blob: 1a87c73f06edc9a21a85961aefface0ec93fe6f9 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/canvas.h"
#include <limits>
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/font.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/skia_util.h"
#include "ui/gfx/transform.h"
#if defined(OS_WIN)
#include "ui/gfx/canvas_skia_paint.h"
#endif
namespace gfx {
Canvas::Canvas(const gfx::Size& size,
ui::ScaleFactor scale_factor,
bool is_opaque)
: scale_factor_(scale_factor),
owned_canvas_(NULL),
canvas_(NULL) {
gfx::Size pixel_size = size.Scale(ui::GetScaleFactorScale(scale_factor));
owned_canvas_.reset(new skia::PlatformCanvas(pixel_size.width(),
pixel_size.height(),
is_opaque));
canvas_ = owned_canvas_.get();
#if defined(OS_WIN) || defined(OS_MACOSX)
// skia::PlatformCanvas instances are initialized to 0 by Cairo on Linux, but
// uninitialized on Win and Mac.
if (!is_opaque)
owned_canvas_->clear(SkColorSetARGB(0, 0, 0, 0));
#endif
SkScalar scale = SkFloatToScalar(ui::GetScaleFactorScale(scale_factor));
canvas_->scale(scale, scale);
}
Canvas::Canvas(const gfx::ImageSkiaRep& image_rep, bool is_opaque)
: scale_factor_(image_rep.scale_factor()),
owned_canvas_(new skia::PlatformCanvas(image_rep.pixel_width(),
image_rep.pixel_height(),
is_opaque)),
canvas_(owned_canvas_.get()) {
SkScalar scale = SkFloatToScalar(ui::GetScaleFactorScale(scale_factor_));
canvas_->scale(scale, scale);
DrawImageInt(gfx::ImageSkia(image_rep), 0, 0);
}
Canvas::Canvas()
: scale_factor_(ui::SCALE_FACTOR_100P),
owned_canvas_(new skia::PlatformCanvas()),
canvas_(owned_canvas_.get()) {
}
Canvas::~Canvas() {
}
// static
Canvas* Canvas::CreateCanvasWithoutScaling(SkCanvas* canvas,
ui::ScaleFactor scale_factor) {
return new Canvas(canvas, scale_factor);
}
void Canvas::RecreateBackingCanvas(const gfx::Size& size,
ui::ScaleFactor scale_factor,
bool is_opaque) {
scale_factor_ = scale_factor;
gfx::Size pixel_size = size.Scale(ui::GetScaleFactorScale(scale_factor));
owned_canvas_.reset(new skia::PlatformCanvas(pixel_size.width(),
pixel_size.height(),
is_opaque));
canvas_ = owned_canvas_.get();
SkScalar scale = SkFloatToScalar(ui::GetScaleFactorScale(scale_factor_));
canvas_->scale(scale, scale);
}
// static
int Canvas::GetStringWidth(const string16& text, const gfx::Font& font) {
int width = 0, height = 0;
Canvas::SizeStringInt(text, font, &width, &height, NO_ELLIPSIS);
return width;
}
// static
int Canvas::DefaultCanvasTextAlignment() {
return base::i18n::IsRTL() ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT;
}
gfx::ImageSkiaRep Canvas::ExtractImageRep() const {
const SkBitmap& device_bitmap = canvas_->getDevice()->accessBitmap(false);
// Make a bitmap to return, and a canvas to draw into it. We don't just want
// to call extractSubset or the copy constructor, since we want an actual copy
// of the bitmap.
SkBitmap result;
device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config);
return gfx::ImageSkiaRep(result, scale_factor_);
}
void Canvas::DrawDashedRect(const gfx::Rect& rect, SkColor color) {
// Create a 2D bitmap containing alternating on/off pixels - we do this
// so that you never get two pixels of the same color around the edges
// of the focus rect (this may mean that opposing edges of the rect may
// have a dot pattern out of phase to each other).
static SkColor last_color;
static SkBitmap* dots = NULL;
if (!dots || last_color != color) {
int col_pixels = 32;
int row_pixels = 32;
delete dots;
last_color = color;
dots = new SkBitmap;
dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels);
dots->allocPixels();
dots->eraseARGB(0, 0, 0, 0);
uint32_t* dot = dots->getAddr32(0, 0);
for (int i = 0; i < row_pixels; i++) {
for (int u = 0; u < col_pixels; u++) {
if ((u % 2 + i % 2) % 2 != 0) {
dot[i * row_pixels + u] = color;
}
}
}
}
// Make a shader for the bitmap with an origin of the box we'll draw. This
// shader is refcounted and will have an initial refcount of 1.
SkShader* shader = SkShader::CreateBitmapShader(
*dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
// Assign the shader to the paint & release our reference. The paint will
// now own the shader and the shader will be destroyed when the paint goes
// out of scope.
SkPaint paint;
paint.setShader(shader);
shader->unref();
DrawRect(gfx::Rect(rect.x(), rect.y(), rect.width(), 1), paint);
DrawRect(gfx::Rect(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1),
paint);
DrawRect(gfx::Rect(rect.x(), rect.y(), 1, rect.height()), paint);
DrawRect(gfx::Rect(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()),
paint);
}
void Canvas::Save() {
canvas_->save();
}
void Canvas::SaveLayerAlpha(uint8 alpha) {
canvas_->saveLayerAlpha(NULL, alpha);
}
void Canvas::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) {
SkRect bounds(gfx::RectToSkRect(layer_bounds));
canvas_->saveLayerAlpha(&bounds, alpha);
}
void Canvas::Restore() {
canvas_->restore();
}
bool Canvas::ClipRect(const gfx::Rect& rect) {
return canvas_->clipRect(gfx::RectToSkRect(rect));
}
bool Canvas::ClipPath(const SkPath& path) {
return canvas_->clipPath(path);
}
bool Canvas::GetClipBounds(gfx::Rect* bounds) {
SkRect out;
bool has_non_empty_clip = canvas_->getClipBounds(&out);
bounds->SetRect(out.left(), out.top(), out.width(), out.height());
return has_non_empty_clip;
}
void Canvas::Translate(const gfx::Point& point) {
canvas_->translate(SkIntToScalar(point.x()), SkIntToScalar(point.y()));
}
void Canvas::Scale(int x_scale, int y_scale) {
canvas_->scale(SkIntToScalar(x_scale), SkIntToScalar(y_scale));
}
void Canvas::DrawColor(SkColor color) {
DrawColor(color, SkXfermode::kSrcOver_Mode);
}
void Canvas::DrawColor(SkColor color, SkXfermode::Mode mode) {
canvas_->drawColor(color, mode);
}
void Canvas::FillRect(const gfx::Rect& rect, SkColor color) {
FillRect(rect, color, SkXfermode::kSrcOver_Mode);
}
void Canvas::FillRect(const gfx::Rect& rect,
SkColor color,
SkXfermode::Mode mode) {
SkPaint paint;
paint.setColor(color);
paint.setStyle(SkPaint::kFill_Style);
paint.setXfermodeMode(mode);
DrawRect(rect, paint);
}
void Canvas::DrawRect(const gfx::Rect& rect, SkColor color) {
DrawRect(rect, color, SkXfermode::kSrcOver_Mode);
}
void Canvas::DrawRect(const gfx::Rect& rect,
SkColor color,
SkXfermode::Mode mode) {
SkPaint paint;
paint.setColor(color);
paint.setStyle(SkPaint::kStroke_Style);
// Set a stroke width of 0, which will put us down the stroke rect path. If
// we set a stroke width of 1, for example, this will internally create a
// path and fill it, which causes problems near the edge of the canvas.
paint.setStrokeWidth(SkIntToScalar(0));
paint.setXfermodeMode(mode);
DrawRect(rect, paint);
}
void Canvas::DrawRect(const gfx::Rect& rect, const SkPaint& paint) {
canvas_->drawIRect(RectToSkIRect(rect), paint);
}
void Canvas::DrawPoint(const gfx::Point& p1, const SkPaint& paint) {
canvas_->drawPoint(SkIntToScalar(p1.x()), SkIntToScalar(p1.y()), paint);
}
void Canvas::DrawLine(const gfx::Point& p1,
const gfx::Point& p2,
SkColor color) {
SkPaint paint;
paint.setColor(color);
paint.setStrokeWidth(SkIntToScalar(1));
DrawLine(p1, p2, paint);
}
void Canvas::DrawLine(const gfx::Point& p1,
const gfx::Point& p2,
const SkPaint& paint) {
canvas_->drawLine(SkIntToScalar(p1.x()), SkIntToScalar(p1.y()),
SkIntToScalar(p2.x()), SkIntToScalar(p2.y()), paint);
}
void Canvas::DrawCircle(const gfx::Point& center_point,
int radius,
const SkPaint& paint) {
canvas_->drawCircle(SkIntToScalar(center_point.x()),
SkIntToScalar(center_point.y()), SkIntToScalar(radius), paint);
}
void Canvas::DrawRoundRect(const gfx::Rect& rect,
int radius,
const SkPaint& paint) {
canvas_->drawRoundRect(RectToSkRect(rect), SkIntToScalar(radius),
SkIntToScalar(radius), paint);
}
void Canvas::DrawPath(const SkPath& path, const SkPaint& paint) {
canvas_->drawPath(path, paint);
}
void Canvas::DrawFocusRect(const gfx::Rect& rect) {
DrawDashedRect(rect, SK_ColorGRAY);
}
void Canvas::DrawImageInt(const gfx::ImageSkia& image, int x, int y) {
SkPaint paint;
DrawImageInt(image, x, y, paint);
}
void Canvas::DrawImageInt(const gfx::ImageSkia& image,
int x, int y,
const SkPaint& paint) {
const gfx::ImageSkiaRep& image_rep = GetImageRepToPaint(image);
if (image_rep.is_null())
return;
const SkBitmap& bitmap = image_rep.sk_bitmap();
float bitmap_scale = image_rep.GetScale();
canvas_->save();
canvas_->scale(SkFloatToScalar(1.0f / bitmap_scale),
SkFloatToScalar(1.0f / bitmap_scale));
canvas_->drawBitmap(bitmap,
SkFloatToScalar(x * bitmap_scale),
SkFloatToScalar(y * bitmap_scale),
&paint);
canvas_->restore();
}
void Canvas::DrawImageInt(const gfx::ImageSkia& image,
int src_x, int src_y, int src_w, int src_h,
int dest_x, int dest_y, int dest_w, int dest_h,
bool filter) {
SkPaint p;
DrawImageInt(image, src_x, src_y, src_w, src_h, dest_x, dest_y,
dest_w, dest_h, filter, p);
}
void Canvas::DrawImageInt(const gfx::ImageSkia& image,
int src_x, int src_y, int src_w, int src_h,
int dest_x, int dest_y, int dest_w, int dest_h,
bool filter,
const SkPaint& paint) {
DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
src_y + src_h < std::numeric_limits<int16_t>::max());
if (src_w <= 0 || src_h <= 0) {
NOTREACHED() << "Attempting to draw bitmap from an empty rect!";
return;
}
if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h))
return;
float user_scale_x = static_cast<float>(dest_w) / src_w;
float user_scale_y = static_cast<float>(dest_h) / src_h;
const gfx::ImageSkiaRep& image_rep = GetImageRepToPaint(image,
user_scale_x, user_scale_y);
if (image_rep.is_null())
return;
SkRect dest_rect = { SkIntToScalar(dest_x),
SkIntToScalar(dest_y),
SkIntToScalar(dest_x + dest_w),
SkIntToScalar(dest_y + dest_h) };
if (src_w == dest_w && src_h == dest_h &&
user_scale_x == 1.0f && user_scale_y == 1.0f &&
image_rep.scale_factor() == ui::SCALE_FACTOR_100P) {
// Workaround for apparent bug in Skia that causes image to occasionally
// shift.
SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h };
const SkBitmap& bitmap = image_rep.sk_bitmap();
canvas_->drawBitmapRect(bitmap, &src_rect, dest_rect, &paint);
return;
}
// Make a bitmap shader that contains the bitmap we want to draw. This is
// basically what SkCanvas.drawBitmap does internally, but it gives us
// more control over quality and will use the mipmap in the source image if
// it has one, whereas drawBitmap won't.
SkMatrix shader_scale;
shader_scale.setScale(SkFloatToScalar(user_scale_x),
SkFloatToScalar(user_scale_y));
shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
SkShader* shader = gfx::CreateImageRepShader(image_rep,
SkShader::kRepeat_TileMode,
shader_scale);
// Set up our paint to use the shader & release our reference (now just owned
// by the paint).
SkPaint p(paint);
p.setFilterBitmap(filter);
p.setShader(shader);
shader->unref();
// The rect will be filled by the bitmap.
canvas_->drawRect(dest_rect, p);
}
void Canvas::DrawImageInPath(const gfx::ImageSkia& image,
int x,
int y,
const SkPath& path,
const SkPaint& paint) {
const gfx::ImageSkiaRep& image_rep = GetImageRepToPaint(image);
if (image_rep.is_null())
return;
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(x), SkIntToScalar(y));
SkShader* shader = gfx::CreateImageRepShader(image_rep,
SkShader::kRepeat_TileMode, matrix);
SkPaint p(paint);
p.setShader(shader);
shader->unref();
canvas_->drawPath(path, p);
}
void Canvas::DrawStringInt(const string16& text,
const gfx::Font& font,
SkColor color,
int x, int y, int w, int h) {
DrawStringInt(text, font, color, x, y, w, h, DefaultCanvasTextAlignment());
}
void Canvas::DrawStringInt(const string16& text,
const gfx::Font& font,
SkColor color,
const gfx::Rect& display_rect) {
DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
display_rect.width(), display_rect.height());
}
void Canvas::DrawStringInt(const string16& text,
const gfx::Font& font,
SkColor color,
int x, int y, int w, int h,
int flags) {
DrawStringWithShadows(text,
font,
color,
gfx::Rect(x, y, w, h),
flags,
ShadowValues());
}
void Canvas::TileImageInt(const gfx::ImageSkia& image,
int x, int y, int w, int h) {
TileImageInt(image, 0, 0, x, y, w, h);
}
void Canvas::TileImageInt(const gfx::ImageSkia& image,
int src_x, int src_y,
int dest_x, int dest_y, int w, int h) {
TileImageInt(image, src_x, src_y, 1.0f, 1.0f, dest_x, dest_y, w, h);
}
void Canvas::TileImageInt(const gfx::ImageSkia& image,
int src_x, int src_y,
float tile_scale_x, float tile_scale_y,
int dest_x, int dest_y, int w, int h) {
if (!IntersectsClipRectInt(dest_x, dest_y, w, h))
return;
const gfx::ImageSkiaRep& image_rep = GetImageRepToPaint(image,
tile_scale_x, tile_scale_y);
if (image_rep.is_null())
return;
SkMatrix shader_scale;
shader_scale.setScale(SkFloatToScalar(tile_scale_x),
SkFloatToScalar(tile_scale_y));
shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
SkShader* shader = gfx::CreateImageRepShader(image_rep,
SkShader::kRepeat_TileMode,
shader_scale);
SkPaint paint;
paint.setShader(shader);
paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
shader->unref();
SkRect dest_rect = { SkIntToScalar(dest_x),
SkIntToScalar(dest_y),
SkIntToScalar(dest_x + w),
SkIntToScalar(dest_y + h) };
canvas_->drawRect(dest_rect, paint);
}
gfx::NativeDrawingContext Canvas::BeginPlatformPaint() {
return skia::BeginPlatformPaint(canvas_);
}
void Canvas::EndPlatformPaint() {
skia::EndPlatformPaint(canvas_);
}
void Canvas::Transform(const ui::Transform& transform) {
canvas_->concat(transform.matrix());
}
Canvas::Canvas(SkCanvas* canvas, ui::ScaleFactor scale_factor)
: scale_factor_(scale_factor),
owned_canvas_(),
canvas_(canvas) {
DCHECK(canvas);
}
bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) {
SkRect clip;
return canvas_->getClipBounds(&clip) &&
clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w),
SkIntToScalar(y + h));
}
bool Canvas::IntersectsClipRect(const gfx::Rect& rect) {
return IntersectsClipRectInt(rect.x(), rect.y(),
rect.width(), rect.height());
}
const gfx::ImageSkiaRep& Canvas::GetImageRepToPaint(
const gfx::ImageSkia& image) const {
return GetImageRepToPaint(image, 1.0f, 1.0f);
}
const gfx::ImageSkiaRep& Canvas::GetImageRepToPaint(
const gfx::ImageSkia& image,
float user_additional_scale_x,
float user_additional_scale_y) const {
const gfx::ImageSkiaRep& image_rep = image.GetRepresentation(scale_factor_);
if (!image_rep.is_null()) {
SkMatrix m = canvas_->getTotalMatrix();
float scale_x = SkScalarToFloat(SkScalarAbs(m.getScaleX())) *
user_additional_scale_x;
float scale_y = SkScalarToFloat(SkScalarAbs(m.getScaleY())) *
user_additional_scale_y;
float bitmap_scale = image_rep.GetScale();
if (scale_x < bitmap_scale || scale_y < bitmap_scale)
const_cast<SkBitmap&>(image_rep.sk_bitmap()).buildMipMap();
}
return image_rep;
}
} // namespace gfx