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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_
#define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_
#include <vector>
#include "base/hash_tables.h"
#include "base/memory/scoped_ptr.h"
#include "build/build_config.h"
#include "content/common/accessibility_node_data.h"
#include "content/common/content_export.h"
#include "ui/gfx/native_widget_types.h"
class BrowserAccessibility;
#if defined(OS_WIN)
class BrowserAccessibilityManagerWin;
#endif
struct AccessibilityHostMsg_NotificationParams;
// Class that can perform actions on behalf of the BrowserAccessibilityManager.
class CONTENT_EXPORT BrowserAccessibilityDelegate {
public:
virtual ~BrowserAccessibilityDelegate() {}
virtual void SetAccessibilityFocus(int acc_obj_id) = 0;
virtual void AccessibilityDoDefaultAction(int acc_obj_id) = 0;
virtual void AccessibilityScrollToMakeVisible(
int acc_obj_id, gfx::Rect subfocus) = 0;
virtual void AccessibilityScrollToPoint(
int acc_obj_id, gfx::Point point) = 0;
virtual void AccessibilitySetTextSelection(
int acc_obj_id, int start_offset, int end_offset) = 0;
virtual bool HasFocus() const = 0;
virtual gfx::Rect GetViewBounds() const = 0;
};
class CONTENT_EXPORT BrowserAccessibilityFactory {
public:
virtual ~BrowserAccessibilityFactory() {}
// Create an instance of BrowserAccessibility and return a new
// reference to it.
virtual BrowserAccessibility* Create();
};
// Manages a tree of BrowserAccessibility objects.
class CONTENT_EXPORT BrowserAccessibilityManager {
public:
// Creates the platform specific BrowserAccessibilityManager. Ownership passes
// to the caller.
static BrowserAccessibilityManager* Create(
gfx::NativeView parent_view,
const content::AccessibilityNodeData& src,
BrowserAccessibilityDelegate* delegate,
BrowserAccessibilityFactory* factory = new BrowserAccessibilityFactory());
// Creates the platform specific BrowserAccessibilityManager. Ownership passes
// to the caller.
static BrowserAccessibilityManager* CreateEmptyDocument(
gfx::NativeView parent_view,
content::AccessibilityNodeData::State state,
BrowserAccessibilityDelegate* delegate,
BrowserAccessibilityFactory* factory = new BrowserAccessibilityFactory());
virtual ~BrowserAccessibilityManager();
// Type is enum AccessibilityNotification.
// We pass it as int so that we don't include the message declaration
// header here.
virtual void NotifyAccessibilityEvent(
int type,
BrowserAccessibility* node) { }
// Returns the next unique child id.
static int32 GetNextChildID();
// Return a pointer to the root of the tree, does not make a new reference.
BrowserAccessibility* GetRoot();
// Removes the BrowserAccessibility child_id and renderer_id from the manager.
void Remove(int32 child_id, int32 renderer_id);
// Return a pointer to the object corresponding to the given child_id,
// does not make a new reference.
BrowserAccessibility* GetFromChildID(int32 child_id);
// Return a pointer to the object corresponding to the given renderer_id,
// does not make a new reference.
BrowserAccessibility* GetFromRendererID(int32 renderer_id);
// Called to notify the accessibility manager that its associated native
// view got focused. This implies that it is shown (opposite of WasHidden,
// below).
// The touch_event_context parameter indicates that we were called in the
// context of a touch event.
void GotFocus(bool touch_event_context);
// Called to notify the accessibility manager that its associated native
// view was hidden. When it's no longer hidden, GotFocus will be called.
void WasHidden();
// Called to notify the accessibility manager that a mouse down event
// occurred in the tab.
void GotMouseDown();
// Update the focused node to |node|, which may be null.
// If |notify| is true, send a message to the renderer to set focus
// to this node.
void SetFocus(BrowserAccessibility* node, bool notify);
// Tell the renderer to do the default action for this node.
void DoDefaultAction(const BrowserAccessibility& node);
// Tell the renderer to scroll to make |node| visible.
// In addition, if it's not possible to make the entire object visible,
// scroll so that the |subfocus| rect is visible at least. The subfocus
// rect is in local coordinates of the object itself.
void ScrollToMakeVisible(
const BrowserAccessibility& node, gfx::Rect subfocus);
// Tell the renderer to scroll such that |node| is at |point|,
// where |point| is in global coordinates of the WebContents.
void ScrollToPoint(
const BrowserAccessibility& node, gfx::Point point);
// Tell the renderer to set the text selection on a node.
void SetTextSelection(
const BrowserAccessibility& node, int start_offset, int end_offset);
// Retrieve the bounds of the parent View in screen coordinates.
gfx::Rect GetViewBounds();
// Called when the renderer process has notified us of about tree changes.
// Send a notification to MSAA clients of the change.
void OnAccessibilityNotifications(
const std::vector<AccessibilityHostMsg_NotificationParams>& params);
gfx::NativeView GetParentView();
#if defined(OS_WIN)
BrowserAccessibilityManagerWin* ToBrowserAccessibilityManagerWin();
#endif
// Return the object that has focus, if it's a descandant of the
// given root (inclusive). Does not make a new reference.
BrowserAccessibility* GetFocus(BrowserAccessibility* root);
// Is the on-screen keyboard allowed to be shown, in response to a
// focus event on a text box?
bool IsOSKAllowed();
// Should the on-screen keyboard be shown only when a touch is within the
// control bounds? If false, the OSK should be shown if any touch event leads
// to a control getting focus.
bool ShouldRestrictOSKToControlBounds();
protected:
BrowserAccessibilityManager(
gfx::NativeView parent_view,
const content::AccessibilityNodeData& src,
BrowserAccessibilityDelegate* delegate,
BrowserAccessibilityFactory* factory);
private:
// The following states keep track of whether or not the
// on-screen keyboard is allowed to be shown.
enum OnScreenKeyboardState {
// Never show the on-screen keyboard because this tab is hidden.
OSK_DISALLOWED_BECAUSE_TAB_HIDDEN,
// This tab was just shown, so don't pop-up the on-screen keyboard if a
// text field gets focus that wasn't the result of an explicit touch.
OSK_DISALLOWED_BECAUSE_TAB_JUST_APPEARED,
// A touch event has occurred within the window, but focus has not
// explicitly changed. Allow the on-screen keyboard to be shown if the
// touch event was within the bounds of the currently focused object.
// Otherwise we'll just wait to see if focus changes.
OSK_ALLOWED_WITHIN_FOCUSED_OBJECT,
// Focus has changed within a tab that's already visible. Allow the
// on-screen keyboard to show anytime that a touch event leads to an
// editable text control getting focus.
OSK_ALLOWED
};
// Update an accessibility node with an updated AccessibilityNodeData node
// received from the renderer process. When |include_children| is true
// the node's children will also be updated, otherwise only the node
// itself is updated.
void UpdateNode(const content::AccessibilityNodeData& src,
bool include_children);
// Recursively build a tree of BrowserAccessibility objects from
// the AccessibilityNodeData tree received from the renderer process.
BrowserAccessibility* CreateAccessibilityTree(
BrowserAccessibility* parent,
const content::AccessibilityNodeData& src,
int index_in_parent,
bool send_show_events);
protected:
// The next unique id for a BrowserAccessibility instance.
static int32 next_child_id_;
// The parent view.
gfx::NativeView parent_view_;
// The object that can perform actions on our behalf.
BrowserAccessibilityDelegate* delegate_;
// Factory to create BrowserAccessibility objects (for dependency injection).
scoped_ptr<BrowserAccessibilityFactory> factory_;
// The root of the tree of IAccessible objects and the element that
// currently has focus, if any.
BrowserAccessibility* root_;
BrowserAccessibility* focus_;
// The on-screen keyboard state.
OnScreenKeyboardState osk_state_;
// A mapping from the IDs of objects in the renderer, to the child IDs
// we use internally here.
base::hash_map<int32, int32> renderer_id_to_child_id_map_;
// A mapping from child IDs to BrowserAccessibility objects.
base::hash_map<int32, BrowserAccessibility*> child_id_map_;
DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityManager);
};
#endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_