blob: 247c559f8c8d3f514bd82050a9f4b1d0d2a6ad7f [file] [log] [blame]
precision mediump float;
varying vec3 v_color;
varying vec2 v_texCoord;
uniform sampler2D s_texture;
void main()
{
gl_FragColor = texture2D( s_texture, vec2(v_texCoord.x,1.0 - v_texCoord.y) ) + vec4(v_color.x,v_color.y,v_color.z,1);
}