| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| #include "native_client/src/shared/ppapi_proxy/plugin_ppb_graphics_3d.h" |
| |
| #include "gpu/command_buffer/client/gles2_implementation.h" |
| #include "ppapi/c/ppb_opengles2.h" |
| |
| using ppapi_proxy::PluginGraphics3D; |
| using ppapi_proxy::PluginResource; |
| |
| namespace { |
| |
| void ActiveTexture(PP_Resource context, GLenum texture) { |
| PluginGraphics3D::implFromResource(context)->ActiveTexture(texture); |
| } |
| void AttachShader(PP_Resource context, GLuint program, GLuint shader) { |
| PluginGraphics3D::implFromResource(context)->AttachShader(program, shader); |
| } |
| void BindAttribLocation( |
| PP_Resource context, GLuint program, GLuint index, const char* name) { |
| PluginGraphics3D::implFromResource( |
| context)->BindAttribLocation(program, index, name); |
| } |
| void BindBuffer(PP_Resource context, GLenum target, GLuint buffer) { |
| PluginGraphics3D::implFromResource(context)->BindBuffer(target, buffer); |
| } |
| void BindFramebuffer(PP_Resource context, GLenum target, GLuint framebuffer) { |
| PluginGraphics3D::implFromResource( |
| context)->BindFramebuffer(target, framebuffer); |
| } |
| void BindRenderbuffer( |
| PP_Resource context, GLenum target, GLuint renderbuffer) { |
| PluginGraphics3D::implFromResource( |
| context)->BindRenderbuffer(target, renderbuffer); |
| } |
| void BindTexture(PP_Resource context, GLenum target, GLuint texture) { |
| PluginGraphics3D::implFromResource(context)->BindTexture(target, texture); |
| } |
| void BlendColor( |
| PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| GLclampf alpha) { |
| PluginGraphics3D::implFromResource( |
| context)->BlendColor(red, green, blue, alpha); |
| } |
| void BlendEquation(PP_Resource context, GLenum mode) { |
| PluginGraphics3D::implFromResource(context)->BlendEquation(mode); |
| } |
| void BlendEquationSeparate( |
| PP_Resource context, GLenum modeRGB, GLenum modeAlpha) { |
| PluginGraphics3D::implFromResource( |
| context)->BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| void BlendFunc(PP_Resource context, GLenum sfactor, GLenum dfactor) { |
| PluginGraphics3D::implFromResource(context)->BlendFunc(sfactor, dfactor); |
| } |
| void BlendFuncSeparate( |
| PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, |
| GLenum dstAlpha) { |
| PluginGraphics3D::implFromResource( |
| context)->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| void BufferData( |
| PP_Resource context, GLenum target, GLsizeiptr size, const void* data, |
| GLenum usage) { |
| PluginGraphics3D::implFromResource( |
| context)->BufferData(target, size, data, usage); |
| } |
| void BufferSubData( |
| PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size, |
| const void* data) { |
| PluginGraphics3D::implFromResource( |
| context)->BufferSubData(target, offset, size, data); |
| } |
| GLenum CheckFramebufferStatus(PP_Resource context, GLenum target) { |
| return PluginGraphics3D::implFromResource( |
| context)->CheckFramebufferStatus(target); |
| } |
| void Clear(PP_Resource context, GLbitfield mask) { |
| PluginGraphics3D::implFromResource(context)->Clear(mask); |
| } |
| void ClearColor( |
| PP_Resource context, GLclampf red, GLclampf green, GLclampf blue, |
| GLclampf alpha) { |
| PluginGraphics3D::implFromResource( |
| context)->ClearColor(red, green, blue, alpha); |
| } |
| void ClearDepthf(PP_Resource context, GLclampf depth) { |
| PluginGraphics3D::implFromResource(context)->ClearDepthf(depth); |
| } |
| void ClearStencil(PP_Resource context, GLint s) { |
| PluginGraphics3D::implFromResource(context)->ClearStencil(s); |
| } |
| void ColorMask( |
| PP_Resource context, GLboolean red, GLboolean green, GLboolean blue, |
| GLboolean alpha) { |
| PluginGraphics3D::implFromResource( |
| context)->ColorMask(red, green, blue, alpha); |
| } |
| void CompileShader(PP_Resource context, GLuint shader) { |
| PluginGraphics3D::implFromResource(context)->CompileShader(shader); |
| } |
| void CompressedTexImage2D( |
| PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| GLsizei width, GLsizei height, GLint border, GLsizei imageSize, |
| const void* data) { |
| PluginGraphics3D::implFromResource( |
| context)->CompressedTexImage2D( |
| target, level, internalformat, width, height, border, imageSize, |
| data); |
| } |
| void CompressedTexSubImage2D( |
| PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, |
| GLsizei imageSize, const void* data) { |
| PluginGraphics3D::implFromResource( |
| context)->CompressedTexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, imageSize, |
| data); |
| } |
| void CopyTexImage2D( |
| PP_Resource context, GLenum target, GLint level, GLenum internalformat, |
| GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { |
| PluginGraphics3D::implFromResource( |
| context)->CopyTexImage2D( |
| target, level, internalformat, x, y, width, height, border); |
| } |
| void CopyTexSubImage2D( |
| PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { |
| PluginGraphics3D::implFromResource( |
| context)->CopyTexSubImage2D( |
| target, level, xoffset, yoffset, x, y, width, height); |
| } |
| GLuint CreateProgram(PP_Resource context) { |
| return PluginGraphics3D::implFromResource(context)->CreateProgram(); |
| } |
| GLuint CreateShader(PP_Resource context, GLenum type) { |
| return PluginGraphics3D::implFromResource(context)->CreateShader(type); |
| } |
| void CullFace(PP_Resource context, GLenum mode) { |
| PluginGraphics3D::implFromResource(context)->CullFace(mode); |
| } |
| void DeleteBuffers(PP_Resource context, GLsizei n, const GLuint* buffers) { |
| PluginGraphics3D::implFromResource(context)->DeleteBuffers(n, buffers); |
| } |
| void DeleteFramebuffers( |
| PP_Resource context, GLsizei n, const GLuint* framebuffers) { |
| PluginGraphics3D::implFromResource( |
| context)->DeleteFramebuffers(n, framebuffers); |
| } |
| void DeleteProgram(PP_Resource context, GLuint program) { |
| PluginGraphics3D::implFromResource(context)->DeleteProgram(program); |
| } |
| void DeleteRenderbuffers( |
| PP_Resource context, GLsizei n, const GLuint* renderbuffers) { |
| PluginGraphics3D::implFromResource( |
| context)->DeleteRenderbuffers(n, renderbuffers); |
| } |
| void DeleteShader(PP_Resource context, GLuint shader) { |
| PluginGraphics3D::implFromResource(context)->DeleteShader(shader); |
| } |
| void DeleteTextures(PP_Resource context, GLsizei n, const GLuint* textures) { |
| PluginGraphics3D::implFromResource(context)->DeleteTextures(n, textures); |
| } |
| void DepthFunc(PP_Resource context, GLenum func) { |
| PluginGraphics3D::implFromResource(context)->DepthFunc(func); |
| } |
| void DepthMask(PP_Resource context, GLboolean flag) { |
| PluginGraphics3D::implFromResource(context)->DepthMask(flag); |
| } |
| void DepthRangef(PP_Resource context, GLclampf zNear, GLclampf zFar) { |
| PluginGraphics3D::implFromResource(context)->DepthRangef(zNear, zFar); |
| } |
| void DetachShader(PP_Resource context, GLuint program, GLuint shader) { |
| PluginGraphics3D::implFromResource(context)->DetachShader(program, shader); |
| } |
| void Disable(PP_Resource context, GLenum cap) { |
| PluginGraphics3D::implFromResource(context)->Disable(cap); |
| } |
| void DisableVertexAttribArray(PP_Resource context, GLuint index) { |
| PluginGraphics3D::implFromResource(context)->DisableVertexAttribArray(index); |
| } |
| void DrawArrays(PP_Resource context, GLenum mode, GLint first, GLsizei count) { |
| PluginGraphics3D::implFromResource(context)->DrawArrays(mode, first, count); |
| } |
| void DrawElements( |
| PP_Resource context, GLenum mode, GLsizei count, GLenum type, |
| const void* indices) { |
| PluginGraphics3D::implFromResource( |
| context)->DrawElements(mode, count, type, indices); |
| } |
| void Enable(PP_Resource context, GLenum cap) { |
| PluginGraphics3D::implFromResource(context)->Enable(cap); |
| } |
| void EnableVertexAttribArray(PP_Resource context, GLuint index) { |
| PluginGraphics3D::implFromResource(context)->EnableVertexAttribArray(index); |
| } |
| void Finish(PP_Resource context) { |
| PluginGraphics3D::implFromResource(context)->Finish(); |
| } |
| void Flush(PP_Resource context) { |
| PluginGraphics3D::implFromResource(context)->Flush(); |
| } |
| void FramebufferRenderbuffer( |
| PP_Resource context, GLenum target, GLenum attachment, |
| GLenum renderbuffertarget, GLuint renderbuffer) { |
| PluginGraphics3D::implFromResource( |
| context)->FramebufferRenderbuffer( |
| target, attachment, renderbuffertarget, renderbuffer); |
| } |
| void FramebufferTexture2D( |
| PP_Resource context, GLenum target, GLenum attachment, GLenum textarget, |
| GLuint texture, GLint level) { |
| PluginGraphics3D::implFromResource( |
| context)->FramebufferTexture2D( |
| target, attachment, textarget, texture, level); |
| } |
| void FrontFace(PP_Resource context, GLenum mode) { |
| PluginGraphics3D::implFromResource(context)->FrontFace(mode); |
| } |
| void GenBuffers(PP_Resource context, GLsizei n, GLuint* buffers) { |
| PluginGraphics3D::implFromResource(context)->GenBuffers(n, buffers); |
| } |
| void GenerateMipmap(PP_Resource context, GLenum target) { |
| PluginGraphics3D::implFromResource(context)->GenerateMipmap(target); |
| } |
| void GenFramebuffers(PP_Resource context, GLsizei n, GLuint* framebuffers) { |
| PluginGraphics3D::implFromResource( |
| context)->GenFramebuffers(n, framebuffers); |
| } |
| void GenRenderbuffers(PP_Resource context, GLsizei n, GLuint* renderbuffers) { |
| PluginGraphics3D::implFromResource( |
| context)->GenRenderbuffers(n, renderbuffers); |
| } |
| void GenTextures(PP_Resource context, GLsizei n, GLuint* textures) { |
| PluginGraphics3D::implFromResource(context)->GenTextures(n, textures); |
| } |
| void GetActiveAttrib( |
| PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| GLsizei* length, GLint* size, GLenum* type, char* name) { |
| PluginGraphics3D::implFromResource( |
| context)->GetActiveAttrib( |
| program, index, bufsize, length, size, type, name); |
| } |
| void GetActiveUniform( |
| PP_Resource context, GLuint program, GLuint index, GLsizei bufsize, |
| GLsizei* length, GLint* size, GLenum* type, char* name) { |
| PluginGraphics3D::implFromResource( |
| context)->GetActiveUniform( |
| program, index, bufsize, length, size, type, name); |
| } |
| void GetAttachedShaders( |
| PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count, |
| GLuint* shaders) { |
| PluginGraphics3D::implFromResource( |
| context)->GetAttachedShaders(program, maxcount, count, shaders); |
| } |
| GLint GetAttribLocation( |
| PP_Resource context, GLuint program, const char* name) { |
| return PluginGraphics3D::implFromResource( |
| context)->GetAttribLocation(program, name); |
| } |
| void GetBooleanv(PP_Resource context, GLenum pname, GLboolean* params) { |
| PluginGraphics3D::implFromResource(context)->GetBooleanv(pname, params); |
| } |
| void GetBufferParameteriv( |
| PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetBufferParameteriv(target, pname, params); |
| } |
| GLenum GetError(PP_Resource context) { |
| return PluginGraphics3D::implFromResource(context)->GetError(); |
| } |
| void GetFloatv(PP_Resource context, GLenum pname, GLfloat* params) { |
| PluginGraphics3D::implFromResource(context)->GetFloatv(pname, params); |
| } |
| void GetFramebufferAttachmentParameteriv( |
| PP_Resource context, GLenum target, GLenum attachment, GLenum pname, |
| GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetFramebufferAttachmentParameteriv( |
| target, attachment, pname, params); |
| } |
| void GetIntegerv(PP_Resource context, GLenum pname, GLint* params) { |
| PluginGraphics3D::implFromResource(context)->GetIntegerv(pname, params); |
| } |
| void GetProgramiv( |
| PP_Resource context, GLuint program, GLenum pname, GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetProgramiv(program, pname, params); |
| } |
| void GetProgramInfoLog( |
| PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length, |
| char* infolog) { |
| PluginGraphics3D::implFromResource( |
| context)->GetProgramInfoLog(program, bufsize, length, infolog); |
| } |
| void GetRenderbufferParameteriv( |
| PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetRenderbufferParameteriv(target, pname, params); |
| } |
| void GetShaderiv( |
| PP_Resource context, GLuint shader, GLenum pname, GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetShaderiv(shader, pname, params); |
| } |
| void GetShaderInfoLog( |
| PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| char* infolog) { |
| PluginGraphics3D::implFromResource( |
| context)->GetShaderInfoLog(shader, bufsize, length, infolog); |
| } |
| void GetShaderPrecisionFormat( |
| PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range, |
| GLint* precision) { |
| PluginGraphics3D::implFromResource( |
| context)->GetShaderPrecisionFormat( |
| shadertype, precisiontype, range, precision); |
| } |
| void GetShaderSource( |
| PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length, |
| char* source) { |
| PluginGraphics3D::implFromResource( |
| context)->GetShaderSource(shader, bufsize, length, source); |
| } |
| const GLubyte* GetString(PP_Resource context, GLenum name) { |
| return PluginGraphics3D::implFromResource(context)->GetString(name); |
| } |
| void GetTexParameterfv( |
| PP_Resource context, GLenum target, GLenum pname, GLfloat* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetTexParameterfv(target, pname, params); |
| } |
| void GetTexParameteriv( |
| PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetTexParameteriv(target, pname, params); |
| } |
| void GetUniformfv( |
| PP_Resource context, GLuint program, GLint location, GLfloat* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetUniformfv(program, location, params); |
| } |
| void GetUniformiv( |
| PP_Resource context, GLuint program, GLint location, GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetUniformiv(program, location, params); |
| } |
| GLint GetUniformLocation( |
| PP_Resource context, GLuint program, const char* name) { |
| return PluginGraphics3D::implFromResource( |
| context)->GetUniformLocation(program, name); |
| } |
| void GetVertexAttribfv( |
| PP_Resource context, GLuint index, GLenum pname, GLfloat* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetVertexAttribfv(index, pname, params); |
| } |
| void GetVertexAttribiv( |
| PP_Resource context, GLuint index, GLenum pname, GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetVertexAttribiv(index, pname, params); |
| } |
| void GetVertexAttribPointerv( |
| PP_Resource context, GLuint index, GLenum pname, void** pointer) { |
| PluginGraphics3D::implFromResource( |
| context)->GetVertexAttribPointerv(index, pname, pointer); |
| } |
| void Hint(PP_Resource context, GLenum target, GLenum mode) { |
| PluginGraphics3D::implFromResource(context)->Hint(target, mode); |
| } |
| GLboolean IsBuffer(PP_Resource context, GLuint buffer) { |
| return PluginGraphics3D::implFromResource(context)->IsBuffer(buffer); |
| } |
| GLboolean IsEnabled(PP_Resource context, GLenum cap) { |
| return PluginGraphics3D::implFromResource(context)->IsEnabled(cap); |
| } |
| GLboolean IsFramebuffer(PP_Resource context, GLuint framebuffer) { |
| return PluginGraphics3D::implFromResource( |
| context)->IsFramebuffer(framebuffer); |
| } |
| GLboolean IsProgram(PP_Resource context, GLuint program) { |
| return PluginGraphics3D::implFromResource(context)->IsProgram(program); |
| } |
| GLboolean IsRenderbuffer(PP_Resource context, GLuint renderbuffer) { |
| return PluginGraphics3D::implFromResource( |
| context)->IsRenderbuffer(renderbuffer); |
| } |
| GLboolean IsShader(PP_Resource context, GLuint shader) { |
| return PluginGraphics3D::implFromResource(context)->IsShader(shader); |
| } |
| GLboolean IsTexture(PP_Resource context, GLuint texture) { |
| return PluginGraphics3D::implFromResource(context)->IsTexture(texture); |
| } |
| void LineWidth(PP_Resource context, GLfloat width) { |
| PluginGraphics3D::implFromResource(context)->LineWidth(width); |
| } |
| void LinkProgram(PP_Resource context, GLuint program) { |
| PluginGraphics3D::implFromResource(context)->LinkProgram(program); |
| } |
| void PixelStorei(PP_Resource context, GLenum pname, GLint param) { |
| PluginGraphics3D::implFromResource(context)->PixelStorei(pname, param); |
| } |
| void PolygonOffset(PP_Resource context, GLfloat factor, GLfloat units) { |
| PluginGraphics3D::implFromResource(context)->PolygonOffset(factor, units); |
| } |
| void ReadPixels( |
| PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, void* pixels) { |
| PluginGraphics3D::implFromResource( |
| context)->ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| void ReleaseShaderCompiler(PP_Resource context) { |
| PluginGraphics3D::implFromResource(context)->ReleaseShaderCompiler(); |
| } |
| void RenderbufferStorage( |
| PP_Resource context, GLenum target, GLenum internalformat, GLsizei width, |
| GLsizei height) { |
| PluginGraphics3D::implFromResource( |
| context)->RenderbufferStorage(target, internalformat, width, height); |
| } |
| void SampleCoverage(PP_Resource context, GLclampf value, GLboolean invert) { |
| PluginGraphics3D::implFromResource(context)->SampleCoverage(value, invert); |
| } |
| void Scissor( |
| PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { |
| PluginGraphics3D::implFromResource(context)->Scissor(x, y, width, height); |
| } |
| void ShaderBinary( |
| PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat, |
| const void* binary, GLsizei length) { |
| PluginGraphics3D::implFromResource( |
| context)->ShaderBinary(n, shaders, binaryformat, binary, length); |
| } |
| void ShaderSource( |
| PP_Resource context, GLuint shader, GLsizei count, const char** str, |
| const GLint* length) { |
| PluginGraphics3D::implFromResource( |
| context)->ShaderSource(shader, count, str, length); |
| } |
| void StencilFunc(PP_Resource context, GLenum func, GLint ref, GLuint mask) { |
| PluginGraphics3D::implFromResource(context)->StencilFunc(func, ref, mask); |
| } |
| void StencilFuncSeparate( |
| PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) { |
| PluginGraphics3D::implFromResource( |
| context)->StencilFuncSeparate(face, func, ref, mask); |
| } |
| void StencilMask(PP_Resource context, GLuint mask) { |
| PluginGraphics3D::implFromResource(context)->StencilMask(mask); |
| } |
| void StencilMaskSeparate(PP_Resource context, GLenum face, GLuint mask) { |
| PluginGraphics3D::implFromResource(context)->StencilMaskSeparate(face, mask); |
| } |
| void StencilOp(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) { |
| PluginGraphics3D::implFromResource(context)->StencilOp(fail, zfail, zpass); |
| } |
| void StencilOpSeparate( |
| PP_Resource context, GLenum face, GLenum fail, GLenum zfail, |
| GLenum zpass) { |
| PluginGraphics3D::implFromResource( |
| context)->StencilOpSeparate(face, fail, zfail, zpass); |
| } |
| void TexImage2D( |
| PP_Resource context, GLenum target, GLint level, GLint internalformat, |
| GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) { |
| PluginGraphics3D::implFromResource( |
| context)->TexImage2D( |
| target, level, internalformat, width, height, border, format, type, |
| pixels); |
| } |
| void TexParameterf( |
| PP_Resource context, GLenum target, GLenum pname, GLfloat param) { |
| PluginGraphics3D::implFromResource( |
| context)->TexParameterf(target, pname, param); |
| } |
| void TexParameterfv( |
| PP_Resource context, GLenum target, GLenum pname, const GLfloat* params) { |
| PluginGraphics3D::implFromResource( |
| context)->TexParameterfv(target, pname, params); |
| } |
| void TexParameteri( |
| PP_Resource context, GLenum target, GLenum pname, GLint param) { |
| PluginGraphics3D::implFromResource( |
| context)->TexParameteri(target, pname, param); |
| } |
| void TexParameteriv( |
| PP_Resource context, GLenum target, GLenum pname, const GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->TexParameteriv(target, pname, params); |
| } |
| void TexSubImage2D( |
| PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| const void* pixels) { |
| PluginGraphics3D::implFromResource( |
| context)->TexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, type, |
| pixels); |
| } |
| void Uniform1f(PP_Resource context, GLint location, GLfloat x) { |
| PluginGraphics3D::implFromResource(context)->Uniform1f(location, x); |
| } |
| void Uniform1fv( |
| PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| PluginGraphics3D::implFromResource(context)->Uniform1fv(location, count, v); |
| } |
| void Uniform1i(PP_Resource context, GLint location, GLint x) { |
| PluginGraphics3D::implFromResource(context)->Uniform1i(location, x); |
| } |
| void Uniform1iv( |
| PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| PluginGraphics3D::implFromResource(context)->Uniform1iv(location, count, v); |
| } |
| void Uniform2f(PP_Resource context, GLint location, GLfloat x, GLfloat y) { |
| PluginGraphics3D::implFromResource(context)->Uniform2f(location, x, y); |
| } |
| void Uniform2fv( |
| PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| PluginGraphics3D::implFromResource(context)->Uniform2fv(location, count, v); |
| } |
| void Uniform2i(PP_Resource context, GLint location, GLint x, GLint y) { |
| PluginGraphics3D::implFromResource(context)->Uniform2i(location, x, y); |
| } |
| void Uniform2iv( |
| PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| PluginGraphics3D::implFromResource(context)->Uniform2iv(location, count, v); |
| } |
| void Uniform3f( |
| PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| PluginGraphics3D::implFromResource(context)->Uniform3f(location, x, y, z); |
| } |
| void Uniform3fv( |
| PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| PluginGraphics3D::implFromResource(context)->Uniform3fv(location, count, v); |
| } |
| void Uniform3i( |
| PP_Resource context, GLint location, GLint x, GLint y, GLint z) { |
| PluginGraphics3D::implFromResource(context)->Uniform3i(location, x, y, z); |
| } |
| void Uniform3iv( |
| PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| PluginGraphics3D::implFromResource(context)->Uniform3iv(location, count, v); |
| } |
| void Uniform4f( |
| PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat w) { |
| PluginGraphics3D::implFromResource(context)->Uniform4f(location, x, y, z, w); |
| } |
| void Uniform4fv( |
| PP_Resource context, GLint location, GLsizei count, const GLfloat* v) { |
| PluginGraphics3D::implFromResource(context)->Uniform4fv(location, count, v); |
| } |
| void Uniform4i( |
| PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) { |
| PluginGraphics3D::implFromResource(context)->Uniform4i(location, x, y, z, w); |
| } |
| void Uniform4iv( |
| PP_Resource context, GLint location, GLsizei count, const GLint* v) { |
| PluginGraphics3D::implFromResource(context)->Uniform4iv(location, count, v); |
| } |
| void UniformMatrix2fv( |
| PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| PluginGraphics3D::implFromResource( |
| context)->UniformMatrix2fv(location, count, transpose, value); |
| } |
| void UniformMatrix3fv( |
| PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| PluginGraphics3D::implFromResource( |
| context)->UniformMatrix3fv(location, count, transpose, value); |
| } |
| void UniformMatrix4fv( |
| PP_Resource context, GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) { |
| PluginGraphics3D::implFromResource( |
| context)->UniformMatrix4fv(location, count, transpose, value); |
| } |
| void UseProgram(PP_Resource context, GLuint program) { |
| PluginGraphics3D::implFromResource(context)->UseProgram(program); |
| } |
| void ValidateProgram(PP_Resource context, GLuint program) { |
| PluginGraphics3D::implFromResource(context)->ValidateProgram(program); |
| } |
| void VertexAttrib1f(PP_Resource context, GLuint indx, GLfloat x) { |
| PluginGraphics3D::implFromResource(context)->VertexAttrib1f(indx, x); |
| } |
| void VertexAttrib1fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| PluginGraphics3D::implFromResource(context)->VertexAttrib1fv(indx, values); |
| } |
| void VertexAttrib2f(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) { |
| PluginGraphics3D::implFromResource(context)->VertexAttrib2f(indx, x, y); |
| } |
| void VertexAttrib2fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| PluginGraphics3D::implFromResource(context)->VertexAttrib2fv(indx, values); |
| } |
| void VertexAttrib3f( |
| PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| PluginGraphics3D::implFromResource(context)->VertexAttrib3f(indx, x, y, z); |
| } |
| void VertexAttrib3fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| PluginGraphics3D::implFromResource(context)->VertexAttrib3fv(indx, values); |
| } |
| void VertexAttrib4f( |
| PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat w) { |
| PluginGraphics3D::implFromResource( |
| context)->VertexAttrib4f(indx, x, y, z, w); |
| } |
| void VertexAttrib4fv(PP_Resource context, GLuint indx, const GLfloat* values) { |
| PluginGraphics3D::implFromResource(context)->VertexAttrib4fv(indx, values); |
| } |
| void VertexAttribPointer( |
| PP_Resource context, GLuint indx, GLint size, GLenum type, |
| GLboolean normalized, GLsizei stride, const void* ptr) { |
| PluginGraphics3D::implFromResource( |
| context)->VertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| } |
| void Viewport( |
| PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) { |
| PluginGraphics3D::implFromResource(context)->Viewport(x, y, width, height); |
| } |
| void BlitFramebufferEXT( |
| PP_Resource context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
| GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, |
| GLenum filter) { |
| PluginGraphics3D::implFromResource( |
| context)->BlitFramebufferEXT( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, |
| filter); |
| } |
| void RenderbufferStorageMultisampleEXT( |
| PP_Resource context, GLenum target, GLsizei samples, GLenum internalformat, |
| GLsizei width, GLsizei height) { |
| PluginGraphics3D::implFromResource( |
| context)->RenderbufferStorageMultisampleEXT( |
| target, samples, internalformat, width, height); |
| } |
| void GenQueriesEXT(PP_Resource context, GLsizei n, GLuint* queries) { |
| PluginGraphics3D::implFromResource(context)->GenQueriesEXT(n, queries); |
| } |
| void DeleteQueriesEXT(PP_Resource context, GLsizei n, const GLuint* queries) { |
| PluginGraphics3D::implFromResource(context)->DeleteQueriesEXT(n, queries); |
| } |
| GLboolean IsQueryEXT(PP_Resource context, GLuint id) { |
| return PluginGraphics3D::implFromResource(context)->IsQueryEXT(id); |
| } |
| void BeginQueryEXT(PP_Resource context, GLenum target, GLuint id) { |
| PluginGraphics3D::implFromResource(context)->BeginQueryEXT(target, id); |
| } |
| void EndQueryEXT(PP_Resource context, GLenum target) { |
| PluginGraphics3D::implFromResource(context)->EndQueryEXT(target); |
| } |
| void GetQueryivEXT( |
| PP_Resource context, GLenum target, GLenum pname, GLint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetQueryivEXT(target, pname, params); |
| } |
| void GetQueryObjectuivEXT( |
| PP_Resource context, GLuint id, GLenum pname, GLuint* params) { |
| PluginGraphics3D::implFromResource( |
| context)->GetQueryObjectuivEXT(id, pname, params); |
| } |
| GLboolean EnableFeatureCHROMIUM(PP_Resource context, const char* feature) { |
| return PluginGraphics3D::implFromResource( |
| context)->EnableFeatureCHROMIUM(feature); |
| } |
| void* MapBufferSubDataCHROMIUM( |
| PP_Resource context, GLuint target, GLintptr offset, GLsizeiptr size, |
| GLenum access) { |
| return PluginGraphics3D::implFromResource( |
| context)->MapBufferSubDataCHROMIUM(target, offset, size, access); |
| } |
| void UnmapBufferSubDataCHROMIUM(PP_Resource context, const void* mem) { |
| PluginGraphics3D::implFromResource(context)->UnmapBufferSubDataCHROMIUM(mem); |
| } |
| void* MapTexSubImage2DCHROMIUM( |
| PP_Resource context, GLenum target, GLint level, GLint xoffset, |
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| GLenum access) { |
| return PluginGraphics3D::implFromResource( |
| context)->MapTexSubImage2DCHROMIUM( |
| target, level, xoffset, yoffset, width, height, format, type, |
| access); |
| } |
| void UnmapTexSubImage2DCHROMIUM(PP_Resource context, const void* mem) { |
| PluginGraphics3D::implFromResource(context)->UnmapTexSubImage2DCHROMIUM(mem); |
| } |
| void DrawArraysInstancedANGLE( |
| PP_Resource context, GLenum mode, GLint first, GLsizei count, |
| GLsizei primcount) { |
| PluginGraphics3D::implFromResource( |
| context)->DrawArraysInstancedANGLE(mode, first, count, primcount); |
| } |
| void DrawElementsInstancedANGLE( |
| PP_Resource context, GLenum mode, GLsizei count, GLenum type, |
| const void* indices, GLsizei primcount) { |
| PluginGraphics3D::implFromResource( |
| context)->DrawElementsInstancedANGLE( |
| mode, count, type, indices, primcount); |
| } |
| void VertexAttribDivisorANGLE( |
| PP_Resource context, GLuint index, GLuint divisor) { |
| PluginGraphics3D::implFromResource( |
| context)->VertexAttribDivisorANGLE(index, divisor); |
| } |
| |
| } // namespace |
| |
| const PPB_OpenGLES2* PluginGraphics3D::GetOpenGLESInterface() { |
| const static struct PPB_OpenGLES2 ppb_opengles = { |
| &ActiveTexture, |
| &AttachShader, |
| &BindAttribLocation, |
| &BindBuffer, |
| &BindFramebuffer, |
| &BindRenderbuffer, |
| &BindTexture, |
| &BlendColor, |
| &BlendEquation, |
| &BlendEquationSeparate, |
| &BlendFunc, |
| &BlendFuncSeparate, |
| &BufferData, |
| &BufferSubData, |
| &CheckFramebufferStatus, |
| &Clear, |
| &ClearColor, |
| &ClearDepthf, |
| &ClearStencil, |
| &ColorMask, |
| &CompileShader, |
| &CompressedTexImage2D, |
| &CompressedTexSubImage2D, |
| &CopyTexImage2D, |
| &CopyTexSubImage2D, |
| &CreateProgram, |
| &CreateShader, |
| &CullFace, |
| &DeleteBuffers, |
| &DeleteFramebuffers, |
| &DeleteProgram, |
| &DeleteRenderbuffers, |
| &DeleteShader, |
| &DeleteTextures, |
| &DepthFunc, |
| &DepthMask, |
| &DepthRangef, |
| &DetachShader, |
| &Disable, |
| &DisableVertexAttribArray, |
| &DrawArrays, |
| &DrawElements, |
| &Enable, |
| &EnableVertexAttribArray, |
| &Finish, |
| &Flush, |
| &FramebufferRenderbuffer, |
| &FramebufferTexture2D, |
| &FrontFace, |
| &GenBuffers, |
| &GenerateMipmap, |
| &GenFramebuffers, |
| &GenRenderbuffers, |
| &GenTextures, |
| &GetActiveAttrib, |
| &GetActiveUniform, |
| &GetAttachedShaders, |
| &GetAttribLocation, |
| &GetBooleanv, |
| &GetBufferParameteriv, |
| &GetError, |
| &GetFloatv, |
| &GetFramebufferAttachmentParameteriv, |
| &GetIntegerv, |
| &GetProgramiv, |
| &GetProgramInfoLog, |
| &GetRenderbufferParameteriv, |
| &GetShaderiv, |
| &GetShaderInfoLog, |
| &GetShaderPrecisionFormat, |
| &GetShaderSource, |
| &GetString, |
| &GetTexParameterfv, |
| &GetTexParameteriv, |
| &GetUniformfv, |
| &GetUniformiv, |
| &GetUniformLocation, |
| &GetVertexAttribfv, |
| &GetVertexAttribiv, |
| &GetVertexAttribPointerv, |
| &Hint, |
| &IsBuffer, |
| &IsEnabled, |
| &IsFramebuffer, |
| &IsProgram, |
| &IsRenderbuffer, |
| &IsShader, |
| &IsTexture, |
| &LineWidth, |
| &LinkProgram, |
| &PixelStorei, |
| &PolygonOffset, |
| &ReadPixels, |
| &ReleaseShaderCompiler, |
| &RenderbufferStorage, |
| &SampleCoverage, |
| &Scissor, |
| &ShaderBinary, |
| &ShaderSource, |
| &StencilFunc, |
| &StencilFuncSeparate, |
| &StencilMask, |
| &StencilMaskSeparate, |
| &StencilOp, |
| &StencilOpSeparate, |
| &TexImage2D, |
| &TexParameterf, |
| &TexParameterfv, |
| &TexParameteri, |
| &TexParameteriv, |
| &TexSubImage2D, |
| &Uniform1f, |
| &Uniform1fv, |
| &Uniform1i, |
| &Uniform1iv, |
| &Uniform2f, |
| &Uniform2fv, |
| &Uniform2i, |
| &Uniform2iv, |
| &Uniform3f, |
| &Uniform3fv, |
| &Uniform3i, |
| &Uniform3iv, |
| &Uniform4f, |
| &Uniform4fv, |
| &Uniform4i, |
| &Uniform4iv, |
| &UniformMatrix2fv, |
| &UniformMatrix3fv, |
| &UniformMatrix4fv, |
| &UseProgram, |
| &ValidateProgram, |
| &VertexAttrib1f, |
| &VertexAttrib1fv, |
| &VertexAttrib2f, |
| &VertexAttrib2fv, |
| &VertexAttrib3f, |
| &VertexAttrib3fv, |
| &VertexAttrib4f, |
| &VertexAttrib4fv, |
| &VertexAttribPointer, |
| &Viewport |
| }; |
| return &ppb_opengles; |
| } |
| const PPB_OpenGLES2InstancedArrays* PluginGraphics3D::GetOpenGLESInstancedArraysInterface() { // NOLINT |
| const static struct PPB_OpenGLES2InstancedArrays ppb_opengles = { |
| &DrawArraysInstancedANGLE, |
| &DrawElementsInstancedANGLE, |
| &VertexAttribDivisorANGLE |
| }; |
| return &ppb_opengles; |
| } |
| const PPB_OpenGLES2FramebufferBlit* PluginGraphics3D::GetOpenGLESFramebufferBlitInterface() { // NOLINT |
| const static struct PPB_OpenGLES2FramebufferBlit ppb_opengles = { |
| &BlitFramebufferEXT |
| }; |
| return &ppb_opengles; |
| } |
| const PPB_OpenGLES2FramebufferMultisample* PluginGraphics3D::GetOpenGLESFramebufferMultisampleInterface() { // NOLINT |
| const static struct PPB_OpenGLES2FramebufferMultisample ppb_opengles = { |
| &RenderbufferStorageMultisampleEXT |
| }; |
| return &ppb_opengles; |
| } |
| const PPB_OpenGLES2ChromiumEnableFeature* PluginGraphics3D::GetOpenGLESChromiumEnableFeatureInterface() { // NOLINT |
| const static struct PPB_OpenGLES2ChromiumEnableFeature ppb_opengles = { |
| &EnableFeatureCHROMIUM |
| }; |
| return &ppb_opengles; |
| } |
| const PPB_OpenGLES2ChromiumMapSub* PluginGraphics3D::GetOpenGLESChromiumMapSubInterface() { // NOLINT |
| const static struct PPB_OpenGLES2ChromiumMapSub ppb_opengles = { |
| &MapBufferSubDataCHROMIUM, |
| &UnmapBufferSubDataCHROMIUM, |
| &MapTexSubImage2DCHROMIUM, |
| &UnmapTexSubImage2DCHROMIUM |
| }; |
| return &ppb_opengles; |
| } |
| const PPB_OpenGLES2Query* PluginGraphics3D::GetOpenGLESQueryInterface() { |
| const static struct PPB_OpenGLES2Query ppb_opengles = { |
| &GenQueriesEXT, |
| &DeleteQueriesEXT, |
| &IsQueryEXT, |
| &BeginQueryEXT, |
| &EndQueryEXT, |
| &GetQueryivEXT, |
| &GetQueryObjectuivEXT |
| }; |
| return &ppb_opengles; |
| } |