blob: 70496e5c5ca2f459a03fdca4be06e5482a71704e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/touch/touch_factory.h"
#include <X11/cursorfont.h>
#include <X11/extensions/XInput.h>
#include <X11/extensions/XInput2.h>
#include <X11/extensions/XIproto.h>
#include "base/basictypes.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "base/message_loop.h"
#include "base/string_number_conversions.h"
#include "base/string_split.h"
#include "ui/base/ui_base_switches.h"
#include "ui/base/x/x11_util.h"
namespace {
// The X cursor is hidden if it is idle for kCursorIdleSeconds seconds.
int kCursorIdleSeconds = 5;
} // namespace
namespace ui {
TouchFactory::TouchFactory()
: is_cursor_visible_(true),
touch_events_allowed_(false),
cursor_timer_(),
pointer_device_lookup_(),
touch_device_available_(false),
touch_present_called_(false),
touch_device_list_(),
#if defined(USE_XI2_MT)
min_available_slot_(0),
#endif
slots_used_() {
#if defined(USE_AURA)
if (!base::MessagePumpForUI::HasXInput2())
return;
#endif
char nodata[] = { 0, 0, 0, 0, 0, 0, 0, 0 };
XColor black;
black.red = black.green = black.blue = 0;
Display* display = ui::GetXDisplay();
Pixmap blank = XCreateBitmapFromData(display, ui::GetX11RootWindow(),
nodata, 8, 8);
invisible_cursor_ = XCreatePixmapCursor(display, blank, blank,
&black, &black, 0, 0);
XFreePixmap(display, blank);
arrow_cursor_ = XCreateFontCursor(display, XC_arrow);
SetCursorVisible(false, false);
UpdateDeviceList(display);
// Make sure the list of devices is kept up-to-date by listening for
// XI_HierarchyChanged event on the root window.
unsigned char mask[XIMaskLen(XI_LASTEVENT)];
memset(mask, 0, sizeof(mask));
XISetMask(mask, XI_HierarchyChanged);
XIEventMask evmask;
evmask.deviceid = XIAllDevices;
evmask.mask_len = sizeof(mask);
evmask.mask = mask;
XISelectEvents(display, ui::GetX11RootWindow(), &evmask, 1);
CommandLine* cmdline = CommandLine::ForCurrentProcess();
if (cmdline->HasSwitch(switches::kTouchOptimizedUI) ||
cmdline->HasSwitch(switches::kEnableTouchEvents)) {
touch_events_allowed_ = true;
}
}
TouchFactory::~TouchFactory() {
#if defined(USE_AURA)
if (!base::MessagePumpForUI::HasXInput2())
return;
#endif
// The XDisplay may be lost by the time we get destroyed.
if (ui::XDisplayExists()) {
SetCursorVisible(true, false);
Display* display = ui::GetXDisplay();
XFreeCursor(display, invisible_cursor_);
XFreeCursor(display, arrow_cursor_);
}
}
// static
TouchFactory* TouchFactory::GetInstance() {
return Singleton<TouchFactory>::get();
}
// static
void TouchFactory::SetTouchDeviceListFromCommandLine() {
#if defined(TOOLKIT_VIEWS)
// Get a list of pointer-devices that should be treated as touch-devices.
// This is primarily used for testing/debugging touch-event processing when a
// touch-device isn't available.
std::string touch_devices =
CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
switches::kTouchDevices);
if (!touch_devices.empty()) {
std::vector<std::string> devs;
std::vector<unsigned int> device_ids;
unsigned int devid;
base::SplitString(touch_devices, ',', &devs);
for (std::vector<std::string>::iterator iter = devs.begin();
iter != devs.end(); ++iter) {
if (base::StringToInt(*iter, reinterpret_cast<int*>(&devid)))
device_ids.push_back(devid);
else
DLOG(WARNING) << "Invalid touch-device id: " << *iter;
}
ui::TouchFactory::GetInstance()->SetTouchDeviceList(device_ids);
}
#endif
}
void TouchFactory::UpdateDeviceList(Display* display) {
// Detect touch devices.
int count = 0;
bool last_touch_device_available = touch_device_available_;
touch_device_available_ = false;
touch_device_lookup_.reset();
touch_device_list_.clear();
#if !defined(USE_XI2_MT)
// NOTE: The new API for retrieving the list of devices (XIQueryDevice) does
// not provide enough information to detect a touch device. As a result, the
// old version of query function (XListInputDevices) is used instead.
// If XInput2 is not supported, this will return null (with count of -1) so
// we assume there cannot be any touch devices.
// With XI2.1 or older, we allow only single touch devices.
XDeviceInfo* devlist = XListInputDevices(display, &count);
for (int i = 0; i < count; i++) {
if (devlist[i].type) {
XScopedString devtype(XGetAtomName(display, devlist[i].type));
if (devtype.string() && !strcmp(devtype.string(), XI_TOUCHSCREEN)) {
touch_device_lookup_[devlist[i].id] = true;
touch_device_list_[devlist[i].id] = false;
touch_device_available_ = true;
}
}
}
if (devlist)
XFreeDeviceList(devlist);
#endif
// Instead of asking X for the list of devices all the time, let's maintain a
// list of pointer devices we care about.
// It should not be necessary to select for slave devices. XInput2 provides
// enough information to the event callback to decide which slave device
// triggered the event, thus decide whether the 'pointer event' is a
// 'mouse event' or a 'touch event'.
// However, on some desktops, some events from a master pointer are
// not delivered to the client. So we select for slave devices instead.
// If the touch device has 'GrabDevice' set and 'SendCoreEvents' unset (which
// is possible), then the device is detected as a floating device, and a
// floating device is not connected to a master device. So it is necessary to
// also select on the floating devices.
pointer_device_lookup_.reset();
XIDeviceInfo* devices = XIQueryDevice(display, XIAllDevices, &count);
for (int i = 0; i < count; i++) {
XIDeviceInfo* devinfo = devices + i;
if (devinfo->use == XIFloatingSlave || devinfo->use == XISlavePointer) {
#if defined(USE_XI2_MT)
for (int k = 0; k < devinfo->num_classes; ++k) {
XIAnyClassInfo* xiclassinfo = devinfo->classes[k];
if (xiclassinfo->type == XITouchClass) {
XITouchClassInfo* tci =
reinterpret_cast<XITouchClassInfo *>(xiclassinfo);
// Only care direct touch device (such as touch screen) right now
if (tci->mode == XIDirectTouch) {
touch_device_lookup_[devinfo->deviceid] = true;
touch_device_list_[devinfo->deviceid] = true;
touch_device_available_ = true;
}
}
}
#endif
pointer_device_lookup_[devinfo->deviceid] = true;
}
}
if (devices)
XIFreeDeviceInfo(devices);
if ((last_touch_device_available != touch_device_available_) &&
touch_events_allowed_ && touch_present_called_) {
// Touch_device_available_ has changed after it's been queried.
// TODO(rbyers): Should dispatch an event to indicate that the availability
// of touch devices has changed. crbug.com/124399.
LOG(WARNING) << "Touch screen "
<< (touch_device_available_ ? "added" : "removed")
<< " after startup, which is not yet fully supported.";
}
}
bool TouchFactory::ShouldProcessXI2Event(XEvent* xev) {
DCHECK_EQ(GenericEvent, xev->type);
XIEvent* event = static_cast<XIEvent*>(xev->xcookie.data);
XIDeviceEvent* xiev = reinterpret_cast<XIDeviceEvent*>(event);
#if defined(USE_XI2_MT)
if (event->evtype == XI_TouchBegin ||
event->evtype == XI_TouchUpdate ||
event->evtype == XI_TouchEnd) {
return touch_events_allowed_ && IsTouchDevice(xiev->deviceid);
}
#endif
if (event->evtype != XI_ButtonPress &&
event->evtype != XI_ButtonRelease &&
event->evtype != XI_Motion)
return true;
if (!pointer_device_lookup_[xiev->deviceid])
return false;
return IsTouchDevice(xiev->deviceid) ? touch_events_allowed_ : true;
}
void TouchFactory::SetupXI2ForXWindow(Window window) {
// Setup mask for mouse events. It is possible that a device is loaded/plugged
// in after we have setup XInput2 on a window. In such cases, we need to
// either resetup XInput2 for the window, so that we get events from the new
// device, or we need to listen to events from all devices, and then filter
// the events from uninteresting devices. We do the latter because that's
// simpler.
Display* display = ui::GetXDisplay();
unsigned char mask[XIMaskLen(XI_LASTEVENT)];
memset(mask, 0, sizeof(mask));
#if defined(USE_XI2_MT)
XISetMask(mask, XI_TouchBegin);
XISetMask(mask, XI_TouchUpdate);
XISetMask(mask, XI_TouchEnd);
#endif
XISetMask(mask, XI_ButtonPress);
XISetMask(mask, XI_ButtonRelease);
XISetMask(mask, XI_Motion);
XIEventMask evmask;
evmask.deviceid = XIAllDevices;
evmask.mask_len = sizeof(mask);
evmask.mask = mask;
XISelectEvents(display, window, &evmask, 1);
XFlush(display);
}
void TouchFactory::SetTouchDeviceList(
const std::vector<unsigned int>& devices) {
touch_device_lookup_.reset();
touch_device_list_.clear();
for (std::vector<unsigned int>::const_iterator iter = devices.begin();
iter != devices.end(); ++iter) {
DCHECK(*iter < touch_device_lookup_.size());
touch_device_lookup_[*iter] = true;
touch_device_list_[*iter] = false;
}
}
bool TouchFactory::IsTouchDevice(unsigned deviceid) const {
return deviceid < touch_device_lookup_.size() ?
touch_device_lookup_[deviceid] : false;
}
bool TouchFactory::IsMultiTouchDevice(unsigned int deviceid) const {
return (deviceid < touch_device_lookup_.size() &&
touch_device_lookup_[deviceid]) ?
touch_device_list_.find(deviceid)->second :
false;
}
#if defined(USE_XI2_MT)
int TouchFactory::GetSlotForTrackingID(uint32 tracking_id) {
TrackingIdMap::iterator itr = tracking_id_map_.find(tracking_id);
if (itr != tracking_id_map_.end())
return itr->second;
int slot = min_available_slot_;
if (slot == kMaxTouchPoints) {
LOG(ERROR) << "Could not find available slot for touch point";
return 0;
}
SetSlotUsed(slot, true);
tracking_id_map_.insert(std::make_pair(tracking_id, slot));
// Updates the minium available slot ID
while (++min_available_slot_ < kMaxTouchPoints &&
IsSlotUsed(min_available_slot_))
continue;
return slot;
}
void TouchFactory::ReleaseSlotForTrackingID(uint32 tracking_id) {
TrackingIdMap::iterator itr = tracking_id_map_.find(tracking_id);
if (itr != tracking_id_map_.end()) {
int slot = itr->second;
SetSlotUsed(slot, false);
tracking_id_map_.erase(itr);
if (slot < min_available_slot_)
min_available_slot_ = slot;
} else {
NOTREACHED() << "Cannot find slot mapping to tracking ID " << tracking_id;
}
}
#endif
bool TouchFactory::IsSlotUsed(int slot) const {
CHECK_LT(slot, kMaxTouchPoints);
return slots_used_[slot];
}
void TouchFactory::SetSlotUsed(int slot, bool used) {
CHECK_LT(slot, kMaxTouchPoints);
slots_used_[slot] = used;
}
bool TouchFactory::GrabTouchDevices(Display* display, ::Window window) {
#if defined(USE_AURA)
if (!base::MessagePumpForUI::HasXInput2() ||
touch_device_list_.empty())
return true;
#endif
unsigned char mask[XIMaskLen(XI_LASTEVENT)];
bool success = true;
memset(mask, 0, sizeof(mask));
#if defined(USE_XI2_MT)
XISetMask(mask, XI_TouchBegin);
XISetMask(mask, XI_TouchUpdate);
XISetMask(mask, XI_TouchEnd);
#endif
XISetMask(mask, XI_ButtonPress);
XISetMask(mask, XI_ButtonRelease);
XISetMask(mask, XI_Motion);
XIEventMask evmask;
evmask.mask_len = sizeof(mask);
evmask.mask = mask;
for (std::map<int, bool>::const_iterator iter =
touch_device_list_.begin();
iter != touch_device_list_.end(); ++iter) {
evmask.deviceid = iter->first;
Status status = XIGrabDevice(display, iter->first, window, CurrentTime,
None, GrabModeAsync, GrabModeAsync, False, &evmask);
success = success && status == GrabSuccess;
}
return success;
}
bool TouchFactory::UngrabTouchDevices(Display* display) {
#if defined(USE_AURA)
if (!base::MessagePumpForUI::HasXInput2())
return true;
#endif
bool success = true;
for (std::map<int, bool>::const_iterator iter =
touch_device_list_.begin();
iter != touch_device_list_.end(); ++iter) {
Status status = XIUngrabDevice(display, iter->first, CurrentTime);
success = success && status == GrabSuccess;
}
return success;
}
void TouchFactory::SetCursorVisible(bool show, bool start_timer) {
// This function may get called after the display is terminated.
if (!ui::XDisplayExists())
return;
#if defined(USE_AURA)
if (!base::MessagePumpForUI::HasXInput2())
return;
#endif
// The cursor is going to be shown. Reset the timer for hiding it.
if (show && start_timer) {
cursor_timer_.Stop();
cursor_timer_.Start(
FROM_HERE, base::TimeDelta::FromSeconds(kCursorIdleSeconds),
this, &TouchFactory::HideCursorForInactivity);
} else {
cursor_timer_.Stop();
}
if (show == is_cursor_visible_)
return;
is_cursor_visible_ = show;
Display* display = ui::GetXDisplay();
Window window = DefaultRootWindow(display);
// Hide the cursor only if there's a chance that the user will be using touch
// (i.e. if a touch device is available).
if (is_cursor_visible_)
XDefineCursor(display, window, arrow_cursor_);
else if (touch_device_available_)
XDefineCursor(display, window, invisible_cursor_);
}
bool TouchFactory::IsTouchDevicePresent() {
touch_present_called_ = true;
return (touch_device_available_ && touch_events_allowed_);
}
} // namespace ui