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  1. 981576c Add parens around use of macro args in logging.h. by Yuri Wiitala · 24 hours ago master
  2. 5c67daa Add support for more occurance operators by Ryan Keane · 2 days ago
  3. 709e1c1 Run clang-format on generated CDDL code during build by Ryan Keane · 2 days ago
  4. aa931f3 Added help message to CDDL tool by Max Yakimakha · 2 days ago
  5. 29ffe71 Add Controller implementation for URL availability by btolsch · 2 days ago

Open Screen Library

This library implements the Open Screen Protocol. Information about the protocol can be found in the Open Screen GitHub repository.

Getting the code

Depot Tools

Openscreen dependencies are managed using gclient, from the depot_tools repo. To get gclient, run the following command in your terminal:

    git clone

Then add the depot_tools folder to your PATH environment variable.

For more setup information on depot_tools, see:

Checking out

From the parent directory of where you want the openscreen checkout (typically /usr/local/src), configure gclient and check out openscreen with the following commands:

    gclient config
    gclient sync

Now, you should have openscreen checked out, with all module dependencies checked out to the appropriate revision.

Continuous Build

Open Screen uses LUCI builders to monitor the build and test health of the library.

Coming soon: tryjob and submit queue integration with Gerrit code review.

Build guide

Open Screen Library code should follow the Open Screen Library Style Guide. In addition, you should also run // before uploading changes for review (which primarily checks formatting).

Build dependencies

Run ./tools/ from the root source directory to obtain a copy of the following build tools:

  • Build file generator: gn

  • Code formatter: clang-format

  • Builder: ninja

    GitHub releases

You also need to ensure that you have the compiler toolchain dependencies. Currently, both Linux and Mac OS X build configurations use clang. On Linux, we download the Clang compiler from the Google storage cache, the same way that Chromium does it. On Mac OS X, we just use the clang instance provided by XCode. Note that both ‘gn’ and ‘clang-format’ must be included in $PATH or the build will fail.

On Mac, ensure XCode is installed. On Linux, ensure that libstdc++ 8 is installed, as clang depends on the system instance of it. On Debian flavors, you can run:

sudo apt-get install libstdc++-8-dev

Finally, Passing the “is_gcc=true” flag on Linux enables building using gcc instead. Note that g++ must be installed.

Building an example with GN and Ninja

The following commands will build the current example executable and run it.

  ./gn gen out/Default    # Creates the build directory and necessary ninja files
  ninja -C out/Default  # Builds the executable with ninja
  ./out/Default/hello     # Runs the executable

The -C argument to ninja works just like it does for GNU Make: it specifies the working directory for the build. So the same could be done as follows:

  ./gn gen out/Default
  cd out/Default

After editing a file, only ninja needs to be rerun, not gn.


The following sections contain some tips about dealing with Gerrit for code reviews, specifically when pushing patches for review.

Uploading a new change

There is official Gerrit documentation for this which essentially amounts to:

  git push origin HEAD:refs/for/master

You may also wish to install the Change-Id commit-msg hook. This adds a Change-Id line to each commit message locally, which Gerrit uses to track changes. Once installed, this can be toggled with git config gerrit.createChangeId <true|false>.

To download the commit-msg hook for the Open Screen repository, use the following command:

  curl -Lo .git/hooks/commit-msg

Gerrit keeps track of changes using a Change-Id line in each commit.

When there is no Change-Id line, Gerrit creates a new Change-Id for the commit, and therefore a new change. Gerrit's documentation for replacing a change describes this. So if you want to upload a new patchset to an existing review, it should contain the matching Change-Id line in the commit message.

Adding a new patchset to an existing change

By default, each commit to your local branch will get its own Gerrit change when pushed, unless it has a Change-Id corresponding to an existing review.

If you need to modify commits on your local branch to ensure they have the correct Change-Id, you can do one of two things:

After committing to the local branch, run:

  git commit --amend
  git show

to attach the current Change-Id to the most recent commit. Check that the correct one was inserted by comparing it with the one shown on for the existing review.

If you have made multiple local commits, you can squash them all into a single commit with the correct Change-Id:

  git rebase -i HEAD~4
  git show

where ‘4’ means that you want to squash three additional commits onto an existing commit that has been uploaded for review.