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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_WASM_WASM_OBJECTS_H_
#define V8_WASM_WASM_OBJECTS_H_
#include "src/base/bits.h"
#include "src/debug/debug.h"
#include "src/debug/interface-types.h"
#include "src/managed.h"
#include "src/objects.h"
#include "src/objects/script.h"
#include "src/wasm/decoder.h"
#include "src/wasm/wasm-interpreter.h"
#include "src/wasm/wasm-limits.h"
#include "src/wasm/wasm-module.h"
#include "src/heap/heap.h"
// Has to be the last include (doesn't have include guards)
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
namespace wasm {
class InterpretedFrame;
class NativeModule;
class WasmCode;
struct WasmModule;
class SignatureMap;
typedef Address GlobalHandleAddress;
using ValueType = MachineRepresentation;
using FunctionSig = Signature<ValueType>;
} // namespace wasm
class WasmCompiledModule;
class WasmDebugInfo;
class WasmInstanceObject;
#define DECL_OPTIONAL_ACCESSORS(name, type) \
INLINE(bool has_##name()); \
DECL_ACCESSORS(name, type)
// An entry in an indirect dispatch table.
struct IndirectFunctionTableEntry {
int32_t sig_id = 0;
WasmContext* context = nullptr;
Address target = nullptr;
MOVE_ONLY_WITH_DEFAULT_CONSTRUCTORS(IndirectFunctionTableEntry)
};
// Wasm context used to store the mem_size and mem_start address of the linear
// memory. These variables can be accessed at C++ level at graph build time
// (e.g., initialized during instance building / changed at runtime by
// grow_memory). The address of the WasmContext is provided to the wasm entry
// functions using a RelocatableIntPtrConstant, then the address is passed as
// parameter to the other wasm functions.
// Note that generated code can directly read from instances of this struct.
struct WasmContext {
byte* mem_start = nullptr;
uint32_t mem_size = 0; // TODO(titzer): uintptr_t?
uint32_t mem_mask = 0; // TODO(titzer): uintptr_t?
byte* globals_start = nullptr;
// TODO(wasm): pad these entries to a power of two.
IndirectFunctionTableEntry* table = nullptr;
uint32_t table_size = 0;
void SetRawMemory(void* mem_start, size_t mem_size) {
DCHECK_LE(mem_size, wasm::kV8MaxWasmMemoryPages * wasm::kWasmPageSize);
this->mem_start = static_cast<byte*>(mem_start);
this->mem_size = static_cast<uint32_t>(mem_size);
this->mem_mask = base::bits::RoundUpToPowerOfTwo32(this->mem_size) - 1;
DCHECK_LE(mem_size, this->mem_mask + 1);
}
~WasmContext() {
if (table) free(table);
mem_start = nullptr;
mem_size = 0;
mem_mask = 0;
globals_start = nullptr;
table = nullptr;
table_size = 0;
}
};
// Representation of a WebAssembly.Module JavaScript-level object.
class WasmModuleObject : public JSObject {
public:
DECL_CAST(WasmModuleObject)
// Shared compiled code between multiple WebAssembly.Module objects.
DECL_ACCESSORS(compiled_module, WasmCompiledModule)
// Layout description.
#define WASM_MODULE_OBJECT_FIELDS(V) \
V(kCompiledModuleOffset, kPointerSize) \
V(kSize, 0)
DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize,
WASM_MODULE_OBJECT_FIELDS)
#undef WASM_MODULE_OBJECT_FIELDS
static Handle<WasmModuleObject> New(
Isolate* isolate, Handle<WasmCompiledModule> compiled_module);
static void ValidateStateForTesting(Isolate* isolate,
Handle<WasmModuleObject> module);
};
// Representation of a WebAssembly.Table JavaScript-level object.
class WasmTableObject : public JSObject {
public:
DECL_CAST(WasmTableObject)
DECL_ACCESSORS(functions, FixedArray)
// TODO(titzer): introduce DECL_I64_ACCESSORS macro
DECL_ACCESSORS(maximum_length, Object)
DECL_ACCESSORS(dispatch_tables, FixedArray)
// Layout description.
#define WASM_TABLE_OBJECT_FIELDS(V) \
V(kFunctionsOffset, kPointerSize) \
V(kMaximumLengthOffset, kPointerSize) \
V(kDispatchTablesOffset, kPointerSize) \
V(kSize, 0)
DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize, WASM_TABLE_OBJECT_FIELDS)
#undef WASM_TABLE_OBJECT_FIELDS
inline uint32_t current_length();
void Grow(Isolate* isolate, uint32_t count);
static Handle<WasmTableObject> New(Isolate* isolate, uint32_t initial,
int64_t maximum,
Handle<FixedArray>* js_functions);
static void AddDispatchTable(Isolate* isolate, Handle<WasmTableObject> table,
Handle<WasmInstanceObject> instance,
int table_index,
Handle<FixedArray> function_table);
static void Set(Isolate* isolate, Handle<WasmTableObject> table,
int32_t index, Handle<JSFunction> function);
static void UpdateDispatchTables(Isolate* isolate,
Handle<WasmTableObject> table,
int table_index, wasm::FunctionSig* sig,
Handle<WasmInstanceObject> from_instance,
WasmCodeWrapper wasm_code, int func_index);
static void ClearDispatchTables(Handle<WasmTableObject> table, int index);
};
// Representation of a WebAssembly.Memory JavaScript-level object.
class WasmMemoryObject : public JSObject {
public:
DECL_CAST(WasmMemoryObject)
DECL_ACCESSORS(array_buffer, JSArrayBuffer)
DECL_INT_ACCESSORS(maximum_pages)
DECL_OPTIONAL_ACCESSORS(instances, FixedArrayOfWeakCells)
DECL_ACCESSORS(wasm_context, Managed<WasmContext>)
// Layout description.
#define WASM_MEMORY_OBJECT_FIELDS(V) \
V(kArrayBufferOffset, kPointerSize) \
V(kMaximumPagesOffset, kPointerSize) \
V(kInstancesOffset, kPointerSize) \
V(kWasmContextOffset, kPointerSize) \
V(kSize, 0)
DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize,
WASM_MEMORY_OBJECT_FIELDS)
#undef WASM_MEMORY_OBJECT_FIELDS
// Add an instance to the internal (weak) list. amortized O(n).
static void AddInstance(Isolate* isolate, Handle<WasmMemoryObject> memory,
Handle<WasmInstanceObject> object);
// Remove an instance from the internal (weak) list. O(n).
static void RemoveInstance(Isolate* isolate, Handle<WasmMemoryObject> memory,
Handle<WasmInstanceObject> object);
uint32_t current_pages();
inline bool has_maximum_pages();
V8_EXPORT_PRIVATE static Handle<WasmMemoryObject> New(
Isolate* isolate, MaybeHandle<JSArrayBuffer> buffer, int32_t maximum);
static int32_t Grow(Isolate*, Handle<WasmMemoryObject>, uint32_t pages);
};
// A WebAssembly.Instance JavaScript-level object.
class WasmInstanceObject : public JSObject {
public:
DECL_CAST(WasmInstanceObject)
DECL_ACCESSORS(wasm_context, Managed<WasmContext>)
DECL_ACCESSORS(compiled_module, WasmCompiledModule)
DECL_ACCESSORS(exports_object, JSObject)
DECL_OPTIONAL_ACCESSORS(memory_object, WasmMemoryObject)
DECL_OPTIONAL_ACCESSORS(globals_buffer, JSArrayBuffer)
DECL_OPTIONAL_ACCESSORS(debug_info, WasmDebugInfo)
DECL_OPTIONAL_ACCESSORS(table_object, WasmTableObject)
DECL_OPTIONAL_ACCESSORS(function_tables, FixedArray)
// FixedArray of all instances whose code was imported
DECL_ACCESSORS(directly_called_instances, FixedArray)
DECL_ACCESSORS(js_imports_table, FixedArray)
// Layout description.
#define WASM_INSTANCE_OBJECT_FIELDS(V) \
V(kWasmContextOffset, kPointerSize) \
V(kCompiledModuleOffset, kPointerSize) \
V(kExportsObjectOffset, kPointerSize) \
V(kMemoryObjectOffset, kPointerSize) \
V(kGlobalsBufferOffset, kPointerSize) \
V(kDebugInfoOffset, kPointerSize) \
V(kTableObjectOffset, kPointerSize) \
V(kFunctionTablesOffset, kPointerSize) \
V(kDirectlyCalledInstancesOffset, kPointerSize) \
V(kJsImportsTableOffset, kPointerSize) \
V(kSize, 0)
DEFINE_FIELD_OFFSET_CONSTANTS(JSObject::kHeaderSize,
WASM_INSTANCE_OBJECT_FIELDS)
#undef WASM_INSTANCE_OBJECT_FIELDS
WasmModuleObject* module_object();
V8_EXPORT_PRIVATE wasm::WasmModule* module();
// Get the debug info associated with the given wasm object.
// If no debug info exists yet, it is created automatically.
static Handle<WasmDebugInfo> GetOrCreateDebugInfo(Handle<WasmInstanceObject>);
static Handle<WasmInstanceObject> New(Isolate*, Handle<WasmCompiledModule>);
static int32_t GrowMemory(Isolate*, Handle<WasmInstanceObject>,
uint32_t pages);
// Assumed to be called with a code object associated to a wasm module
// instance. Intended to be called from runtime functions. Returns nullptr on
// failing to get owning instance.
static WasmInstanceObject* GetOwningInstance(const wasm::WasmCode* code);
static void ValidateInstancesChainForTesting(
Isolate* isolate, Handle<WasmModuleObject> module_obj,
int instance_count);
static void ValidateOrphanedInstanceForTesting(
Isolate* isolate, Handle<WasmInstanceObject> instance);
static void InstallFinalizer(Isolate* isolate,
Handle<WasmInstanceObject> instance);
};
// A WASM function that is wrapped and exported to JavaScript.
class WasmExportedFunction : public JSFunction {
public:
WasmInstanceObject* instance();
V8_EXPORT_PRIVATE int function_index();
V8_EXPORT_PRIVATE static WasmExportedFunction* cast(Object* object);
static bool IsWasmExportedFunction(Object* object);
static Handle<WasmExportedFunction> New(Isolate* isolate,
Handle<WasmInstanceObject> instance,
MaybeHandle<String> maybe_name,
int func_index, int arity,
Handle<Code> export_wrapper);
WasmCodeWrapper GetWasmCode();
};
// Information shared by all WasmCompiledModule objects for the same module.
class WasmSharedModuleData : public Struct {
public:
DECL_ACCESSORS(module_wrapper, Object)
wasm::WasmModule* module() const;
DECL_ACCESSORS(module_bytes, SeqOneByteString)
DECL_ACCESSORS(script, Script)
DECL_OPTIONAL_ACCESSORS(asm_js_offset_table, ByteArray)
DECL_OPTIONAL_ACCESSORS(breakpoint_infos, FixedArray)
inline void reset_breakpoint_infos();
DECL_CAST(WasmSharedModuleData)
// Dispatched behavior.
DECL_PRINTER(WasmSharedModuleData)
DECL_VERIFIER(WasmSharedModuleData)
// Layout description.
#define WASM_SHARED_MODULE_DATA_FIELDS(V) \
V(kModuleWrapperOffset, kPointerSize) \
V(kModuleBytesOffset, kPointerSize) \
V(kScriptOffset, kPointerSize) \
V(kAsmJsOffsetTableOffset, kPointerSize) \
V(kBreakPointInfosOffset, kPointerSize) \
V(kLazyCompilationOrchestratorOffset, kPointerSize) \
V(kSize, 0)
DEFINE_FIELD_OFFSET_CONSTANTS(HeapObject::kHeaderSize,
WASM_SHARED_MODULE_DATA_FIELDS)
#undef WASM_SHARED_MODULE_DATA_FIELDS
// Check whether this module was generated from asm.js source.
bool is_asm_js();
static void AddBreakpoint(Handle<WasmSharedModuleData>, int position,
Handle<BreakPoint> break_point);
static void SetBreakpointsOnNewInstance(Handle<WasmSharedModuleData>,
Handle<WasmInstanceObject>);
static void PrepareForLazyCompilation(Handle<WasmSharedModuleData>);
static Handle<WasmSharedModuleData> New(
Isolate* isolate, Handle<Foreign> module_wrapper,
Handle<SeqOneByteString> module_bytes, Handle<Script> script,
Handle<ByteArray> asm_js_offset_table);
// Get the module name, if set. Returns an empty handle otherwise.
static MaybeHandle<String> GetModuleNameOrNull(Isolate*,
Handle<WasmSharedModuleData>);
// Get the function name of the function identified by the given index.
// Returns a null handle if the function is unnamed or the name is not a valid
// UTF-8 string.
static MaybeHandle<String> GetFunctionNameOrNull(Isolate*,
Handle<WasmSharedModuleData>,
uint32_t func_index);
// Get the function name of the function identified by the given index.
// Returns "<WASM UNNAMED>" if the function is unnamed or the name is not a
// valid UTF-8 string.
static Handle<String> GetFunctionName(Isolate*, Handle<WasmSharedModuleData>,
uint32_t func_index);
// Get the raw bytes of the function name of the function identified by the
// given index.
// Meant to be used for debugging or frame printing.
// Does not allocate, hence gc-safe.
Vector<const uint8_t> GetRawFunctionName(uint32_t func_index);
// Return the byte offset of the function identified by the given index.
// The offset will be relative to the start of the module bytes.
// Returns -1 if the function index is invalid.
int GetFunctionOffset(uint32_t func_index);
// Returns the function containing the given byte offset.
// Returns -1 if the byte offset is not contained in any function of this
// module.
int GetContainingFunction(uint32_t byte_offset);
// Translate from byte offset in the module to function number and byte offset
// within that function, encoded as line and column in the position info.
// Returns true if the position is valid inside this module, false otherwise.
bool GetPositionInfo(uint32_t position, Script::PositionInfo* info);
// Get the source position from a given function index and byte offset,
// for either asm.js or pure WASM modules.
static int GetSourcePosition(Handle<WasmSharedModuleData>,
uint32_t func_index, uint32_t byte_offset,
bool is_at_number_conversion);
// Compute the disassembly of a wasm function.
// Returns the disassembly string and a list of <byte_offset, line, column>
// entries, mapping wasm byte offsets to line and column in the disassembly.
// The list is guaranteed to be ordered by the byte_offset.
// Returns an empty string and empty vector if the function index is invalid.
debug::WasmDisassembly DisassembleFunction(int func_index);
// Extract a portion of the wire bytes as UTF-8 string.
// Returns a null handle if the respective bytes do not form a valid UTF-8
// string.
static MaybeHandle<String> ExtractUtf8StringFromModuleBytes(
Isolate* isolate, Handle<WasmSharedModuleData>, wasm::WireBytesRef ref);
static MaybeHandle<String> ExtractUtf8StringFromModuleBytes(
Isolate* isolate, Handle<SeqOneByteString> module_bytes,
wasm::WireBytesRef ref);
// Get a list of all possible breakpoints within a given range of this module.
bool GetPossibleBreakpoints(const debug::Location& start,
const debug::Location& end,
std::vector<debug::BreakLocation>* locations);
// Return an empty handle if no breakpoint is hit at that location, or a
// FixedArray with all hit breakpoint objects.
static MaybeHandle<FixedArray> CheckBreakPoints(Isolate*,
Handle<WasmSharedModuleData>,
int position);
DECL_OPTIONAL_ACCESSORS(lazy_compilation_orchestrator, Foreign)
};
// This represents the set of wasm compiled functions, together
// with all the information necessary for re-specializing them.
//
// We specialize wasm functions to their instance by embedding:
// - raw pointer to the wasm_context, that contains the size of the
// memory and the pointer to the backing store of the array buffer
// used as memory of a particular WebAssembly.Instance object. This
// information are then used at runtime to access memory / verify bounds
// check limits.
// - the objects representing the function tables and signature tables
//
// Even without instantiating, we need values for all of these parameters.
// We need to track these values to be able to create new instances and
// to be able to serialize/deserialize.
// The design decisions for how we track these values is not too immediate,
// and it deserves a summary. The "tricky" ones are: memory, globals, and
// the tables (signature and functions).
// For tables, we need to hold a reference to the JS Heap object, because
// we embed them as objects, and they may move.
class WasmCompiledModule : public Struct {
public:
DECL_CAST(WasmCompiledModule)
// Dispatched behavior.
DECL_PRINTER(WasmCompiledModule)
DECL_VERIFIER(WasmCompiledModule)
// Layout description.
#define WASM_COMPILED_MODULE_FIELDS(V) \
V(kSharedOffset, kPointerSize) \
V(kNativeContextOffset, kPointerSize) \
V(kExportWrappersOffset, kPointerSize) \
V(kWeakExportedFunctionsOffset, kPointerSize) \
V(kNextInstanceOffset, kPointerSize) \
V(kPrevInstanceOffset, kPointerSize) \
V(kOwningInstanceOffset, kPointerSize) \
V(kWasmModuleOffset, kPointerSize) \
V(kSourcePositionsOffset, kPointerSize) \
V(kNativeModuleOffset, kPointerSize) \
V(kLazyCompileDataOffset, kPointerSize) \
V(kUseTrapHandlerOffset, kPointerSize) \
V(kFunctionTablesOffset, kPointerSize) \
V(kEmptyFunctionTablesOffset, kPointerSize) \
V(kSize, 0)
DEFINE_FIELD_OFFSET_CONSTANTS(HeapObject::kHeaderSize,
WASM_COMPILED_MODULE_FIELDS)
#undef WASM_COMPILED_MODULE_FIELDS
#define WCM_OBJECT_OR_WEAK(TYPE, NAME, SETTER_MODIFIER) \
public: \
inline TYPE* NAME() const; \
inline bool has_##NAME() const; \
inline void reset_##NAME(); \
\
SETTER_MODIFIER: \
inline void set_##NAME(TYPE* value, \
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
#define WCM_OBJECT(TYPE, NAME) WCM_OBJECT_OR_WEAK(TYPE, NAME, public)
#define WCM_CONST_OBJECT(TYPE, NAME) WCM_OBJECT_OR_WEAK(TYPE, NAME, private)
#define WCM_SMALL_CONST_NUMBER(TYPE, NAME) \
public: \
inline TYPE NAME() const; \
\
private: \
inline void set_##NAME(TYPE value);
#define WCM_WEAK_LINK(TYPE, NAME) \
WCM_OBJECT_OR_WEAK(WeakCell, weak_##NAME, public) \
\
public: \
inline TYPE* NAME() const;
// Add values here if they are required for creating new instances or
// for deserialization, and if they are serializable.
// By default, instance values go to WasmInstanceObject, however, if
// we embed the generated code with a value, then we track that value here.
WCM_CONST_OBJECT(WasmSharedModuleData, shared)
WCM_WEAK_LINK(Context, native_context)
WCM_CONST_OBJECT(FixedArray, export_wrappers)
WCM_OBJECT(FixedArray, weak_exported_functions)
WCM_CONST_OBJECT(WasmCompiledModule, next_instance)
WCM_CONST_OBJECT(WasmCompiledModule, prev_instance)
WCM_WEAK_LINK(WasmInstanceObject, owning_instance)
WCM_WEAK_LINK(WasmModuleObject, wasm_module)
WCM_OBJECT(FixedArray, source_positions)
WCM_OBJECT(Foreign, native_module)
WCM_OBJECT(FixedArray, lazy_compile_data)
// TODO(mstarzinger): Make {use_trap_handler} smaller.
WCM_SMALL_CONST_NUMBER(bool, use_trap_handler)
WCM_OBJECT(FixedArray, function_tables)
WCM_CONST_OBJECT(FixedArray, empty_function_tables)
public:
static Handle<WasmCompiledModule> New(
Isolate* isolate, wasm::WasmModule* module,
Handle<FixedArray> export_wrappers,
const std::vector<wasm::GlobalHandleAddress>& function_tables,
bool use_trap_hander);
static Handle<WasmCompiledModule> Clone(Isolate* isolate,
Handle<WasmCompiledModule> module);
static void Reset(Isolate* isolate, WasmCompiledModule* module);
wasm::NativeModule* GetNativeModule() const;
void InsertInChain(WasmModuleObject*);
void RemoveFromChain();
void OnWasmModuleDecodingComplete(Handle<WasmSharedModuleData>);
DECL_ACCESSORS(raw_next_instance, Object);
DECL_ACCESSORS(raw_prev_instance, Object);
void PrintInstancesChain();
static void ReinitializeAfterDeserialization(Isolate*,
Handle<WasmCompiledModule>);
// Set a breakpoint on the given byte position inside the given module.
// This will affect all live and future instances of the module.
// The passed position might be modified to point to the next breakable
// location inside the same function.
// If it points outside a function, or behind the last breakable location,
// this function returns false and does not set any breakpoint.
static bool SetBreakPoint(Handle<WasmCompiledModule>, int* position,
Handle<BreakPoint> break_point);
// TODO(mstarzinger): following 4 unnecessary after we're done with
// FLAG_wasm_jit_to_native
static void SetTableValue(Isolate* isolate, Handle<FixedArray> table,
int index, Address value);
static void UpdateTableValue(FixedArray* table, int index, Address value);
static Address GetTableValue(FixedArray* table, int index);
void LogWasmCodes(Isolate* isolate);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(WasmCompiledModule);
};
class WasmDebugInfo : public Struct {
public:
DECL_ACCESSORS(wasm_instance, WasmInstanceObject)
DECL_ACCESSORS(interpreter_handle, Object);
DECL_ACCESSORS(interpreted_functions, Object);
DECL_OPTIONAL_ACCESSORS(locals_names, FixedArray)
DECL_OPTIONAL_ACCESSORS(c_wasm_entries, FixedArray)
DECL_OPTIONAL_ACCESSORS(c_wasm_entry_map, Managed<wasm::SignatureMap>)
DECL_CAST(WasmDebugInfo)
// Dispatched behavior.
DECL_PRINTER(WasmDebugInfo)
DECL_VERIFIER(WasmDebugInfo)
// Layout description.
#define WASM_DEBUG_INFO_FIELDS(V) \
V(kInstanceOffset, kPointerSize) \
V(kInterpreterHandleOffset, kPointerSize) \
V(kInterpretedFunctionsOffset, kPointerSize) \
V(kLocalsNamesOffset, kPointerSize) \
V(kCWasmEntriesOffset, kPointerSize) \
V(kCWasmEntryMapOffset, kPointerSize) \
V(kSize, 0)
DEFINE_FIELD_OFFSET_CONSTANTS(HeapObject::kHeaderSize, WASM_DEBUG_INFO_FIELDS)
#undef WASM_DEBUG_INFO_FIELDS
static Handle<WasmDebugInfo> New(Handle<WasmInstanceObject>);
// Setup a WasmDebugInfo with an existing WasmInstance struct.
// Returns a pointer to the interpreter instantiated inside this
// WasmDebugInfo.
// Use for testing only.
V8_EXPORT_PRIVATE static wasm::WasmInterpreter* SetupForTesting(
Handle<WasmInstanceObject>);
// Set a breakpoint in the given function at the given byte offset within that
// function. This will redirect all future calls to this function to the
// interpreter and will always pause at the given offset.
static void SetBreakpoint(Handle<WasmDebugInfo>, int func_index, int offset);
// Make a set of functions always execute in the interpreter without setting
// breakpoints.
static void RedirectToInterpreter(Handle<WasmDebugInfo>,
Vector<int> func_indexes);
void PrepareStep(StepAction);
// Execute the specified function in the interpreter. Read arguments from
// arg_buffer.
// The frame_pointer will be used to identify the new activation of the
// interpreter for unwinding and frame inspection.
// Returns true if exited regularly, false if a trap occurred. In the latter
// case, a pending exception will have been set on the isolate.
bool RunInterpreter(Address frame_pointer, int func_index,
uint8_t* arg_buffer);
// Get the stack of the wasm interpreter as pairs of <function index, byte
// offset>. The list is ordered bottom-to-top, i.e. caller before callee.
std::vector<std::pair<uint32_t, int>> GetInterpretedStack(
Address frame_pointer);
wasm::WasmInterpreter::FramePtr GetInterpretedFrame(Address frame_pointer,
int frame_index);
// Unwind the interpreted stack belonging to the passed interpreter entry
// frame.
void Unwind(Address frame_pointer);
// Returns the number of calls / function frames executed in the interpreter.
uint64_t NumInterpretedCalls();
// Get scope details for a specific interpreted frame.
// This returns a JSArray of length two: One entry for the global scope, one
// for the local scope. Both elements are JSArrays of size
// ScopeIterator::kScopeDetailsSize and layout as described in debug-scopes.h.
// The global scope contains information about globals and the memory.
// The local scope contains information about parameters, locals, and stack
// values.
static Handle<JSObject> GetScopeDetails(Handle<WasmDebugInfo>,
Address frame_pointer,
int frame_index);
static Handle<JSObject> GetGlobalScopeObject(Handle<WasmDebugInfo>,
Address frame_pointer,
int frame_index);
static Handle<JSObject> GetLocalScopeObject(Handle<WasmDebugInfo>,
Address frame_pointer,
int frame_index);
static Handle<JSFunction> GetCWasmEntry(Handle<WasmDebugInfo>,
wasm::FunctionSig*);
};
// Attach function information in the form of deoptimization data to the given
// code object. This information will be used for generating stack traces,
// calling imported functions in the interpreter, knowing which function to
// compile in a lazy compile stub, and more. The deopt data will be a newly
// allocated FixedArray of length 2, where the first element is a WeakCell
// containing the WasmInstanceObject, and the second element is the function
// index.
// If calling this method repeatedly for the same instance, pass a WeakCell
// directly in order to avoid creating many cells pointing to the same instance.
void AttachWasmFunctionInfo(Isolate*, Handle<Code>,
MaybeHandle<WeakCell> weak_instance,
int func_index);
void AttachWasmFunctionInfo(Isolate*, Handle<Code>,
MaybeHandle<WasmInstanceObject>, int func_index);
struct WasmFunctionInfo {
MaybeHandle<WasmInstanceObject> instance;
int func_index;
};
WasmFunctionInfo GetWasmFunctionInfo(Isolate*, Handle<Code>);
#undef DECL_OPTIONAL_ACCESSORS
#undef WCM_CONST_OBJECT
#undef WCM_LARGE_NUMBER
#undef WCM_OBJECT
#undef WCM_OBJECT_OR_WEAK
#undef WCM_SMALL_CONST_NUMBER
#undef WCM_WEAK_LINK
#include "src/objects/object-macros-undef.h"
} // namespace internal
} // namespace v8
#endif // V8_WASM_WASM_OBJECTS_H_