|  | /* java.lang.Math -- common mathematical functions, native allowed (VMMath) | 
|  | Copyright (C) 1998, 2001, 2002, 2003, 2006 Free Software Foundation, Inc. | 
|  |  | 
|  | This file is part of GNU Classpath. | 
|  |  | 
|  | GNU Classpath is free software; you can redistribute it and/or modify | 
|  | it under the terms of the GNU General Public License as published by | 
|  | the Free Software Foundation; either version 2, or (at your option) | 
|  | any later version. | 
|  |  | 
|  | GNU Classpath is distributed in the hope that it will be useful, but | 
|  | WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | General Public License for more details. | 
|  |  | 
|  | You should have received a copy of the GNU General Public License | 
|  | along with GNU Classpath; see the file COPYING.  If not, write to the | 
|  | Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA | 
|  | 02110-1301 USA. | 
|  |  | 
|  | Linking this library statically or dynamically with other modules is | 
|  | making a combined work based on this library.  Thus, the terms and | 
|  | conditions of the GNU General Public License cover the whole | 
|  | combination. | 
|  |  | 
|  | As a special exception, the copyright holders of this library give you | 
|  | permission to link this library with independent modules to produce an | 
|  | executable, regardless of the license terms of these independent | 
|  | modules, and to copy and distribute the resulting executable under | 
|  | terms of your choice, provided that you also meet, for each linked | 
|  | independent module, the terms and conditions of the license of that | 
|  | module.  An independent module is a module which is not derived from | 
|  | or based on this library.  If you modify this library, you may extend | 
|  | this exception to your version of the library, but you are not | 
|  | obligated to do so.  If you do not wish to do so, delete this | 
|  | exception statement from your version. */ | 
|  |  | 
|  |  | 
|  | package java.lang; | 
|  |  | 
|  | import gnu.classpath.Configuration; | 
|  |  | 
|  | import java.util.Random; | 
|  |  | 
|  | /** | 
|  | * Helper class containing useful mathematical functions and constants. | 
|  | * <P> | 
|  | * | 
|  | * Note that angles are specified in radians.  Conversion functions are | 
|  | * provided for your convenience. | 
|  | * | 
|  | * @author Paul Fisher | 
|  | * @author John Keiser | 
|  | * @author Eric Blake (ebb9@email.byu.edu) | 
|  | * @author Andrew John Hughes (gnu_andrew@member.fsf.org) | 
|  | * @since 1.0 | 
|  | */ | 
|  | public final class Math | 
|  | { | 
|  |  | 
|  | // FIXME - This is here because we need to load the "javalang" system | 
|  | // library somewhere late in the bootstrap cycle. We cannot do this | 
|  | // from VMSystem or VMRuntime since those are used to actually load | 
|  | // the library. This is mainly here because historically Math was | 
|  | // late enough in the bootstrap cycle to start using System after it | 
|  | // was initialized (called from the java.util classes). | 
|  | static | 
|  | { | 
|  | if (Configuration.INIT_LOAD_LIBRARY) | 
|  | { | 
|  | System.loadLibrary("javalang"); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Math is non-instantiable | 
|  | */ | 
|  | private Math() | 
|  | { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A random number generator, initialized on first use. | 
|  | */ | 
|  | private static Random rand; | 
|  |  | 
|  | /** | 
|  | * The most accurate approximation to the mathematical constant <em>e</em>: | 
|  | * <code>2.718281828459045</code>. Used in natural log and exp. | 
|  | * | 
|  | * @see #log(double) | 
|  | * @see #exp(double) | 
|  | */ | 
|  | public static final double E = 2.718281828459045; | 
|  |  | 
|  | /** | 
|  | * The most accurate approximation to the mathematical constant <em>pi</em>: | 
|  | * <code>3.141592653589793</code>. This is the ratio of a circle's diameter | 
|  | * to its circumference. | 
|  | */ | 
|  | public static final double PI = 3.141592653589793; | 
|  |  | 
|  | /** | 
|  | * Take the absolute value of the argument. | 
|  | * (Absolute value means make it positive.) | 
|  | * <P> | 
|  | * | 
|  | * Note that the the largest negative value (Integer.MIN_VALUE) cannot | 
|  | * be made positive.  In this case, because of the rules of negation in | 
|  | * a computer, MIN_VALUE is what will be returned. | 
|  | * This is a <em>negative</em> value.  You have been warned. | 
|  | * | 
|  | * @param i the number to take the absolute value of | 
|  | * @return the absolute value | 
|  | * @see Integer#MIN_VALUE | 
|  | */ | 
|  | public static int abs(int i) | 
|  | { | 
|  | return (i < 0) ? -i : i; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take the absolute value of the argument. | 
|  | * (Absolute value means make it positive.) | 
|  | * <P> | 
|  | * | 
|  | * Note that the the largest negative value (Long.MIN_VALUE) cannot | 
|  | * be made positive.  In this case, because of the rules of negation in | 
|  | * a computer, MIN_VALUE is what will be returned. | 
|  | * This is a <em>negative</em> value.  You have been warned. | 
|  | * | 
|  | * @param l the number to take the absolute value of | 
|  | * @return the absolute value | 
|  | * @see Long#MIN_VALUE | 
|  | */ | 
|  | public static long abs(long l) | 
|  | { | 
|  | return (l < 0) ? -l : l; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take the absolute value of the argument. | 
|  | * (Absolute value means make it positive.) | 
|  | * <P> | 
|  | * | 
|  | * This is equivalent, but faster than, calling | 
|  | * <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>. | 
|  | * | 
|  | * @param f the number to take the absolute value of | 
|  | * @return the absolute value | 
|  | */ | 
|  | public static float abs(float f) | 
|  | { | 
|  | return (f <= 0) ? 0 - f : f; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take the absolute value of the argument. | 
|  | * (Absolute value means make it positive.) | 
|  | * | 
|  | * This is equivalent, but faster than, calling | 
|  | * <code>Double.longBitsToDouble(Double.doubleToLongBits(a) | 
|  | *       << 1) >>> 1);</code>. | 
|  | * | 
|  | * @param d the number to take the absolute value of | 
|  | * @return the absolute value | 
|  | */ | 
|  | public static double abs(double d) | 
|  | { | 
|  | return (d <= 0) ? 0 - d : d; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return whichever argument is smaller. | 
|  | * | 
|  | * @param a the first number | 
|  | * @param b a second number | 
|  | * @return the smaller of the two numbers | 
|  | */ | 
|  | public static int min(int a, int b) | 
|  | { | 
|  | return (a < b) ? a : b; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return whichever argument is smaller. | 
|  | * | 
|  | * @param a the first number | 
|  | * @param b a second number | 
|  | * @return the smaller of the two numbers | 
|  | */ | 
|  | public static long min(long a, long b) | 
|  | { | 
|  | return (a < b) ? a : b; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return whichever argument is smaller. If either argument is NaN, the | 
|  | * result is NaN, and when comparing 0 and -0, -0 is always smaller. | 
|  | * | 
|  | * @param a the first number | 
|  | * @param b a second number | 
|  | * @return the smaller of the two numbers | 
|  | */ | 
|  | public static float min(float a, float b) | 
|  | { | 
|  | // this check for NaN, from JLS 15.21.1, saves a method call | 
|  | if (a != a) | 
|  | return a; | 
|  | // no need to check if b is NaN; < will work correctly | 
|  | // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special | 
|  | if (a == 0 && b == 0) | 
|  | return -(-a - b); | 
|  | return (a < b) ? a : b; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return whichever argument is smaller. If either argument is NaN, the | 
|  | * result is NaN, and when comparing 0 and -0, -0 is always smaller. | 
|  | * | 
|  | * @param a the first number | 
|  | * @param b a second number | 
|  | * @return the smaller of the two numbers | 
|  | */ | 
|  | public static double min(double a, double b) | 
|  | { | 
|  | // this check for NaN, from JLS 15.21.1, saves a method call | 
|  | if (a != a) | 
|  | return a; | 
|  | // no need to check if b is NaN; < will work correctly | 
|  | // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special | 
|  | if (a == 0 && b == 0) | 
|  | return -(-a - b); | 
|  | return (a < b) ? a : b; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return whichever argument is larger. | 
|  | * | 
|  | * @param a the first number | 
|  | * @param b a second number | 
|  | * @return the larger of the two numbers | 
|  | */ | 
|  | public static int max(int a, int b) | 
|  | { | 
|  | return (a > b) ? a : b; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return whichever argument is larger. | 
|  | * | 
|  | * @param a the first number | 
|  | * @param b a second number | 
|  | * @return the larger of the two numbers | 
|  | */ | 
|  | public static long max(long a, long b) | 
|  | { | 
|  | return (a > b) ? a : b; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return whichever argument is larger. If either argument is NaN, the | 
|  | * result is NaN, and when comparing 0 and -0, 0 is always larger. | 
|  | * | 
|  | * @param a the first number | 
|  | * @param b a second number | 
|  | * @return the larger of the two numbers | 
|  | */ | 
|  | public static float max(float a, float b) | 
|  | { | 
|  | // this check for NaN, from JLS 15.21.1, saves a method call | 
|  | if (a != a) | 
|  | return a; | 
|  | // no need to check if b is NaN; > will work correctly | 
|  | // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special | 
|  | if (a == 0 && b == 0) | 
|  | return a - -b; | 
|  | return (a > b) ? a : b; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return whichever argument is larger. If either argument is NaN, the | 
|  | * result is NaN, and when comparing 0 and -0, 0 is always larger. | 
|  | * | 
|  | * @param a the first number | 
|  | * @param b a second number | 
|  | * @return the larger of the two numbers | 
|  | */ | 
|  | public static double max(double a, double b) | 
|  | { | 
|  | // this check for NaN, from JLS 15.21.1, saves a method call | 
|  | if (a != a) | 
|  | return a; | 
|  | // no need to check if b is NaN; > will work correctly | 
|  | // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special | 
|  | if (a == 0 && b == 0) | 
|  | return a - -b; | 
|  | return (a > b) ? a : b; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The trigonometric function <em>sin</em>. The sine of NaN or infinity is | 
|  | * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp, | 
|  | * and is semi-monotonic. | 
|  | * | 
|  | * @param a the angle (in radians) | 
|  | * @return sin(a) | 
|  | */ | 
|  | public static double sin(double a) | 
|  | { | 
|  | return VMMath.sin(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is | 
|  | * NaN. This is accurate within 1 ulp, and is semi-monotonic. | 
|  | * | 
|  | * @param a the angle (in radians) | 
|  | * @return cos(a) | 
|  | */ | 
|  | public static double cos(double a) | 
|  | { | 
|  | return VMMath.cos(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The trigonometric function <em>tan</em>. The tangent of NaN or infinity | 
|  | * is NaN, and the tangent of 0 retains its sign. This is accurate within 1 | 
|  | * ulp, and is semi-monotonic. | 
|  | * | 
|  | * @param a the angle (in radians) | 
|  | * @return tan(a) | 
|  | */ | 
|  | public static double tan(double a) | 
|  | { | 
|  | return VMMath.tan(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The trigonometric function <em>arcsin</em>. The range of angles returned | 
|  | * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or | 
|  | * its absolute value is beyond 1, the result is NaN; and the arcsine of | 
|  | * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic. | 
|  | * | 
|  | * @param a the sin to turn back into an angle | 
|  | * @return arcsin(a) | 
|  | */ | 
|  | public static double asin(double a) | 
|  | { | 
|  | return VMMath.asin(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The trigonometric function <em>arccos</em>. The range of angles returned | 
|  | * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or | 
|  | * its absolute value is beyond 1, the result is NaN. This is accurate | 
|  | * within 1 ulp, and is semi-monotonic. | 
|  | * | 
|  | * @param a the cos to turn back into an angle | 
|  | * @return arccos(a) | 
|  | */ | 
|  | public static double acos(double a) | 
|  | { | 
|  | return VMMath.acos(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The trigonometric function <em>arcsin</em>. The range of angles returned | 
|  | * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the | 
|  | * result is NaN; and the arctangent of 0 retains its sign. This is accurate | 
|  | * within 1 ulp, and is semi-monotonic. | 
|  | * | 
|  | * @param a the tan to turn back into an angle | 
|  | * @return arcsin(a) | 
|  | * @see #atan2(double, double) | 
|  | */ | 
|  | public static double atan(double a) | 
|  | { | 
|  | return VMMath.atan(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A special version of the trigonometric function <em>arctan</em>, for | 
|  | * converting rectangular coordinates <em>(x, y)</em> to polar | 
|  | * <em>(r, theta)</em>. This computes the arctangent of x/y in the range | 
|  | * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul> | 
|  | * <li>If either argument is NaN, the result is NaN.</li> | 
|  | * <li>If the first argument is positive zero and the second argument is | 
|  | * positive, or the first argument is positive and finite and the second | 
|  | * argument is positive infinity, then the result is positive zero.</li> | 
|  | * <li>If the first argument is negative zero and the second argument is | 
|  | * positive, or the first argument is negative and finite and the second | 
|  | * argument is positive infinity, then the result is negative zero.</li> | 
|  | * <li>If the first argument is positive zero and the second argument is | 
|  | * negative, or the first argument is positive and finite and the second | 
|  | * argument is negative infinity, then the result is the double value | 
|  | * closest to pi.</li> | 
|  | * <li>If the first argument is negative zero and the second argument is | 
|  | * negative, or the first argument is negative and finite and the second | 
|  | * argument is negative infinity, then the result is the double value | 
|  | * closest to -pi.</li> | 
|  | * <li>If the first argument is positive and the second argument is | 
|  | * positive zero or negative zero, or the first argument is positive | 
|  | * infinity and the second argument is finite, then the result is the | 
|  | * double value closest to pi/2.</li> | 
|  | * <li>If the first argument is negative and the second argument is | 
|  | * positive zero or negative zero, or the first argument is negative | 
|  | * infinity and the second argument is finite, then the result is the | 
|  | * double value closest to -pi/2.</li> | 
|  | * <li>If both arguments are positive infinity, then the result is the | 
|  | * double value closest to pi/4.</li> | 
|  | * <li>If the first argument is positive infinity and the second argument | 
|  | * is negative infinity, then the result is the double value closest to | 
|  | * 3*pi/4.</li> | 
|  | * <li>If the first argument is negative infinity and the second argument | 
|  | * is positive infinity, then the result is the double value closest to | 
|  | * -pi/4.</li> | 
|  | * <li>If both arguments are negative infinity, then the result is the | 
|  | * double value closest to -3*pi/4.</li> | 
|  | * | 
|  | * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r, | 
|  | * use sqrt(x*x+y*y). | 
|  | * | 
|  | * @param y the y position | 
|  | * @param x the x position | 
|  | * @return <em>theta</em> in the conversion of (x, y) to (r, theta) | 
|  | * @see #atan(double) | 
|  | */ | 
|  | public static double atan2(double y, double x) | 
|  | { | 
|  | return VMMath.atan2(y,x); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take <em>e</em><sup>a</sup>.  The opposite of <code>log()</code>. If the | 
|  | * argument is NaN, the result is NaN; if the argument is positive infinity, | 
|  | * the result is positive infinity; and if the argument is negative | 
|  | * infinity, the result is positive zero. This is accurate within 1 ulp, | 
|  | * and is semi-monotonic. | 
|  | * | 
|  | * @param a the number to raise to the power | 
|  | * @return the number raised to the power of <em>e</em> | 
|  | * @see #log(double) | 
|  | * @see #pow(double, double) | 
|  | */ | 
|  | public static double exp(double a) | 
|  | { | 
|  | return VMMath.exp(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take ln(a) (the natural log).  The opposite of <code>exp()</code>. If the | 
|  | * argument is NaN or negative, the result is NaN; if the argument is | 
|  | * positive infinity, the result is positive infinity; and if the argument | 
|  | * is either zero, the result is negative infinity. This is accurate within | 
|  | * 1 ulp, and is semi-monotonic. | 
|  | * | 
|  | * <p>Note that the way to get log<sub>b</sub>(a) is to do this: | 
|  | * <code>ln(a) / ln(b)</code>. | 
|  | * | 
|  | * @param a the number to take the natural log of | 
|  | * @return the natural log of <code>a</code> | 
|  | * @see #exp(double) | 
|  | */ | 
|  | public static double log(double a) | 
|  | { | 
|  | return VMMath.log(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take a square root. If the argument is NaN or negative, the result is | 
|  | * NaN; if the argument is positive infinity, the result is positive | 
|  | * infinity; and if the result is either zero, the result is the same. | 
|  | * This is accurate within the limits of doubles. | 
|  | * | 
|  | * <p>For a cube root, use <code>cbrt</code>.  For other roots, use | 
|  | * <code>pow(a, 1 / rootNumber)</code>.</p> | 
|  | * | 
|  | * @param a the numeric argument | 
|  | * @return the square root of the argument | 
|  | * @see #cbrt(double) | 
|  | * @see #pow(double, double) | 
|  | */ | 
|  | public static double sqrt(double a) | 
|  | { | 
|  | return VMMath.sqrt(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Raise a number to a power. Special cases:<ul> | 
|  | * <li>If the second argument is positive or negative zero, then the result | 
|  | * is 1.0.</li> | 
|  | * <li>If the second argument is 1.0, then the result is the same as the | 
|  | * first argument.</li> | 
|  | * <li>If the second argument is NaN, then the result is NaN.</li> | 
|  | * <li>If the first argument is NaN and the second argument is nonzero, | 
|  | * then the result is NaN.</li> | 
|  | * <li>If the absolute value of the first argument is greater than 1 and | 
|  | * the second argument is positive infinity, or the absolute value of the | 
|  | * first argument is less than 1 and the second argument is negative | 
|  | * infinity, then the result is positive infinity.</li> | 
|  | * <li>If the absolute value of the first argument is greater than 1 and | 
|  | * the second argument is negative infinity, or the absolute value of the | 
|  | * first argument is less than 1 and the second argument is positive | 
|  | * infinity, then the result is positive zero.</li> | 
|  | * <li>If the absolute value of the first argument equals 1 and the second | 
|  | * argument is infinite, then the result is NaN.</li> | 
|  | * <li>If the first argument is positive zero and the second argument is | 
|  | * greater than zero, or the first argument is positive infinity and the | 
|  | * second argument is less than zero, then the result is positive zero.</li> | 
|  | * <li>If the first argument is positive zero and the second argument is | 
|  | * less than zero, or the first argument is positive infinity and the | 
|  | * second argument is greater than zero, then the result is positive | 
|  | * infinity.</li> | 
|  | * <li>If the first argument is negative zero and the second argument is | 
|  | * greater than zero but not a finite odd integer, or the first argument is | 
|  | * negative infinity and the second argument is less than zero but not a | 
|  | * finite odd integer, then the result is positive zero.</li> | 
|  | * <li>If the first argument is negative zero and the second argument is a | 
|  | * positive finite odd integer, or the first argument is negative infinity | 
|  | * and the second argument is a negative finite odd integer, then the result | 
|  | * is negative zero.</li> | 
|  | * <li>If the first argument is negative zero and the second argument is | 
|  | * less than zero but not a finite odd integer, or the first argument is | 
|  | * negative infinity and the second argument is greater than zero but not a | 
|  | * finite odd integer, then the result is positive infinity.</li> | 
|  | * <li>If the first argument is negative zero and the second argument is a | 
|  | * negative finite odd integer, or the first argument is negative infinity | 
|  | * and the second argument is a positive finite odd integer, then the result | 
|  | * is negative infinity.</li> | 
|  | * <li>If the first argument is less than zero and the second argument is a | 
|  | * finite even integer, then the result is equal to the result of raising | 
|  | * the absolute value of the first argument to the power of the second | 
|  | * argument.</li> | 
|  | * <li>If the first argument is less than zero and the second argument is a | 
|  | * finite odd integer, then the result is equal to the negative of the | 
|  | * result of raising the absolute value of the first argument to the power | 
|  | * of the second argument.</li> | 
|  | * <li>If the first argument is finite and less than zero and the second | 
|  | * argument is finite and not an integer, then the result is NaN.</li> | 
|  | * <li>If both arguments are integers, then the result is exactly equal to | 
|  | * the mathematical result of raising the first argument to the power of | 
|  | * the second argument if that result can in fact be represented exactly as | 
|  | * a double value.</li> | 
|  | * | 
|  | * </ul><p>(In the foregoing descriptions, a floating-point value is | 
|  | * considered to be an integer if and only if it is a fixed point of the | 
|  | * method {@link #ceil(double)} or, equivalently, a fixed point of the | 
|  | * method {@link #floor(double)}. A value is a fixed point of a one-argument | 
|  | * method if and only if the result of applying the method to the value is | 
|  | * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic. | 
|  | * | 
|  | * @param a the number to raise | 
|  | * @param b the power to raise it to | 
|  | * @return a<sup>b</sup> | 
|  | */ | 
|  | public static double pow(double a, double b) | 
|  | { | 
|  | return VMMath.pow(a,b); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get the IEEE 754 floating point remainder on two numbers. This is the | 
|  | * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest | 
|  | * double to <code>x / y</code> (ties go to the even n); for a zero | 
|  | * remainder, the sign is that of <code>x</code>. If either argument is NaN, | 
|  | * the first argument is infinite, or the second argument is zero, the result | 
|  | * is NaN; if x is finite but y is infinite, the result is x. This is | 
|  | * accurate within the limits of doubles. | 
|  | * | 
|  | * @param x the dividend (the top half) | 
|  | * @param y the divisor (the bottom half) | 
|  | * @return the IEEE 754-defined floating point remainder of x/y | 
|  | * @see #rint(double) | 
|  | */ | 
|  | public static double IEEEremainder(double x, double y) | 
|  | { | 
|  | return VMMath.IEEEremainder(x,y); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take the nearest integer that is that is greater than or equal to the | 
|  | * argument. If the argument is NaN, infinite, or zero, the result is the | 
|  | * same; if the argument is between -1 and 0, the result is negative zero. | 
|  | * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>. | 
|  | * | 
|  | * @param a the value to act upon | 
|  | * @return the nearest integer >= <code>a</code> | 
|  | */ | 
|  | public static double ceil(double a) | 
|  | { | 
|  | return VMMath.ceil(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take the nearest integer that is that is less than or equal to the | 
|  | * argument. If the argument is NaN, infinite, or zero, the result is the | 
|  | * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>. | 
|  | * | 
|  | * @param a the value to act upon | 
|  | * @return the nearest integer <= <code>a</code> | 
|  | */ | 
|  | public static double floor(double a) | 
|  | { | 
|  | return VMMath.floor(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take the nearest integer to the argument.  If it is exactly between | 
|  | * two integers, the even integer is taken. If the argument is NaN, | 
|  | * infinite, or zero, the result is the same. | 
|  | * | 
|  | * @param a the value to act upon | 
|  | * @return the nearest integer to <code>a</code> | 
|  | */ | 
|  | public static double rint(double a) | 
|  | { | 
|  | return VMMath.rint(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take the nearest integer to the argument.  This is equivalent to | 
|  | * <code>(int) Math.floor(a + 0.5f)</code>. If the argument is NaN, the result | 
|  | * is 0; otherwise if the argument is outside the range of int, the result | 
|  | * will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate. | 
|  | * | 
|  | * @param a the argument to round | 
|  | * @return the nearest integer to the argument | 
|  | * @see Integer#MIN_VALUE | 
|  | * @see Integer#MAX_VALUE | 
|  | */ | 
|  | public static int round(float a) | 
|  | { | 
|  | // this check for NaN, from JLS 15.21.1, saves a method call | 
|  | if (a != a) | 
|  | return 0; | 
|  | return (int) floor(a + 0.5f); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Take the nearest long to the argument.  This is equivalent to | 
|  | * <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the | 
|  | * result is 0; otherwise if the argument is outside the range of long, the | 
|  | * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate. | 
|  | * | 
|  | * @param a the argument to round | 
|  | * @return the nearest long to the argument | 
|  | * @see Long#MIN_VALUE | 
|  | * @see Long#MAX_VALUE | 
|  | */ | 
|  | public static long round(double a) | 
|  | { | 
|  | // this check for NaN, from JLS 15.21.1, saves a method call | 
|  | if (a != a) | 
|  | return 0; | 
|  | return (long) floor(a + 0.5d); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get a random number.  This behaves like Random.nextDouble(), seeded by | 
|  | * System.currentTimeMillis() when first called. In other words, the number | 
|  | * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0). | 
|  | * This random sequence is only used by this method, and is threadsafe, | 
|  | * although you may want your own random number generator if it is shared | 
|  | * among threads. | 
|  | * | 
|  | * @return a random number | 
|  | * @see Random#nextDouble() | 
|  | * @see System#currentTimeMillis() | 
|  | */ | 
|  | public static synchronized double random() | 
|  | { | 
|  | if (rand == null) | 
|  | rand = new Random(); | 
|  | return rand.nextDouble(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Convert from degrees to radians. The formula for this is | 
|  | * radians = degrees * (pi/180); however it is not always exact given the | 
|  | * limitations of floating point numbers. | 
|  | * | 
|  | * @param degrees an angle in degrees | 
|  | * @return the angle in radians | 
|  | * @since 1.2 | 
|  | */ | 
|  | public static double toRadians(double degrees) | 
|  | { | 
|  | return (degrees * PI) / 180; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Convert from radians to degrees. The formula for this is | 
|  | * degrees = radians * (180/pi); however it is not always exact given the | 
|  | * limitations of floating point numbers. | 
|  | * | 
|  | * @param rads an angle in radians | 
|  | * @return the angle in degrees | 
|  | * @since 1.2 | 
|  | */ | 
|  | public static double toDegrees(double rads) | 
|  | { | 
|  | return (rads * 180) / PI; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Take a cube root. If the argument is <code>NaN</code>, an infinity or | 
|  | * zero, then the original value is returned.  The returned result is | 
|  | * within 1 ulp of the exact result.  For a finite value, <code>x</code>, | 
|  | * the cube root of <code>-x</code> is equal to the negation of the cube root | 
|  | * of <code>x</code>. | 
|  | * </p> | 
|  | * <p> | 
|  | * For a square root, use <code>sqrt</code>.  For other roots, use | 
|  | * <code>pow(a, 1 / rootNumber)</code>. | 
|  | * </p> | 
|  | * | 
|  | * @param a the numeric argument | 
|  | * @return the cube root of the argument | 
|  | * @see #sqrt(double) | 
|  | * @see #pow(double, double) | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double cbrt(double a) | 
|  | { | 
|  | return VMMath.cbrt(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns the hyperbolic cosine of the given value.  For a value, | 
|  | * <code>x</code>, the hyperbolic cosine is <code>(e<sup>x</sup> + | 
|  | * e<sup>-x</sup>)/2</code> | 
|  | * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned | 
|  | * result is within 2.5 ulps of the exact result. | 
|  | * </p> | 
|  | * <p> | 
|  | * If the supplied value is <code>NaN</code>, then the original value is | 
|  | * returned.  For either infinity, positive infinity is returned. | 
|  | * The hyperbolic cosine of zero is 1.0. | 
|  | * </p> | 
|  | * | 
|  | * @param a the numeric argument | 
|  | * @return the hyperbolic cosine of <code>a</code>. | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double cosh(double a) | 
|  | { | 
|  | return VMMath.cosh(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns <code>e<sup>a</sup> - 1.  For values close to 0, the | 
|  | * result of <code>expm1(a) + 1</code> tend to be much closer to the | 
|  | * exact result than simply <code>exp(x)</code>.  The result is within | 
|  | * 1 ulp of the exact result, and results are semi-monotonic.  For finite | 
|  | * inputs, the returned value is greater than or equal to -1.0.  Once | 
|  | * a result enters within half a ulp of this limit, the limit is returned. | 
|  | * </p> | 
|  | * <p> | 
|  | * For <code>NaN</code>, positive infinity and zero, the original value | 
|  | * is returned.  Negative infinity returns a result of -1.0 (the limit). | 
|  | * </p> | 
|  | * | 
|  | * @param a the numeric argument | 
|  | * @return <code>e<sup>a</sup> - 1</code> | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double expm1(double a) | 
|  | { | 
|  | return VMMath.expm1(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns the hypotenuse, <code>a<sup>2</sup> + b<sup>2</sup></code>, | 
|  | * without intermediate overflow or underflow.  The returned result is | 
|  | * within 1 ulp of the exact result.  If one parameter is held constant, | 
|  | * then the result in the other parameter is semi-monotonic. | 
|  | * </p> | 
|  | * <p> | 
|  | * If either of the arguments is an infinity, then the returned result | 
|  | * is positive infinity.  Otherwise, if either argument is <code>NaN</code>, | 
|  | * then <code>NaN</code> is returned. | 
|  | * </p> | 
|  | * | 
|  | * @param a the first parameter. | 
|  | * @param b the second parameter. | 
|  | * @return the hypotenuse matching the supplied parameters. | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double hypot(double a, double b) | 
|  | { | 
|  | return VMMath.hypot(a,b); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns the base 10 logarithm of the supplied value.  The returned | 
|  | * result is within 1 ulp of the exact result, and the results are | 
|  | * semi-monotonic. | 
|  | * </p> | 
|  | * <p> | 
|  | * Arguments of either <code>NaN</code> or less than zero return | 
|  | * <code>NaN</code>.  An argument of positive infinity returns positive | 
|  | * infinity.  Negative infinity is returned if either positive or negative | 
|  | * zero is supplied.  Where the argument is the result of | 
|  | * <code>10<sup>n</sup</code>, then <code>n</code> is returned. | 
|  | * </p> | 
|  | * | 
|  | * @param a the numeric argument. | 
|  | * @return the base 10 logarithm of <code>a</code>. | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double log10(double a) | 
|  | { | 
|  | return VMMath.log10(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns the natural logarithm resulting from the sum of the argument, | 
|  | * <code>a</code> and 1.  For values close to 0, the | 
|  | * result of <code>log1p(a)</code> tend to be much closer to the | 
|  | * exact result than simply <code>log(1.0+a)</code>.  The returned | 
|  | * result is within 1 ulp of the exact result, and the results are | 
|  | * semi-monotonic. | 
|  | * </p> | 
|  | * <p> | 
|  | * Arguments of either <code>NaN</code> or less than -1 return | 
|  | * <code>NaN</code>.  An argument of positive infinity or zero | 
|  | * returns the original argument.  Negative infinity is returned from an | 
|  | * argument of -1. | 
|  | * </p> | 
|  | * | 
|  | * @param a the numeric argument. | 
|  | * @return the natural logarithm of <code>a</code> + 1. | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double log1p(double a) | 
|  | { | 
|  | return VMMath.log1p(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns the sign of the argument as follows: | 
|  | * </p> | 
|  | * <ul> | 
|  | * <li>If <code>a</code> is greater than zero, the result is 1.0.</li> | 
|  | * <li>If <code>a</code> is less than zero, the result is -1.0.</li> | 
|  | * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>. | 
|  | * <li>If <code>a</code> is positive or negative zero, the result is the | 
|  | * same.</li> | 
|  | * </ul> | 
|  | * | 
|  | * @param a the numeric argument. | 
|  | * @return the sign of the argument. | 
|  | * @since 1.5. | 
|  | */ | 
|  | public static double signum(double a) | 
|  | { | 
|  | if (Double.isNaN(a)) | 
|  | return Double.NaN; | 
|  | if (a > 0) | 
|  | return 1.0; | 
|  | if (a < 0) | 
|  | return -1.0; | 
|  | return a; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns the sign of the argument as follows: | 
|  | * </p> | 
|  | * <ul> | 
|  | * <li>If <code>a</code> is greater than zero, the result is 1.0f.</li> | 
|  | * <li>If <code>a</code> is less than zero, the result is -1.0f.</li> | 
|  | * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>. | 
|  | * <li>If <code>a</code> is positive or negative zero, the result is the | 
|  | * same.</li> | 
|  | * </ul> | 
|  | * | 
|  | * @param a the numeric argument. | 
|  | * @return the sign of the argument. | 
|  | * @since 1.5. | 
|  | */ | 
|  | public static float signum(float a) | 
|  | { | 
|  | if (Float.isNaN(a)) | 
|  | return Float.NaN; | 
|  | if (a > 0) | 
|  | return 1.0f; | 
|  | if (a < 0) | 
|  | return -1.0f; | 
|  | return a; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns the hyperbolic sine of the given value.  For a value, | 
|  | * <code>x</code>, the hyperbolic sine is <code>(e<sup>x</sup> - | 
|  | * e<sup>-x</sup>)/2</code> | 
|  | * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned | 
|  | * result is within 2.5 ulps of the exact result. | 
|  | * </p> | 
|  | * <p> | 
|  | * If the supplied value is <code>NaN</code>, an infinity or a zero, then the | 
|  | * original value is returned. | 
|  | * </p> | 
|  | * | 
|  | * @param a the numeric argument | 
|  | * @return the hyperbolic sine of <code>a</code>. | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double sinh(double a) | 
|  | { | 
|  | return VMMath.sinh(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns the hyperbolic tangent of the given value.  For a value, | 
|  | * <code>x</code>, the hyperbolic tangent is <code>(e<sup>x</sup> - | 
|  | * e<sup>-x</sup>)/(e<sup>x</sup> + e<sup>-x</sup>)</code> | 
|  | * (i.e. <code>sinh(a)/cosh(a)</code>) | 
|  | * with <code>e</code> being <a href="#E">Euler's number</a>.  The returned | 
|  | * result is within 2.5 ulps of the exact result.  The absolute value | 
|  | * of the exact result is always less than 1.  Computed results are thus | 
|  | * less than or equal to 1 for finite arguments, with results within | 
|  | * half a ulp of either positive or negative 1 returning the appropriate | 
|  | * limit value (i.e. as if the argument was an infinity). | 
|  | * </p> | 
|  | * <p> | 
|  | * If the supplied value is <code>NaN</code> or zero, then the original | 
|  | * value is returned.  Positive infinity returns +1.0 and negative infinity | 
|  | * returns -1.0. | 
|  | * </p> | 
|  | * | 
|  | * @param a the numeric argument | 
|  | * @return the hyperbolic tangent of <code>a</code>. | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double tanh(double a) | 
|  | { | 
|  | return VMMath.tanh(a); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return the ulp for the given double argument.  The ulp is the | 
|  | * difference between the argument and the next larger double.  Note | 
|  | * that the sign of the double argument is ignored, that is, | 
|  | * ulp(x) == ulp(-x).  If the argument is a NaN, then NaN is returned. | 
|  | * If the argument is an infinity, then +Inf is returned.  If the | 
|  | * argument is zero (either positive or negative), then | 
|  | * {@link Double#MIN_VALUE} is returned. | 
|  | * @param d the double whose ulp should be returned | 
|  | * @return the difference between the argument and the next larger double | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static double ulp(double d) | 
|  | { | 
|  | if (Double.isNaN(d)) | 
|  | return d; | 
|  | if (Double.isInfinite(d)) | 
|  | return Double.POSITIVE_INFINITY; | 
|  | // This handles both +0.0 and -0.0. | 
|  | if (d == 0.0) | 
|  | return Double.MIN_VALUE; | 
|  | long bits = Double.doubleToLongBits(d); | 
|  | final int mantissaBits = 52; | 
|  | final int exponentBits = 11; | 
|  | final long mantMask = (1L << mantissaBits) - 1; | 
|  | long mantissa = bits & mantMask; | 
|  | final long expMask = (1L << exponentBits) - 1; | 
|  | long exponent = (bits >>> mantissaBits) & expMask; | 
|  |  | 
|  | // Denormal number, so the answer is easy. | 
|  | if (exponent == 0) | 
|  | { | 
|  | long result = (exponent << mantissaBits) | 1L; | 
|  | return Double.longBitsToDouble(result); | 
|  | } | 
|  |  | 
|  | // Conceptually we want to have '1' as the mantissa.  Then we would | 
|  | // shift the mantissa over to make a normal number.  If this underflows | 
|  | // the exponent, we will make a denormal result. | 
|  | long newExponent = exponent - mantissaBits; | 
|  | long newMantissa; | 
|  | if (newExponent > 0) | 
|  | newMantissa = 0; | 
|  | else | 
|  | { | 
|  | newMantissa = 1L << -(newExponent - 1); | 
|  | newExponent = 0; | 
|  | } | 
|  | return Double.longBitsToDouble((newExponent << mantissaBits) | newMantissa); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return the ulp for the given float argument.  The ulp is the | 
|  | * difference between the argument and the next larger float.  Note | 
|  | * that the sign of the float argument is ignored, that is, | 
|  | * ulp(x) == ulp(-x).  If the argument is a NaN, then NaN is returned. | 
|  | * If the argument is an infinity, then +Inf is returned.  If the | 
|  | * argument is zero (either positive or negative), then | 
|  | * {@link Float#MIN_VALUE} is returned. | 
|  | * @param f the float whose ulp should be returned | 
|  | * @return the difference between the argument and the next larger float | 
|  | * @since 1.5 | 
|  | */ | 
|  | public static float ulp(float f) | 
|  | { | 
|  | if (Float.isNaN(f)) | 
|  | return f; | 
|  | if (Float.isInfinite(f)) | 
|  | return Float.POSITIVE_INFINITY; | 
|  | // This handles both +0.0 and -0.0. | 
|  | if (f == 0.0) | 
|  | return Float.MIN_VALUE; | 
|  | int bits = Float.floatToIntBits(f); | 
|  | final int mantissaBits = 23; | 
|  | final int exponentBits = 8; | 
|  | final int mantMask = (1 << mantissaBits) - 1; | 
|  | int mantissa = bits & mantMask; | 
|  | final int expMask = (1 << exponentBits) - 1; | 
|  | int exponent = (bits >>> mantissaBits) & expMask; | 
|  |  | 
|  | // Denormal number, so the answer is easy. | 
|  | if (exponent == 0) | 
|  | { | 
|  | int result = (exponent << mantissaBits) | 1; | 
|  | return Float.intBitsToFloat(result); | 
|  | } | 
|  |  | 
|  | // Conceptually we want to have '1' as the mantissa.  Then we would | 
|  | // shift the mantissa over to make a normal number.  If this underflows | 
|  | // the exponent, we will make a denormal result. | 
|  | int newExponent = exponent - mantissaBits; | 
|  | int newMantissa; | 
|  | if (newExponent > 0) | 
|  | newMantissa = 0; | 
|  | else | 
|  | { | 
|  | newMantissa = 1 << -(newExponent - 1); | 
|  | newExponent = 0; | 
|  | } | 
|  | return Float.intBitsToFloat((newExponent << mantissaBits) | newMantissa); | 
|  | } | 
|  | } |