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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_GL_SCOPED_BINDERS_H_
#define CONTENT_COMMON_GPU_GL_SCOPED_BINDERS_H_
namespace content {
class ScopedFrameBufferBinder {
public:
explicit ScopedFrameBufferBinder(unsigned int fbo);
~ScopedFrameBufferBinder();
private:
int old_fbo_;
};
class ScopedTextureBinder {
public:
explicit ScopedTextureBinder(unsigned int id);
~ScopedTextureBinder();
private:
int old_id_;
};
} // namespace content
#endif // CONTENT_COMMON_GPU_GL_SCOPED_BINDERS_H_