateWindowShape();
MoveWindow();
// We need to redraw the entire window to repaint its border.
gtk_widget_queue_draw(window_);
return true;
}
return false;
}
void BubbleGtk::UpdateWindowShape() {
if (mask_region_) {
gdk_region_destroy(mask_region_);
mask_region_ = NULL;
}
GtkAllocation allocation;
gtk_widget_get_allocation(window_, &allocation);
std::vector<GdkPoint> points = MakeFramePolygonPoints(
current_arrow_location_, allocation.width, allocation.height,
FRAME_MASK);
mask_region_ = gdk_region_polygon(&points[0],
points.size(),
GDK_EVEN_ODD_RULE);
GdkWindow* gdk_window = gtk_widget_get_window(window_);
gdk_window_shape_combine_region(gdk_window, NULL, 0, 0);
gdk_window_shape_combine_region(gdk_window, mask_region_, 0, 0);
}
void BubbleGtk::MoveWindow() {
if (!toplevel_window_ || !anchor_widget_)
return;
gint toplevel_x = 0, toplevel_y = 0;
gdk_window_get_position(gtk_widget_get_window(toplevel_window_),
&toplevel_x, &toplevel_y);
int offset_x, offset_y;
gtk_widget_translate_coordinates(anchor_widget_, toplevel_window_,
rect_.x(), rect_.y(), &offset_x, &offset_y);
GtkAllocation allocation;
gtk_widget_get_allocation(window_, &allocation);
gint screen_x = 0;
if (!HasArrow(current_arrow_location_) ||
IsArrowMiddle(current_arrow_location_)) {
screen_x =
toplevel_x + offset_x + (rect_.width() / 2) - allocation.width / 2;
} else if (IsArrowLeft(current_arrow_location_)) {
screen_x = toplevel_x + offset_x + (rect_.width() / 2) - kArrowX;
} else if (IsArrowRight(current_arrow_location_)) {
GtkAllocation allocation;
gtk_widget_get_allocation(window_, &allocation);
screen_x = toplevel_x + offset_x + (rect_.width() / 2) -
allocation.width + kArrowX;
} else {
NOTREACHED();
}
gint screen_y = toplevel_y + offset_y + rect_.height();
if (IsArrowTop(current_arrow_location_) ||
current_arrow_location_ == ARROW_LOCATION_NONE) {
screen_y += kArrowToContentPadding;
} else {
screen_y -= allocation.height + kArrowToContentPadding;
}
gtk_window_move(GTK_WINDOW(window_), screen_x, screen_y);
}
void BubbleGtk::StackWindow() {
// Stack our window directly above the toplevel window.
if (toplevel_window_)
ui::StackPopupWindow(window_, toplevel_window_);
}
void BubbleGtk::Observe(int type,
const content::NotificationSource& source,
const content::NotificationDetails& details) {
DCHECK_EQ(type, chrome::NOTIFICATION_BROWSER_THEME_CHANGED);
if (theme_service_->UsingNativeTheme() && match_system_theme_) {
gtk_widget_modify_bg(window_, GTK_STATE_NORMAL, NULL);
} else {
// Set the background color, so we don't need to paint it manually.
gtk_widget_modify_bg(window_, GTK_STATE_NORMAL, &kBackgroundColor);
}
}
void BubbleGtk::StopGrabbingInput() {
if (!grab_input_)
return;
grab_input_ = false;
gtk_grab_remove(window_);
}
void BubbleGtk::Close() {
// We don't need to ungrab the pointer or keyboard here; the X server will
// automatically do that when we destroy our window.
DCHECK(window_);
gtk_widget_destroy(window_);
// |this| has been deleted, see OnDestroy.
}
void BubbleGtk::GrabPointerAndKeyboard() {
GdkWindow* gdk_window = gtk_widget_get_window(window_);
// Install X pointer and keyboard grabs to make sure that we have the focus
// and get all mouse and keyboard events until we're closed. As a hack, grab
// the pointer even if |grab_input_| is false to prevent a weird error
// rendering the bubble's frame. See
// https://code.google.com/p/chromium/issues/detail?id=130820.
GdkGrabStatus pointer_grab_status =
gdk_pointer_grab(gdk_window,
TRUE, // owner_events
GDK_BUTTON_PRESS_MASK, // event_mask
NULL, // confine_to
NULL, // cursor
GDK_CURRENT_TIME);
if (pointer_grab_status != GDK_GRAB_SUCCESS) {
// This will fail if someone else already has the pointer grabbed, but
// there's not really anything we can do about that.
DLOG(ERROR) << "Unable to grab pointer (status="
<< pointer_grab_status << ")";
}
// Only grab the keyboard input if |grab_input_| is true.
if (grab_input_) {
GdkGrabStatus keyboard_grab_status =
gdk_keyboard_grab(gdk_window,
FALSE, // owner_events
GDK_CURRENT_TIME);
if (keyboard_grab_status != GDK_GRAB_SUCCESS) {
DLOG(ERROR) << "Unable to grab keyboard (status="
<< keyboard_grab_status << ")";
}
}
}
gboolean BubbleGtk::OnGtkAccelerator(GtkAccelGroup* group,
GObject* acceleratable,
guint keyval,
GdkModifierType modifier) {
GdkEventKey msg;
GdkKeymapKey* keys;
gint n_keys;
switch (keyval) {
case GDK_Escape:
// Close on Esc and trap the accelerator
closed_by_escape_ = true;
Close();
return TRUE;
case GDK_w:
// Close on C-w and forward the accelerator
if (modifier & GDK_CONTROL_MASK) {
gdk_keymap_get_entries_for_keyval(NULL,
keyval,
&keys,
&n_keys);
if (n_keys) {
// Forward the accelerator to root window the bubble is anchored
// to for further processing
msg.type = GDK_KEY_PRESS;
msg.window = gtk_widget_get_window(toplevel_window_);
msg.send_event = TRUE;
msg.time = GDK_CURRENT_TIME;
msg.state = modifier | GDK_MOD2_MASK;
msg.keyval = keyval;
// length and string are deprecated and thus zeroed out
msg.length = 0;
msg.string = NULL;
msg.hardware_keycode = keys[0].keycode;
msg.group = keys[0].group;
msg.is_modifier = 0;
g_free(keys);
gtk_main_do_event(reinterpret_cast<GdkEvent*>(&msg));
} else {
// This means that there isn't a h/w code for the keyval in the
// current keymap, which is weird but possible if the keymap just
// changed. This isn't a critical error, but might be indicative
// of something off if it happens regularly.
DLOG(WARNING) << "Found no keys for value " << keyval;
}
Close();
}
break;
default:
return FALSE;
}
return TRUE;
}
gboolean BubbleGtk::OnExpose(GtkWidget* widget, GdkEventExpose* expose) {
// TODO(erg): This whole method will need to be rewritten in cairo.
GdkDrawable* drawable = GDK_DRAWABLE(gtk_widget_get_window(window_));
GdkGC* gc = gdk_gc_new(drawable);
gdk_gc_set_rgb_fg_color(gc, &kFrameColor);
// Stroke the frame border.
GtkAllocation allocation;
gtk_widget_get_allocation(window_, &allocation);
std::vector<GdkPoint> points = MakeFramePolygonPoints(
current_arrow_location_, allocation.width, allocation.height,
FRAME_STROKE);
gdk_draw_polygon(drawable, gc, FALSE, &points[0], points.size());
// If |grab_input_| is false, pointer input has been grabbed as a hack in
// |GrabPointerAndKeyboard()| to ensure that the polygon frame is drawn
// correctly. Since the intention is not actually to grab the pointer, release
// it now that the frame is drawn to prevent clicks from being missed. See
// https://code.google.com/p/chromium/issues/detail?id=130820.
if (!grab_input_)
gdk_pointer_ungrab(GDK_CURRENT_TIME);
g_object_unref(gc);
return FALSE; // Propagate so our children paint, etc.
}
// When our size is initially allocated or changed, we need to recompute
// and apply our shape mask region.
void BubbleGtk::OnSizeAllocate(GtkWidget* widget,
GtkAllocation* allocation) {
if (!UpdateArrowLocation(false)) {
UpdateWindowShape();
if (current_arrow_location_ != ARROW_LOCATION_TOP_LEFT)
MoveWindow();
}
}
gboolean BubbleGtk::OnButtonPress(GtkWidget* widget,
GdkEventButton* event) {
// If we got a click in our own window, that's okay (we need to additionally
// check that it falls within our bounds, since we've grabbed the pointer and
// some events that actually occurred in other windows will be reported with
// respect to our window).
GdkWindow* gdk_window = gtk_widget_get_window(window_);
if (event->window == gdk_window &&
(mask_region_ && gdk_region_point_in(mask_region_, event->x, event->y))) {
return FALSE; // Propagate.
}
// Our content widget got a click.
if (event->window != gdk_window &&
gdk_window_get_toplevel(event->window) == gdk_window) {
return FALSE;
}
if (grab_input_) {
// Otherwise we had a click outside of our window, close ourself.
Close();
return TRUE;
}
return FALSE;
}
gboolean BubbleGtk::OnDestroy(GtkWidget* widget) {
// We are self deleting, we have a destroy signal setup to catch when we
// destroy the widget manually, or the window was closed via X. This will
// delete the BubbleGtk object.
delete this;
return FALSE; // Propagate.
}
void BubbleGtk::OnHide(GtkWidget* widget) {
gtk_widget_destroy(widget);
}
gboolean BubbleGtk::OnGrabBroken(GtkWidget* widget,
GdkEventGrabBroken* grab_broken) {
// |grab_input_| may have been changed to false.
if (!grab_input_)
return false;
gpointer user_data;
gdk_window_get_user_data(grab_broken->grab_window, &user_data);
if (GTK_IS_WIDGET(user_data)) {
signals_.Connect(GTK_WIDGET(user_data), "hide",
G_CALLBACK(OnForeshadowWidgetHideThunk), this);
}
return FALSE;
}
void BubbleGtk::OnForeshadowWidgetHide(GtkWidget* widget) {
if (grab_input_)
GrabPointerAndKeyboard();
signals_.DisconnectAll(widget);
}
gboolean BubbleGtk::OnToplevelConfigure(GtkWidget* widget,
GdkEventConfigure* event) {
if (!UpdateArrowLocation(false))
MoveWindow();
StackWindow();
return FALSE;
}
gboolean BubbleGtk::OnToplevelUnmap(GtkWidget* widget, GdkEvent* event) {
Close();
return FALSE;
}
void BubbleGtk::OnAnchorAllocate(GtkWidget* widget,
GtkAllocation* allocation) {
if (!UpdateArrowLocation(false))
MoveWindow();
}
void BubbleGtk::OnAnchorDestroy(GtkWidget* widget) {
anchor_widget_ = NULL;
Close();
// |this| is deleted.
}
void BubbleGtk::OnToplevelDestroy(GtkWidget* widget) {
toplevel_window_ = NULL;
Close();
// |this| is deleted.
}