| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #import "ui/base/cocoa/nib_loading.h" |
| |
| #include "base/mac/bundle_locations.h" |
| #include "base/memory/scoped_nsobject.h" |
| |
| namespace ui { |
| |
| NSView* GetViewFromNib(NSString* name) { |
| scoped_nsobject<NSNib> nib( |
| [[NSNib alloc] initWithNibNamed:name |
| bundle:base::mac::FrameworkBundle()]); |
| if (!nib) |
| return nil; |
| |
| NSArray* objects; |
| BOOL success = [nib instantiateNibWithOwner:nil |
| topLevelObjects:&objects]; |
| if (!success) |
| return nil; |
| |
| // When loading a nib manually (as opposed to using an NSWindowController or |
| // NSViewController), all the top-level objects need to be explicitly |
| // released. See |
| // http://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/LoadingResources/CocoaNibs/CocoaNibs.html#//apple_ref/doc/uid/10000051i-CH4-SW10 |
| // for more information. |
| [objects makeObjectsPerformSelector:@selector(release)]; |
| |
| // For some strange reason, even nibs that appear to have but one top-level |
| // object often have more (an NSApplication, etc.). Filter out what isn't |
| // desired. |
| for (NSView* view in objects) { |
| if (![view isKindOfClass:[NSView class]]) |
| continue; |
| |
| return [[view retain] autorelease]; |
| } |
| |
| return nil; |
| } |
| |
| } // namespace ui |