| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/common/gpu/gl_scoped_binders.h" |
| #include "ui/gl/gl_bindings.h" |
| |
| namespace content { |
| |
| ScopedFrameBufferBinder::ScopedFrameBufferBinder(unsigned int fbo) { |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old_fbo_); |
| glBindFramebufferEXT(GL_FRAMEBUFFER, fbo); |
| } |
| |
| ScopedFrameBufferBinder::~ScopedFrameBufferBinder() { |
| glBindFramebufferEXT(GL_FRAMEBUFFER, old_fbo_); |
| } |
| |
| ScopedTextureBinder::ScopedTextureBinder(unsigned int id) { |
| glGetIntegerv(GL_TEXTURE_BINDING_2D, &old_id_); |
| glBindTexture(GL_TEXTURE_2D, id); |
| } |
| |
| ScopedTextureBinder::~ScopedTextureBinder() { |
| glBindTexture(GL_TEXTURE_2D, old_id_); |
| } |
| |
| } // namespace content |