| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/skia_util.h" |
| |
| #include "base/i18n/char_iterator.h" |
| #include "third_party/skia/include/core/SkBitmap.h" |
| #include "third_party/skia/include/core/SkColorFilter.h" |
| #include "third_party/skia/include/core/SkColorPriv.h" |
| #include "third_party/skia/include/core/SkUnPreMultiply.h" |
| #include "third_party/skia/include/effects/SkBlurMaskFilter.h" |
| #include "third_party/skia/include/effects/SkGradientShader.h" |
| #include "third_party/skia/include/effects/SkLayerDrawLooper.h" |
| #include "ui/gfx/image/image_skia_rep.h" |
| #include "ui/gfx/rect.h" |
| #include "ui/gfx/shadow_value.h" |
| |
| namespace gfx { |
| |
| SkRect RectToSkRect(const gfx::Rect& rect) { |
| SkRect r; |
| r.iset(rect.x(), rect.y(), rect.right(), rect.bottom()); |
| return r; |
| } |
| |
| SkIRect RectToSkIRect(const gfx::Rect& rect) { |
| return SkIRect::MakeXYWH(rect.x(), rect.y(), rect.width(), rect.height()); |
| } |
| |
| gfx::Rect SkRectToRect(const SkRect& rect) { |
| return gfx::Rect(static_cast<int>(rect.left()), |
| static_cast<int>(rect.top()), |
| static_cast<int>(rect.width()), |
| static_cast<int>(rect.height())); |
| } |
| |
| SkShader* CreateImageRepShader(const gfx::ImageSkiaRep& image_rep, |
| SkShader::TileMode tile_mode, |
| const SkMatrix& local_matrix) { |
| SkShader* shader = SkShader::CreateBitmapShader(image_rep.sk_bitmap(), |
| tile_mode, tile_mode); |
| SkScalar scale_x = local_matrix.getScaleX(); |
| SkScalar scale_y = local_matrix.getScaleY(); |
| SkScalar bitmap_scale = SkFloatToScalar(image_rep.GetScale()); |
| |
| // Unscale matrix by |bitmap_scale| such that the bitmap is drawn at the |
| // correct density. |
| // Convert skew and translation to pixel coordinates. |
| // Thus, for |bitmap_scale| = 2: |
| // x scale = 2, x translation = 1 DIP, |
| // should be converted to |
| // x scale = 1, x translation = 2 pixels. |
| SkMatrix shader_scale = local_matrix; |
| shader_scale.preScale(bitmap_scale, bitmap_scale); |
| shader_scale.setScaleX(SkScalarDiv(scale_x, bitmap_scale)); |
| shader_scale.setScaleY(SkScalarDiv(scale_y, bitmap_scale)); |
| |
| shader->setLocalMatrix(shader_scale); |
| return shader; |
| } |
| |
| SkShader* CreateGradientShader(int start_point, |
| int end_point, |
| SkColor start_color, |
| SkColor end_color) { |
| SkColor grad_colors[2] = { start_color, end_color}; |
| SkPoint grad_points[2]; |
| grad_points[0].iset(0, start_point); |
| grad_points[1].iset(0, end_point); |
| |
| return SkGradientShader::CreateLinear( |
| grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); |
| } |
| |
| SkDrawLooper* CreateShadowDrawLooper(const std::vector<ShadowValue>& shadows) { |
| if (shadows.empty()) |
| return NULL; |
| |
| SkLayerDrawLooper* looper = new SkLayerDrawLooper; |
| |
| looper->addLayer(); // top layer of the original. |
| |
| SkLayerDrawLooper::LayerInfo layer_info; |
| layer_info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit; |
| layer_info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit; |
| layer_info.fColorMode = SkXfermode::kSrc_Mode; |
| |
| for (size_t i = 0; i < shadows.size(); ++i) { |
| const ShadowValue& shadow = shadows[i]; |
| |
| layer_info.fOffset.set(SkIntToScalar(shadow.x()), |
| SkIntToScalar(shadow.y())); |
| |
| // SkBlurMaskFilter's blur radius defines the range to extend the blur from |
| // original mask, which is half of blur amount as defined in ShadowValue. |
| SkMaskFilter* blur_mask = SkBlurMaskFilter::Create( |
| SkDoubleToScalar(shadow.blur() / 2), |
| SkBlurMaskFilter::kNormal_BlurStyle, |
| SkBlurMaskFilter::kHighQuality_BlurFlag); |
| SkColorFilter* color_filter = SkColorFilter::CreateModeFilter( |
| shadow.color(), |
| SkXfermode::kSrcIn_Mode); |
| |
| SkPaint* paint = looper->addLayer(layer_info); |
| SkSafeUnref(paint->setMaskFilter(blur_mask)); |
| SkSafeUnref(paint->setColorFilter(color_filter)); |
| } |
| |
| return looper; |
| } |
| |
| bool BitmapsAreEqual(const SkBitmap& bitmap1, const SkBitmap& bitmap2) { |
| void* addr1 = NULL; |
| void* addr2 = NULL; |
| size_t size1 = 0; |
| size_t size2 = 0; |
| |
| bitmap1.lockPixels(); |
| addr1 = bitmap1.getAddr32(0, 0); |
| size1 = bitmap1.getSize(); |
| bitmap1.unlockPixels(); |
| |
| bitmap2.lockPixels(); |
| addr2 = bitmap2.getAddr32(0, 0); |
| size2 = bitmap2.getSize(); |
| bitmap2.unlockPixels(); |
| |
| return (size1 == size2) && (0 == memcmp(addr1, addr2, bitmap1.getSize())); |
| } |
| |
| string16 RemoveAcceleratorChar(const string16& s, |
| char16 accelerator_char, |
| int* accelerated_char_pos, |
| int* accelerated_char_span) { |
| bool escaped = false; |
| int last_char_pos = -1; |
| int last_char_span = 0; |
| base::i18n::UTF16CharIterator chars(&s); |
| string16 accelerator_removed; |
| |
| accelerator_removed.reserve(s.size()); |
| while (!chars.end()) { |
| int32 c = chars.get(); |
| int array_pos = chars.array_pos(); |
| chars.Advance(); |
| |
| if (c != accelerator_char || escaped) { |
| int span = chars.array_pos() - array_pos; |
| if (escaped && c != accelerator_char) { |
| last_char_pos = accelerator_removed.size(); |
| last_char_span = span; |
| } |
| for (int i = 0; i < span; i++) |
| accelerator_removed.push_back(s[array_pos + i]); |
| escaped = false; |
| } else { |
| escaped = true; |
| } |
| } |
| |
| if (accelerated_char_pos) |
| *accelerated_char_pos = last_char_pos; |
| if (accelerated_char_span) |
| *accelerated_char_span = last_char_span; |
| |
| return accelerator_removed; |
| } |
| |
| void ConvertSkiaToRGBA(const unsigned char* skia, |
| int pixel_width, |
| unsigned char* rgba) { |
| int total_length = pixel_width * 4; |
| for (int i = 0; i < total_length; i += 4) { |
| const uint32_t pixel_in = *reinterpret_cast<const uint32_t*>(&skia[i]); |
| |
| // Pack the components here. |
| int alpha = SkGetPackedA32(pixel_in); |
| if (alpha != 0 && alpha != 255) { |
| SkColor unmultiplied = SkUnPreMultiply::PMColorToColor(pixel_in); |
| rgba[i + 0] = SkColorGetR(unmultiplied); |
| rgba[i + 1] = SkColorGetG(unmultiplied); |
| rgba[i + 2] = SkColorGetB(unmultiplied); |
| rgba[i + 3] = alpha; |
| } else { |
| rgba[i + 0] = SkGetPackedR32(pixel_in); |
| rgba[i + 1] = SkGetPackedG32(pixel_in); |
| rgba[i + 2] = SkGetPackedB32(pixel_in); |
| rgba[i + 3] = alpha; |
| } |
| } |
| } |
| |
| } // namespace gfx |