| // Copyright 2012 the V8 project authors. All rights reserved. | 
 | // Redistribution and use in source and binary forms, with or without | 
 | // modification, are permitted provided that the following conditions are | 
 | // met: | 
 | // | 
 | //     * Redistributions of source code must retain the above copyright | 
 | //       notice, this list of conditions and the following disclaimer. | 
 | //     * Redistributions in binary form must reproduce the above | 
 | //       copyright notice, this list of conditions and the following | 
 | //       disclaimer in the documentation and/or other materials provided | 
 | //       with the distribution. | 
 | //     * Neither the name of Google Inc. nor the names of its | 
 | //       contributors may be used to endorse or promote products derived | 
 | //       from this software without specific prior written permission. | 
 | // | 
 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  | 
 | #ifdef ENABLE_DEBUGGER_SUPPORT | 
 |  | 
 | #include <stdlib.h> | 
 |  | 
 | // TODO(dcarney): remove | 
 | #define V8_ALLOW_ACCESS_TO_PERSISTENT_ARROW | 
 | #define V8_ALLOW_ACCESS_TO_PERSISTENT_IMPLICIT | 
 |  | 
 | #include "v8.h" | 
 |  | 
 | #include "api.h" | 
 | #include "cctest.h" | 
 | #include "compilation-cache.h" | 
 | #include "debug.h" | 
 | #include "deoptimizer.h" | 
 | #include "platform.h" | 
 | #include "stub-cache.h" | 
 | #include "utils.h" | 
 |  | 
 |  | 
 | using ::v8::internal::EmbeddedVector; | 
 | using ::v8::internal::Object; | 
 | using ::v8::internal::OS; | 
 | using ::v8::internal::Handle; | 
 | using ::v8::internal::Heap; | 
 | using ::v8::internal::JSGlobalProxy; | 
 | using ::v8::internal::Code; | 
 | using ::v8::internal::Debug; | 
 | using ::v8::internal::Debugger; | 
 | using ::v8::internal::CommandMessage; | 
 | using ::v8::internal::CommandMessageQueue; | 
 | using ::v8::internal::StepAction; | 
 | using ::v8::internal::StepIn;  // From StepAction enum | 
 | using ::v8::internal::StepNext;  // From StepAction enum | 
 | using ::v8::internal::StepOut;  // From StepAction enum | 
 | using ::v8::internal::Vector; | 
 | using ::v8::internal::StrLength; | 
 |  | 
 | // Size of temp buffer for formatting small strings. | 
 | #define SMALL_STRING_BUFFER_SIZE 80 | 
 |  | 
 | // --- A d d i t i o n a l   C h e c k   H e l p e r s | 
 |  | 
 |  | 
 | // Helper function used by the CHECK_EQ function when given Address | 
 | // arguments.  Should not be called directly. | 
 | static inline void CheckEqualsHelper(const char* file, int line, | 
 |                                      const char* expected_source, | 
 |                                      ::v8::internal::Address expected, | 
 |                                      const char* value_source, | 
 |                                      ::v8::internal::Address value) { | 
 |   if (expected != value) { | 
 |     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   " | 
 |                          "Expected: %i\n#   Found: %i", | 
 |              expected_source, value_source, expected, value); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Helper function used by the CHECK_NE function when given Address | 
 | // arguments.  Should not be called directly. | 
 | static inline void CheckNonEqualsHelper(const char* file, int line, | 
 |                                         const char* unexpected_source, | 
 |                                         ::v8::internal::Address unexpected, | 
 |                                         const char* value_source, | 
 |                                         ::v8::internal::Address value) { | 
 |   if (unexpected == value) { | 
 |     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %i", | 
 |              unexpected_source, value_source, value); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Helper function used by the CHECK function when given code | 
 | // arguments.  Should not be called directly. | 
 | static inline void CheckEqualsHelper(const char* file, int line, | 
 |                                      const char* expected_source, | 
 |                                      const Code* expected, | 
 |                                      const char* value_source, | 
 |                                      const Code* value) { | 
 |   if (expected != value) { | 
 |     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   " | 
 |                          "Expected: %p\n#   Found: %p", | 
 |              expected_source, value_source, expected, value); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | static inline void CheckNonEqualsHelper(const char* file, int line, | 
 |                                         const char* expected_source, | 
 |                                         const Code* expected, | 
 |                                         const char* value_source, | 
 |                                         const Code* value) { | 
 |   if (expected == value) { | 
 |     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %p", | 
 |              expected_source, value_source, value); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // --- H e l p e r   C l a s s e s | 
 |  | 
 |  | 
 | // Helper class for creating a V8 enviromnent for running tests | 
 | class DebugLocalContext { | 
 |  public: | 
 |   inline DebugLocalContext( | 
 |       v8::ExtensionConfiguration* extensions = 0, | 
 |       v8::Handle<v8::ObjectTemplate> global_template = | 
 |           v8::Handle<v8::ObjectTemplate>(), | 
 |       v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>()) | 
 |       : scope_(v8::Isolate::GetCurrent()), | 
 |         context_( | 
 |           v8::Context::New(v8::Isolate::GetCurrent(), | 
 |                            extensions, | 
 |                            global_template, | 
 |                            global_object)) { | 
 |     context_->Enter(); | 
 |   } | 
 |   inline ~DebugLocalContext() { | 
 |     context_->Exit(); | 
 |   } | 
 |   inline v8::Context* operator->() { return *context_; } | 
 |   inline v8::Context* operator*() { return *context_; } | 
 |   inline bool IsReady() { return !context_.IsEmpty(); } | 
 |   void ExposeDebug() { | 
 |     v8::internal::Isolate* isolate = | 
 |         reinterpret_cast<v8::internal::Isolate*>(context_->GetIsolate()); | 
 |     v8::internal::Debug* debug = isolate->debug(); | 
 |     // Expose the debug context global object in the global object for testing. | 
 |     debug->Load(); | 
 |     debug->debug_context()->set_security_token( | 
 |         v8::Utils::OpenHandle(*context_)->security_token()); | 
 |  | 
 |     Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast( | 
 |         v8::Utils::OpenHandle(*context_->Global()))); | 
 |     Handle<v8::internal::String> debug_string = | 
 |         FACTORY->InternalizeOneByteString(STATIC_ASCII_VECTOR("debug")); | 
 |     SetProperty(isolate, global, debug_string, | 
 |                 Handle<Object>(debug->debug_context()->global_proxy(), isolate), | 
 |                 DONT_ENUM, | 
 |                 ::v8::internal::kNonStrictMode); | 
 |   } | 
 |  | 
 |  private: | 
 |   v8::HandleScope scope_; | 
 |   v8::Local<v8::Context> context_; | 
 | }; | 
 |  | 
 |  | 
 | // --- H e l p e r   F u n c t i o n s | 
 |  | 
 |  | 
 | // Compile and run the supplied source and return the fequested function. | 
 | static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env, | 
 |                                                const char* source, | 
 |                                                const char* function_name) { | 
 |   v8::Script::Compile(v8::String::New(source))->Run(); | 
 |   return v8::Local<v8::Function>::Cast( | 
 |       (*env)->Global()->Get(v8::String::New(function_name))); | 
 | } | 
 |  | 
 |  | 
 | // Compile and run the supplied source and return the requested function. | 
 | static v8::Local<v8::Function> CompileFunction(const char* source, | 
 |                                                const char* function_name) { | 
 |   v8::Script::Compile(v8::String::New(source))->Run(); | 
 |   return v8::Local<v8::Function>::Cast( | 
 |     v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name))); | 
 | } | 
 |  | 
 |  | 
 | // Is there any debug info for the function? | 
 | static bool HasDebugInfo(v8::Handle<v8::Function> fun) { | 
 |   Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun); | 
 |   Handle<v8::internal::SharedFunctionInfo> shared(f->shared()); | 
 |   return Debug::HasDebugInfo(shared); | 
 | } | 
 |  | 
 |  | 
 | // Set a break point in a function and return the associated break point | 
 | // number. | 
 | static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) { | 
 |   static int break_point = 0; | 
 |   v8::internal::Isolate* isolate = fun->GetIsolate(); | 
 |   v8::internal::Debug* debug = isolate->debug(); | 
 |   debug->SetBreakPoint( | 
 |       fun, | 
 |       Handle<Object>(v8::internal::Smi::FromInt(++break_point), isolate), | 
 |       &position); | 
 |   return break_point; | 
 | } | 
 |  | 
 |  | 
 | // Set a break point in a function and return the associated break point | 
 | // number. | 
 | static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) { | 
 |   return SetBreakPoint(v8::Utils::OpenHandle(*fun), position); | 
 | } | 
 |  | 
 |  | 
 | // Set a break point in a function using the Debug object and return the | 
 | // associated break point number. | 
 | static int SetBreakPointFromJS(const char* function_name, | 
 |                                int line, int position) { | 
 |   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |   OS::SNPrintF(buffer, | 
 |                "debug.Debug.setBreakPoint(%s,%d,%d)", | 
 |                function_name, line, position); | 
 |   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; | 
 |   v8::Handle<v8::String> str = v8::String::New(buffer.start()); | 
 |   return v8::Script::Compile(str)->Run()->Int32Value(); | 
 | } | 
 |  | 
 |  | 
 | // Set a break point in a script identified by id using the global Debug object. | 
 | static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) { | 
 |   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |   if (column >= 0) { | 
 |     // Column specified set script break point on precise location. | 
 |     OS::SNPrintF(buffer, | 
 |                  "debug.Debug.setScriptBreakPointById(%d,%d,%d)", | 
 |                  script_id, line, column); | 
 |   } else { | 
 |     // Column not specified set script break point on line. | 
 |     OS::SNPrintF(buffer, | 
 |                  "debug.Debug.setScriptBreakPointById(%d,%d)", | 
 |                  script_id, line); | 
 |   } | 
 |   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; | 
 |   { | 
 |     v8::TryCatch try_catch; | 
 |     v8::Handle<v8::String> str = v8::String::New(buffer.start()); | 
 |     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run(); | 
 |     CHECK(!try_catch.HasCaught()); | 
 |     return value->Int32Value(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Set a break point in a script identified by name using the global Debug | 
 | // object. | 
 | static int SetScriptBreakPointByNameFromJS(const char* script_name, | 
 |                                            int line, int column) { | 
 |   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |   if (column >= 0) { | 
 |     // Column specified set script break point on precise location. | 
 |     OS::SNPrintF(buffer, | 
 |                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)", | 
 |                  script_name, line, column); | 
 |   } else { | 
 |     // Column not specified set script break point on line. | 
 |     OS::SNPrintF(buffer, | 
 |                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d)", | 
 |                  script_name, line); | 
 |   } | 
 |   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; | 
 |   { | 
 |     v8::TryCatch try_catch; | 
 |     v8::Handle<v8::String> str = v8::String::New(buffer.start()); | 
 |     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run(); | 
 |     CHECK(!try_catch.HasCaught()); | 
 |     return value->Int32Value(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Clear a break point. | 
 | static void ClearBreakPoint(int break_point) { | 
 |   v8::internal::Isolate* isolate = v8::internal::Isolate::Current(); | 
 |   v8::internal::Debug* debug = isolate->debug(); | 
 |   debug->ClearBreakPoint( | 
 |       Handle<Object>(v8::internal::Smi::FromInt(break_point), isolate)); | 
 | } | 
 |  | 
 |  | 
 | // Clear a break point using the global Debug object. | 
 | static void ClearBreakPointFromJS(int break_point_number) { | 
 |   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |   OS::SNPrintF(buffer, | 
 |                "debug.Debug.clearBreakPoint(%d)", | 
 |                break_point_number); | 
 |   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; | 
 |   v8::Script::Compile(v8::String::New(buffer.start()))->Run(); | 
 | } | 
 |  | 
 |  | 
 | static void EnableScriptBreakPointFromJS(int break_point_number) { | 
 |   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |   OS::SNPrintF(buffer, | 
 |                "debug.Debug.enableScriptBreakPoint(%d)", | 
 |                break_point_number); | 
 |   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; | 
 |   v8::Script::Compile(v8::String::New(buffer.start()))->Run(); | 
 | } | 
 |  | 
 |  | 
 | static void DisableScriptBreakPointFromJS(int break_point_number) { | 
 |   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |   OS::SNPrintF(buffer, | 
 |                "debug.Debug.disableScriptBreakPoint(%d)", | 
 |                break_point_number); | 
 |   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; | 
 |   v8::Script::Compile(v8::String::New(buffer.start()))->Run(); | 
 | } | 
 |  | 
 |  | 
 | static void ChangeScriptBreakPointConditionFromJS(int break_point_number, | 
 |                                                   const char* condition) { | 
 |   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |   OS::SNPrintF(buffer, | 
 |                "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")", | 
 |                break_point_number, condition); | 
 |   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; | 
 |   v8::Script::Compile(v8::String::New(buffer.start()))->Run(); | 
 | } | 
 |  | 
 |  | 
 | static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number, | 
 |                                                     int ignoreCount) { | 
 |   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |   OS::SNPrintF(buffer, | 
 |                "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)", | 
 |                break_point_number, ignoreCount); | 
 |   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; | 
 |   v8::Script::Compile(v8::String::New(buffer.start()))->Run(); | 
 | } | 
 |  | 
 |  | 
 | // Change break on exception. | 
 | static void ChangeBreakOnException(bool caught, bool uncaught) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   debug->ChangeBreakOnException(v8::internal::BreakException, caught); | 
 |   debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught); | 
 | } | 
 |  | 
 |  | 
 | // Change break on exception using the global Debug object. | 
 | static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) { | 
 |   if (caught) { | 
 |     v8::Script::Compile( | 
 |         v8::String::New("debug.Debug.setBreakOnException()"))->Run(); | 
 |   } else { | 
 |     v8::Script::Compile( | 
 |         v8::String::New("debug.Debug.clearBreakOnException()"))->Run(); | 
 |   } | 
 |   if (uncaught) { | 
 |     v8::Script::Compile( | 
 |         v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run(); | 
 |   } else { | 
 |     v8::Script::Compile( | 
 |         v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Prepare to step to next break location. | 
 | static void PrepareStep(StepAction step_action) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   debug->PrepareStep(step_action, 1); | 
 | } | 
 |  | 
 |  | 
 | // This function is in namespace v8::internal to be friend with class | 
 | // v8::internal::Debug. | 
 | namespace v8 { | 
 | namespace internal { | 
 |  | 
 | // Collect the currently debugged functions. | 
 | Handle<FixedArray> GetDebuggedFunctions() { | 
 |   Debug* debug = Isolate::Current()->debug(); | 
 |  | 
 |   v8::internal::DebugInfoListNode* node = debug->debug_info_list_; | 
 |  | 
 |   // Find the number of debugged functions. | 
 |   int count = 0; | 
 |   while (node) { | 
 |     count++; | 
 |     node = node->next(); | 
 |   } | 
 |  | 
 |   // Allocate array for the debugged functions | 
 |   Handle<FixedArray> debugged_functions = | 
 |       FACTORY->NewFixedArray(count); | 
 |  | 
 |   // Run through the debug info objects and collect all functions. | 
 |   count = 0; | 
 |   while (node) { | 
 |     debugged_functions->set(count++, *node->debug_info()); | 
 |     node = node->next(); | 
 |   } | 
 |  | 
 |   return debugged_functions; | 
 | } | 
 |  | 
 |  | 
 | static Handle<Code> ComputeCallDebugBreak(int argc) { | 
 |   return Isolate::Current()->stub_cache()->ComputeCallDebugBreak(argc, | 
 |                                                                  Code::CALL_IC); | 
 | } | 
 |  | 
 |  | 
 | // Check that the debugger has been fully unloaded. | 
 | void CheckDebuggerUnloaded(bool check_functions) { | 
 |   // Check that the debugger context is cleared and that there is no debug | 
 |   // information stored for the debugger. | 
 |   CHECK(Isolate::Current()->debug()->debug_context().is_null()); | 
 |   CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_); | 
 |  | 
 |   // Collect garbage to ensure weak handles are cleared. | 
 |   HEAP->CollectAllGarbage(Heap::kNoGCFlags); | 
 |   HEAP->CollectAllGarbage(Heap::kMakeHeapIterableMask); | 
 |  | 
 |   // Iterate the head and check that there are no debugger related objects left. | 
 |   HeapIterator iterator(HEAP); | 
 |   for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) { | 
 |     CHECK(!obj->IsDebugInfo()); | 
 |     CHECK(!obj->IsBreakPointInfo()); | 
 |  | 
 |     // If deep check of functions is requested check that no debug break code | 
 |     // is left in all functions. | 
 |     if (check_functions) { | 
 |       if (obj->IsJSFunction()) { | 
 |         JSFunction* fun = JSFunction::cast(obj); | 
 |         for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) { | 
 |           RelocInfo::Mode rmode = it.rinfo()->rmode(); | 
 |           if (RelocInfo::IsCodeTarget(rmode)) { | 
 |             CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address())); | 
 |           } else if (RelocInfo::IsJSReturn(rmode)) { | 
 |             CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo())); | 
 |           } | 
 |         } | 
 |       } | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | void ForceUnloadDebugger() { | 
 |   Isolate::Current()->debugger()->never_unload_debugger_ = false; | 
 |   Isolate::Current()->debugger()->UnloadDebugger(); | 
 | } | 
 |  | 
 |  | 
 | } }  // namespace v8::internal | 
 |  | 
 |  | 
 | // Check that the debugger has been fully unloaded. | 
 | static void CheckDebuggerUnloaded(bool check_functions = false) { | 
 |   // Let debugger to unload itself synchronously | 
 |   v8::Debug::ProcessDebugMessages(); | 
 |  | 
 |   v8::internal::CheckDebuggerUnloaded(check_functions); | 
 | } | 
 |  | 
 |  | 
 | // Inherit from BreakLocationIterator to get access to protected parts for | 
 | // testing. | 
 | class TestBreakLocationIterator: public v8::internal::BreakLocationIterator { | 
 |  public: | 
 |   explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info) | 
 |     : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {} | 
 |   v8::internal::RelocIterator* it() { return reloc_iterator_; } | 
 |   v8::internal::RelocIterator* it_original() { | 
 |     return reloc_iterator_original_; | 
 |   } | 
 | }; | 
 |  | 
 |  | 
 | // Compile a function, set a break point and check that the call at the break | 
 | // location in the code is the expected debug_break function. | 
 | void CheckDebugBreakFunction(DebugLocalContext* env, | 
 |                              const char* source, const char* name, | 
 |                              int position, v8::internal::RelocInfo::Mode mode, | 
 |                              Code* debug_break) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |  | 
 |   // Create function and set the break point. | 
 |   Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle( | 
 |       *CompileFunction(env, source, name)); | 
 |   int bp = SetBreakPoint(fun, position); | 
 |  | 
 |   // Check that the debug break function is as expected. | 
 |   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared()); | 
 |   CHECK(Debug::HasDebugInfo(shared)); | 
 |   TestBreakLocationIterator it1(Debug::GetDebugInfo(shared)); | 
 |   it1.FindBreakLocationFromPosition(position); | 
 |   v8::internal::RelocInfo::Mode actual_mode = it1.it()->rinfo()->rmode(); | 
 |   if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) { | 
 |     actual_mode = v8::internal::RelocInfo::CODE_TARGET; | 
 |   } | 
 |   CHECK_EQ(mode, actual_mode); | 
 |   if (mode != v8::internal::RelocInfo::JS_RETURN) { | 
 |     CHECK_EQ(debug_break, | 
 |         Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address())); | 
 |   } else { | 
 |     CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo())); | 
 |   } | 
 |  | 
 |   // Clear the break point and check that the debug break function is no longer | 
 |   // there | 
 |   ClearBreakPoint(bp); | 
 |   CHECK(!debug->HasDebugInfo(shared)); | 
 |   CHECK(debug->EnsureDebugInfo(shared, fun)); | 
 |   TestBreakLocationIterator it2(Debug::GetDebugInfo(shared)); | 
 |   it2.FindBreakLocationFromPosition(position); | 
 |   actual_mode = it2.it()->rinfo()->rmode(); | 
 |   if (actual_mode == v8::internal::RelocInfo::CODE_TARGET_WITH_ID) { | 
 |     actual_mode = v8::internal::RelocInfo::CODE_TARGET; | 
 |   } | 
 |   CHECK_EQ(mode, actual_mode); | 
 |   if (mode == v8::internal::RelocInfo::JS_RETURN) { | 
 |     CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo())); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // --- D e b u g   E v e n t   H a n d l e r s | 
 | // --- | 
 | // --- The different tests uses a number of debug event handlers. | 
 | // --- | 
 |  | 
 |  | 
 | // Source for the JavaScript function which picks out the function | 
 | // name of a frame. | 
 | const char* frame_function_name_source = | 
 |     "function frame_function_name(exec_state, frame_number) {" | 
 |     "  return exec_state.frame(frame_number).func().name();" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_function_name; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which pick out the name of the | 
 | // first argument of a frame. | 
 | const char* frame_argument_name_source = | 
 |     "function frame_argument_name(exec_state, frame_number) {" | 
 |     "  return exec_state.frame(frame_number).argumentName(0);" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_argument_name; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which pick out the value of the | 
 | // first argument of a frame. | 
 | const char* frame_argument_value_source = | 
 |     "function frame_argument_value(exec_state, frame_number) {" | 
 |     "  return exec_state.frame(frame_number).argumentValue(0).value_;" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_argument_value; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which pick out the name of the | 
 | // first argument of a frame. | 
 | const char* frame_local_name_source = | 
 |     "function frame_local_name(exec_state, frame_number) {" | 
 |     "  return exec_state.frame(frame_number).localName(0);" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_local_name; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which pick out the value of the | 
 | // first argument of a frame. | 
 | const char* frame_local_value_source = | 
 |     "function frame_local_value(exec_state, frame_number) {" | 
 |     "  return exec_state.frame(frame_number).localValue(0).value_;" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_local_value; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which picks out the source line for the | 
 | // top frame. | 
 | const char* frame_source_line_source = | 
 |     "function frame_source_line(exec_state) {" | 
 |     "  return exec_state.frame(0).sourceLine();" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_source_line; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which picks out the source column for the | 
 | // top frame. | 
 | const char* frame_source_column_source = | 
 |     "function frame_source_column(exec_state) {" | 
 |     "  return exec_state.frame(0).sourceColumn();" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_source_column; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which picks out the script name for the | 
 | // top frame. | 
 | const char* frame_script_name_source = | 
 |     "function frame_script_name(exec_state) {" | 
 |     "  return exec_state.frame(0).func().script().name();" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_script_name; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which picks out the script data for the | 
 | // top frame. | 
 | const char* frame_script_data_source = | 
 |     "function frame_script_data(exec_state) {" | 
 |     "  return exec_state.frame(0).func().script().data();" | 
 |     "}"; | 
 | v8::Local<v8::Function> frame_script_data; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which picks out the script data from | 
 | // AfterCompile event | 
 | const char* compiled_script_data_source = | 
 |     "function compiled_script_data(event_data) {" | 
 |     "  return event_data.script().data();" | 
 |     "}"; | 
 | v8::Local<v8::Function> compiled_script_data; | 
 |  | 
 |  | 
 | // Source for the JavaScript function which returns the number of frames. | 
 | static const char* frame_count_source = | 
 |     "function frame_count(exec_state) {" | 
 |     "  return exec_state.frameCount();" | 
 |     "}"; | 
 | v8::Handle<v8::Function> frame_count; | 
 |  | 
 |  | 
 | // Global variable to store the last function hit - used by some tests. | 
 | char last_function_hit[80]; | 
 |  | 
 | // Global variable to store the name and data for last script hit - used by some | 
 | // tests. | 
 | char last_script_name_hit[80]; | 
 | char last_script_data_hit[80]; | 
 |  | 
 | // Global variables to store the last source position - used by some tests. | 
 | int last_source_line = -1; | 
 | int last_source_column = -1; | 
 |  | 
 | // Debug event handler which counts the break points which have been hit. | 
 | int break_point_hit_count = 0; | 
 | int break_point_hit_count_deoptimize = 0; | 
 | static void DebugEventBreakPointHitCount(v8::DebugEvent event, | 
 |                                          v8::Handle<v8::Object> exec_state, | 
 |                                          v8::Handle<v8::Object> event_data, | 
 |                                          v8::Handle<v8::Value> data) { | 
 |   v8::internal::Isolate* isolate = v8::internal::Isolate::Current(); | 
 |   Debug* debug = isolate->debug(); | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   // Count the number of breaks. | 
 |   if (event == v8::Break) { | 
 |     break_point_hit_count++; | 
 |     if (!frame_function_name.IsEmpty()) { | 
 |       // Get the name of the function. | 
 |       const int argc = 2; | 
 |       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; | 
 |       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, | 
 |                                                                argc, argv); | 
 |       if (result->IsUndefined()) { | 
 |         last_function_hit[0] = '\0'; | 
 |       } else { | 
 |         CHECK(result->IsString()); | 
 |         v8::Handle<v8::String> function_name(result->ToString()); | 
 |         function_name->WriteUtf8(last_function_hit); | 
 |       } | 
 |     } | 
 |  | 
 |     if (!frame_source_line.IsEmpty()) { | 
 |       // Get the source line. | 
 |       const int argc = 1; | 
 |       v8::Handle<v8::Value> argv[argc] = { exec_state }; | 
 |       v8::Handle<v8::Value> result = frame_source_line->Call(exec_state, | 
 |                                                              argc, argv); | 
 |       CHECK(result->IsNumber()); | 
 |       last_source_line = result->Int32Value(); | 
 |     } | 
 |  | 
 |     if (!frame_source_column.IsEmpty()) { | 
 |       // Get the source column. | 
 |       const int argc = 1; | 
 |       v8::Handle<v8::Value> argv[argc] = { exec_state }; | 
 |       v8::Handle<v8::Value> result = frame_source_column->Call(exec_state, | 
 |                                                                argc, argv); | 
 |       CHECK(result->IsNumber()); | 
 |       last_source_column = result->Int32Value(); | 
 |     } | 
 |  | 
 |     if (!frame_script_name.IsEmpty()) { | 
 |       // Get the script name of the function script. | 
 |       const int argc = 1; | 
 |       v8::Handle<v8::Value> argv[argc] = { exec_state }; | 
 |       v8::Handle<v8::Value> result = frame_script_name->Call(exec_state, | 
 |                                                              argc, argv); | 
 |       if (result->IsUndefined()) { | 
 |         last_script_name_hit[0] = '\0'; | 
 |       } else { | 
 |         CHECK(result->IsString()); | 
 |         v8::Handle<v8::String> script_name(result->ToString()); | 
 |         script_name->WriteUtf8(last_script_name_hit); | 
 |       } | 
 |     } | 
 |  | 
 |     if (!frame_script_data.IsEmpty()) { | 
 |       // Get the script data of the function script. | 
 |       const int argc = 1; | 
 |       v8::Handle<v8::Value> argv[argc] = { exec_state }; | 
 |       v8::Handle<v8::Value> result = frame_script_data->Call(exec_state, | 
 |                                                              argc, argv); | 
 |       if (result->IsUndefined()) { | 
 |         last_script_data_hit[0] = '\0'; | 
 |       } else { | 
 |         result = result->ToString(); | 
 |         CHECK(result->IsString()); | 
 |         v8::Handle<v8::String> script_data(result->ToString()); | 
 |         script_data->WriteUtf8(last_script_data_hit); | 
 |       } | 
 |     } | 
 |  | 
 |     // Perform a full deoptimization when the specified number of | 
 |     // breaks have been hit. | 
 |     if (break_point_hit_count == break_point_hit_count_deoptimize) { | 
 |       i::Deoptimizer::DeoptimizeAll(isolate); | 
 |     } | 
 |   } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) { | 
 |     const int argc = 1; | 
 |     v8::Handle<v8::Value> argv[argc] = { event_data }; | 
 |     v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state, | 
 |                                                               argc, argv); | 
 |     if (result->IsUndefined()) { | 
 |       last_script_data_hit[0] = '\0'; | 
 |     } else { | 
 |       result = result->ToString(); | 
 |       CHECK(result->IsString()); | 
 |       v8::Handle<v8::String> script_data(result->ToString()); | 
 |       script_data->WriteUtf8(last_script_data_hit); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Debug event handler which counts a number of events and collects the stack | 
 | // height if there is a function compiled for that. | 
 | int exception_hit_count = 0; | 
 | int uncaught_exception_hit_count = 0; | 
 | int last_js_stack_height = -1; | 
 |  | 
 | static void DebugEventCounterClear() { | 
 |   break_point_hit_count = 0; | 
 |   exception_hit_count = 0; | 
 |   uncaught_exception_hit_count = 0; | 
 | } | 
 |  | 
 | static void DebugEventCounter(v8::DebugEvent event, | 
 |                               v8::Handle<v8::Object> exec_state, | 
 |                               v8::Handle<v8::Object> event_data, | 
 |                               v8::Handle<v8::Value> data) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |  | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   // Count the number of breaks. | 
 |   if (event == v8::Break) { | 
 |     break_point_hit_count++; | 
 |   } else if (event == v8::Exception) { | 
 |     exception_hit_count++; | 
 |  | 
 |     // Check whether the exception was uncaught. | 
 |     v8::Local<v8::String> fun_name = v8::String::New("uncaught"); | 
 |     v8::Local<v8::Function> fun = | 
 |         v8::Function::Cast(*event_data->Get(fun_name)); | 
 |     v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL); | 
 |     if (result->IsTrue()) { | 
 |       uncaught_exception_hit_count++; | 
 |     } | 
 |   } | 
 |  | 
 |   // Collect the JavsScript stack height if the function frame_count is | 
 |   // compiled. | 
 |   if (!frame_count.IsEmpty()) { | 
 |     static const int kArgc = 1; | 
 |     v8::Handle<v8::Value> argv[kArgc] = { exec_state }; | 
 |     // Using exec_state as receiver is just to have a receiver. | 
 |     v8::Handle<v8::Value> result =  frame_count->Call(exec_state, kArgc, argv); | 
 |     last_js_stack_height = result->Int32Value(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Debug event handler which evaluates a number of expressions when a break | 
 | // point is hit. Each evaluated expression is compared with an expected value. | 
 | // For this debug event handler to work the following two global varaibles | 
 | // must be initialized. | 
 | //   checks: An array of expressions and expected results | 
 | //   evaluate_check_function: A JavaScript function (see below) | 
 |  | 
 | // Structure for holding checks to do. | 
 | struct EvaluateCheck { | 
 |   const char* expr;  // An expression to evaluate when a break point is hit. | 
 |   v8::Handle<v8::Value> expected;  // The expected result. | 
 | }; | 
 | // Array of checks to do. | 
 | struct EvaluateCheck* checks = NULL; | 
 | // Source for The JavaScript function which can do the evaluation when a break | 
 | // point is hit. | 
 | const char* evaluate_check_source = | 
 |     "function evaluate_check(exec_state, expr, expected) {" | 
 |     "  return exec_state.frame(0).evaluate(expr).value() === expected;" | 
 |     "}"; | 
 | v8::Local<v8::Function> evaluate_check_function; | 
 |  | 
 | // The actual debug event described by the longer comment above. | 
 | static void DebugEventEvaluate(v8::DebugEvent event, | 
 |                                v8::Handle<v8::Object> exec_state, | 
 |                                v8::Handle<v8::Object> event_data, | 
 |                                v8::Handle<v8::Value> data) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   if (event == v8::Break) { | 
 |     for (int i = 0; checks[i].expr != NULL; i++) { | 
 |       const int argc = 3; | 
 |       v8::Handle<v8::Value> argv[argc] = { exec_state, | 
 |                                            v8::String::New(checks[i].expr), | 
 |                                            checks[i].expected }; | 
 |       v8::Handle<v8::Value> result = | 
 |           evaluate_check_function->Call(exec_state, argc, argv); | 
 |       if (!result->IsTrue()) { | 
 |         v8::String::AsciiValue ascii(checks[i].expected->ToString()); | 
 |         V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii); | 
 |       } | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // This debug event listener removes a breakpoint in a function | 
 | int debug_event_remove_break_point = 0; | 
 | static void DebugEventRemoveBreakPoint(v8::DebugEvent event, | 
 |                                        v8::Handle<v8::Object> exec_state, | 
 |                                        v8::Handle<v8::Object> event_data, | 
 |                                        v8::Handle<v8::Value> data) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   if (event == v8::Break) { | 
 |     break_point_hit_count++; | 
 |     CHECK(data->IsFunction()); | 
 |     ClearBreakPoint(debug_event_remove_break_point); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Debug event handler which counts break points hit and performs a step | 
 | // afterwards. | 
 | StepAction step_action = StepIn;  // Step action to perform when stepping. | 
 | static void DebugEventStep(v8::DebugEvent event, | 
 |                            v8::Handle<v8::Object> exec_state, | 
 |                            v8::Handle<v8::Object> event_data, | 
 |                            v8::Handle<v8::Value> data) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   if (event == v8::Break) { | 
 |     break_point_hit_count++; | 
 |     PrepareStep(step_action); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Debug event handler which counts break points hit and performs a step | 
 | // afterwards. For each call the expected function is checked. | 
 | // For this debug event handler to work the following two global varaibles | 
 | // must be initialized. | 
 | //   expected_step_sequence: An array of the expected function call sequence. | 
 | //   frame_function_name: A JavaScript function (see below). | 
 |  | 
 | // String containing the expected function call sequence. Note: this only works | 
 | // if functions have name length of one. | 
 | const char* expected_step_sequence = NULL; | 
 |  | 
 | // The actual debug event described by the longer comment above. | 
 | static void DebugEventStepSequence(v8::DebugEvent event, | 
 |                                    v8::Handle<v8::Object> exec_state, | 
 |                                    v8::Handle<v8::Object> event_data, | 
 |                                    v8::Handle<v8::Value> data) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   if (event == v8::Break || event == v8::Exception) { | 
 |     // Check that the current function is the expected. | 
 |     CHECK(break_point_hit_count < | 
 |           StrLength(expected_step_sequence)); | 
 |     const int argc = 2; | 
 |     v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; | 
 |     v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, | 
 |                                                              argc, argv); | 
 |     CHECK(result->IsString()); | 
 |     v8::String::AsciiValue function_name(result->ToString()); | 
 |     CHECK_EQ(1, StrLength(*function_name)); | 
 |     CHECK_EQ((*function_name)[0], | 
 |               expected_step_sequence[break_point_hit_count]); | 
 |  | 
 |     // Perform step. | 
 |     break_point_hit_count++; | 
 |     PrepareStep(step_action); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Debug event handler which performs a garbage collection. | 
 | static void DebugEventBreakPointCollectGarbage( | 
 |     v8::DebugEvent event, | 
 |     v8::Handle<v8::Object> exec_state, | 
 |     v8::Handle<v8::Object> event_data, | 
 |     v8::Handle<v8::Value> data) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   // Perform a garbage collection when break point is hit and continue. Based | 
 |   // on the number of break points hit either scavenge or mark compact | 
 |   // collector is used. | 
 |   if (event == v8::Break) { | 
 |     break_point_hit_count++; | 
 |     if (break_point_hit_count % 2 == 0) { | 
 |       // Scavenge. | 
 |       HEAP->CollectGarbage(v8::internal::NEW_SPACE); | 
 |     } else { | 
 |       // Mark sweep compact. | 
 |       HEAP->CollectAllGarbage(Heap::kNoGCFlags); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Debug event handler which re-issues a debug break and calls the garbage | 
 | // collector to have the heap verified. | 
 | static void DebugEventBreak(v8::DebugEvent event, | 
 |                             v8::Handle<v8::Object> exec_state, | 
 |                             v8::Handle<v8::Object> event_data, | 
 |                             v8::Handle<v8::Value> data) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   if (event == v8::Break) { | 
 |     // Count the number of breaks. | 
 |     break_point_hit_count++; | 
 |  | 
 |     // Run the garbage collector to enforce heap verification if option | 
 |     // --verify-heap is set. | 
 |     HEAP->CollectGarbage(v8::internal::NEW_SPACE); | 
 |  | 
 |     // Set the break flag again to come back here as soon as possible. | 
 |     v8::Debug::DebugBreak(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Debug event handler which re-issues a debug break until a limit has been | 
 | // reached. | 
 | int max_break_point_hit_count = 0; | 
 | bool terminate_after_max_break_point_hit = false; | 
 | static void DebugEventBreakMax(v8::DebugEvent event, | 
 |                                v8::Handle<v8::Object> exec_state, | 
 |                                v8::Handle<v8::Object> event_data, | 
 |                                v8::Handle<v8::Value> data) { | 
 |   v8::internal::Isolate* isolate = v8::internal::Isolate::Current(); | 
 |   v8::internal::Debug* debug = isolate->debug(); | 
 |   // When hitting a debug event listener there must be a break set. | 
 |   CHECK_NE(debug->break_id(), 0); | 
 |  | 
 |   if (event == v8::Break) { | 
 |     if (break_point_hit_count < max_break_point_hit_count) { | 
 |       // Count the number of breaks. | 
 |       break_point_hit_count++; | 
 |  | 
 |       // Collect the JavsScript stack height if the function frame_count is | 
 |       // compiled. | 
 |       if (!frame_count.IsEmpty()) { | 
 |         static const int kArgc = 1; | 
 |         v8::Handle<v8::Value> argv[kArgc] = { exec_state }; | 
 |         // Using exec_state as receiver is just to have a receiver. | 
 |         v8::Handle<v8::Value> result = | 
 |             frame_count->Call(exec_state, kArgc, argv); | 
 |         last_js_stack_height = result->Int32Value(); | 
 |       } | 
 |  | 
 |       // Set the break flag again to come back here as soon as possible. | 
 |       v8::Debug::DebugBreak(); | 
 |  | 
 |     } else if (terminate_after_max_break_point_hit) { | 
 |       // Terminate execution after the last break if requested. | 
 |       v8::V8::TerminateExecution(); | 
 |     } | 
 |  | 
 |     // Perform a full deoptimization when the specified number of | 
 |     // breaks have been hit. | 
 |     if (break_point_hit_count == break_point_hit_count_deoptimize) { | 
 |       i::Deoptimizer::DeoptimizeAll(isolate); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // --- M e s s a g e   C a l l b a c k | 
 |  | 
 |  | 
 | // Message callback which counts the number of messages. | 
 | int message_callback_count = 0; | 
 |  | 
 | static void MessageCallbackCountClear() { | 
 |   message_callback_count = 0; | 
 | } | 
 |  | 
 | static void MessageCallbackCount(v8::Handle<v8::Message> message, | 
 |                                  v8::Handle<v8::Value> data) { | 
 |   message_callback_count++; | 
 | } | 
 |  | 
 |  | 
 | // --- T h e   A c t u a l   T e s t s | 
 |  | 
 |  | 
 | // Test that the debug break function is the expected one for different kinds | 
 | // of break locations. | 
 | TEST(DebugStub) { | 
 |   using ::v8::internal::Builtins; | 
 |   using ::v8::internal::Isolate; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   CheckDebugBreakFunction(&env, | 
 |                           "function f1(){}", "f1", | 
 |                           0, | 
 |                           v8::internal::RelocInfo::JS_RETURN, | 
 |                           NULL); | 
 |   CheckDebugBreakFunction(&env, | 
 |                           "function f2(){x=1;}", "f2", | 
 |                           0, | 
 |                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT, | 
 |                           Isolate::Current()->builtins()->builtin( | 
 |                               Builtins::kStoreIC_DebugBreak)); | 
 |   CheckDebugBreakFunction(&env, | 
 |                           "function f3(){var a=x;}", "f3", | 
 |                           0, | 
 |                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT, | 
 |                           Isolate::Current()->builtins()->builtin( | 
 |                               Builtins::kLoadIC_DebugBreak)); | 
 |  | 
 | // TODO(1240753): Make the test architecture independent or split | 
 | // parts of the debugger into architecture dependent files. This | 
 | // part currently disabled as it is not portable between IA32/ARM. | 
 | // Currently on ICs for keyed store/load on ARM. | 
 | #if !defined (__arm__) && !defined(__thumb__) | 
 |   CheckDebugBreakFunction( | 
 |       &env, | 
 |       "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}", | 
 |       "f4", | 
 |       0, | 
 |       v8::internal::RelocInfo::CODE_TARGET, | 
 |       Isolate::Current()->builtins()->builtin( | 
 |           Builtins::kKeyedStoreIC_DebugBreak)); | 
 |   CheckDebugBreakFunction( | 
 |       &env, | 
 |       "function f5(){var index='propertyName'; var a={}; return a[index];}", | 
 |       "f5", | 
 |       0, | 
 |       v8::internal::RelocInfo::CODE_TARGET, | 
 |       Isolate::Current()->builtins()->builtin( | 
 |           Builtins::kKeyedLoadIC_DebugBreak)); | 
 | #endif | 
 |  | 
 |   CheckDebugBreakFunction( | 
 |       &env, | 
 |       "function f6(a){return a==null;}", | 
 |       "f6", | 
 |       0, | 
 |       v8::internal::RelocInfo::CODE_TARGET, | 
 |       Isolate::Current()->builtins()->builtin( | 
 |           Builtins::kCompareNilIC_DebugBreak)); | 
 |  | 
 |   // Check the debug break code stubs for call ICs with different number of | 
 |   // parameters. | 
 |   Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0); | 
 |   Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1); | 
 |   Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4); | 
 |  | 
 |   CheckDebugBreakFunction(&env, | 
 |                           "function f4_0(){x();}", "f4_0", | 
 |                           0, | 
 |                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT, | 
 |                           *debug_break_0); | 
 |  | 
 |   CheckDebugBreakFunction(&env, | 
 |                           "function f4_1(){x(1);}", "f4_1", | 
 |                           0, | 
 |                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT, | 
 |                           *debug_break_1); | 
 |  | 
 |   CheckDebugBreakFunction(&env, | 
 |                           "function f4_4(){x(1,2,3,4);}", "f4_4", | 
 |                           0, | 
 |                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT, | 
 |                           *debug_break_4); | 
 | } | 
 |  | 
 |  | 
 | // Test that the debug info in the VM is in sync with the functions being | 
 | // debugged. | 
 | TEST(DebugInfo) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   // Create a couple of functions for the test. | 
 |   v8::Local<v8::Function> foo = | 
 |       CompileFunction(&env, "function foo(){}", "foo"); | 
 |   v8::Local<v8::Function> bar = | 
 |       CompileFunction(&env, "function bar(){}", "bar"); | 
 |   // Initially no functions are debugged. | 
 |   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); | 
 |   CHECK(!HasDebugInfo(foo)); | 
 |   CHECK(!HasDebugInfo(bar)); | 
 |   // One function (foo) is debugged. | 
 |   int bp1 = SetBreakPoint(foo, 0); | 
 |   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); | 
 |   CHECK(HasDebugInfo(foo)); | 
 |   CHECK(!HasDebugInfo(bar)); | 
 |   // Two functions are debugged. | 
 |   int bp2 = SetBreakPoint(bar, 0); | 
 |   CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); | 
 |   CHECK(HasDebugInfo(foo)); | 
 |   CHECK(HasDebugInfo(bar)); | 
 |   // One function (bar) is debugged. | 
 |   ClearBreakPoint(bp1); | 
 |   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); | 
 |   CHECK(!HasDebugInfo(foo)); | 
 |   CHECK(HasDebugInfo(bar)); | 
 |   // No functions are debugged. | 
 |   ClearBreakPoint(bp2); | 
 |   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); | 
 |   CHECK(!HasDebugInfo(foo)); | 
 |   CHECK(!HasDebugInfo(bar)); | 
 | } | 
 |  | 
 |  | 
 | // Test that a break point can be set at an IC store location. | 
 | TEST(BreakPointICStore) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |   v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run(); | 
 |   v8::Local<v8::Function> foo = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); | 
 |  | 
 |   // Run without breakpoints. | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Run with breakpoint | 
 |   int bp = SetBreakPoint(foo, 0); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Run without breakpoints. | 
 |   ClearBreakPoint(bp); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that a break point can be set at an IC load location. | 
 | TEST(BreakPointICLoad) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |   v8::Script::Compile(v8::String::New("bar=1"))->Run(); | 
 |   v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run(); | 
 |   v8::Local<v8::Function> foo = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); | 
 |  | 
 |   // Run without breakpoints. | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Run with breakpoint. | 
 |   int bp = SetBreakPoint(foo, 0); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Run without breakpoints. | 
 |   ClearBreakPoint(bp); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that a break point can be set at an IC call location. | 
 | TEST(BreakPointICCall) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |   v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); | 
 |   v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run(); | 
 |   v8::Local<v8::Function> foo = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); | 
 |  | 
 |   // Run without breakpoints. | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Run with breakpoint | 
 |   int bp = SetBreakPoint(foo, 0); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Run without breakpoints. | 
 |   ClearBreakPoint(bp); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that a break point can be set at an IC call location and survive a GC. | 
 | TEST(BreakPointICCallWithGC) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, | 
 |                                    v8::Undefined()); | 
 |   v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run(); | 
 |   v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run(); | 
 |   v8::Local<v8::Function> foo = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); | 
 |  | 
 |   // Run without breakpoints. | 
 |   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Run with breakpoint. | 
 |   int bp = SetBreakPoint(foo, 0); | 
 |   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Run without breakpoints. | 
 |   ClearBreakPoint(bp); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that a break point can be set at an IC call location and survive a GC. | 
 | TEST(BreakPointConstructCallWithGC) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, | 
 |                                    v8::Undefined()); | 
 |   v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run(); | 
 |   v8::Script::Compile(v8::String::New( | 
 |       "function foo(){return new bar(1).x;}"))->Run(); | 
 |   v8::Local<v8::Function> foo = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); | 
 |  | 
 |   // Run without breakpoints. | 
 |   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Run with breakpoint. | 
 |   int bp = SetBreakPoint(foo, 0); | 
 |   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value()); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Run without breakpoints. | 
 |   ClearBreakPoint(bp); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that a break point can be set at a return store location. | 
 | TEST(BreakPointReturn) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a functions for checking the source line and column when hitting | 
 |   // a break point. | 
 |   frame_source_line = CompileFunction(&env, | 
 |                                       frame_source_line_source, | 
 |                                       "frame_source_line"); | 
 |   frame_source_column = CompileFunction(&env, | 
 |                                         frame_source_column_source, | 
 |                                         "frame_source_column"); | 
 |  | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |   v8::Script::Compile(v8::String::New("function foo(){}"))->Run(); | 
 |   v8::Local<v8::Function> foo = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); | 
 |  | 
 |   // Run without breakpoints. | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Run with breakpoint | 
 |   int bp = SetBreakPoint(foo, 0); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   CHECK_EQ(0, last_source_line); | 
 |   CHECK_EQ(15, last_source_column); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |   CHECK_EQ(0, last_source_line); | 
 |   CHECK_EQ(15, last_source_column); | 
 |  | 
 |   // Run without breakpoints. | 
 |   ClearBreakPoint(bp); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | static void CallWithBreakPoints(v8::Local<v8::Object> recv, | 
 |                                 v8::Local<v8::Function> f, | 
 |                                 int break_point_count, | 
 |                                 int call_count) { | 
 |   break_point_hit_count = 0; | 
 |   for (int i = 0; i < call_count; i++) { | 
 |     f->Call(recv, 0, NULL); | 
 |     CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); | 
 |   } | 
 | } | 
 |  | 
 | // Test GC during break point processing. | 
 | TEST(GCDuringBreakPointProcessing) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage, | 
 |                                    v8::Undefined()); | 
 |   v8::Local<v8::Function> foo; | 
 |  | 
 |   // Test IC store break point with garbage collection. | 
 |   foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); | 
 |   SetBreakPoint(foo, 0); | 
 |   CallWithBreakPoints(env->Global(), foo, 1, 10); | 
 |  | 
 |   // Test IC load break point with garbage collection. | 
 |   foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); | 
 |   SetBreakPoint(foo, 0); | 
 |   CallWithBreakPoints(env->Global(), foo, 1, 10); | 
 |  | 
 |   // Test IC call break point with garbage collection. | 
 |   foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); | 
 |   SetBreakPoint(foo, 0); | 
 |   CallWithBreakPoints(env->Global(), foo, 1, 10); | 
 |  | 
 |   // Test return break point with garbage collection. | 
 |   foo = CompileFunction(&env, "function foo(){}", "foo"); | 
 |   SetBreakPoint(foo, 0); | 
 |   CallWithBreakPoints(env->Global(), foo, 1, 25); | 
 |  | 
 |   // Test debug break slot break point with garbage collection. | 
 |   foo = CompileFunction(&env, "function foo(){var a;}", "foo"); | 
 |   SetBreakPoint(foo, 0); | 
 |   CallWithBreakPoints(env->Global(), foo, 1, 25); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Call the function three times with different garbage collections in between | 
 | // and make sure that the break point survives. | 
 | static void CallAndGC(v8::Local<v8::Object> recv, | 
 |                       v8::Local<v8::Function> f) { | 
 |   break_point_hit_count = 0; | 
 |  | 
 |   for (int i = 0; i < 3; i++) { | 
 |     // Call function. | 
 |     f->Call(recv, 0, NULL); | 
 |     CHECK_EQ(1 + i * 3, break_point_hit_count); | 
 |  | 
 |     // Scavenge and call function. | 
 |     HEAP->CollectGarbage(v8::internal::NEW_SPACE); | 
 |     f->Call(recv, 0, NULL); | 
 |     CHECK_EQ(2 + i * 3, break_point_hit_count); | 
 |  | 
 |     // Mark sweep (and perhaps compact) and call function. | 
 |     HEAP->CollectAllGarbage(Heap::kNoGCFlags); | 
 |     f->Call(recv, 0, NULL); | 
 |     CHECK_EQ(3 + i * 3, break_point_hit_count); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test that a break point can be set at a return store location. | 
 | TEST(BreakPointSurviveGC) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |   v8::Local<v8::Function> foo; | 
 |  | 
 |   // Test IC store break point with garbage collection. | 
 |   { | 
 |     CompileFunction(&env, "function foo(){}", "foo"); | 
 |     foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); | 
 |     SetBreakPoint(foo, 0); | 
 |   } | 
 |   CallAndGC(env->Global(), foo); | 
 |  | 
 |   // Test IC load break point with garbage collection. | 
 |   { | 
 |     CompileFunction(&env, "function foo(){}", "foo"); | 
 |     foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); | 
 |     SetBreakPoint(foo, 0); | 
 |   } | 
 |   CallAndGC(env->Global(), foo); | 
 |  | 
 |   // Test IC call break point with garbage collection. | 
 |   { | 
 |     CompileFunction(&env, "function foo(){}", "foo"); | 
 |     foo = CompileFunction(&env, | 
 |                           "function bar(){};function foo(){bar();}", | 
 |                           "foo"); | 
 |     SetBreakPoint(foo, 0); | 
 |   } | 
 |   CallAndGC(env->Global(), foo); | 
 |  | 
 |   // Test return break point with garbage collection. | 
 |   { | 
 |     CompileFunction(&env, "function foo(){}", "foo"); | 
 |     foo = CompileFunction(&env, "function foo(){}", "foo"); | 
 |     SetBreakPoint(foo, 0); | 
 |   } | 
 |   CallAndGC(env->Global(), foo); | 
 |  | 
 |   // Test non IC break point with garbage collection. | 
 |   { | 
 |     CompileFunction(&env, "function foo(){}", "foo"); | 
 |     foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); | 
 |     SetBreakPoint(foo, 0); | 
 |   } | 
 |   CallAndGC(env->Global(), foo); | 
 |  | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that break points can be set using the global Debug object. | 
 | TEST(BreakPointThroughJavaScript) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |   v8::Script::Compile(v8::String::New("function bar(){}"))->Run(); | 
 |   v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run(); | 
 |   //                                               012345678901234567890 | 
 |   //                                                         1         2 | 
 |   // Break points are set at position 3 and 9 | 
 |   v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()")); | 
 |  | 
 |   // Run without breakpoints. | 
 |   foo->Run(); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Run with one breakpoint | 
 |   int bp1 = SetBreakPointFromJS("foo", 0, 3); | 
 |   foo->Run(); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   foo->Run(); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Run with two breakpoints | 
 |   int bp2 = SetBreakPointFromJS("foo", 0, 9); | 
 |   foo->Run(); | 
 |   CHECK_EQ(4, break_point_hit_count); | 
 |   foo->Run(); | 
 |   CHECK_EQ(6, break_point_hit_count); | 
 |  | 
 |   // Run with one breakpoint | 
 |   ClearBreakPointFromJS(bp2); | 
 |   foo->Run(); | 
 |   CHECK_EQ(7, break_point_hit_count); | 
 |   foo->Run(); | 
 |   CHECK_EQ(8, break_point_hit_count); | 
 |  | 
 |   // Run without breakpoints. | 
 |   ClearBreakPointFromJS(bp1); | 
 |   foo->Run(); | 
 |   CHECK_EQ(8, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Make sure that the break point numbers are consecutive. | 
 |   CHECK_EQ(1, bp1); | 
 |   CHECK_EQ(2, bp2); | 
 | } | 
 |  | 
 |  | 
 | // Test that break points on scripts identified by name can be set using the | 
 | // global Debug object. | 
 | TEST(ScriptBreakPointByNameThroughJavaScript) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  function h() {\n" | 
 |     "    a = 0;  // line 2\n" | 
 |     "  }\n" | 
 |     "  b = 1;  // line 4\n" | 
 |     "  return h();\n" | 
 |     "}\n" | 
 |     "\n" | 
 |     "function g() {\n" | 
 |     "  function h() {\n" | 
 |     "    a = 0;\n" | 
 |     "  }\n" | 
 |     "  b = 2;  // line 12\n" | 
 |     "  h();\n" | 
 |     "  b = 3;  // line 14\n" | 
 |     "  f();    // line 15\n" | 
 |     "}"); | 
 |  | 
 |   // Compile the script and get the two functions. | 
 |   v8::ScriptOrigin origin = | 
 |       v8::ScriptOrigin(v8::String::New("test")); | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   v8::Local<v8::Function> f = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   v8::Local<v8::Function> g = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); | 
 |  | 
 |   // Call f and g without break points. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Call f and g with break point on line 12. | 
 |   int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0); | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   // Remove the break point again. | 
 |   break_point_hit_count = 0; | 
 |   ClearBreakPointFromJS(sbp1); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Call f and g with break point on line 2. | 
 |   int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0); | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Call f and g with break point on line 2, 4, 12, 14 and 15. | 
 |   int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0); | 
 |   int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0); | 
 |   int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0); | 
 |   int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0); | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(7, break_point_hit_count); | 
 |  | 
 |   // Remove all the break points again. | 
 |   break_point_hit_count = 0; | 
 |   ClearBreakPointFromJS(sbp2); | 
 |   ClearBreakPointFromJS(sbp3); | 
 |   ClearBreakPointFromJS(sbp4); | 
 |   ClearBreakPointFromJS(sbp5); | 
 |   ClearBreakPointFromJS(sbp6); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Make sure that the break point numbers are consecutive. | 
 |   CHECK_EQ(1, sbp1); | 
 |   CHECK_EQ(2, sbp2); | 
 |   CHECK_EQ(3, sbp3); | 
 |   CHECK_EQ(4, sbp4); | 
 |   CHECK_EQ(5, sbp5); | 
 |   CHECK_EQ(6, sbp6); | 
 | } | 
 |  | 
 |  | 
 | TEST(ScriptBreakPointByIdThroughJavaScript) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::String> source = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  function h() {\n" | 
 |     "    a = 0;  // line 2\n" | 
 |     "  }\n" | 
 |     "  b = 1;  // line 4\n" | 
 |     "  return h();\n" | 
 |     "}\n" | 
 |     "\n" | 
 |     "function g() {\n" | 
 |     "  function h() {\n" | 
 |     "    a = 0;\n" | 
 |     "  }\n" | 
 |     "  b = 2;  // line 12\n" | 
 |     "  h();\n" | 
 |     "  b = 3;  // line 14\n" | 
 |     "  f();    // line 15\n" | 
 |     "}"); | 
 |  | 
 |   // Compile the script and get the two functions. | 
 |   v8::ScriptOrigin origin = | 
 |       v8::ScriptOrigin(v8::String::New("test")); | 
 |   v8::Local<v8::Script> script = v8::Script::Compile(source, &origin); | 
 |   script->Run(); | 
 |   v8::Local<v8::Function> f = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   v8::Local<v8::Function> g = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); | 
 |  | 
 |   // Get the script id knowing that internally it is a 32 integer. | 
 |   uint32_t script_id = script->Id()->Uint32Value(); | 
 |  | 
 |   // Call f and g without break points. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Call f and g with break point on line 12. | 
 |   int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   // Remove the break point again. | 
 |   break_point_hit_count = 0; | 
 |   ClearBreakPointFromJS(sbp1); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Call f and g with break point on line 2. | 
 |   int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0); | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Call f and g with break point on line 2, 4, 12, 14 and 15. | 
 |   int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0); | 
 |   int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0); | 
 |   int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0); | 
 |   int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0); | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(7, break_point_hit_count); | 
 |  | 
 |   // Remove all the break points again. | 
 |   break_point_hit_count = 0; | 
 |   ClearBreakPointFromJS(sbp2); | 
 |   ClearBreakPointFromJS(sbp3); | 
 |   ClearBreakPointFromJS(sbp4); | 
 |   ClearBreakPointFromJS(sbp5); | 
 |   ClearBreakPointFromJS(sbp6); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Make sure that the break point numbers are consecutive. | 
 |   CHECK_EQ(1, sbp1); | 
 |   CHECK_EQ(2, sbp2); | 
 |   CHECK_EQ(3, sbp3); | 
 |   CHECK_EQ(4, sbp4); | 
 |   CHECK_EQ(5, sbp5); | 
 |   CHECK_EQ(6, sbp6); | 
 | } | 
 |  | 
 |  | 
 | // Test conditional script break points. | 
 | TEST(EnableDisableScriptBreakPoint) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  a = 0;  // line 1\n" | 
 |     "};"); | 
 |  | 
 |   // Compile the script and get function f. | 
 |   v8::ScriptOrigin origin = | 
 |       v8::ScriptOrigin(v8::String::New("test")); | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   v8::Local<v8::Function> f = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   // Set script break point on line 1 (in function f). | 
 |   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); | 
 |  | 
 |   // Call f while enabeling and disabling the script break point. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   DisableScriptBreakPointFromJS(sbp); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   EnableScriptBreakPointFromJS(sbp); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   DisableScriptBreakPointFromJS(sbp); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Reload the script and get f again checking that the disabeling survives. | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   EnableScriptBreakPointFromJS(sbp); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(3, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test conditional script break points. | 
 | TEST(ConditionalScriptBreakPoint) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "count = 0;\n" | 
 |     "function f() {\n" | 
 |     "  g(count++);  // line 2\n" | 
 |     "};\n" | 
 |     "function g(x) {\n" | 
 |     "  var a=x;  // line 5\n" | 
 |     "};"); | 
 |  | 
 |   // Compile the script and get function f. | 
 |   v8::ScriptOrigin origin = | 
 |       v8::ScriptOrigin(v8::String::New("test")); | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   v8::Local<v8::Function> f = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   // Set script break point on line 5 (in function g). | 
 |   int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0); | 
 |  | 
 |   // Call f with different conditions on the script break point. | 
 |   break_point_hit_count = 0; | 
 |   ChangeScriptBreakPointConditionFromJS(sbp1, "false"); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   ChangeScriptBreakPointConditionFromJS(sbp1, "true"); | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0"); | 
 |   break_point_hit_count = 0; | 
 |   for (int i = 0; i < 10; i++) { | 
 |     f->Call(env->Global(), 0, NULL); | 
 |   } | 
 |   CHECK_EQ(5, break_point_hit_count); | 
 |  | 
 |   // Reload the script and get f again checking that the condition survives. | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   break_point_hit_count = 0; | 
 |   for (int i = 0; i < 10; i++) { | 
 |     f->Call(env->Global(), 0, NULL); | 
 |   } | 
 |   CHECK_EQ(5, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test ignore count on script break points. | 
 | TEST(ScriptBreakPointIgnoreCount) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  a = 0;  // line 1\n" | 
 |     "};"); | 
 |  | 
 |   // Compile the script and get function f. | 
 |   v8::ScriptOrigin origin = | 
 |       v8::ScriptOrigin(v8::String::New("test")); | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   v8::Local<v8::Function> f = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   // Set script break point on line 1 (in function f). | 
 |   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); | 
 |  | 
 |   // Call f with different ignores on the script break point. | 
 |   break_point_hit_count = 0; | 
 |   ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5); | 
 |   break_point_hit_count = 0; | 
 |   for (int i = 0; i < 10; i++) { | 
 |     f->Call(env->Global(), 0, NULL); | 
 |   } | 
 |   CHECK_EQ(5, break_point_hit_count); | 
 |  | 
 |   // Reload the script and get f again checking that the ignore survives. | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   break_point_hit_count = 0; | 
 |   for (int i = 0; i < 10; i++) { | 
 |     f->Call(env->Global(), 0, NULL); | 
 |   } | 
 |   CHECK_EQ(5, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that script break points survive when a script is reloaded. | 
 | TEST(ScriptBreakPointReload) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::Function> f; | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  function h() {\n" | 
 |     "    a = 0;  // line 2\n" | 
 |     "  }\n" | 
 |     "  b = 1;  // line 4\n" | 
 |     "  return h();\n" | 
 |     "}"); | 
 |  | 
 |   v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1")); | 
 |   v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2")); | 
 |  | 
 |   // Set a script break point before the script is loaded. | 
 |   SetScriptBreakPointByNameFromJS("1", 2, 0); | 
 |  | 
 |   // Compile the script and get the function. | 
 |   v8::Script::Compile(script, &origin_1)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   // Call f and check that the script break point is active. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   // Compile the script again with a different script data and get the | 
 |   // function. | 
 |   v8::Script::Compile(script, &origin_2)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   // Call f and check that no break points are set. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Compile the script again and get the function. | 
 |   v8::Script::Compile(script, &origin_1)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   // Call f and check that the script break point is active. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test when several scripts has the same script data | 
 | TEST(ScriptBreakPointMultiple) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::Function> f; | 
 |   v8::Local<v8::String> script_f = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  a = 0;  // line 1\n" | 
 |     "}"); | 
 |  | 
 |   v8::Local<v8::Function> g; | 
 |   v8::Local<v8::String> script_g = v8::String::New( | 
 |     "function g() {\n" | 
 |     "  b = 0;  // line 1\n" | 
 |     "}"); | 
 |  | 
 |   v8::ScriptOrigin origin = | 
 |       v8::ScriptOrigin(v8::String::New("test")); | 
 |  | 
 |   // Set a script break point before the scripts are loaded. | 
 |   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); | 
 |  | 
 |   // Compile the scripts with same script data and get the functions. | 
 |   v8::Script::Compile(script_f, &origin)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   v8::Script::Compile(script_g, &origin)->Run(); | 
 |   g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); | 
 |  | 
 |   // Call f and g and check that the script break point is active. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Clear the script break point. | 
 |   ClearBreakPointFromJS(sbp); | 
 |  | 
 |   // Call f and g and check that the script break point is no longer active. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Set script break point with the scripts loaded. | 
 |   sbp = SetScriptBreakPointByNameFromJS("test", 1, 0); | 
 |  | 
 |   // Call f and g and check that the script break point is active. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test the script origin which has both name and line offset. | 
 | TEST(ScriptBreakPointLineOffset) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::Function> f; | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  a = 0;  // line 8 as this script has line offset 7\n" | 
 |     "  b = 0;  // line 9 as this script has line offset 7\n" | 
 |     "}"); | 
 |  | 
 |   // Create script origin both name and line offset. | 
 |   v8::ScriptOrigin origin(v8::String::New("test.html"), | 
 |                           v8::Integer::New(7)); | 
 |  | 
 |   // Set two script break points before the script is loaded. | 
 |   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0); | 
 |   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); | 
 |  | 
 |   // Compile the script and get the function. | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   // Call f and check that the script break point is active. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Clear the script break points. | 
 |   ClearBreakPointFromJS(sbp1); | 
 |   ClearBreakPointFromJS(sbp2); | 
 |  | 
 |   // Call f and check that no script break points are active. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Set a script break point with the script loaded. | 
 |   sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0); | 
 |  | 
 |   // Call f and check that the script break point is active. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test script break points set on lines. | 
 | TEST(ScriptBreakPointLine) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   // Create a function for checking the function when hitting a break point. | 
 |   frame_function_name = CompileFunction(&env, | 
 |                                         frame_function_name_source, | 
 |                                         "frame_function_name"); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::Function> f; | 
 |   v8::Local<v8::Function> g; | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "a = 0                      // line 0\n" | 
 |     "function f() {\n" | 
 |     "  a = 1;                   // line 2\n" | 
 |     "}\n" | 
 |     " a = 2;                    // line 4\n" | 
 |     "  /* xx */ function g() {  // line 5\n" | 
 |     "    function h() {         // line 6\n" | 
 |     "      a = 3;               // line 7\n" | 
 |     "    }\n" | 
 |     "    h();                   // line 9\n" | 
 |     "    a = 4;                 // line 10\n" | 
 |     "  }\n" | 
 |     " a=5;                      // line 12"); | 
 |  | 
 |   // Set a couple script break point before the script is loaded. | 
 |   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1); | 
 |   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1); | 
 |   int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1); | 
 |  | 
 |   // Compile the script and get the function. | 
 |   break_point_hit_count = 0; | 
 |   v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0)); | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); | 
 |  | 
 |   // Check that a break point was hit when the script was run. | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   CHECK_EQ(0, StrLength(last_function_hit)); | 
 |  | 
 |   // Call f and check that the script break point. | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |   CHECK_EQ("f", last_function_hit); | 
 |  | 
 |   // Call g and check that the script break point. | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(3, break_point_hit_count); | 
 |   CHECK_EQ("g", last_function_hit); | 
 |  | 
 |   // Clear the script break point on g and set one on h. | 
 |   ClearBreakPointFromJS(sbp3); | 
 |   int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1); | 
 |  | 
 |   // Call g and check that the script break point in h is hit. | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(4, break_point_hit_count); | 
 |   CHECK_EQ("h", last_function_hit); | 
 |  | 
 |   // Clear break points in f and h. Set a new one in the script between | 
 |   // functions f and g and test that there is no break points in f and g any | 
 |   // more. | 
 |   ClearBreakPointFromJS(sbp2); | 
 |   ClearBreakPointFromJS(sbp4); | 
 |   int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1); | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Reload the script which should hit two break points. | 
 |   break_point_hit_count = 0; | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |   CHECK_EQ(0, StrLength(last_function_hit)); | 
 |  | 
 |   // Set a break point in the code after the last function decleration. | 
 |   int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1); | 
 |  | 
 |   // Reload the script which should hit three break points. | 
 |   break_point_hit_count = 0; | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   CHECK_EQ(3, break_point_hit_count); | 
 |   CHECK_EQ(0, StrLength(last_function_hit)); | 
 |  | 
 |   // Clear the last break points, and reload the script which should not hit any | 
 |   // break points. | 
 |   ClearBreakPointFromJS(sbp1); | 
 |   ClearBreakPointFromJS(sbp5); | 
 |   ClearBreakPointFromJS(sbp6); | 
 |   break_point_hit_count = 0; | 
 |   v8::Script::Compile(script, &origin)->Run(); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test top level script break points set on lines. | 
 | TEST(ScriptBreakPointLineTopLevel) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  a = 1;                   // line 1\n" | 
 |     "}\n" | 
 |     "a = 2;                     // line 3\n"); | 
 |   v8::Local<v8::Function> f; | 
 |   { | 
 |     v8::HandleScope scope(env->GetIsolate()); | 
 |     v8::Script::Compile(script, v8::String::New("test.html"))->Run(); | 
 |   } | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   HEAP->CollectAllGarbage(Heap::kNoGCFlags); | 
 |  | 
 |   SetScriptBreakPointByNameFromJS("test.html", 3, -1); | 
 |  | 
 |   // Call f and check that there was no break points. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Recompile and run script and check that break point was hit. | 
 |   break_point_hit_count = 0; | 
 |   v8::Script::Compile(script, v8::String::New("test.html"))->Run(); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   // Call f and check that there are still no break points. | 
 |   break_point_hit_count = 0; | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that it is possible to add and remove break points in a top level | 
 | // function which has no references but has not been collected yet. | 
 | TEST(ScriptBreakPointTopLevelCrash) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   v8::Local<v8::String> script_source = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  return 0;\n" | 
 |     "}\n" | 
 |     "f()"); | 
 |  | 
 |   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); | 
 |   { | 
 |     v8::HandleScope scope(env->GetIsolate()); | 
 |     break_point_hit_count = 0; | 
 |     v8::Script::Compile(script_source, v8::String::New("test.html"))->Run(); | 
 |     CHECK_EQ(1, break_point_hit_count); | 
 |   } | 
 |  | 
 |   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1); | 
 |   ClearBreakPointFromJS(sbp1); | 
 |   ClearBreakPointFromJS(sbp2); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that it is possible to remove the last break point for a function | 
 | // inside the break handling of that break point. | 
 | TEST(RemoveBreakPointInBreak) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   v8::Local<v8::Function> foo = | 
 |       CompileFunction(&env, "function foo(){a=1;}", "foo"); | 
 |   debug_event_remove_break_point = SetBreakPoint(foo, 0); | 
 |  | 
 |   // Register the debug event listener pasing the function | 
 |   v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo); | 
 |  | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that the debugger statement causes a break. | 
 | TEST(DebuggerStatement) { | 
 |   break_point_hit_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |   v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run(); | 
 |   v8::Script::Compile(v8::String::New( | 
 |       "function foo(){debugger;debugger;}"))->Run(); | 
 |   v8::Local<v8::Function> foo = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); | 
 |   v8::Local<v8::Function> bar = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar"))); | 
 |  | 
 |   // Run function with debugger statement | 
 |   bar->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   // Run function with two debugger statement | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(3, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test setting a breakpoint on the debugger statement. | 
 | TEST(DebuggerStatementBreakpoint) { | 
 |     break_point_hit_count = 0; | 
 |     DebugLocalContext env; | 
 |     v8::HandleScope scope(env->GetIsolate()); | 
 |     v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                      v8::Undefined()); | 
 |     v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run(); | 
 |     v8::Local<v8::Function> foo = | 
 |     v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo"))); | 
 |  | 
 |     // The debugger statement triggers breakpint hit | 
 |     foo->Call(env->Global(), 0, NULL); | 
 |     CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |     int bp = SetBreakPoint(foo, 0); | 
 |  | 
 |     // Set breakpoint does not duplicate hits | 
 |     foo->Call(env->Global(), 0, NULL); | 
 |     CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |     ClearBreakPoint(bp); | 
 |     v8::Debug::SetDebugEventListener(NULL); | 
 |     CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that the evaluation of expressions when a break point is hit generates | 
 | // the correct results. | 
 | TEST(DebugEvaluate) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   // Create a function for checking the evaluation when hitting a break point. | 
 |   evaluate_check_function = CompileFunction(&env, | 
 |                                             evaluate_check_source, | 
 |                                             "evaluate_check"); | 
 |   // Register the debug event listener | 
 |   v8::Debug::SetDebugEventListener(DebugEventEvaluate); | 
 |  | 
 |   // Different expected vaules of x and a when in a break point (u = undefined, | 
 |   // d = Hello, world!). | 
 |   struct EvaluateCheck checks_uu[] = { | 
 |     {"x", v8::Undefined()}, | 
 |     {"a", v8::Undefined()}, | 
 |     {NULL, v8::Handle<v8::Value>()} | 
 |   }; | 
 |   struct EvaluateCheck checks_hu[] = { | 
 |     {"x", v8::String::New("Hello, world!")}, | 
 |     {"a", v8::Undefined()}, | 
 |     {NULL, v8::Handle<v8::Value>()} | 
 |   }; | 
 |   struct EvaluateCheck checks_hh[] = { | 
 |     {"x", v8::String::New("Hello, world!")}, | 
 |     {"a", v8::String::New("Hello, world!")}, | 
 |     {NULL, v8::Handle<v8::Value>()} | 
 |   }; | 
 |  | 
 |   // Simple test function. The "y=0" is in the function foo to provide a break | 
 |   // location. For "y=0" the "y" is at position 15 in the barbar function | 
 |   // therefore setting breakpoint at position 15 will break at "y=0" and | 
 |   // setting it higher will break after. | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, | 
 |     "function foo(x) {" | 
 |     "  var a;" | 
 |     "  y=0;"  // To ensure break location 1. | 
 |     "  a=x;" | 
 |     "  y=0;"  // To ensure break location 2. | 
 |     "}", | 
 |     "foo"); | 
 |   const int foo_break_position_1 = 15; | 
 |   const int foo_break_position_2 = 29; | 
 |  | 
 |   // Arguments with one parameter "Hello, world!" | 
 |   v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") }; | 
 |  | 
 |   // Call foo with breakpoint set before a=x and undefined as parameter. | 
 |   int bp = SetBreakPoint(foo, foo_break_position_1); | 
 |   checks = checks_uu; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Call foo with breakpoint set before a=x and parameter "Hello, world!". | 
 |   checks = checks_hu; | 
 |   foo->Call(env->Global(), 1, argv_foo); | 
 |  | 
 |   // Call foo with breakpoint set after a=x and parameter "Hello, world!". | 
 |   ClearBreakPoint(bp); | 
 |   SetBreakPoint(foo, foo_break_position_2); | 
 |   checks = checks_hh; | 
 |   foo->Call(env->Global(), 1, argv_foo); | 
 |  | 
 |   // Test function with an inner function. The "y=0" is in function barbar | 
 |   // to provide a break location. For "y=0" the "y" is at position 8 in the | 
 |   // barbar function therefore setting breakpoint at position 8 will break at | 
 |   // "y=0" and setting it higher will break after. | 
 |   v8::Local<v8::Function> bar = CompileFunction(&env, | 
 |     "y = 0;" | 
 |     "x = 'Goodbye, world!';" | 
 |     "function bar(x, b) {" | 
 |     "  var a;" | 
 |     "  function barbar() {" | 
 |     "    y=0; /* To ensure break location.*/" | 
 |     "    a=x;" | 
 |     "  };" | 
 |     "  debug.Debug.clearAllBreakPoints();" | 
 |     "  barbar();" | 
 |     "  y=0;a=x;" | 
 |     "}", | 
 |     "bar"); | 
 |   const int barbar_break_position = 8; | 
 |  | 
 |   // Call bar setting breakpoint before a=x in barbar and undefined as | 
 |   // parameter. | 
 |   checks = checks_uu; | 
 |   v8::Handle<v8::Value> argv_bar_1[2] = { | 
 |     v8::Undefined(), | 
 |     v8::Number::New(barbar_break_position) | 
 |   }; | 
 |   bar->Call(env->Global(), 2, argv_bar_1); | 
 |  | 
 |   // Call bar setting breakpoint before a=x in barbar and parameter | 
 |   // "Hello, world!". | 
 |   checks = checks_hu; | 
 |   v8::Handle<v8::Value> argv_bar_2[2] = { | 
 |     v8::String::New("Hello, world!"), | 
 |     v8::Number::New(barbar_break_position) | 
 |   }; | 
 |   bar->Call(env->Global(), 2, argv_bar_2); | 
 |  | 
 |   // Call bar setting breakpoint after a=x in barbar and parameter | 
 |   // "Hello, world!". | 
 |   checks = checks_hh; | 
 |   v8::Handle<v8::Value> argv_bar_3[2] = { | 
 |     v8::String::New("Hello, world!"), | 
 |     v8::Number::New(barbar_break_position + 1) | 
 |   }; | 
 |   bar->Call(env->Global(), 2, argv_bar_3); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | int debugEventCount = 0; | 
 | static void CheckDebugEvent(const v8::Debug::EventDetails& eventDetails) { | 
 |   if (eventDetails.GetEvent() == v8::Break) ++debugEventCount; | 
 | } | 
 |  | 
 | // Test that the conditional breakpoints work event if code generation from | 
 | // strings is prohibited in the debugee context. | 
 | TEST(ConditionalBreakpointWithCodeGenerationDisallowed) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener2(CheckDebugEvent); | 
 |  | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, | 
 |     "function foo(x) {\n" | 
 |     "  var s = 'String value2';\n" | 
 |     "  return s + x;\n" | 
 |     "}", | 
 |     "foo"); | 
 |  | 
 |   // Set conditional breakpoint with condition 'true'. | 
 |   CompileRun("debug.Debug.setBreakPoint(foo, 2, 0, 'true')"); | 
 |  | 
 |   debugEventCount = 0; | 
 |   env->AllowCodeGenerationFromStrings(false); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, debugEventCount); | 
 |  | 
 |   v8::Debug::SetDebugEventListener2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | bool checkedDebugEvals = true; | 
 | v8::Handle<v8::Function> checkGlobalEvalFunction; | 
 | v8::Handle<v8::Function> checkFrameEvalFunction; | 
 | static void CheckDebugEval(const v8::Debug::EventDetails& eventDetails) { | 
 |   if (eventDetails.GetEvent() == v8::Break) { | 
 |     ++debugEventCount; | 
 |     v8::HandleScope handleScope(v8::Isolate::GetCurrent()); | 
 |  | 
 |     v8::Handle<v8::Value> args[] = { eventDetails.GetExecutionState() }; | 
 |     CHECK(checkGlobalEvalFunction->Call( | 
 |         eventDetails.GetEventContext()->Global(), 1, args)->IsTrue()); | 
 |     CHECK(checkFrameEvalFunction->Call( | 
 |         eventDetails.GetEventContext()->Global(), 1, args)->IsTrue()); | 
 |   } | 
 | } | 
 |  | 
 | // Test that the evaluation of expressions when a break point is hit generates | 
 | // the correct results in case code generation from strings is disallowed in the | 
 | // debugee context. | 
 | TEST(DebugEvaluateWithCodeGenerationDisallowed) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Debug::SetDebugEventListener2(CheckDebugEval); | 
 |  | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, | 
 |     "var global = 'Global';\n" | 
 |     "function foo(x) {\n" | 
 |     "  var local = 'Local';\n" | 
 |     "  debugger;\n" | 
 |     "  return local + x;\n" | 
 |     "}", | 
 |     "foo"); | 
 |   checkGlobalEvalFunction = CompileFunction(&env, | 
 |     "function checkGlobalEval(exec_state) {\n" | 
 |     "  return exec_state.evaluateGlobal('global').value() === 'Global';\n" | 
 |     "}", | 
 |     "checkGlobalEval"); | 
 |  | 
 |   checkFrameEvalFunction = CompileFunction(&env, | 
 |     "function checkFrameEval(exec_state) {\n" | 
 |     "  return exec_state.frame(0).evaluate('local').value() === 'Local';\n" | 
 |     "}", | 
 |     "checkFrameEval"); | 
 |   debugEventCount = 0; | 
 |   env->AllowCodeGenerationFromStrings(false); | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, debugEventCount); | 
 |  | 
 |   checkGlobalEvalFunction.Clear(); | 
 |   checkFrameEvalFunction.Clear(); | 
 |   v8::Debug::SetDebugEventListener2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Copies a C string to a 16-bit string.  Does not check for buffer overflow. | 
 | // Does not use the V8 engine to convert strings, so it can be used | 
 | // in any thread.  Returns the length of the string. | 
 | int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) { | 
 |   int i; | 
 |   for (i = 0; input_buffer[i] != '\0'; ++i) { | 
 |     // ASCII does not use chars > 127, but be careful anyway. | 
 |     output_buffer[i] = static_cast<unsigned char>(input_buffer[i]); | 
 |   } | 
 |   output_buffer[i] = 0; | 
 |   return i; | 
 | } | 
 |  | 
 | // Copies a 16-bit string to a C string by dropping the high byte of | 
 | // each character.  Does not check for buffer overflow. | 
 | // Can be used in any thread.  Requires string length as an input. | 
 | int Utf16ToAscii(const uint16_t* input_buffer, int length, | 
 |                  char* output_buffer, int output_len = -1) { | 
 |   if (output_len >= 0) { | 
 |     if (length > output_len - 1) { | 
 |       length = output_len - 1; | 
 |     } | 
 |   } | 
 |  | 
 |   for (int i = 0; i < length; ++i) { | 
 |     output_buffer[i] = static_cast<char>(input_buffer[i]); | 
 |   } | 
 |   output_buffer[length] = '\0'; | 
 |   return length; | 
 | } | 
 |  | 
 |  | 
 | // We match parts of the message to get evaluate result int value. | 
 | bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) { | 
 |   if (strstr(message, "\"command\":\"evaluate\"") == NULL) { | 
 |     return false; | 
 |   } | 
 |   const char* prefix = "\"text\":\""; | 
 |   char* pos1 = strstr(message, prefix); | 
 |   if (pos1 == NULL) { | 
 |     return false; | 
 |   } | 
 |   pos1 += strlen(prefix); | 
 |   char* pos2 = strchr(pos1, '"'); | 
 |   if (pos2 == NULL) { | 
 |     return false; | 
 |   } | 
 |   Vector<char> buf(buffer, buffer_size); | 
 |   int len = static_cast<int>(pos2 - pos1); | 
 |   if (len > buffer_size - 1) { | 
 |     len = buffer_size - 1; | 
 |   } | 
 |   OS::StrNCpy(buf, pos1, len); | 
 |   buffer[buffer_size - 1] = '\0'; | 
 |   return true; | 
 | } | 
 |  | 
 |  | 
 | struct EvaluateResult { | 
 |   static const int kBufferSize = 20; | 
 |   char buffer[kBufferSize]; | 
 | }; | 
 |  | 
 | struct DebugProcessDebugMessagesData { | 
 |   static const int kArraySize = 5; | 
 |   int counter; | 
 |   EvaluateResult results[kArraySize]; | 
 |  | 
 |   void reset() { | 
 |     counter = 0; | 
 |   } | 
 |   EvaluateResult* current() { | 
 |     return &results[counter % kArraySize]; | 
 |   } | 
 |   void next() { | 
 |     counter++; | 
 |   } | 
 | }; | 
 |  | 
 | DebugProcessDebugMessagesData process_debug_messages_data; | 
 |  | 
 | static void DebugProcessDebugMessagesHandler( | 
 |     const uint16_t* message, | 
 |     int length, | 
 |     v8::Debug::ClientData* client_data) { | 
 |  | 
 |   const int kBufferSize = 100000; | 
 |   char print_buffer[kBufferSize]; | 
 |   Utf16ToAscii(message, length, print_buffer, kBufferSize); | 
 |  | 
 |   EvaluateResult* array_item = process_debug_messages_data.current(); | 
 |  | 
 |   bool res = GetEvaluateStringResult(print_buffer, | 
 |                                      array_item->buffer, | 
 |                                      EvaluateResult::kBufferSize); | 
 |   if (res) { | 
 |     process_debug_messages_data.next(); | 
 |   } | 
 | } | 
 |  | 
 | // Test that the evaluation of expressions works even from ProcessDebugMessages | 
 | // i.e. with empty stack. | 
 | TEST(DebugEvaluateWithoutStack) { | 
 |   v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler); | 
 |  | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   const char* source = | 
 |       "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }"; | 
 |  | 
 |   v8::Script::Compile(v8::String::New(source))->Run(); | 
 |  | 
 |   v8::Debug::ProcessDebugMessages(); | 
 |  | 
 |   const int kBufferSize = 1000; | 
 |   uint16_t buffer[kBufferSize]; | 
 |  | 
 |   const char* command_111 = "{\"seq\":111," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"evaluate\"," | 
 |       "\"arguments\":{" | 
 |       "    \"global\":true," | 
 |       "    \"expression\":\"v1\",\"disable_break\":true" | 
 |       "}}"; | 
 |  | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer)); | 
 |  | 
 |   const char* command_112 = "{\"seq\":112," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"evaluate\"," | 
 |       "\"arguments\":{" | 
 |       "    \"global\":true," | 
 |       "    \"expression\":\"getAnimal()\",\"disable_break\":true" | 
 |       "}}"; | 
 |  | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer)); | 
 |  | 
 |   const char* command_113 = "{\"seq\":113," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"evaluate\"," | 
 |      "\"arguments\":{" | 
 |      "    \"global\":true," | 
 |      "    \"expression\":\"239 + 566\",\"disable_break\":true" | 
 |      "}}"; | 
 |  | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer)); | 
 |  | 
 |   v8::Debug::ProcessDebugMessages(); | 
 |  | 
 |   CHECK_EQ(3, process_debug_messages_data.counter); | 
 |  | 
 |   CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0); | 
 |   CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer), | 
 |            0); | 
 |   CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0); | 
 |  | 
 |   v8::Debug::SetMessageHandler(NULL); | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Simple test of the stepping mechanism using only store ICs. | 
 | TEST(DebugStepLinear) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for testing stepping. | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, | 
 |                                                 "function foo(){a=1;b=1;c=1;}", | 
 |                                                 "foo"); | 
 |  | 
 |   // Run foo to allow it to get optimized. | 
 |   CompileRun("a=0; b=0; c=0; foo();"); | 
 |  | 
 |   SetBreakPoint(foo, 3); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // With stepping all break locations are hit. | 
 |   CHECK_EQ(4, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Register a debug event listener which just counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); | 
 |  | 
 |   SetBreakPoint(foo, 3); | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Without stepping only active break points are hit. | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test of the stepping mechanism for keyed load in a loop. | 
 | TEST(DebugStepKeyedLoadLoop) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping of keyed load. The statement 'y=1' | 
 |   // is there to have more than one breakable statement in the loop, TODO(315). | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function foo(a) {\n" | 
 |       "  var x;\n" | 
 |       "  var len = a.length;\n" | 
 |       "  for (var i = 0; i < len; i++) {\n" | 
 |       "    y = 1;\n" | 
 |       "    x = a[i];\n" | 
 |       "  }\n" | 
 |       "}\n" | 
 |       "y=0\n", | 
 |       "foo"); | 
 |  | 
 |   // Create array [0,1,2,3,4,5,6,7,8,9] | 
 |   v8::Local<v8::Array> a = v8::Array::New(10); | 
 |   for (int i = 0; i < 10; i++) { | 
 |     a->Set(v8::Number::New(i), v8::Number::New(i)); | 
 |   } | 
 |  | 
 |   // Call function without any break points to ensure inlining is in place. | 
 |   const int kArgc = 1; | 
 |   v8::Handle<v8::Value> args[kArgc] = { a }; | 
 |   foo->Call(env->Global(), kArgc, args); | 
 |  | 
 |   // Set up break point and step through the function. | 
 |   SetBreakPoint(foo, 3); | 
 |   step_action = StepNext; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), kArgc, args); | 
 |  | 
 |   // With stepping all break locations are hit. | 
 |   CHECK_EQ(34, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test of the stepping mechanism for keyed store in a loop. | 
 | TEST(DebugStepKeyedStoreLoop) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping of keyed store. The statement 'y=1' | 
 |   // is there to have more than one breakable statement in the loop, TODO(315). | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function foo(a) {\n" | 
 |       "  var len = a.length;\n" | 
 |       "  for (var i = 0; i < len; i++) {\n" | 
 |       "    y = 1;\n" | 
 |       "    a[i] = 42;\n" | 
 |       "  }\n" | 
 |       "}\n" | 
 |       "y=0\n", | 
 |       "foo"); | 
 |  | 
 |   // Create array [0,1,2,3,4,5,6,7,8,9] | 
 |   v8::Local<v8::Array> a = v8::Array::New(10); | 
 |   for (int i = 0; i < 10; i++) { | 
 |     a->Set(v8::Number::New(i), v8::Number::New(i)); | 
 |   } | 
 |  | 
 |   // Call function without any break points to ensure inlining is in place. | 
 |   const int kArgc = 1; | 
 |   v8::Handle<v8::Value> args[kArgc] = { a }; | 
 |   foo->Call(env->Global(), kArgc, args); | 
 |  | 
 |   // Set up break point and step through the function. | 
 |   SetBreakPoint(foo, 3); | 
 |   step_action = StepNext; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), kArgc, args); | 
 |  | 
 |   // With stepping all break locations are hit. | 
 |   CHECK_EQ(33, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test of the stepping mechanism for named load in a loop. | 
 | TEST(DebugStepNamedLoadLoop) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping of named load. | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function foo() {\n" | 
 |           "  var a = [];\n" | 
 |           "  var s = \"\";\n" | 
 |           "  for (var i = 0; i < 10; i++) {\n" | 
 |           "    var v = new V(i, i + 1);\n" | 
 |           "    v.y;\n" | 
 |           "    a.length;\n"  // Special case: array length. | 
 |           "    s.length;\n"  // Special case: string length. | 
 |           "  }\n" | 
 |           "}\n" | 
 |           "function V(x, y) {\n" | 
 |           "  this.x = x;\n" | 
 |           "  this.y = y;\n" | 
 |           "}\n", | 
 |           "foo"); | 
 |  | 
 |   // Call function without any break points to ensure inlining is in place. | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Set up break point and step through the function. | 
 |   SetBreakPoint(foo, 4); | 
 |   step_action = StepNext; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // With stepping all break locations are hit. | 
 |   CHECK_EQ(54, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | static void DoDebugStepNamedStoreLoop(int expected) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping of named store. | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function foo() {\n" | 
 |           "  var a = {a:1};\n" | 
 |           "  for (var i = 0; i < 10; i++) {\n" | 
 |           "    a.a = 2\n" | 
 |           "  }\n" | 
 |           "}\n", | 
 |           "foo"); | 
 |  | 
 |   // Call function without any break points to ensure inlining is in place. | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Set up break point and step through the function. | 
 |   SetBreakPoint(foo, 3); | 
 |   step_action = StepNext; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // With stepping all expected break locations are hit. | 
 |   CHECK_EQ(expected, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test of the stepping mechanism for named load in a loop. | 
 | TEST(DebugStepNamedStoreLoop) { | 
 |   DoDebugStepNamedStoreLoop(23); | 
 | } | 
 |  | 
 |  | 
 | // Test the stepping mechanism with different ICs. | 
 | TEST(DebugStepLinearMixedICs) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, | 
 |       "function bar() {};" | 
 |       "function foo() {" | 
 |       "  var x;" | 
 |       "  var index='name';" | 
 |       "  var y = {};" | 
 |       "  a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); | 
 |  | 
 |   // Run functions to allow them to get optimized. | 
 |   CompileRun("a=0; b=0; bar(); foo();"); | 
 |  | 
 |   SetBreakPoint(foo, 0); | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // With stepping all break locations are hit. | 
 |   CHECK_EQ(11, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Register a debug event listener which just counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); | 
 |  | 
 |   SetBreakPoint(foo, 0); | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Without stepping only active break points are hit. | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepDeclarations) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const char* src = "function foo() { " | 
 |                     "  var a;" | 
 |                     "  var b = 1;" | 
 |                     "  var c = foo;" | 
 |                     "  var d = Math.floor;" | 
 |                     "  var e = b + d(1.2);" | 
 |                     "}" | 
 |                     "foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |  | 
 |   SetBreakPoint(foo, 0); | 
 |  | 
 |   // Stepping through the declarations. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(6, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepLocals) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const char* src = "function foo() { " | 
 |                     "  var a,b;" | 
 |                     "  a = 1;" | 
 |                     "  b = a + 2;" | 
 |                     "  b = 1 + 2 + 3;" | 
 |                     "  a = Math.floor(b);" | 
 |                     "}" | 
 |                     "foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |  | 
 |   SetBreakPoint(foo, 0); | 
 |  | 
 |   // Stepping through the declarations. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(6, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepIf) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const int argc = 1; | 
 |   const char* src = "function foo(x) { " | 
 |                     "  a = 1;" | 
 |                     "  if (x) {" | 
 |                     "    b = 1;" | 
 |                     "  } else {" | 
 |                     "    c = 1;" | 
 |                     "    d = 1;" | 
 |                     "  }" | 
 |                     "}" | 
 |                     "a=0; b=0; c=0; d=0; foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |   SetBreakPoint(foo, 0); | 
 |  | 
 |   // Stepping through the true part. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_true[argc] = { v8::True() }; | 
 |   foo->Call(env->Global(), argc, argv_true); | 
 |   CHECK_EQ(4, break_point_hit_count); | 
 |  | 
 |   // Stepping through the false part. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_false[argc] = { v8::False() }; | 
 |   foo->Call(env->Global(), argc, argv_false); | 
 |   CHECK_EQ(5, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepSwitch) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const int argc = 1; | 
 |   const char* src = "function foo(x) { " | 
 |                     "  a = 1;" | 
 |                     "  switch (x) {" | 
 |                     "    case 1:" | 
 |                     "      b = 1;" | 
 |                     "    case 2:" | 
 |                     "      c = 1;" | 
 |                     "      break;" | 
 |                     "    case 3:" | 
 |                     "      d = 1;" | 
 |                     "      e = 1;" | 
 |                     "      f = 1;" | 
 |                     "      break;" | 
 |                     "  }" | 
 |                     "}" | 
 |                     "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |   SetBreakPoint(foo, 0); | 
 |  | 
 |   // One case with fall-through. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) }; | 
 |   foo->Call(env->Global(), argc, argv_1); | 
 |   CHECK_EQ(6, break_point_hit_count); | 
 |  | 
 |   // Another case. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) }; | 
 |   foo->Call(env->Global(), argc, argv_2); | 
 |   CHECK_EQ(5, break_point_hit_count); | 
 |  | 
 |   // Last case. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) }; | 
 |   foo->Call(env->Global(), argc, argv_3); | 
 |   CHECK_EQ(7, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepWhile) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const int argc = 1; | 
 |   const char* src = "function foo(x) { " | 
 |                     "  var a = 0;" | 
 |                     "  while (a < x) {" | 
 |                     "    a++;" | 
 |                     "  }" | 
 |                     "}" | 
 |                     "foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |   SetBreakPoint(foo, 8);  // "var a = 0;" | 
 |  | 
 |   // Looping 10 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; | 
 |   foo->Call(env->Global(), argc, argv_10); | 
 |   CHECK_EQ(22, break_point_hit_count); | 
 |  | 
 |   // Looping 100 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; | 
 |   foo->Call(env->Global(), argc, argv_100); | 
 |   CHECK_EQ(202, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepDoWhile) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const int argc = 1; | 
 |   const char* src = "function foo(x) { " | 
 |                     "  var a = 0;" | 
 |                     "  do {" | 
 |                     "    a++;" | 
 |                     "  } while (a < x)" | 
 |                     "}" | 
 |                     "foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |   SetBreakPoint(foo, 8);  // "var a = 0;" | 
 |  | 
 |   // Looping 10 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; | 
 |   foo->Call(env->Global(), argc, argv_10); | 
 |   CHECK_EQ(22, break_point_hit_count); | 
 |  | 
 |   // Looping 100 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; | 
 |   foo->Call(env->Global(), argc, argv_100); | 
 |   CHECK_EQ(202, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepFor) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const int argc = 1; | 
 |   const char* src = "function foo(x) { " | 
 |                     "  a = 1;" | 
 |                     "  for (i = 0; i < x; i++) {" | 
 |                     "    b = 1;" | 
 |                     "  }" | 
 |                     "}" | 
 |                     "a=0; b=0; i=0; foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |  | 
 |   SetBreakPoint(foo, 8);  // "a = 1;" | 
 |  | 
 |   // Looping 10 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; | 
 |   foo->Call(env->Global(), argc, argv_10); | 
 |   CHECK_EQ(23, break_point_hit_count); | 
 |  | 
 |   // Looping 100 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; | 
 |   foo->Call(env->Global(), argc, argv_100); | 
 |   CHECK_EQ(203, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepForContinue) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const int argc = 1; | 
 |   const char* src = "function foo(x) { " | 
 |                     "  var a = 0;" | 
 |                     "  var b = 0;" | 
 |                     "  var c = 0;" | 
 |                     "  for (var i = 0; i < x; i++) {" | 
 |                     "    a++;" | 
 |                     "    if (a % 2 == 0) continue;" | 
 |                     "    b++;" | 
 |                     "    c++;" | 
 |                     "  }" | 
 |                     "  return b;" | 
 |                     "}" | 
 |                     "foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |   v8::Handle<v8::Value> result; | 
 |   SetBreakPoint(foo, 8);  // "var a = 0;" | 
 |  | 
 |   // Each loop generates 4 or 5 steps depending on whether a is equal. | 
 |  | 
 |   // Looping 10 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; | 
 |   result = foo->Call(env->Global(), argc, argv_10); | 
 |   CHECK_EQ(5, result->Int32Value()); | 
 |   CHECK_EQ(51, break_point_hit_count); | 
 |  | 
 |   // Looping 100 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; | 
 |   result = foo->Call(env->Global(), argc, argv_100); | 
 |   CHECK_EQ(50, result->Int32Value()); | 
 |   CHECK_EQ(456, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepForBreak) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const int argc = 1; | 
 |   const char* src = "function foo(x) { " | 
 |                     "  var a = 0;" | 
 |                     "  var b = 0;" | 
 |                     "  var c = 0;" | 
 |                     "  for (var i = 0; i < 1000; i++) {" | 
 |                     "    a++;" | 
 |                     "    if (a == x) break;" | 
 |                     "    b++;" | 
 |                     "    c++;" | 
 |                     "  }" | 
 |                     "  return b;" | 
 |                     "}" | 
 |                     "foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |   v8::Handle<v8::Value> result; | 
 |   SetBreakPoint(foo, 8);  // "var a = 0;" | 
 |  | 
 |   // Each loop generates 5 steps except for the last (when break is executed) | 
 |   // which only generates 4. | 
 |  | 
 |   // Looping 10 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) }; | 
 |   result = foo->Call(env->Global(), argc, argv_10); | 
 |   CHECK_EQ(9, result->Int32Value()); | 
 |   CHECK_EQ(54, break_point_hit_count); | 
 |  | 
 |   // Looping 100 times. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) }; | 
 |   result = foo->Call(env->Global(), argc, argv_100); | 
 |   CHECK_EQ(99, result->Int32Value()); | 
 |   CHECK_EQ(504, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepForIn) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   v8::Local<v8::Function> foo; | 
 |   const char* src_1 = "function foo() { " | 
 |                       "  var a = [1, 2];" | 
 |                       "  for (x in a) {" | 
 |                       "    b = 0;" | 
 |                       "  }" | 
 |                       "}" | 
 |                       "foo()"; | 
 |   foo = CompileFunction(&env, src_1, "foo"); | 
 |   SetBreakPoint(foo, 0);  // "var a = ..." | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(6, break_point_hit_count); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const char* src_2 = "function foo() { " | 
 |                       "  var a = {a:[1, 2, 3]};" | 
 |                       "  for (x in a.a) {" | 
 |                       "    b = 0;" | 
 |                       "  }" | 
 |                       "}" | 
 |                       "foo()"; | 
 |   foo = CompileFunction(&env, src_2, "foo"); | 
 |   SetBreakPoint(foo, 0);  // "var a = ..." | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(8, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugStepWith) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const char* src = "function foo(x) { " | 
 |                     "  var a = {};" | 
 |                     "  with (a) {}" | 
 |                     "  with (b) {}" | 
 |                     "}" | 
 |                     "foo()"; | 
 |   env->Global()->Set(v8::String::New("b"), v8::Object::New()); | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |   v8::Handle<v8::Value> result; | 
 |   SetBreakPoint(foo, 8);  // "var a = {};" | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(4, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugConditional) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const char* src = "function foo(x) { " | 
 |                     "  var a;" | 
 |                     "  a = x ? 1 : 2;" | 
 |                     "  return a;" | 
 |                     "}" | 
 |                     "foo()"; | 
 |   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo"); | 
 |   SetBreakPoint(foo, 0);  // "var a;" | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(5, break_point_hit_count); | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   const int argc = 1; | 
 |   v8::Handle<v8::Value> argv_true[argc] = { v8::True() }; | 
 |   foo->Call(env->Global(), argc, argv_true); | 
 |   CHECK_EQ(5, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(StepInOutSimple) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for checking the function when hitting a break point. | 
 |   frame_function_name = CompileFunction(&env, | 
 |                                         frame_function_name_source, | 
 |                                         "frame_function_name"); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStepSequence); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const char* src = "function a() {b();c();}; " | 
 |                     "function b() {c();}; " | 
 |                     "function c() {}; " | 
 |                     "a(); b(); c()"; | 
 |   v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); | 
 |   SetBreakPoint(a, 0); | 
 |  | 
 |   // Step through invocation of a with step in. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "abcbaca"; | 
 |   a->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Step through invocation of a with step next. | 
 |   step_action = StepNext; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "aaa"; | 
 |   a->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Step through invocation of a with step out. | 
 |   step_action = StepOut; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "a"; | 
 |   a->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(StepInOutTree) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for checking the function when hitting a break point. | 
 |   frame_function_name = CompileFunction(&env, | 
 |                                         frame_function_name_source, | 
 |                                         "frame_function_name"); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStepSequence); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const char* src = "function a() {b(c(d()),d());c(d());d()}; " | 
 |                     "function b(x,y) {c();}; " | 
 |                     "function c(x) {}; " | 
 |                     "function d() {}; " | 
 |                     "a(); b(); c(); d()"; | 
 |   v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); | 
 |   SetBreakPoint(a, 0); | 
 |  | 
 |   // Step through invocation of a with step in. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "adacadabcbadacada"; | 
 |   a->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Step through invocation of a with step next. | 
 |   step_action = StepNext; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "aaaa"; | 
 |   a->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Step through invocation of a with step out. | 
 |   step_action = StepOut; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "a"; | 
 |   a->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(true); | 
 | } | 
 |  | 
 |  | 
 | TEST(StepInOutBranch) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for checking the function when hitting a break point. | 
 |   frame_function_name = CompileFunction(&env, | 
 |                                         frame_function_name_source, | 
 |                                         "frame_function_name"); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStepSequence); | 
 |  | 
 |   // Create a function for testing stepping. Run it to allow it to get | 
 |   // optimized. | 
 |   const char* src = "function a() {b(false);c();}; " | 
 |                     "function b(x) {if(x){c();};}; " | 
 |                     "function c() {}; " | 
 |                     "a(); b(); c()"; | 
 |   v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); | 
 |   SetBreakPoint(a, 0); | 
 |  | 
 |   // Step through invocation of a. | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "abbaca"; | 
 |   a->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that step in does not step into native functions. | 
 | TEST(DebugStepNatives) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for testing stepping. | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function foo(){debugger;Math.sin(1);}", | 
 |       "foo"); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // With stepping all break locations are hit. | 
 |   CHECK_EQ(3, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Register a debug event listener which just counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); | 
 |  | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Without stepping only active break points are hit. | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that step in works with function.apply. | 
 | TEST(DebugStepFunctionApply) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for testing stepping. | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" | 
 |       "function foo(){ debugger; bar.apply(this, [1,2,3]); }", | 
 |       "foo"); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |  | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // With stepping all break locations are hit. | 
 |   CHECK_EQ(7, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Register a debug event listener which just counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); | 
 |  | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Without stepping only the debugger statement is hit. | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test that step in works with function.call. | 
 | TEST(DebugStepFunctionCall) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for testing stepping. | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }" | 
 |       "function foo(a){ debugger;" | 
 |       "                 if (a) {" | 
 |       "                   bar.call(this, 1, 2, 3);" | 
 |       "                 } else {" | 
 |       "                   bar.call(this, 0);" | 
 |       "                 }" | 
 |       "}", | 
 |       "foo"); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStep); | 
 |   step_action = StepIn; | 
 |  | 
 |   // Check stepping where the if condition in bar is false. | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(6, break_point_hit_count); | 
 |  | 
 |   // Check stepping where the if condition in bar is true. | 
 |   break_point_hit_count = 0; | 
 |   const int argc = 1; | 
 |   v8::Handle<v8::Value> argv[argc] = { v8::True() }; | 
 |   foo->Call(env->Global(), argc, argv); | 
 |   CHECK_EQ(8, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Register a debug event listener which just counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount); | 
 |  | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Without stepping only the debugger statement is hit. | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Tests that breakpoint will be hit if it's set in script. | 
 | TEST(PauseInScript) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   // Register a debug event listener which counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventCounter); | 
 |  | 
 |   // Create a script that returns a function. | 
 |   const char* src = "(function (evt) {})"; | 
 |   const char* script_name = "StepInHandlerTest"; | 
 |  | 
 |   // Set breakpoint in the script. | 
 |   SetScriptBreakPointByNameFromJS(script_name, 0, -1); | 
 |   break_point_hit_count = 0; | 
 |  | 
 |   v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0)); | 
 |   v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src), | 
 |                                                       &origin); | 
 |   v8::Local<v8::Value> r = script->Run(); | 
 |  | 
 |   CHECK(r->IsFunction()); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test break on exceptions. For each exception break combination the number | 
 | // of debug event exception callbacks and message callbacks are collected. The | 
 | // number of debug event exception callbacks are used to check that the | 
 | // debugger is called correctly and the number of message callbacks is used to | 
 | // check that uncaught exceptions are still returned even if there is a break | 
 | // for them. | 
 | TEST(BreakOnException) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::internal::Isolate::Current()->TraceException(false); | 
 |  | 
 |   // Create functions for testing break on exception. | 
 |   CompileFunction(&env, "function throws(){throw 1;}", "throws"); | 
 |   v8::Local<v8::Function> caught = | 
 |       CompileFunction(&env, | 
 |                       "function caught(){try {throws();} catch(e) {};}", | 
 |                       "caught"); | 
 |   v8::Local<v8::Function> notCaught = | 
 |       CompileFunction(&env, "function notCaught(){throws();}", "notCaught"); | 
 |  | 
 |   v8::V8::AddMessageListener(MessageCallbackCount); | 
 |   v8::Debug::SetDebugEventListener(DebugEventCounter); | 
 |  | 
 |   // Initial state should be no break on exceptions. | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   // No break on exception | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   ChangeBreakOnException(false, false); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   // Break on uncaught exception | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   ChangeBreakOnException(false, true); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, exception_hit_count); | 
 |   CHECK_EQ(1, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   // Break on exception and uncaught exception | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   ChangeBreakOnException(true, true); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, exception_hit_count); | 
 |   CHECK_EQ(1, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   // Break on exception | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   ChangeBreakOnException(true, false); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, exception_hit_count); | 
 |   CHECK_EQ(1, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   // No break on exception using JavaScript | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   ChangeBreakOnExceptionFromJS(false, false); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   // Break on uncaught exception using JavaScript | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   ChangeBreakOnExceptionFromJS(false, true); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, exception_hit_count); | 
 |   CHECK_EQ(1, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   // Break on exception and uncaught exception using JavaScript | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   ChangeBreakOnExceptionFromJS(true, true); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, exception_hit_count); | 
 |   CHECK_EQ(1, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   // Break on exception using JavaScript | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |   ChangeBreakOnExceptionFromJS(true, false); | 
 |   caught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   notCaught->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, exception_hit_count); | 
 |   CHECK_EQ(1, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |   v8::V8::RemoveMessageListeners(MessageCallbackCount); | 
 | } | 
 |  | 
 |  | 
 | // Test break on exception from compiler errors. When compiling using | 
 | // v8::Script::Compile there is no JavaScript stack whereas when compiling using | 
 | // eval there are JavaScript frames. | 
 | TEST(BreakOnCompileException) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // For this test, we want to break on uncaught exceptions: | 
 |   ChangeBreakOnException(false, true); | 
 |  | 
 |   v8::internal::Isolate::Current()->TraceException(false); | 
 |  | 
 |   // Create a function for checking the function when hitting a break point. | 
 |   frame_count = CompileFunction(&env, frame_count_source, "frame_count"); | 
 |  | 
 |   v8::V8::AddMessageListener(MessageCallbackCount); | 
 |   v8::Debug::SetDebugEventListener(DebugEventCounter); | 
 |  | 
 |   DebugEventCounterClear(); | 
 |   MessageCallbackCountClear(); | 
 |  | 
 |   // Check initial state. | 
 |   CHECK_EQ(0, exception_hit_count); | 
 |   CHECK_EQ(0, uncaught_exception_hit_count); | 
 |   CHECK_EQ(0, message_callback_count); | 
 |   CHECK_EQ(-1, last_js_stack_height); | 
 |  | 
 |   // Throws SyntaxError: Unexpected end of input | 
 |   v8::Script::Compile(v8::String::New("+++")); | 
 |   CHECK_EQ(1, exception_hit_count); | 
 |   CHECK_EQ(1, uncaught_exception_hit_count); | 
 |   CHECK_EQ(1, message_callback_count); | 
 |   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack. | 
 |  | 
 |   // Throws SyntaxError: Unexpected identifier | 
 |   v8::Script::Compile(v8::String::New("x x")); | 
 |   CHECK_EQ(2, exception_hit_count); | 
 |   CHECK_EQ(2, uncaught_exception_hit_count); | 
 |   CHECK_EQ(2, message_callback_count); | 
 |   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack. | 
 |  | 
 |   // Throws SyntaxError: Unexpected end of input | 
 |   v8::Script::Compile(v8::String::New("eval('+++')"))->Run(); | 
 |   CHECK_EQ(3, exception_hit_count); | 
 |   CHECK_EQ(3, uncaught_exception_hit_count); | 
 |   CHECK_EQ(3, message_callback_count); | 
 |   CHECK_EQ(1, last_js_stack_height); | 
 |  | 
 |   // Throws SyntaxError: Unexpected identifier | 
 |   v8::Script::Compile(v8::String::New("eval('x x')"))->Run(); | 
 |   CHECK_EQ(4, exception_hit_count); | 
 |   CHECK_EQ(4, uncaught_exception_hit_count); | 
 |   CHECK_EQ(4, message_callback_count); | 
 |   CHECK_EQ(1, last_js_stack_height); | 
 | } | 
 |  | 
 |  | 
 | TEST(StepWithException) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // For this test, we want to break on uncaught exceptions: | 
 |   ChangeBreakOnException(false, true); | 
 |  | 
 |   // Create a function for checking the function when hitting a break point. | 
 |   frame_function_name = CompileFunction(&env, | 
 |                                         frame_function_name_source, | 
 |                                         "frame_function_name"); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventStepSequence); | 
 |  | 
 |   // Create functions for testing stepping. | 
 |   const char* src = "function a() { n(); }; " | 
 |                     "function b() { c(); }; " | 
 |                     "function c() { n(); }; " | 
 |                     "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; " | 
 |                     "function e() { n(); }; " | 
 |                     "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; " | 
 |                     "function g() { h(); }; " | 
 |                     "function h() { x = 1; throw 1; }; "; | 
 |  | 
 |   // Step through invocation of a. | 
 |   v8::Local<v8::Function> a = CompileFunction(&env, src, "a"); | 
 |   SetBreakPoint(a, 0); | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "aa"; | 
 |   a->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Step through invocation of b + c. | 
 |   v8::Local<v8::Function> b = CompileFunction(&env, src, "b"); | 
 |   SetBreakPoint(b, 0); | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "bcc"; | 
 |   b->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |   // Step through invocation of d + e. | 
 |   v8::Local<v8::Function> d = CompileFunction(&env, src, "d"); | 
 |   SetBreakPoint(d, 0); | 
 |   ChangeBreakOnException(false, true); | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "ddedd"; | 
 |   d->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Step through invocation of d + e now with break on caught exceptions. | 
 |   ChangeBreakOnException(true, true); | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "ddeedd"; | 
 |   d->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Step through invocation of f + g + h. | 
 |   v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); | 
 |   SetBreakPoint(f, 0); | 
 |   ChangeBreakOnException(false, true); | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "ffghhff"; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Step through invocation of f + g + h now with break on caught exceptions. | 
 |   ChangeBreakOnException(true, true); | 
 |   step_action = StepIn; | 
 |   break_point_hit_count = 0; | 
 |   expected_step_sequence = "ffghhhff"; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(StrLength(expected_step_sequence), | 
 |            break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugBreak) { | 
 | #ifdef VERIFY_HEAP | 
 |   i::FLAG_verify_heap = true; | 
 | #endif | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which sets the break flag and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreak); | 
 |  | 
 |   // Create a function for testing stepping. | 
 |   const char* src = "function f0() {}" | 
 |                     "function f1(x1) {}" | 
 |                     "function f2(x1,x2) {}" | 
 |                     "function f3(x1,x2,x3) {}"; | 
 |   v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0"); | 
 |   v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1"); | 
 |   v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2"); | 
 |   v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3"); | 
 |  | 
 |   // Call the function to make sure it is compiled. | 
 |   v8::Handle<v8::Value> argv[] = { v8::Number::New(1), | 
 |                                    v8::Number::New(1), | 
 |                                    v8::Number::New(1), | 
 |                                    v8::Number::New(1) }; | 
 |  | 
 |   // Call all functions to make sure that they are compiled. | 
 |   f0->Call(env->Global(), 0, NULL); | 
 |   f1->Call(env->Global(), 0, NULL); | 
 |   f2->Call(env->Global(), 0, NULL); | 
 |   f3->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Set the debug break flag. | 
 |   v8::Debug::DebugBreak(); | 
 |  | 
 |   // Call all functions with different argument count. | 
 |   break_point_hit_count = 0; | 
 |   for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) { | 
 |     f0->Call(env->Global(), i, argv); | 
 |     f1->Call(env->Global(), i, argv); | 
 |     f2->Call(env->Global(), i, argv); | 
 |     f3->Call(env->Global(), i, argv); | 
 |   } | 
 |  | 
 |   // One break for each function called. | 
 |   CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Test to ensure that JavaScript code keeps running while the debug break | 
 | // through the stack limit flag is set but breaks are disabled. | 
 | TEST(DisableBreak) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which sets the break flag and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventCounter); | 
 |  | 
 |   // Create a function for testing stepping. | 
 |   const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}"; | 
 |   v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); | 
 |  | 
 |   // Set the debug break flag. | 
 |   v8::Debug::DebugBreak(); | 
 |  | 
 |   // Call all functions with different argument count. | 
 |   break_point_hit_count = 0; | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   { | 
 |     v8::Debug::DebugBreak(); | 
 |     v8::internal::DisableBreak disable_break(true); | 
 |     f->Call(env->Global(), 0, NULL); | 
 |     CHECK_EQ(1, break_point_hit_count); | 
 |   } | 
 |  | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 | static const char* kSimpleExtensionSource = | 
 |   "(function Foo() {" | 
 |   "  return 4;" | 
 |   "})() "; | 
 |  | 
 | // http://crbug.com/28933 | 
 | // Test that debug break is disabled when bootstrapper is active. | 
 | TEST(NoBreakWhenBootstrapping) { | 
 |   v8::Isolate* isolate = v8::Isolate::GetCurrent(); | 
 |   v8::HandleScope scope(isolate); | 
 |  | 
 |   // Register a debug event listener which sets the break flag and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventCounter); | 
 |  | 
 |   // Set the debug break flag. | 
 |   v8::Debug::DebugBreak(); | 
 |   break_point_hit_count = 0; | 
 |   { | 
 |     // Create a context with an extension to make sure that some JavaScript | 
 |     // code is executed during bootstrapping. | 
 |     v8::RegisterExtension(new v8::Extension("simpletest", | 
 |                                             kSimpleExtensionSource)); | 
 |     const char* extension_names[] = { "simpletest" }; | 
 |     v8::ExtensionConfiguration extensions(1, extension_names); | 
 |     v8::HandleScope handle_scope(isolate); | 
 |     v8::Context::New(isolate, &extensions); | 
 |   } | 
 |   // Check that no DebugBreak events occured during the context creation. | 
 |   CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 | static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) { | 
 |   v8::Handle<v8::Array> result = v8::Array::New(3); | 
 |   result->Set(v8::Integer::New(0), v8::String::New("a")); | 
 |   result->Set(v8::Integer::New(1), v8::String::New("b")); | 
 |   result->Set(v8::Integer::New(2), v8::String::New("c")); | 
 |   return result; | 
 | } | 
 |  | 
 |  | 
 | static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) { | 
 |   v8::Handle<v8::Array> result = v8::Array::New(2); | 
 |   result->Set(v8::Integer::New(0), v8::Number::New(1)); | 
 |   result->Set(v8::Integer::New(1), v8::Number::New(10)); | 
 |   return result; | 
 | } | 
 |  | 
 |  | 
 | static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name, | 
 |                                          const v8::AccessorInfo& info) { | 
 |   v8::String::AsciiValue n(name); | 
 |   if (strcmp(*n, "a") == 0) { | 
 |     return v8::String::New("AA"); | 
 |   } else if (strcmp(*n, "b") == 0) { | 
 |     return v8::String::New("BB"); | 
 |   } else if (strcmp(*n, "c") == 0) { | 
 |     return v8::String::New("CC"); | 
 |   } else { | 
 |     return v8::Undefined(); | 
 |   } | 
 |  | 
 |   return name; | 
 | } | 
 |  | 
 |  | 
 | static v8::Handle<v8::Value> IndexedGetter(uint32_t index, | 
 |                                            const v8::AccessorInfo& info) { | 
 |   return v8::Number::New(index + 1); | 
 | } | 
 |  | 
 |  | 
 | TEST(InterceptorPropertyMirror) { | 
 |   // Create a V8 environment with debug access. | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   // Create object with named interceptor. | 
 |   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); | 
 |   named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum); | 
 |   env->Global()->Set(v8::String::New("intercepted_named"), | 
 |                      named->NewInstance()); | 
 |  | 
 |   // Create object with indexed interceptor. | 
 |   v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New(); | 
 |   indexed->SetIndexedPropertyHandler(IndexedGetter, | 
 |                                      NULL, | 
 |                                      NULL, | 
 |                                      NULL, | 
 |                                      IndexedEnum); | 
 |   env->Global()->Set(v8::String::New("intercepted_indexed"), | 
 |                      indexed->NewInstance()); | 
 |  | 
 |   // Create object with both named and indexed interceptor. | 
 |   v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New(); | 
 |   both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum); | 
 |   both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum); | 
 |   env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance()); | 
 |  | 
 |   // Get mirrors for the three objects with interceptor. | 
 |   CompileRun( | 
 |       "var named_mirror = debug.MakeMirror(intercepted_named);" | 
 |       "var indexed_mirror = debug.MakeMirror(intercepted_indexed);" | 
 |       "var both_mirror = debug.MakeMirror(intercepted_both)"); | 
 |   CHECK(CompileRun( | 
 |        "named_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |   CHECK(CompileRun( | 
 |         "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |   CHECK(CompileRun( | 
 |         "both_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |  | 
 |   // Get the property names from the interceptors | 
 |   CompileRun( | 
 |       "named_names = named_mirror.propertyNames();" | 
 |       "indexed_names = indexed_mirror.propertyNames();" | 
 |       "both_names = both_mirror.propertyNames()"); | 
 |   CHECK_EQ(3, CompileRun("named_names.length")->Int32Value()); | 
 |   CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value()); | 
 |   CHECK_EQ(5, CompileRun("both_names.length")->Int32Value()); | 
 |  | 
 |   // Check the expected number of properties. | 
 |   const char* source; | 
 |   source = "named_mirror.properties().length"; | 
 |   CHECK_EQ(3, CompileRun(source)->Int32Value()); | 
 |  | 
 |   source = "indexed_mirror.properties().length"; | 
 |   CHECK_EQ(2, CompileRun(source)->Int32Value()); | 
 |  | 
 |   source = "both_mirror.properties().length"; | 
 |   CHECK_EQ(5, CompileRun(source)->Int32Value()); | 
 |  | 
 |   // 1 is PropertyKind.Named; | 
 |   source = "both_mirror.properties(1).length"; | 
 |   CHECK_EQ(3, CompileRun(source)->Int32Value()); | 
 |  | 
 |   // 2 is PropertyKind.Indexed; | 
 |   source = "both_mirror.properties(2).length"; | 
 |   CHECK_EQ(2, CompileRun(source)->Int32Value()); | 
 |  | 
 |   // 3 is PropertyKind.Named  | PropertyKind.Indexed; | 
 |   source = "both_mirror.properties(3).length"; | 
 |   CHECK_EQ(5, CompileRun(source)->Int32Value()); | 
 |  | 
 |   // Get the interceptor properties for the object with only named interceptor. | 
 |   CompileRun("var named_values = named_mirror.properties()"); | 
 |  | 
 |   // Check that the properties are interceptor properties. | 
 |   for (int i = 0; i < 3; i++) { | 
 |     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |     OS::SNPrintF(buffer, | 
 |                  "named_values[%d] instanceof debug.PropertyMirror", i); | 
 |     CHECK(CompileRun(buffer.start())->BooleanValue()); | 
 |  | 
 |     OS::SNPrintF(buffer, "named_values[%d].propertyType()", i); | 
 |     CHECK_EQ(v8::internal::INTERCEPTOR, | 
 |              CompileRun(buffer.start())->Int32Value()); | 
 |  | 
 |     OS::SNPrintF(buffer, "named_values[%d].isNative()", i); | 
 |     CHECK(CompileRun(buffer.start())->BooleanValue()); | 
 |   } | 
 |  | 
 |   // Get the interceptor properties for the object with only indexed | 
 |   // interceptor. | 
 |   CompileRun("var indexed_values = indexed_mirror.properties()"); | 
 |  | 
 |   // Check that the properties are interceptor properties. | 
 |   for (int i = 0; i < 2; i++) { | 
 |     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |     OS::SNPrintF(buffer, | 
 |                  "indexed_values[%d] instanceof debug.PropertyMirror", i); | 
 |     CHECK(CompileRun(buffer.start())->BooleanValue()); | 
 |   } | 
 |  | 
 |   // Get the interceptor properties for the object with both types of | 
 |   // interceptors. | 
 |   CompileRun("var both_values = both_mirror.properties()"); | 
 |  | 
 |   // Check that the properties are interceptor properties. | 
 |   for (int i = 0; i < 5; i++) { | 
 |     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer; | 
 |     OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i); | 
 |     CHECK(CompileRun(buffer.start())->BooleanValue()); | 
 |   } | 
 |  | 
 |   // Check the property names. | 
 |   source = "both_values[0].name() == 'a'"; | 
 |   CHECK(CompileRun(source)->BooleanValue()); | 
 |  | 
 |   source = "both_values[1].name() == 'b'"; | 
 |   CHECK(CompileRun(source)->BooleanValue()); | 
 |  | 
 |   source = "both_values[2].name() == 'c'"; | 
 |   CHECK(CompileRun(source)->BooleanValue()); | 
 |  | 
 |   source = "both_values[3].name() == 1"; | 
 |   CHECK(CompileRun(source)->BooleanValue()); | 
 |  | 
 |   source = "both_values[4].name() == 10"; | 
 |   CHECK(CompileRun(source)->BooleanValue()); | 
 | } | 
 |  | 
 |  | 
 | TEST(HiddenPrototypePropertyMirror) { | 
 |   // Create a V8 environment with debug access. | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(); | 
 |   t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0)); | 
 |   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(); | 
 |   t1->SetHiddenPrototype(true); | 
 |   t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1)); | 
 |   v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New(); | 
 |   t2->SetHiddenPrototype(true); | 
 |   t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2)); | 
 |   v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New(); | 
 |   t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3)); | 
 |  | 
 |   // Create object and set them on the global object. | 
 |   v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance(); | 
 |   env->Global()->Set(v8::String::New("o0"), o0); | 
 |   v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance(); | 
 |   env->Global()->Set(v8::String::New("o1"), o1); | 
 |   v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance(); | 
 |   env->Global()->Set(v8::String::New("o2"), o2); | 
 |   v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance(); | 
 |   env->Global()->Set(v8::String::New("o3"), o3); | 
 |  | 
 |   // Get mirrors for the four objects. | 
 |   CompileRun( | 
 |       "var o0_mirror = debug.MakeMirror(o0);" | 
 |       "var o1_mirror = debug.MakeMirror(o1);" | 
 |       "var o2_mirror = debug.MakeMirror(o2);" | 
 |       "var o3_mirror = debug.MakeMirror(o3)"); | 
 |   CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |   CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |   CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |   CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |  | 
 |   // Check that each object has one property. | 
 |   CHECK_EQ(1, CompileRun( | 
 |               "o0_mirror.propertyNames().length")->Int32Value()); | 
 |   CHECK_EQ(1, CompileRun( | 
 |               "o1_mirror.propertyNames().length")->Int32Value()); | 
 |   CHECK_EQ(1, CompileRun( | 
 |               "o2_mirror.propertyNames().length")->Int32Value()); | 
 |   CHECK_EQ(1, CompileRun( | 
 |               "o3_mirror.propertyNames().length")->Int32Value()); | 
 |  | 
 |   // Set o1 as prototype for o0. o1 has the hidden prototype flag so all | 
 |   // properties on o1 should be seen on o0. | 
 |   o0->Set(v8::String::New("__proto__"), o1); | 
 |   CHECK_EQ(2, CompileRun( | 
 |               "o0_mirror.propertyNames().length")->Int32Value()); | 
 |   CHECK_EQ(0, CompileRun( | 
 |               "o0_mirror.property('x').value().value()")->Int32Value()); | 
 |   CHECK_EQ(1, CompileRun( | 
 |               "o0_mirror.property('y').value().value()")->Int32Value()); | 
 |  | 
 |   // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden | 
 |   // prototype flag. o2 also has the hidden prototype flag so all properties | 
 |   // on o2 should be seen on o0 as well as properties on o1. | 
 |   o0->Set(v8::String::New("__proto__"), o2); | 
 |   CHECK_EQ(3, CompileRun( | 
 |               "o0_mirror.propertyNames().length")->Int32Value()); | 
 |   CHECK_EQ(0, CompileRun( | 
 |               "o0_mirror.property('x').value().value()")->Int32Value()); | 
 |   CHECK_EQ(1, CompileRun( | 
 |               "o0_mirror.property('y').value().value()")->Int32Value()); | 
 |   CHECK_EQ(2, CompileRun( | 
 |               "o0_mirror.property('z').value().value()")->Int32Value()); | 
 |  | 
 |   // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and | 
 |   // o2 has the hidden prototype flag. o3 does not have the hidden prototype | 
 |   // flag so properties on o3 should not be seen on o0 whereas the properties | 
 |   // from o1 and o2 should still be seen on o0. | 
 |   // Final prototype chain: o0 -> o1 -> o2 -> o3 | 
 |   // Hidden prototypes:           ^^    ^^ | 
 |   o0->Set(v8::String::New("__proto__"), o3); | 
 |   CHECK_EQ(3, CompileRun( | 
 |               "o0_mirror.propertyNames().length")->Int32Value()); | 
 |   CHECK_EQ(1, CompileRun( | 
 |               "o3_mirror.propertyNames().length")->Int32Value()); | 
 |   CHECK_EQ(0, CompileRun( | 
 |               "o0_mirror.property('x').value().value()")->Int32Value()); | 
 |   CHECK_EQ(1, CompileRun( | 
 |               "o0_mirror.property('y').value().value()")->Int32Value()); | 
 |   CHECK_EQ(2, CompileRun( | 
 |               "o0_mirror.property('z').value().value()")->Int32Value()); | 
 |   CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue()); | 
 |  | 
 |   // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden. | 
 |   CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue()); | 
 | } | 
 |  | 
 |  | 
 | static v8::Handle<v8::Value> ProtperyXNativeGetter( | 
 |     v8::Local<v8::String> property, const v8::AccessorInfo& info) { | 
 |   return v8::Integer::New(10); | 
 | } | 
 |  | 
 |  | 
 | TEST(NativeGetterPropertyMirror) { | 
 |   // Create a V8 environment with debug access. | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Handle<v8::String> name = v8::String::New("x"); | 
 |   // Create object with named accessor. | 
 |   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); | 
 |   named->SetAccessor(name, &ProtperyXNativeGetter, NULL, | 
 |       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None); | 
 |  | 
 |   // Create object with named property getter. | 
 |   env->Global()->Set(v8::String::New("instance"), named->NewInstance()); | 
 |   CHECK_EQ(10, CompileRun("instance.x")->Int32Value()); | 
 |  | 
 |   // Get mirror for the object with property getter. | 
 |   CompileRun("var instance_mirror = debug.MakeMirror(instance);"); | 
 |   CHECK(CompileRun( | 
 |       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |  | 
 |   CompileRun("var named_names = instance_mirror.propertyNames();"); | 
 |   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); | 
 |   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue()); | 
 |   CHECK(CompileRun( | 
 |       "instance_mirror.property('x').value().isNumber()")->BooleanValue()); | 
 |   CHECK(CompileRun( | 
 |       "instance_mirror.property('x').value().value() == 10")->BooleanValue()); | 
 | } | 
 |  | 
 |  | 
 | static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError( | 
 |     v8::Local<v8::String> property, const v8::AccessorInfo& info) { | 
 |   return CompileRun("throw new Error('Error message');"); | 
 | } | 
 |  | 
 |  | 
 | TEST(NativeGetterThrowingErrorPropertyMirror) { | 
 |   // Create a V8 environment with debug access. | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   v8::Handle<v8::String> name = v8::String::New("x"); | 
 |   // Create object with named accessor. | 
 |   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); | 
 |   named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL, | 
 |       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None); | 
 |  | 
 |   // Create object with named property getter. | 
 |   env->Global()->Set(v8::String::New("instance"), named->NewInstance()); | 
 |  | 
 |   // Get mirror for the object with property getter. | 
 |   CompileRun("var instance_mirror = debug.MakeMirror(instance);"); | 
 |   CHECK(CompileRun( | 
 |       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |   CompileRun("named_names = instance_mirror.propertyNames();"); | 
 |   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); | 
 |   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue()); | 
 |   CHECK(CompileRun( | 
 |       "instance_mirror.property('x').value().isError()")->BooleanValue()); | 
 |  | 
 |   // Check that the message is that passed to the Error constructor. | 
 |   CHECK(CompileRun( | 
 |       "instance_mirror.property('x').value().message() == 'Error message'")-> | 
 |           BooleanValue()); | 
 | } | 
 |  | 
 |  | 
 | // Test that hidden properties object is not returned as an unnamed property | 
 | // among regular properties. | 
 | // See http://crbug.com/26491 | 
 | TEST(NoHiddenProperties) { | 
 |   // Create a V8 environment with debug access. | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   // Create an object in the global scope. | 
 |   const char* source = "var obj = {a: 1};"; | 
 |   v8::Script::Compile(v8::String::New(source))->Run(); | 
 |   v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast( | 
 |       env->Global()->Get(v8::String::New("obj"))); | 
 |   // Set a hidden property on the object. | 
 |   obj->SetHiddenValue(v8::String::New("v8::test-debug::a"), | 
 |                       v8::Int32::New(11)); | 
 |  | 
 |   // Get mirror for the object with property getter. | 
 |   CompileRun("var obj_mirror = debug.MakeMirror(obj);"); | 
 |   CHECK(CompileRun( | 
 |       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |   CompileRun("var named_names = obj_mirror.propertyNames();"); | 
 |   // There should be exactly one property. But there is also an unnamed | 
 |   // property whose value is hidden properties dictionary. The latter | 
 |   // property should not be in the list of reguar properties. | 
 |   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value()); | 
 |   CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue()); | 
 |   CHECK(CompileRun( | 
 |       "obj_mirror.property('a').value().value() == 1")->BooleanValue()); | 
 |  | 
 |   // Object created by t0 will become hidden prototype of object 'obj'. | 
 |   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New(); | 
 |   t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2)); | 
 |   t0->SetHiddenPrototype(true); | 
 |   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New(); | 
 |   t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3)); | 
 |  | 
 |   // Create proto objects, add hidden properties to them and set them on | 
 |   // the global object. | 
 |   v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance(); | 
 |   protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"), | 
 |                            v8::Int32::New(12)); | 
 |   env->Global()->Set(v8::String::New("protoObj"), protoObj); | 
 |   v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance(); | 
 |   grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"), | 
 |                                 v8::Int32::New(13)); | 
 |   env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj); | 
 |  | 
 |   // Setting prototypes: obj->protoObj->grandProtoObj | 
 |   protoObj->Set(v8::String::New("__proto__"), grandProtoObj); | 
 |   obj->Set(v8::String::New("__proto__"), protoObj); | 
 |  | 
 |   // Get mirror for the object with property getter. | 
 |   CompileRun("var obj_mirror = debug.MakeMirror(obj);"); | 
 |   CHECK(CompileRun( | 
 |       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue()); | 
 |   CompileRun("var named_names = obj_mirror.propertyNames();"); | 
 |   // There should be exactly two properties - one from the object itself and | 
 |   // another from its hidden prototype. | 
 |   CHECK_EQ(2, CompileRun("named_names.length")->Int32Value()); | 
 |   CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&" | 
 |                    "named_names[1] == 'b'")->BooleanValue()); | 
 |   CHECK(CompileRun( | 
 |       "obj_mirror.property('a').value().value() == 1")->BooleanValue()); | 
 |   CHECK(CompileRun( | 
 |       "obj_mirror.property('b').value().value() == 2")->BooleanValue()); | 
 | } | 
 |  | 
 |  | 
 | // Multithreaded tests of JSON debugger protocol | 
 |  | 
 | // Support classes | 
 |  | 
 | // Provides synchronization between k threads, where k is an input to the | 
 | // constructor.  The Wait() call blocks a thread until it is called for the | 
 | // k'th time, then all calls return.  Each ThreadBarrier object can only | 
 | // be used once. | 
 | class ThreadBarrier { | 
 |  public: | 
 |   explicit ThreadBarrier(int num_threads); | 
 |   ~ThreadBarrier(); | 
 |   void Wait(); | 
 |  private: | 
 |   int num_threads_; | 
 |   int num_blocked_; | 
 |   v8::internal::Mutex* lock_; | 
 |   v8::internal::Semaphore* sem_; | 
 |   bool invalid_; | 
 | }; | 
 |  | 
 | ThreadBarrier::ThreadBarrier(int num_threads) | 
 |     : num_threads_(num_threads), num_blocked_(0) { | 
 |   lock_ = OS::CreateMutex(); | 
 |   sem_ = OS::CreateSemaphore(0); | 
 |   invalid_ = false;  // A barrier may only be used once.  Then it is invalid. | 
 | } | 
 |  | 
 | // Do not call, due to race condition with Wait(). | 
 | // Could be resolved with Pthread condition variables. | 
 | ThreadBarrier::~ThreadBarrier() { | 
 |   lock_->Lock(); | 
 |   delete lock_; | 
 |   delete sem_; | 
 | } | 
 |  | 
 | void ThreadBarrier::Wait() { | 
 |   lock_->Lock(); | 
 |   CHECK(!invalid_); | 
 |   if (num_blocked_ == num_threads_ - 1) { | 
 |     // Signal and unblock all waiting threads. | 
 |     for (int i = 0; i < num_threads_ - 1; ++i) { | 
 |       sem_->Signal(); | 
 |     } | 
 |     invalid_ = true; | 
 |     printf("BARRIER\n\n"); | 
 |     fflush(stdout); | 
 |     lock_->Unlock(); | 
 |   } else {  // Wait for the semaphore. | 
 |     ++num_blocked_; | 
 |     lock_->Unlock();  // Potential race condition with destructor because | 
 |     sem_->Wait();  // these two lines are not atomic. | 
 |   } | 
 | } | 
 |  | 
 | // A set containing enough barriers and semaphores for any of the tests. | 
 | class Barriers { | 
 |  public: | 
 |   Barriers(); | 
 |   void Initialize(); | 
 |   ThreadBarrier barrier_1; | 
 |   ThreadBarrier barrier_2; | 
 |   ThreadBarrier barrier_3; | 
 |   ThreadBarrier barrier_4; | 
 |   ThreadBarrier barrier_5; | 
 |   v8::internal::Semaphore* semaphore_1; | 
 |   v8::internal::Semaphore* semaphore_2; | 
 | }; | 
 |  | 
 | Barriers::Barriers() : barrier_1(2), barrier_2(2), | 
 |     barrier_3(2), barrier_4(2), barrier_5(2) {} | 
 |  | 
 | void Barriers::Initialize() { | 
 |   semaphore_1 = OS::CreateSemaphore(0); | 
 |   semaphore_2 = OS::CreateSemaphore(0); | 
 | } | 
 |  | 
 |  | 
 | // We match parts of the message to decide if it is a break message. | 
 | bool IsBreakEventMessage(char *message) { | 
 |   const char* type_event = "\"type\":\"event\""; | 
 |   const char* event_break = "\"event\":\"break\""; | 
 |   // Does the message contain both type:event and event:break? | 
 |   return strstr(message, type_event) != NULL && | 
 |          strstr(message, event_break) != NULL; | 
 | } | 
 |  | 
 |  | 
 | // We match parts of the message to decide if it is a exception message. | 
 | bool IsExceptionEventMessage(char *message) { | 
 |   const char* type_event = "\"type\":\"event\""; | 
 |   const char* event_exception = "\"event\":\"exception\""; | 
 |   // Does the message contain both type:event and event:exception? | 
 |   return strstr(message, type_event) != NULL && | 
 |       strstr(message, event_exception) != NULL; | 
 | } | 
 |  | 
 |  | 
 | // We match the message wether it is an evaluate response message. | 
 | bool IsEvaluateResponseMessage(char* message) { | 
 |   const char* type_response = "\"type\":\"response\""; | 
 |   const char* command_evaluate = "\"command\":\"evaluate\""; | 
 |   // Does the message contain both type:response and command:evaluate? | 
 |   return strstr(message, type_response) != NULL && | 
 |          strstr(message, command_evaluate) != NULL; | 
 | } | 
 |  | 
 |  | 
 | static int StringToInt(const char* s) { | 
 |   return atoi(s);  // NOLINT | 
 | } | 
 |  | 
 |  | 
 | // We match parts of the message to get evaluate result int value. | 
 | int GetEvaluateIntResult(char *message) { | 
 |   const char* value = "\"value\":"; | 
 |   char* pos = strstr(message, value); | 
 |   if (pos == NULL) { | 
 |     return -1; | 
 |   } | 
 |   int res = -1; | 
 |   res = StringToInt(pos + strlen(value)); | 
 |   return res; | 
 | } | 
 |  | 
 |  | 
 | // We match parts of the message to get hit breakpoint id. | 
 | int GetBreakpointIdFromBreakEventMessage(char *message) { | 
 |   const char* breakpoints = "\"breakpoints\":["; | 
 |   char* pos = strstr(message, breakpoints); | 
 |   if (pos == NULL) { | 
 |     return -1; | 
 |   } | 
 |   int res = -1; | 
 |   res = StringToInt(pos + strlen(breakpoints)); | 
 |   return res; | 
 | } | 
 |  | 
 |  | 
 | // We match parts of the message to get total frames number. | 
 | int GetTotalFramesInt(char *message) { | 
 |   const char* prefix = "\"totalFrames\":"; | 
 |   char* pos = strstr(message, prefix); | 
 |   if (pos == NULL) { | 
 |     return -1; | 
 |   } | 
 |   pos += strlen(prefix); | 
 |   int res = StringToInt(pos); | 
 |   return res; | 
 | } | 
 |  | 
 |  | 
 | // We match parts of the message to get source line. | 
 | int GetSourceLineFromBreakEventMessage(char *message) { | 
 |   const char* source_line = "\"sourceLine\":"; | 
 |   char* pos = strstr(message, source_line); | 
 |   if (pos == NULL) { | 
 |     return -1; | 
 |   } | 
 |   int res = -1; | 
 |   res = StringToInt(pos + strlen(source_line)); | 
 |   return res; | 
 | } | 
 |  | 
 | /* Test MessageQueues */ | 
 | /* Tests the message queues that hold debugger commands and | 
 |  * response messages to the debugger.  Fills queues and makes | 
 |  * them grow. | 
 |  */ | 
 | Barriers message_queue_barriers; | 
 |  | 
 | // This is the debugger thread, that executes no v8 calls except | 
 | // placing JSON debugger commands in the queue. | 
 | class MessageQueueDebuggerThread : public v8::internal::Thread { | 
 |  public: | 
 |   MessageQueueDebuggerThread() | 
 |       : Thread("MessageQueueDebuggerThread") { } | 
 |   void Run(); | 
 | }; | 
 |  | 
 | static void MessageHandler(const uint16_t* message, int length, | 
 |                            v8::Debug::ClientData* client_data) { | 
 |   static char print_buffer[1000]; | 
 |   Utf16ToAscii(message, length, print_buffer); | 
 |   if (IsBreakEventMessage(print_buffer)) { | 
 |     // Lets test script wait until break occurs to send commands. | 
 |     // Signals when a break is reported. | 
 |     message_queue_barriers.semaphore_2->Signal(); | 
 |   } | 
 |  | 
 |   // Allow message handler to block on a semaphore, to test queueing of | 
 |   // messages while blocked. | 
 |   message_queue_barriers.semaphore_1->Wait(); | 
 | } | 
 |  | 
 | void MessageQueueDebuggerThread::Run() { | 
 |   const int kBufferSize = 1000; | 
 |   uint16_t buffer_1[kBufferSize]; | 
 |   uint16_t buffer_2[kBufferSize]; | 
 |   const char* command_1 = | 
 |       "{\"seq\":117," | 
 |        "\"type\":\"request\"," | 
 |        "\"command\":\"evaluate\"," | 
 |        "\"arguments\":{\"expression\":\"1+2\"}}"; | 
 |   const char* command_2 = | 
 |     "{\"seq\":118," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"evaluate\"," | 
 |      "\"arguments\":{\"expression\":\"1+a\"}}"; | 
 |   const char* command_3 = | 
 |     "{\"seq\":119," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"evaluate\"," | 
 |      "\"arguments\":{\"expression\":\"c.d * b\"}}"; | 
 |   const char* command_continue = | 
 |     "{\"seq\":106," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"continue\"}"; | 
 |   const char* command_single_step = | 
 |     "{\"seq\":107," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"continue\"," | 
 |      "\"arguments\":{\"stepaction\":\"next\"}}"; | 
 |  | 
 |   /* Interleaved sequence of actions by the two threads:*/ | 
 |   // Main thread compiles and runs source_1 | 
 |   message_queue_barriers.semaphore_1->Signal(); | 
 |   message_queue_barriers.barrier_1.Wait(); | 
 |   // Post 6 commands, filling the command queue and making it expand. | 
 |   // These calls return immediately, but the commands stay on the queue | 
 |   // until the execution of source_2. | 
 |   // Note: AsciiToUtf16 executes before SendCommand, so command is copied | 
 |   // to buffer before buffer is sent to SendCommand. | 
 |   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1)); | 
 |   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2)); | 
 |   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); | 
 |   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); | 
 |   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); | 
 |   message_queue_barriers.barrier_2.Wait(); | 
 |   // Main thread compiles and runs source_2. | 
 |   // Queued commands are executed at the start of compilation of source_2( | 
 |   // beforeCompile event). | 
 |   // Free the message handler to process all the messages from the queue. 7 | 
 |   // messages are expected: 2 afterCompile events and 5 responses. | 
 |   // All the commands added so far will fail to execute as long as call stack | 
 |   // is empty on beforeCompile event. | 
 |   for (int i = 0; i < 6 ; ++i) { | 
 |     message_queue_barriers.semaphore_1->Signal(); | 
 |   } | 
 |   message_queue_barriers.barrier_3.Wait(); | 
 |   // Main thread compiles and runs source_3. | 
 |   // Don't stop in the afterCompile handler. | 
 |   message_queue_barriers.semaphore_1->Signal(); | 
 |   // source_3 includes a debugger statement, which causes a break event. | 
 |   // Wait on break event from hitting "debugger" statement | 
 |   message_queue_barriers.semaphore_2->Wait(); | 
 |   // These should execute after the "debugger" statement in source_2 | 
 |   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1)); | 
 |   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2)); | 
 |   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2)); | 
 |   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2)); | 
 |   // Run after 2 break events, 4 responses. | 
 |   for (int i = 0; i < 6 ; ++i) { | 
 |     message_queue_barriers.semaphore_1->Signal(); | 
 |   } | 
 |   // Wait on break event after a single step executes. | 
 |   message_queue_barriers.semaphore_2->Wait(); | 
 |   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1)); | 
 |   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2)); | 
 |   // Run after 2 responses. | 
 |   for (int i = 0; i < 2 ; ++i) { | 
 |     message_queue_barriers.semaphore_1->Signal(); | 
 |   } | 
 |   // Main thread continues running source_3 to end, waits for this thread. | 
 | } | 
 |  | 
 |  | 
 | // This thread runs the v8 engine. | 
 | TEST(MessageQueues) { | 
 |   MessageQueueDebuggerThread message_queue_debugger_thread; | 
 |  | 
 |   // Create a V8 environment | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   message_queue_barriers.Initialize(); | 
 |   v8::Debug::SetMessageHandler(MessageHandler); | 
 |   message_queue_debugger_thread.Start(); | 
 |  | 
 |   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;"; | 
 |   const char* source_2 = "e = 17;"; | 
 |   const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;"; | 
 |  | 
 |   // See MessageQueueDebuggerThread::Run for interleaved sequence of | 
 |   // API calls and events in the two threads. | 
 |   CompileRun(source_1); | 
 |   message_queue_barriers.barrier_1.Wait(); | 
 |   message_queue_barriers.barrier_2.Wait(); | 
 |   CompileRun(source_2); | 
 |   message_queue_barriers.barrier_3.Wait(); | 
 |   CompileRun(source_3); | 
 |   message_queue_debugger_thread.Join(); | 
 |   fflush(stdout); | 
 | } | 
 |  | 
 |  | 
 | class TestClientData : public v8::Debug::ClientData { | 
 |  public: | 
 |   TestClientData() { | 
 |     constructor_call_counter++; | 
 |   } | 
 |   virtual ~TestClientData() { | 
 |     destructor_call_counter++; | 
 |   } | 
 |  | 
 |   static void ResetCounters() { | 
 |     constructor_call_counter = 0; | 
 |     destructor_call_counter = 0; | 
 |   } | 
 |  | 
 |   static int constructor_call_counter; | 
 |   static int destructor_call_counter; | 
 | }; | 
 |  | 
 | int TestClientData::constructor_call_counter = 0; | 
 | int TestClientData::destructor_call_counter = 0; | 
 |  | 
 |  | 
 | // Tests that MessageQueue doesn't destroy client data when expands and | 
 | // does destroy when it dies. | 
 | TEST(MessageQueueExpandAndDestroy) { | 
 |   TestClientData::ResetCounters(); | 
 |   { // Create a scope for the queue. | 
 |     CommandMessageQueue queue(1); | 
 |     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), | 
 |                                   new TestClientData())); | 
 |     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), | 
 |                                   new TestClientData())); | 
 |     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), | 
 |                                   new TestClientData())); | 
 |     CHECK_EQ(0, TestClientData::destructor_call_counter); | 
 |     queue.Get().Dispose(); | 
 |     CHECK_EQ(1, TestClientData::destructor_call_counter); | 
 |     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), | 
 |                                   new TestClientData())); | 
 |     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), | 
 |                                   new TestClientData())); | 
 |     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), | 
 |                                   new TestClientData())); | 
 |     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), | 
 |                                   new TestClientData())); | 
 |     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(), | 
 |                                   new TestClientData())); | 
 |     CHECK_EQ(1, TestClientData::destructor_call_counter); | 
 |     queue.Get().Dispose(); | 
 |     CHECK_EQ(2, TestClientData::destructor_call_counter); | 
 |   } | 
 |   // All the client data should be destroyed when the queue is destroyed. | 
 |   CHECK_EQ(TestClientData::destructor_call_counter, | 
 |            TestClientData::destructor_call_counter); | 
 | } | 
 |  | 
 |  | 
 | static int handled_client_data_instances_count = 0; | 
 | static void MessageHandlerCountingClientData( | 
 |     const v8::Debug::Message& message) { | 
 |   if (message.GetClientData() != NULL) { | 
 |     handled_client_data_instances_count++; | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Tests that all client data passed to the debugger are sent to the handler. | 
 | TEST(SendClientDataToHandler) { | 
 |   // Create a V8 environment | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   TestClientData::ResetCounters(); | 
 |   handled_client_data_instances_count = 0; | 
 |   v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData); | 
 |   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;"; | 
 |   const int kBufferSize = 1000; | 
 |   uint16_t buffer[kBufferSize]; | 
 |   const char* command_1 = | 
 |       "{\"seq\":117," | 
 |        "\"type\":\"request\"," | 
 |        "\"command\":\"evaluate\"," | 
 |        "\"arguments\":{\"expression\":\"1+2\"}}"; | 
 |   const char* command_2 = | 
 |     "{\"seq\":118," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"evaluate\"," | 
 |      "\"arguments\":{\"expression\":\"1+a\"}}"; | 
 |   const char* command_continue = | 
 |     "{\"seq\":106," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"continue\"}"; | 
 |  | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer), | 
 |                          new TestClientData()); | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL); | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), | 
 |                          new TestClientData()); | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), | 
 |                          new TestClientData()); | 
 |   // All the messages will be processed on beforeCompile event. | 
 |   CompileRun(source_1); | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer)); | 
 |   CHECK_EQ(3, TestClientData::constructor_call_counter); | 
 |   CHECK_EQ(TestClientData::constructor_call_counter, | 
 |            handled_client_data_instances_count); | 
 |   CHECK_EQ(TestClientData::constructor_call_counter, | 
 |            TestClientData::destructor_call_counter); | 
 | } | 
 |  | 
 |  | 
 | /* Test ThreadedDebugging */ | 
 | /* This test interrupts a running infinite loop that is | 
 |  * occupying the v8 thread by a break command from the | 
 |  * debugger thread.  It then changes the value of a | 
 |  * global object, to make the loop terminate. | 
 |  */ | 
 |  | 
 | Barriers threaded_debugging_barriers; | 
 |  | 
 | class V8Thread : public v8::internal::Thread { | 
 |  public: | 
 |   V8Thread() : Thread("V8Thread") { } | 
 |   void Run(); | 
 | }; | 
 |  | 
 | class DebuggerThread : public v8::internal::Thread { | 
 |  public: | 
 |   DebuggerThread() : Thread("DebuggerThread") { } | 
 |   void Run(); | 
 | }; | 
 |  | 
 |  | 
 | static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) { | 
 |   threaded_debugging_barriers.barrier_1.Wait(); | 
 |   return v8::Undefined(); | 
 | } | 
 |  | 
 |  | 
 | static void ThreadedMessageHandler(const v8::Debug::Message& message) { | 
 |   static char print_buffer[1000]; | 
 |   v8::String::Value json(message.GetJSON()); | 
 |   Utf16ToAscii(*json, json.length(), print_buffer); | 
 |   if (IsBreakEventMessage(print_buffer)) { | 
 |     // Check that we are inside the while loop. | 
 |     int source_line = GetSourceLineFromBreakEventMessage(print_buffer); | 
 |     // TODO(2047): This should really be 8 <= source_line <= 13; but we | 
 |     // currently have an off-by-one error when calculating the source | 
 |     // position corresponding to the program counter at the debug break. | 
 |     CHECK(7 <= source_line && source_line <= 13); | 
 |     threaded_debugging_barriers.barrier_2.Wait(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | void V8Thread::Run() { | 
 |   const char* source = | 
 |       "flag = true;\n" | 
 |       "function bar( new_value ) {\n" | 
 |       "  flag = new_value;\n" | 
 |       "  return \"Return from bar(\" + new_value + \")\";\n" | 
 |       "}\n" | 
 |       "\n" | 
 |       "function foo() {\n" | 
 |       "  var x = 1;\n" | 
 |       "  while ( flag == true ) {\n" | 
 |       "    if ( x == 1 ) {\n" | 
 |       "      ThreadedAtBarrier1();\n" | 
 |       "    }\n" | 
 |       "    x = x + 1;\n" | 
 |       "  }\n" | 
 |       "}\n" | 
 |       "\n" | 
 |       "foo();\n"; | 
 |  | 
 |   v8::V8::Initialize(); | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetMessageHandler2(&ThreadedMessageHandler); | 
 |   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New(); | 
 |   global_template->Set(v8::String::New("ThreadedAtBarrier1"), | 
 |                        v8::FunctionTemplate::New(ThreadedAtBarrier1)); | 
 |   v8::Handle<v8::Context> context = v8::Context::New(v8::Isolate::GetCurrent(), | 
 |                                                      NULL, | 
 |                                                      global_template); | 
 |   v8::Context::Scope context_scope(context); | 
 |  | 
 |   CompileRun(source); | 
 | } | 
 |  | 
 | void DebuggerThread::Run() { | 
 |   const int kBufSize = 1000; | 
 |   uint16_t buffer[kBufSize]; | 
 |  | 
 |   const char* command_1 = "{\"seq\":102," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"evaluate\"," | 
 |       "\"arguments\":{\"expression\":\"bar(false)\"}}"; | 
 |   const char* command_2 = "{\"seq\":103," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"continue\"}"; | 
 |  | 
 |   threaded_debugging_barriers.barrier_1.Wait(); | 
 |   v8::Debug::DebugBreak(); | 
 |   threaded_debugging_barriers.barrier_2.Wait(); | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); | 
 | } | 
 |  | 
 |  | 
 | TEST(ThreadedDebugging) { | 
 |   DebuggerThread debugger_thread; | 
 |   V8Thread v8_thread; | 
 |  | 
 |   // Create a V8 environment | 
 |   threaded_debugging_barriers.Initialize(); | 
 |  | 
 |   v8_thread.Start(); | 
 |   debugger_thread.Start(); | 
 |  | 
 |   v8_thread.Join(); | 
 |   debugger_thread.Join(); | 
 | } | 
 |  | 
 | /* Test RecursiveBreakpoints */ | 
 | /* In this test, the debugger evaluates a function with a breakpoint, after | 
 |  * hitting a breakpoint in another function.  We do this with both values | 
 |  * of the flag enabling recursive breakpoints, and verify that the second | 
 |  * breakpoint is hit when enabled, and missed when disabled. | 
 |  */ | 
 |  | 
 | class BreakpointsV8Thread : public v8::internal::Thread { | 
 |  public: | 
 |   BreakpointsV8Thread() : Thread("BreakpointsV8Thread") { } | 
 |   void Run(); | 
 | }; | 
 |  | 
 | class BreakpointsDebuggerThread : public v8::internal::Thread { | 
 |  public: | 
 |   explicit BreakpointsDebuggerThread(bool global_evaluate) | 
 |       : Thread("BreakpointsDebuggerThread"), | 
 |         global_evaluate_(global_evaluate) {} | 
 |   void Run(); | 
 |  | 
 |  private: | 
 |   bool global_evaluate_; | 
 | }; | 
 |  | 
 |  | 
 | Barriers* breakpoints_barriers; | 
 | int break_event_breakpoint_id; | 
 | int evaluate_int_result; | 
 |  | 
 | static void BreakpointsMessageHandler(const v8::Debug::Message& message) { | 
 |   static char print_buffer[1000]; | 
 |   v8::String::Value json(message.GetJSON()); | 
 |   Utf16ToAscii(*json, json.length(), print_buffer); | 
 |  | 
 |   if (IsBreakEventMessage(print_buffer)) { | 
 |     break_event_breakpoint_id = | 
 |         GetBreakpointIdFromBreakEventMessage(print_buffer); | 
 |     breakpoints_barriers->semaphore_1->Signal(); | 
 |   } else if (IsEvaluateResponseMessage(print_buffer)) { | 
 |     evaluate_int_result = GetEvaluateIntResult(print_buffer); | 
 |     breakpoints_barriers->semaphore_1->Signal(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | void BreakpointsV8Thread::Run() { | 
 |   const char* source_1 = "var y_global = 3;\n" | 
 |     "function cat( new_value ) {\n" | 
 |     "  var x = new_value;\n" | 
 |     "  y_global = y_global + 4;\n" | 
 |     "  x = 3 * x + 1;\n" | 
 |     "  y_global = y_global + 5;\n" | 
 |     "  return x;\n" | 
 |     "}\n" | 
 |     "\n" | 
 |     "function dog() {\n" | 
 |     "  var x = 1;\n" | 
 |     "  x = y_global;" | 
 |     "  var z = 3;" | 
 |     "  x += 100;\n" | 
 |     "  return x;\n" | 
 |     "}\n" | 
 |     "\n"; | 
 |   const char* source_2 = "cat(17);\n" | 
 |     "cat(19);\n"; | 
 |  | 
 |   v8::V8::Initialize(); | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler); | 
 |  | 
 |   CompileRun(source_1); | 
 |   breakpoints_barriers->barrier_1.Wait(); | 
 |   breakpoints_barriers->barrier_2.Wait(); | 
 |   CompileRun(source_2); | 
 | } | 
 |  | 
 |  | 
 | void BreakpointsDebuggerThread::Run() { | 
 |   const int kBufSize = 1000; | 
 |   uint16_t buffer[kBufSize]; | 
 |  | 
 |   const char* command_1 = "{\"seq\":101," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"setbreakpoint\"," | 
 |       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}"; | 
 |   const char* command_2 = "{\"seq\":102," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"setbreakpoint\"," | 
 |       "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}"; | 
 |   const char* command_3; | 
 |   if (this->global_evaluate_) { | 
 |     command_3 = "{\"seq\":103," | 
 |         "\"type\":\"request\"," | 
 |         "\"command\":\"evaluate\"," | 
 |         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false," | 
 |         "\"global\":true}}"; | 
 |   } else { | 
 |     command_3 = "{\"seq\":103," | 
 |         "\"type\":\"request\"," | 
 |         "\"command\":\"evaluate\"," | 
 |         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}"; | 
 |   } | 
 |   const char* command_4; | 
 |   if (this->global_evaluate_) { | 
 |     command_4 = "{\"seq\":104," | 
 |         "\"type\":\"request\"," | 
 |         "\"command\":\"evaluate\"," | 
 |         "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true," | 
 |         "\"global\":true}}"; | 
 |   } else { | 
 |     command_4 = "{\"seq\":104," | 
 |         "\"type\":\"request\"," | 
 |         "\"command\":\"evaluate\"," | 
 |         "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}"; | 
 |   } | 
 |   const char* command_5 = "{\"seq\":105," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"continue\"}"; | 
 |   const char* command_6 = "{\"seq\":106," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"continue\"}"; | 
 |   const char* command_7; | 
 |   if (this->global_evaluate_) { | 
 |     command_7 = "{\"seq\":107," | 
 |         "\"type\":\"request\"," | 
 |         "\"command\":\"evaluate\"," | 
 |         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true," | 
 |         "\"global\":true}}"; | 
 |   } else { | 
 |     command_7 = "{\"seq\":107," | 
 |         "\"type\":\"request\"," | 
 |         "\"command\":\"evaluate\"," | 
 |         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}"; | 
 |   } | 
 |   const char* command_8 = "{\"seq\":108," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"continue\"}"; | 
 |  | 
 |  | 
 |   // v8 thread initializes, runs source_1 | 
 |   breakpoints_barriers->barrier_1.Wait(); | 
 |   // 1:Set breakpoint in cat() (will get id 1). | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); | 
 |   // 2:Set breakpoint in dog() (will get id 2). | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); | 
 |   breakpoints_barriers->barrier_2.Wait(); | 
 |   // V8 thread starts compiling source_2. | 
 |   // Automatic break happens, to run queued commands | 
 |   // breakpoints_barriers->semaphore_1->Wait(); | 
 |   // Commands 1 through 3 run, thread continues. | 
 |   // v8 thread runs source_2 to breakpoint in cat(). | 
 |   // message callback receives break event. | 
 |   breakpoints_barriers->semaphore_1->Wait(); | 
 |   // Must have hit breakpoint #1. | 
 |   CHECK_EQ(1, break_event_breakpoint_id); | 
 |   // 4:Evaluate dog() (which has a breakpoint). | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer)); | 
 |   // V8 thread hits breakpoint in dog(). | 
 |   breakpoints_barriers->semaphore_1->Wait();  // wait for break event | 
 |   // Must have hit breakpoint #2. | 
 |   CHECK_EQ(2, break_event_breakpoint_id); | 
 |   // 5:Evaluate (x + 1). | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer)); | 
 |   // Evaluate (x + 1) finishes. | 
 |   breakpoints_barriers->semaphore_1->Wait(); | 
 |   // Must have result 108. | 
 |   CHECK_EQ(108, evaluate_int_result); | 
 |   // 6:Continue evaluation of dog(). | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer)); | 
 |   // Evaluate dog() finishes. | 
 |   breakpoints_barriers->semaphore_1->Wait(); | 
 |   // Must have result 107. | 
 |   CHECK_EQ(107, evaluate_int_result); | 
 |   // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint | 
 |   // in cat(19). | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer)); | 
 |   // Message callback gets break event. | 
 |   breakpoints_barriers->semaphore_1->Wait();  // wait for break event | 
 |   // Must have hit breakpoint #1. | 
 |   CHECK_EQ(1, break_event_breakpoint_id); | 
 |   // 8: Evaluate dog() with breaks disabled. | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer)); | 
 |   // Evaluate dog() finishes. | 
 |   breakpoints_barriers->semaphore_1->Wait(); | 
 |   // Must have result 116. | 
 |   CHECK_EQ(116, evaluate_int_result); | 
 |   // 9: Continue evaluation of source2, reach end. | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer)); | 
 | } | 
 |  | 
 | void TestRecursiveBreakpointsGeneric(bool global_evaluate) { | 
 |   i::FLAG_debugger_auto_break = true; | 
 |  | 
 |   BreakpointsDebuggerThread breakpoints_debugger_thread(global_evaluate); | 
 |   BreakpointsV8Thread breakpoints_v8_thread; | 
 |  | 
 |   // Create a V8 environment | 
 |   Barriers stack_allocated_breakpoints_barriers; | 
 |   stack_allocated_breakpoints_barriers.Initialize(); | 
 |   breakpoints_barriers = &stack_allocated_breakpoints_barriers; | 
 |  | 
 |   breakpoints_v8_thread.Start(); | 
 |   breakpoints_debugger_thread.Start(); | 
 |  | 
 |   breakpoints_v8_thread.Join(); | 
 |   breakpoints_debugger_thread.Join(); | 
 | } | 
 |  | 
 | TEST(RecursiveBreakpoints) { | 
 |   TestRecursiveBreakpointsGeneric(false); | 
 | } | 
 |  | 
 | TEST(RecursiveBreakpointsGlobal) { | 
 |   TestRecursiveBreakpointsGeneric(true); | 
 | } | 
 |  | 
 |  | 
 | static void DummyDebugEventListener(v8::DebugEvent event, | 
 |                                     v8::Handle<v8::Object> exec_state, | 
 |                                     v8::Handle<v8::Object> event_data, | 
 |                                     v8::Handle<v8::Value> data) { | 
 | } | 
 |  | 
 |  | 
 | TEST(SetDebugEventListenerOnUninitializedVM) { | 
 |   v8::Debug::SetDebugEventListener(DummyDebugEventListener); | 
 | } | 
 |  | 
 |  | 
 | static void DummyMessageHandler(const v8::Debug::Message& message) { | 
 | } | 
 |  | 
 |  | 
 | TEST(SetMessageHandlerOnUninitializedVM) { | 
 |   v8::Debug::SetMessageHandler2(DummyMessageHandler); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugBreakOnUninitializedVM) { | 
 |   v8::Debug::DebugBreak(); | 
 | } | 
 |  | 
 |  | 
 | TEST(SendCommandToUninitializedVM) { | 
 |   const char* dummy_command = "{}"; | 
 |   uint16_t dummy_buffer[80]; | 
 |   int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer); | 
 |   v8::Debug::SendCommand(dummy_buffer, dummy_length); | 
 | } | 
 |  | 
 |  | 
 | // Source for a JavaScript function which returns the data parameter of a | 
 | // function called in the context of the debugger. If no data parameter is | 
 | // passed it throws an exception. | 
 | static const char* debugger_call_with_data_source = | 
 |     "function debugger_call_with_data(exec_state, data) {" | 
 |     "  if (data) return data;" | 
 |     "  throw 'No data!'" | 
 |     "}"; | 
 | v8::Handle<v8::Function> debugger_call_with_data; | 
 |  | 
 |  | 
 | // Source for a JavaScript function which returns the data parameter of a | 
 | // function called in the context of the debugger. If no data parameter is | 
 | // passed it throws an exception. | 
 | static const char* debugger_call_with_closure_source = | 
 |     "var x = 3;" | 
 |     "(function (exec_state) {" | 
 |     "  if (exec_state.y) return x - 1;" | 
 |     "  exec_state.y = x;" | 
 |     "  return exec_state.y" | 
 |     "})"; | 
 | v8::Handle<v8::Function> debugger_call_with_closure; | 
 |  | 
 | // Function to retrieve the number of JavaScript frames by calling a JavaScript | 
 | // in the debugger. | 
 | static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) { | 
 |   CHECK(v8::Debug::Call(frame_count)->IsNumber()); | 
 |   CHECK_EQ(args[0]->Int32Value(), | 
 |            v8::Debug::Call(frame_count)->Int32Value()); | 
 |   return v8::Undefined(); | 
 | } | 
 |  | 
 |  | 
 | // Function to retrieve the source line of the top JavaScript frame by calling a | 
 | // JavaScript function in the debugger. | 
 | static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) { | 
 |   CHECK(v8::Debug::Call(frame_source_line)->IsNumber()); | 
 |   CHECK_EQ(args[0]->Int32Value(), | 
 |            v8::Debug::Call(frame_source_line)->Int32Value()); | 
 |   return v8::Undefined(); | 
 | } | 
 |  | 
 |  | 
 | // Function to test passing an additional parameter to a JavaScript function | 
 | // called in the debugger. It also tests that functions called in the debugger | 
 | // can throw exceptions. | 
 | static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) { | 
 |   v8::Handle<v8::String> data = v8::String::New("Test"); | 
 |   CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString()); | 
 |  | 
 |   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty()); | 
 |   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty()); | 
 |  | 
 |   v8::TryCatch catcher; | 
 |   v8::Debug::Call(debugger_call_with_data); | 
 |   CHECK(catcher.HasCaught()); | 
 |   CHECK(catcher.Exception()->IsString()); | 
 |  | 
 |   return v8::Undefined(); | 
 | } | 
 |  | 
 |  | 
 | // Function to test using a JavaScript with closure in the debugger. | 
 | static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) { | 
 |   CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber()); | 
 |   CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value()); | 
 |   return v8::Undefined(); | 
 | } | 
 |  | 
 |  | 
 | // Test functions called through the debugger. | 
 | TEST(CallFunctionInDebugger) { | 
 |   // Create and enter a context with the functions CheckFrameCount, | 
 |   // CheckSourceLine and CheckDataParameter installed. | 
 |   v8::HandleScope scope(v8::Isolate::GetCurrent()); | 
 |   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New(); | 
 |   global_template->Set(v8::String::New("CheckFrameCount"), | 
 |                        v8::FunctionTemplate::New(CheckFrameCount)); | 
 |   global_template->Set(v8::String::New("CheckSourceLine"), | 
 |                        v8::FunctionTemplate::New(CheckSourceLine)); | 
 |   global_template->Set(v8::String::New("CheckDataParameter"), | 
 |                        v8::FunctionTemplate::New(CheckDataParameter)); | 
 |   global_template->Set(v8::String::New("CheckClosure"), | 
 |                        v8::FunctionTemplate::New(CheckClosure)); | 
 |   v8::Handle<v8::Context> context = v8::Context::New(v8::Isolate::GetCurrent(), | 
 |                                                      NULL, | 
 |                                                      global_template); | 
 |   v8::Context::Scope context_scope(context); | 
 |  | 
 |   // Compile a function for checking the number of JavaScript frames. | 
 |   v8::Script::Compile(v8::String::New(frame_count_source))->Run(); | 
 |   frame_count = v8::Local<v8::Function>::Cast( | 
 |       context->Global()->Get(v8::String::New("frame_count"))); | 
 |  | 
 |   // Compile a function for returning the source line for the top frame. | 
 |   v8::Script::Compile(v8::String::New(frame_source_line_source))->Run(); | 
 |   frame_source_line = v8::Local<v8::Function>::Cast( | 
 |       context->Global()->Get(v8::String::New("frame_source_line"))); | 
 |  | 
 |   // Compile a function returning the data parameter. | 
 |   v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run(); | 
 |   debugger_call_with_data = v8::Local<v8::Function>::Cast( | 
 |       context->Global()->Get(v8::String::New("debugger_call_with_data"))); | 
 |  | 
 |   // Compile a function capturing closure. | 
 |   debugger_call_with_closure = v8::Local<v8::Function>::Cast( | 
 |       v8::Script::Compile( | 
 |           v8::String::New(debugger_call_with_closure_source))->Run()); | 
 |  | 
 |   // Calling a function through the debugger returns 0 frames if there are | 
 |   // no JavaScript frames. | 
 |   CHECK_EQ(v8::Integer::New(0), v8::Debug::Call(frame_count)); | 
 |  | 
 |   // Test that the number of frames can be retrieved. | 
 |   v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run(); | 
 |   v8::Script::Compile(v8::String::New("function f() {" | 
 |                                       "  CheckFrameCount(2);" | 
 |                                       "}; f()"))->Run(); | 
 |  | 
 |   // Test that the source line can be retrieved. | 
 |   v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run(); | 
 |   v8::Script::Compile(v8::String::New("function f() {\n" | 
 |                                       "  CheckSourceLine(1)\n" | 
 |                                       "  CheckSourceLine(2)\n" | 
 |                                       "  CheckSourceLine(3)\n" | 
 |                                       "}; f()"))->Run(); | 
 |  | 
 |   // Test that a parameter can be passed to a function called in the debugger. | 
 |   v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run(); | 
 |  | 
 |   // Test that a function with closure can be run in the debugger. | 
 |   v8::Script::Compile(v8::String::New("CheckClosure()"))->Run(); | 
 |  | 
 |  | 
 |   // Test that the source line is correct when there is a line offset. | 
 |   v8::ScriptOrigin origin(v8::String::New("test"), | 
 |                           v8::Integer::New(7)); | 
 |   v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run(); | 
 |   v8::Script::Compile(v8::String::New("function f() {\n" | 
 |                                       "  CheckSourceLine(8)\n" | 
 |                                       "  CheckSourceLine(9)\n" | 
 |                                       "  CheckSourceLine(10)\n" | 
 |                                       "}; f()"), &origin)->Run(); | 
 | } | 
 |  | 
 |  | 
 | // Debugger message handler which counts the number of breaks. | 
 | static void SendContinueCommand(); | 
 | static void MessageHandlerBreakPointHitCount( | 
 |     const v8::Debug::Message& message) { | 
 |   if (message.IsEvent() && message.GetEvent() == v8::Break) { | 
 |     // Count the number of breaks. | 
 |     break_point_hit_count++; | 
 |  | 
 |     SendContinueCommand(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test that clearing the debug event listener actually clears all break points | 
 | // and related information. | 
 | TEST(DebuggerUnload) { | 
 |   DebugLocalContext env; | 
 |  | 
 |   // Check debugger is unloaded before it is used. | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Set a debug event listener. | 
 |   break_point_hit_count = 0; | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |   { | 
 |     v8::HandleScope scope(env->GetIsolate()); | 
 |     // Create a couple of functions for the test. | 
 |     v8::Local<v8::Function> foo = | 
 |         CompileFunction(&env, "function foo(){x=1}", "foo"); | 
 |     v8::Local<v8::Function> bar = | 
 |         CompileFunction(&env, "function bar(){y=2}", "bar"); | 
 |  | 
 |     // Set some break points. | 
 |     SetBreakPoint(foo, 0); | 
 |     SetBreakPoint(foo, 4); | 
 |     SetBreakPoint(bar, 0); | 
 |     SetBreakPoint(bar, 4); | 
 |  | 
 |     // Make sure that the break points are there. | 
 |     break_point_hit_count = 0; | 
 |     foo->Call(env->Global(), 0, NULL); | 
 |     CHECK_EQ(2, break_point_hit_count); | 
 |     bar->Call(env->Global(), 0, NULL); | 
 |     CHECK_EQ(4, break_point_hit_count); | 
 |   } | 
 |  | 
 |   // Remove the debug event listener without clearing breakpoints. Do this | 
 |   // outside a handle scope. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(true); | 
 |  | 
 |   // Now set a debug message handler. | 
 |   break_point_hit_count = 0; | 
 |   v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount); | 
 |   { | 
 |     v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |     // Get the test functions again. | 
 |     v8::Local<v8::Function> foo(v8::Local<v8::Function>::Cast( | 
 |         env->Global()->Get(v8::String::New("foo")))); | 
 |  | 
 |     foo->Call(env->Global(), 0, NULL); | 
 |     CHECK_EQ(0, break_point_hit_count); | 
 |  | 
 |     // Set break points and run again. | 
 |     SetBreakPoint(foo, 0); | 
 |     SetBreakPoint(foo, 4); | 
 |     foo->Call(env->Global(), 0, NULL); | 
 |     CHECK_EQ(2, break_point_hit_count); | 
 |   } | 
 |  | 
 |   // Remove the debug message handler without clearing breakpoints. Do this | 
 |   // outside a handle scope. | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(true); | 
 | } | 
 |  | 
 |  | 
 | // Sends continue command to the debugger. | 
 | static void SendContinueCommand() { | 
 |   const int kBufferSize = 1000; | 
 |   uint16_t buffer[kBufferSize]; | 
 |   const char* command_continue = | 
 |     "{\"seq\":0," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"continue\"}"; | 
 |  | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer)); | 
 | } | 
 |  | 
 |  | 
 | // Debugger message handler which counts the number of times it is called. | 
 | static int message_handler_hit_count = 0; | 
 | static void MessageHandlerHitCount(const v8::Debug::Message& message) { | 
 |   message_handler_hit_count++; | 
 |  | 
 |   static char print_buffer[1000]; | 
 |   v8::String::Value json(message.GetJSON()); | 
 |   Utf16ToAscii(*json, json.length(), print_buffer); | 
 |   if (IsExceptionEventMessage(print_buffer)) { | 
 |     // Send a continue command for exception events. | 
 |     SendContinueCommand(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test clearing the debug message handler. | 
 | TEST(DebuggerClearMessageHandler) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Check debugger is unloaded before it is used. | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Set a debug message handler. | 
 |   v8::Debug::SetMessageHandler2(MessageHandlerHitCount); | 
 |  | 
 |   // Run code to throw a unhandled exception. This should end up in the message | 
 |   // handler. | 
 |   CompileRun("throw 1"); | 
 |  | 
 |   // The message handler should be called. | 
 |   CHECK_GT(message_handler_hit_count, 0); | 
 |  | 
 |   // Clear debug message handler. | 
 |   message_handler_hit_count = 0; | 
 |   v8::Debug::SetMessageHandler(NULL); | 
 |  | 
 |   // Run code to throw a unhandled exception. This should end up in the message | 
 |   // handler. | 
 |   CompileRun("throw 1"); | 
 |  | 
 |   // The message handler should not be called more. | 
 |   CHECK_EQ(0, message_handler_hit_count); | 
 |  | 
 |   CheckDebuggerUnloaded(true); | 
 | } | 
 |  | 
 |  | 
 | // Debugger message handler which clears the message handler while active. | 
 | static void MessageHandlerClearingMessageHandler( | 
 |     const v8::Debug::Message& message) { | 
 |   message_handler_hit_count++; | 
 |  | 
 |   // Clear debug message handler. | 
 |   v8::Debug::SetMessageHandler(NULL); | 
 | } | 
 |  | 
 |  | 
 | // Test clearing the debug message handler while processing a debug event. | 
 | TEST(DebuggerClearMessageHandlerWhileActive) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Check debugger is unloaded before it is used. | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Set a debug message handler. | 
 |   v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler); | 
 |  | 
 |   // Run code to throw a unhandled exception. This should end up in the message | 
 |   // handler. | 
 |   CompileRun("throw 1"); | 
 |  | 
 |   // The message handler should be called. | 
 |   CHECK_EQ(1, message_handler_hit_count); | 
 |  | 
 |   CheckDebuggerUnloaded(true); | 
 | } | 
 |  | 
 |  | 
 | /* Test DebuggerHostDispatch */ | 
 | /* In this test, the debugger waits for a command on a breakpoint | 
 |  * and is dispatching host commands while in the infinite loop. | 
 |  */ | 
 |  | 
 | class HostDispatchV8Thread : public v8::internal::Thread { | 
 |  public: | 
 |   HostDispatchV8Thread() : Thread("HostDispatchV8Thread") { } | 
 |   void Run(); | 
 | }; | 
 |  | 
 | class HostDispatchDebuggerThread : public v8::internal::Thread { | 
 |  public: | 
 |   HostDispatchDebuggerThread() : Thread("HostDispatchDebuggerThread") { } | 
 |   void Run(); | 
 | }; | 
 |  | 
 | Barriers* host_dispatch_barriers; | 
 |  | 
 | static void HostDispatchMessageHandler(const v8::Debug::Message& message) { | 
 |   static char print_buffer[1000]; | 
 |   v8::String::Value json(message.GetJSON()); | 
 |   Utf16ToAscii(*json, json.length(), print_buffer); | 
 | } | 
 |  | 
 |  | 
 | static void HostDispatchDispatchHandler() { | 
 |   host_dispatch_barriers->semaphore_1->Signal(); | 
 | } | 
 |  | 
 |  | 
 | void HostDispatchV8Thread::Run() { | 
 |   const char* source_1 = "var y_global = 3;\n" | 
 |     "function cat( new_value ) {\n" | 
 |     "  var x = new_value;\n" | 
 |     "  y_global = 4;\n" | 
 |     "  x = 3 * x + 1;\n" | 
 |     "  y_global = 5;\n" | 
 |     "  return x;\n" | 
 |     "}\n" | 
 |     "\n"; | 
 |   const char* source_2 = "cat(17);\n"; | 
 |  | 
 |   v8::V8::Initialize(); | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Set up message and host dispatch handlers. | 
 |   v8::Debug::SetMessageHandler2(HostDispatchMessageHandler); | 
 |   v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */); | 
 |  | 
 |   CompileRun(source_1); | 
 |   host_dispatch_barriers->barrier_1.Wait(); | 
 |   host_dispatch_barriers->barrier_2.Wait(); | 
 |   CompileRun(source_2); | 
 | } | 
 |  | 
 |  | 
 | void HostDispatchDebuggerThread::Run() { | 
 |   const int kBufSize = 1000; | 
 |   uint16_t buffer[kBufSize]; | 
 |  | 
 |   const char* command_1 = "{\"seq\":101," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"setbreakpoint\"," | 
 |       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}"; | 
 |   const char* command_2 = "{\"seq\":102," | 
 |       "\"type\":\"request\"," | 
 |       "\"command\":\"continue\"}"; | 
 |  | 
 |   // v8 thread initializes, runs source_1 | 
 |   host_dispatch_barriers->barrier_1.Wait(); | 
 |   // 1: Set breakpoint in cat(). | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer)); | 
 |  | 
 |   host_dispatch_barriers->barrier_2.Wait(); | 
 |   // v8 thread starts compiling source_2. | 
 |   // Break happens, to run queued commands and host dispatches. | 
 |   // Wait for host dispatch to be processed. | 
 |   host_dispatch_barriers->semaphore_1->Wait(); | 
 |   // 2: Continue evaluation | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer)); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebuggerHostDispatch) { | 
 |   HostDispatchDebuggerThread host_dispatch_debugger_thread; | 
 |   HostDispatchV8Thread host_dispatch_v8_thread; | 
 |   i::FLAG_debugger_auto_break = true; | 
 |  | 
 |   // Create a V8 environment | 
 |   Barriers stack_allocated_host_dispatch_barriers; | 
 |   stack_allocated_host_dispatch_barriers.Initialize(); | 
 |   host_dispatch_barriers = &stack_allocated_host_dispatch_barriers; | 
 |  | 
 |   host_dispatch_v8_thread.Start(); | 
 |   host_dispatch_debugger_thread.Start(); | 
 |  | 
 |   host_dispatch_v8_thread.Join(); | 
 |   host_dispatch_debugger_thread.Join(); | 
 | } | 
 |  | 
 |  | 
 | /* Test DebugMessageDispatch */ | 
 | /* In this test, the V8 thread waits for a message from the debug thread. | 
 |  * The DebugMessageDispatchHandler is executed from the debugger thread | 
 |  * which signals the V8 thread to wake up. | 
 |  */ | 
 |  | 
 | class DebugMessageDispatchV8Thread : public v8::internal::Thread { | 
 |  public: | 
 |   DebugMessageDispatchV8Thread() : Thread("DebugMessageDispatchV8Thread") { } | 
 |   void Run(); | 
 | }; | 
 |  | 
 | class DebugMessageDispatchDebuggerThread : public v8::internal::Thread { | 
 |  public: | 
 |   DebugMessageDispatchDebuggerThread() | 
 |       : Thread("DebugMessageDispatchDebuggerThread") { } | 
 |   void Run(); | 
 | }; | 
 |  | 
 | Barriers* debug_message_dispatch_barriers; | 
 |  | 
 |  | 
 | static void DebugMessageHandler() { | 
 |   debug_message_dispatch_barriers->semaphore_1->Signal(); | 
 | } | 
 |  | 
 |  | 
 | void DebugMessageDispatchV8Thread::Run() { | 
 |   v8::V8::Initialize(); | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Set up debug message dispatch handler. | 
 |   v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler); | 
 |  | 
 |   CompileRun("var y = 1 + 2;\n"); | 
 |   debug_message_dispatch_barriers->barrier_1.Wait(); | 
 |   debug_message_dispatch_barriers->semaphore_1->Wait(); | 
 |   debug_message_dispatch_barriers->barrier_2.Wait(); | 
 | } | 
 |  | 
 |  | 
 | void DebugMessageDispatchDebuggerThread::Run() { | 
 |   debug_message_dispatch_barriers->barrier_1.Wait(); | 
 |   SendContinueCommand(); | 
 |   debug_message_dispatch_barriers->barrier_2.Wait(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebuggerDebugMessageDispatch) { | 
 |   DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread; | 
 |   DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread; | 
 |  | 
 |   i::FLAG_debugger_auto_break = true; | 
 |  | 
 |   // Create a V8 environment | 
 |   Barriers stack_allocated_debug_message_dispatch_barriers; | 
 |   stack_allocated_debug_message_dispatch_barriers.Initialize(); | 
 |   debug_message_dispatch_barriers = | 
 |       &stack_allocated_debug_message_dispatch_barriers; | 
 |  | 
 |   debug_message_dispatch_v8_thread.Start(); | 
 |   debug_message_dispatch_debugger_thread.Start(); | 
 |  | 
 |   debug_message_dispatch_v8_thread.Join(); | 
 |   debug_message_dispatch_debugger_thread.Join(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebuggerAgent) { | 
 |   v8::V8::Initialize(); | 
 |   i::Debugger* debugger = i::Isolate::Current()->debugger(); | 
 |   // Make sure these ports is not used by other tests to allow tests to run in | 
 |   // parallel. | 
 |   const int kPort1 = 5858 + FlagDependentPortOffset(); | 
 |   const int kPort2 = 5857 + FlagDependentPortOffset(); | 
 |   const int kPort3 = 5856 + FlagDependentPortOffset(); | 
 |  | 
 |   // Make a string with the port2 number. | 
 |   const int kPortBufferLen = 6; | 
 |   char port2_str[kPortBufferLen]; | 
 |   OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2); | 
 |  | 
 |   bool ok; | 
 |  | 
 |   // Initialize the socket library. | 
 |   i::Socket::SetUp(); | 
 |  | 
 |   // Test starting and stopping the agent without any client connection. | 
 |   debugger->StartAgent("test", kPort1); | 
 |   debugger->StopAgent(); | 
 |   // Test starting the agent, connecting a client and shutting down the agent | 
 |   // with the client connected. | 
 |   ok = debugger->StartAgent("test", kPort2); | 
 |   CHECK(ok); | 
 |   debugger->WaitForAgent(); | 
 |   i::Socket* client = i::OS::CreateSocket(); | 
 |   ok = client->Connect("localhost", port2_str); | 
 |   CHECK(ok); | 
 |   // It is important to wait for a message from the agent. Otherwise, | 
 |   // we can close the server socket during "accept" syscall, making it failing | 
 |   // (at least on Linux), and the test will work incorrectly. | 
 |   char buf; | 
 |   ok = client->Receive(&buf, 1) == 1; | 
 |   CHECK(ok); | 
 |   debugger->StopAgent(); | 
 |   delete client; | 
 |  | 
 |   // Test starting and stopping the agent with the required port already | 
 |   // occoupied. | 
 |   i::Socket* server = i::OS::CreateSocket(); | 
 |   server->Bind(kPort3); | 
 |  | 
 |   debugger->StartAgent("test", kPort3); | 
 |   debugger->StopAgent(); | 
 |  | 
 |   delete server; | 
 | } | 
 |  | 
 |  | 
 | class DebuggerAgentProtocolServerThread : public i::Thread { | 
 |  public: | 
 |   explicit DebuggerAgentProtocolServerThread(int port) | 
 |       : Thread("DebuggerAgentProtocolServerThread"), | 
 |         port_(port), | 
 |         server_(NULL), | 
 |         client_(NULL), | 
 |         listening_(OS::CreateSemaphore(0)) { | 
 |   } | 
 |   ~DebuggerAgentProtocolServerThread() { | 
 |     // Close both sockets. | 
 |     delete client_; | 
 |     delete server_; | 
 |     delete listening_; | 
 |   } | 
 |  | 
 |   void Run(); | 
 |   void WaitForListening() { listening_->Wait(); } | 
 |   char* body() { return *body_; } | 
 |  | 
 |  private: | 
 |   int port_; | 
 |   i::SmartArrayPointer<char> body_; | 
 |   i::Socket* server_;  // Server socket used for bind/accept. | 
 |   i::Socket* client_;  // Single client connection used by the test. | 
 |   i::Semaphore* listening_;  // Signalled when the server is in listen mode. | 
 | }; | 
 |  | 
 |  | 
 | void DebuggerAgentProtocolServerThread::Run() { | 
 |   bool ok; | 
 |  | 
 |   // Create the server socket and bind it to the requested port. | 
 |   server_ = i::OS::CreateSocket(); | 
 |   CHECK(server_ != NULL); | 
 |   ok = server_->Bind(port_); | 
 |   CHECK(ok); | 
 |  | 
 |   // Listen for new connections. | 
 |   ok = server_->Listen(1); | 
 |   CHECK(ok); | 
 |   listening_->Signal(); | 
 |  | 
 |   // Accept a connection. | 
 |   client_ = server_->Accept(); | 
 |   CHECK(client_ != NULL); | 
 |  | 
 |   // Receive a debugger agent protocol message. | 
 |   i::DebuggerAgentUtil::ReceiveMessage(client_); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebuggerAgentProtocolOverflowHeader) { | 
 |   // Make sure this port is not used by other tests to allow tests to run in | 
 |   // parallel. | 
 |   const int kPort = 5860 + FlagDependentPortOffset(); | 
 |   static const char* kLocalhost = "localhost"; | 
 |  | 
 |   // Make a string with the port number. | 
 |   const int kPortBufferLen = 6; | 
 |   char port_str[kPortBufferLen]; | 
 |   OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort); | 
 |  | 
 |   // Initialize the socket library. | 
 |   i::Socket::SetUp(); | 
 |  | 
 |   // Create a socket server to receive a debugger agent message. | 
 |   DebuggerAgentProtocolServerThread* server = | 
 |       new DebuggerAgentProtocolServerThread(kPort); | 
 |   server->Start(); | 
 |   server->WaitForListening(); | 
 |  | 
 |   // Connect. | 
 |   i::Socket* client = i::OS::CreateSocket(); | 
 |   CHECK(client != NULL); | 
 |   bool ok = client->Connect(kLocalhost, port_str); | 
 |   CHECK(ok); | 
 |  | 
 |   // Send headers which overflow the receive buffer. | 
 |   static const int kBufferSize = 1000; | 
 |   char buffer[kBufferSize]; | 
 |  | 
 |   // Long key and short value: XXXX....XXXX:0\r\n. | 
 |   for (int i = 0; i < kBufferSize - 4; i++) { | 
 |     buffer[i] = 'X'; | 
 |   } | 
 |   buffer[kBufferSize - 4] = ':'; | 
 |   buffer[kBufferSize - 3] = '0'; | 
 |   buffer[kBufferSize - 2] = '\r'; | 
 |   buffer[kBufferSize - 1] = '\n'; | 
 |   client->Send(buffer, kBufferSize); | 
 |  | 
 |   // Short key and long value: X:XXXX....XXXX\r\n. | 
 |   buffer[0] = 'X'; | 
 |   buffer[1] = ':'; | 
 |   for (int i = 2; i < kBufferSize - 2; i++) { | 
 |     buffer[i] = 'X'; | 
 |   } | 
 |   buffer[kBufferSize - 2] = '\r'; | 
 |   buffer[kBufferSize - 1] = '\n'; | 
 |   client->Send(buffer, kBufferSize); | 
 |  | 
 |   // Add empty body to request. | 
 |   const char* content_length_zero_header = "Content-Length:0\r\n"; | 
 |   client->Send(content_length_zero_header, | 
 |                StrLength(content_length_zero_header)); | 
 |   client->Send("\r\n", 2); | 
 |  | 
 |   // Wait until data is received. | 
 |   server->Join(); | 
 |  | 
 |   // Check for empty body. | 
 |   CHECK(server->body() == NULL); | 
 |  | 
 |   // Close the client before the server to avoid TIME_WAIT issues. | 
 |   client->Shutdown(); | 
 |   delete client; | 
 |   delete server; | 
 | } | 
 |  | 
 |  | 
 | // Test for issue http://code.google.com/p/v8/issues/detail?id=289. | 
 | // Make sure that DebugGetLoadedScripts doesn't return scripts | 
 | // with disposed external source. | 
 | class EmptyExternalStringResource : public v8::String::ExternalStringResource { | 
 |  public: | 
 |   EmptyExternalStringResource() { empty_[0] = 0; } | 
 |   virtual ~EmptyExternalStringResource() {} | 
 |   virtual size_t length() const { return empty_.length(); } | 
 |   virtual const uint16_t* data() const { return empty_.start(); } | 
 |  private: | 
 |   ::v8::internal::EmbeddedVector<uint16_t, 1> empty_; | 
 | }; | 
 |  | 
 |  | 
 | TEST(DebugGetLoadedScripts) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   EmptyExternalStringResource source_ext_str; | 
 |   v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str); | 
 |   v8::Handle<v8::Script> evil_script(v8::Script::Compile(source)); | 
 |   // "use" evil_script to make the compiler happy. | 
 |   (void) evil_script; | 
 |   Handle<i::ExternalTwoByteString> i_source( | 
 |       i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source))); | 
 |   // This situation can happen if source was an external string disposed | 
 |   // by its owner. | 
 |   i_source->set_resource(0); | 
 |  | 
 |   bool allow_natives_syntax = i::FLAG_allow_natives_syntax; | 
 |   i::FLAG_allow_natives_syntax = true; | 
 |   CompileRun( | 
 |       "var scripts = %DebugGetLoadedScripts();" | 
 |       "var count = scripts.length;" | 
 |       "for (var i = 0; i < count; ++i) {" | 
 |       "  scripts[i].line_ends;" | 
 |       "}"); | 
 |   // Must not crash while accessing line_ends. | 
 |   i::FLAG_allow_natives_syntax = allow_natives_syntax; | 
 |  | 
 |   // Some scripts are retrieved - at least the number of native scripts. | 
 |   CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8); | 
 | } | 
 |  | 
 |  | 
 | // Test script break points set on lines. | 
 | TEST(ScriptNameAndData) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   // Create functions for retrieving script name and data for the function on | 
 |   // the top frame when hitting a break point. | 
 |   frame_script_name = CompileFunction(&env, | 
 |                                       frame_script_name_source, | 
 |                                       "frame_script_name"); | 
 |   frame_script_data = CompileFunction(&env, | 
 |                                       frame_script_data_source, | 
 |                                       "frame_script_data"); | 
 |   compiled_script_data = CompileFunction(&env, | 
 |                                          compiled_script_data_source, | 
 |                                          "compiled_script_data"); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   // Test function source. | 
 |   v8::Local<v8::String> script = v8::String::New( | 
 |     "function f() {\n" | 
 |     "  debugger;\n" | 
 |     "}\n"); | 
 |  | 
 |   v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name")); | 
 |   v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1); | 
 |   script1->SetData(v8::String::New("data")); | 
 |   script1->Run(); | 
 |   v8::Local<v8::Function> f; | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |  | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   CHECK_EQ("name", last_script_name_hit); | 
 |   CHECK_EQ("data", last_script_data_hit); | 
 |  | 
 |   // Compile the same script again without setting data. As the compilation | 
 |   // cache is disabled when debugging expect the data to be missing. | 
 |   v8::Script::Compile(script, &origin1)->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |   CHECK_EQ("name", last_script_name_hit); | 
 |   CHECK_EQ("", last_script_data_hit);  // Undefined results in empty string. | 
 |  | 
 |   v8::Local<v8::String> data_obj_source = v8::String::New( | 
 |     "({ a: 'abc',\n" | 
 |     "  b: 123,\n" | 
 |     "  toString: function() { return this.a + ' ' + this.b; }\n" | 
 |     "})\n"); | 
 |   v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run(); | 
 |   v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name")); | 
 |   v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2); | 
 |   script2->Run(); | 
 |   script2->SetData(data_obj->ToString()); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(3, break_point_hit_count); | 
 |   CHECK_EQ("new name", last_script_name_hit); | 
 |   CHECK_EQ("abc 123", last_script_data_hit); | 
 |  | 
 |   v8::Handle<v8::Script> script3 = | 
 |       v8::Script::Compile(script, &origin2, NULL, | 
 |                           v8::String::New("in compile")); | 
 |   CHECK_EQ("in compile", last_script_data_hit); | 
 |   script3->Run(); | 
 |   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(4, break_point_hit_count); | 
 |   CHECK_EQ("in compile", last_script_data_hit); | 
 | } | 
 |  | 
 |  | 
 | static v8::Handle<v8::Context> expected_context; | 
 | static v8::Handle<v8::Value> expected_context_data; | 
 |  | 
 |  | 
 | // Check that the expected context is the one generating the debug event. | 
 | static void ContextCheckMessageHandler(const v8::Debug::Message& message) { | 
 |   CHECK(message.GetEventContext() == expected_context); | 
 |   CHECK(message.GetEventContext()->GetEmbedderData(0)->StrictEquals( | 
 |       expected_context_data)); | 
 |   message_handler_hit_count++; | 
 |  | 
 |   static char print_buffer[1000]; | 
 |   v8::String::Value json(message.GetJSON()); | 
 |   Utf16ToAscii(*json, json.length(), print_buffer); | 
 |  | 
 |   // Send a continue command for break events. | 
 |   if (IsBreakEventMessage(print_buffer)) { | 
 |     SendContinueCommand(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test which creates two contexts and sets different embedder data on each. | 
 | // Checks that this data is set correctly and that when the debug message | 
 | // handler is called the expected context is the one active. | 
 | TEST(ContextData) { | 
 |   v8::Isolate* isolate = v8::Isolate::GetCurrent(); | 
 |   v8::HandleScope scope(isolate); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler); | 
 |  | 
 |   // Create two contexts. | 
 |   v8::Handle<v8::Context> context_1; | 
 |   v8::Handle<v8::Context> context_2; | 
 |   v8::Handle<v8::ObjectTemplate> global_template = | 
 |       v8::Handle<v8::ObjectTemplate>(); | 
 |   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>(); | 
 |   context_1 = v8::Context::New(isolate, NULL, global_template, global_object); | 
 |   context_2 = v8::Context::New(isolate, NULL, global_template, global_object); | 
 |  | 
 |   // Default data value is undefined. | 
 |   CHECK(context_1->GetEmbedderData(0)->IsUndefined()); | 
 |   CHECK(context_2->GetEmbedderData(0)->IsUndefined()); | 
 |  | 
 |   // Set and check different data values. | 
 |   v8::Handle<v8::String> data_1 = v8::String::New("1"); | 
 |   v8::Handle<v8::String> data_2 = v8::String::New("2"); | 
 |   context_1->SetEmbedderData(0, data_1); | 
 |   context_2->SetEmbedderData(0, data_2); | 
 |   CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1)); | 
 |   CHECK(context_2->GetEmbedderData(0)->StrictEquals(data_2)); | 
 |  | 
 |   // Simple test function which causes a break. | 
 |   const char* source = "function f() { debugger; }"; | 
 |  | 
 |   // Enter and run function in the first context. | 
 |   { | 
 |     v8::Context::Scope context_scope(context_1); | 
 |     expected_context = context_1; | 
 |     expected_context_data = data_1; | 
 |     v8::Local<v8::Function> f = CompileFunction(source, "f"); | 
 |     f->Call(context_1->Global(), 0, NULL); | 
 |   } | 
 |  | 
 |  | 
 |   // Enter and run function in the second context. | 
 |   { | 
 |     v8::Context::Scope context_scope(context_2); | 
 |     expected_context = context_2; | 
 |     expected_context_data = data_2; | 
 |     v8::Local<v8::Function> f = CompileFunction(source, "f"); | 
 |     f->Call(context_2->Global(), 0, NULL); | 
 |   } | 
 |  | 
 |   // Two times compile event and two times break event. | 
 |   CHECK_GT(message_handler_hit_count, 4); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Debug message handler which issues a debug break when it hits a break event. | 
 | static int message_handler_break_hit_count = 0; | 
 | static void DebugBreakMessageHandler(const v8::Debug::Message& message) { | 
 |   // Schedule a debug break for break events. | 
 |   if (message.IsEvent() && message.GetEvent() == v8::Break) { | 
 |     message_handler_break_hit_count++; | 
 |     if (message_handler_break_hit_count == 1) { | 
 |       v8::Debug::DebugBreak(); | 
 |     } | 
 |   } | 
 |  | 
 |   // Issue a continue command if this event will not cause the VM to start | 
 |   // running. | 
 |   if (!message.WillStartRunning()) { | 
 |     SendContinueCommand(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test that a debug break can be scheduled while in a message handler. | 
 | TEST(DebugBreakInMessageHandler) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(DebugBreakMessageHandler); | 
 |  | 
 |   // Test functions. | 
 |   const char* script = "function f() { debugger; g(); } function g() { }"; | 
 |   CompileRun(script); | 
 |   v8::Local<v8::Function> f = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   v8::Local<v8::Function> g = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g"))); | 
 |  | 
 |   // Call f then g. The debugger statement in f will casue a break which will | 
 |   // cause another break. | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, message_handler_break_hit_count); | 
 |   // Calling g will not cause any additional breaks. | 
 |   g->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(2, message_handler_break_hit_count); | 
 | } | 
 |  | 
 |  | 
 | #ifndef V8_INTERPRETED_REGEXP | 
 | // Debug event handler which gets the function on the top frame and schedules a | 
 | // break a number of times. | 
 | static void DebugEventDebugBreak( | 
 |     v8::DebugEvent event, | 
 |     v8::Handle<v8::Object> exec_state, | 
 |     v8::Handle<v8::Object> event_data, | 
 |     v8::Handle<v8::Value> data) { | 
 |  | 
 |   if (event == v8::Break) { | 
 |     break_point_hit_count++; | 
 |  | 
 |     // Get the name of the top frame function. | 
 |     if (!frame_function_name.IsEmpty()) { | 
 |       // Get the name of the function. | 
 |       const int argc = 2; | 
 |       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; | 
 |       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state, | 
 |                                                                argc, argv); | 
 |       if (result->IsUndefined()) { | 
 |         last_function_hit[0] = '\0'; | 
 |       } else { | 
 |         CHECK(result->IsString()); | 
 |         v8::Handle<v8::String> function_name(result->ToString()); | 
 |         function_name->WriteUtf8(last_function_hit); | 
 |       } | 
 |     } | 
 |  | 
 |     // Keep forcing breaks. | 
 |     if (break_point_hit_count < 20) { | 
 |       v8::Debug::DebugBreak(); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | TEST(RegExpDebugBreak) { | 
 |   // This test only applies to native regexps. | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for checking the function when hitting a break point. | 
 |   frame_function_name = CompileFunction(&env, | 
 |                                         frame_function_name_source, | 
 |                                         "frame_function_name"); | 
 |  | 
 |   // Test RegExp which matches white spaces and comments at the begining of a | 
 |   // source line. | 
 |   const char* script = | 
 |     "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n" | 
 |     "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }"; | 
 |  | 
 |   v8::Local<v8::Function> f = CompileFunction(script, "f"); | 
 |   const int argc = 1; | 
 |   v8::Handle<v8::Value> argv[argc] = { v8::String::New("  /* xxx */ a=0;") }; | 
 |   v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv); | 
 |   CHECK_EQ(12, result->Int32Value()); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(DebugEventDebugBreak); | 
 |   v8::Debug::DebugBreak(); | 
 |   result = f->Call(env->Global(), argc, argv); | 
 |  | 
 |   // Check that there was only one break event. Matching RegExp should not | 
 |   // cause Break events. | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |   CHECK_EQ("f", last_function_hit); | 
 | } | 
 | #endif  // V8_INTERPRETED_REGEXP | 
 |  | 
 |  | 
 | // Common part of EvalContextData and NestedBreakEventContextData tests. | 
 | static void ExecuteScriptForContextCheck() { | 
 |   // Create a context. | 
 |   v8::Handle<v8::Context> context_1; | 
 |   v8::Handle<v8::ObjectTemplate> global_template = | 
 |       v8::Handle<v8::ObjectTemplate>(); | 
 |   context_1 = | 
 |       v8::Context::New(v8::Isolate::GetCurrent(), NULL, global_template); | 
 |  | 
 |   // Default data value is undefined. | 
 |   CHECK(context_1->GetEmbedderData(0)->IsUndefined()); | 
 |  | 
 |   // Set and check a data value. | 
 |   v8::Handle<v8::String> data_1 = v8::String::New("1"); | 
 |   context_1->SetEmbedderData(0, data_1); | 
 |   CHECK(context_1->GetEmbedderData(0)->StrictEquals(data_1)); | 
 |  | 
 |   // Simple test function with eval that causes a break. | 
 |   const char* source = "function f() { eval('debugger;'); }"; | 
 |  | 
 |   // Enter and run function in the context. | 
 |   { | 
 |     v8::Context::Scope context_scope(context_1); | 
 |     expected_context = v8::Local<v8::Context>(*context_1); | 
 |     expected_context_data = data_1; | 
 |     v8::Local<v8::Function> f = CompileFunction(source, "f"); | 
 |     f->Call(context_1->Global(), 0, NULL); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test which creates a context and sets embedder data on it. Checks that this | 
 | // data is set correctly and that when the debug message handler is called for | 
 | // break event in an eval statement the expected context is the one returned by | 
 | // Message.GetEventContext. | 
 | TEST(EvalContextData) { | 
 |   v8::HandleScope scope(v8::Isolate::GetCurrent()); | 
 |   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler); | 
 |  | 
 |   ExecuteScriptForContextCheck(); | 
 |  | 
 |   // One time compile event and one time break event. | 
 |   CHECK_GT(message_handler_hit_count, 2); | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | static bool sent_eval = false; | 
 | static int break_count = 0; | 
 | static int continue_command_send_count = 0; | 
 | // Check that the expected context is the one generating the debug event | 
 | // including the case of nested break event. | 
 | static void DebugEvalContextCheckMessageHandler( | 
 |     const v8::Debug::Message& message) { | 
 |   CHECK(message.GetEventContext() == expected_context); | 
 |   CHECK(message.GetEventContext()->GetEmbedderData(0)->StrictEquals( | 
 |       expected_context_data)); | 
 |   message_handler_hit_count++; | 
 |  | 
 |   static char print_buffer[1000]; | 
 |   v8::String::Value json(message.GetJSON()); | 
 |   Utf16ToAscii(*json, json.length(), print_buffer); | 
 |  | 
 |   if (IsBreakEventMessage(print_buffer)) { | 
 |     break_count++; | 
 |     if (!sent_eval) { | 
 |       sent_eval = true; | 
 |  | 
 |       const int kBufferSize = 1000; | 
 |       uint16_t buffer[kBufferSize]; | 
 |       const char* eval_command = | 
 |           "{\"seq\":0," | 
 |           "\"type\":\"request\"," | 
 |           "\"command\":\"evaluate\"," | 
 |           "\"arguments\":{\"expression\":\"debugger;\"," | 
 |           "\"global\":true,\"disable_break\":false}}"; | 
 |  | 
 |       // Send evaluate command. | 
 |       v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer)); | 
 |       return; | 
 |     } else { | 
 |       // It's a break event caused by the evaluation request above. | 
 |       SendContinueCommand(); | 
 |       continue_command_send_count++; | 
 |     } | 
 |   } else if (IsEvaluateResponseMessage(print_buffer) && | 
 |       continue_command_send_count < 2) { | 
 |     // Response to the evaluation request. We're still on the breakpoint so | 
 |     // send continue. | 
 |     SendContinueCommand(); | 
 |     continue_command_send_count++; | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Tests that context returned for break event is correct when the event occurs | 
 | // in 'evaluate' debugger request. | 
 | TEST(NestedBreakEventContextData) { | 
 |   v8::HandleScope scope(v8::Isolate::GetCurrent()); | 
 |   break_count = 0; | 
 |   message_handler_hit_count = 0; | 
 |   v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler); | 
 |  | 
 |   ExecuteScriptForContextCheck(); | 
 |  | 
 |   // One time compile event and two times break event. | 
 |   CHECK_GT(message_handler_hit_count, 3); | 
 |  | 
 |   // One break from the source and another from the evaluate request. | 
 |   CHECK_EQ(break_count, 2); | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Debug event listener which counts the script collected events. | 
 | int script_collected_count = 0; | 
 | static void DebugEventScriptCollectedEvent(v8::DebugEvent event, | 
 |                                            v8::Handle<v8::Object> exec_state, | 
 |                                            v8::Handle<v8::Object> event_data, | 
 |                                            v8::Handle<v8::Value> data) { | 
 |   // Count the number of breaks. | 
 |   if (event == v8::ScriptCollected) { | 
 |     script_collected_count++; | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test that scripts collected are reported through the debug event listener. | 
 | TEST(ScriptCollectedEvent) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   break_point_hit_count = 0; | 
 |   script_collected_count = 0; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Request the loaded scripts to initialize the debugger script cache. | 
 |   debug->GetLoadedScripts(); | 
 |  | 
 |   // Do garbage collection to ensure that only the script in this test will be | 
 |   // collected afterwards. | 
 |   HEAP->CollectAllGarbage(Heap::kNoGCFlags); | 
 |  | 
 |   script_collected_count = 0; | 
 |   v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent, | 
 |                                    v8::Undefined()); | 
 |   { | 
 |     v8::Script::Compile(v8::String::New("eval('a=1')"))->Run(); | 
 |     v8::Script::Compile(v8::String::New("eval('a=2')"))->Run(); | 
 |   } | 
 |  | 
 |   // Do garbage collection to collect the script above which is no longer | 
 |   // referenced. | 
 |   HEAP->CollectAllGarbage(Heap::kNoGCFlags); | 
 |  | 
 |   CHECK_EQ(2, script_collected_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | // Debug event listener which counts the script collected events. | 
 | int script_collected_message_count = 0; | 
 | static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) { | 
 |   // Count the number of scripts collected. | 
 |   if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) { | 
 |     script_collected_message_count++; | 
 |     v8::Handle<v8::Context> context = message.GetEventContext(); | 
 |     CHECK(context.IsEmpty()); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test that GetEventContext doesn't fail and return empty handle for | 
 | // ScriptCollected events. | 
 | TEST(ScriptCollectedEventContext) { | 
 |   v8::Isolate* isolate = v8::Isolate::GetCurrent(); | 
 |   v8::internal::Debug* debug = | 
 |       reinterpret_cast<v8::internal::Isolate*>(isolate)->debug(); | 
 |   script_collected_message_count = 0; | 
 |   v8::HandleScope scope(isolate); | 
 |  | 
 |   v8::Persistent<v8::Context> context; | 
 |   { | 
 |     v8::HandleScope scope(isolate); | 
 |     context.Reset(isolate, v8::Context::New(isolate)); | 
 |   } | 
 |   context->Enter(); | 
 |  | 
 |   // Request the loaded scripts to initialize the debugger script cache. | 
 |   debug->GetLoadedScripts(); | 
 |  | 
 |   // Do garbage collection to ensure that only the script in this test will be | 
 |   // collected afterwards. | 
 |   HEAP->CollectAllGarbage(Heap::kNoGCFlags); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler); | 
 |   v8::Script::Compile(v8::String::New("eval('a=1')"))->Run(); | 
 |   v8::Script::Compile(v8::String::New("eval('a=2')"))->Run(); | 
 |  | 
 |   context->Exit(); | 
 |   context.Dispose(isolate); | 
 |  | 
 |   // Do garbage collection to collect the script above which is no longer | 
 |   // referenced. | 
 |   HEAP->CollectAllGarbage(Heap::kNoGCFlags); | 
 |  | 
 |   CHECK_EQ(2, script_collected_message_count); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 | } | 
 |  | 
 |  | 
 | // Debug event listener which counts the after compile events. | 
 | int after_compile_message_count = 0; | 
 | static void AfterCompileMessageHandler(const v8::Debug::Message& message) { | 
 |   // Count the number of scripts collected. | 
 |   if (message.IsEvent()) { | 
 |     if (message.GetEvent() == v8::AfterCompile) { | 
 |       after_compile_message_count++; | 
 |     } else if (message.GetEvent() == v8::Break) { | 
 |       SendContinueCommand(); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Tests that after compile event is sent as many times as there are scripts | 
 | // compiled. | 
 | TEST(AfterCompileMessageWhenMessageHandlerIsReset) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   after_compile_message_count = 0; | 
 |   const char* script = "var a=1"; | 
 |  | 
 |   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); | 
 |   v8::Script::Compile(v8::String::New(script))->Run(); | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); | 
 |   v8::Debug::DebugBreak(); | 
 |   v8::Script::Compile(v8::String::New(script))->Run(); | 
 |  | 
 |   // Setting listener to NULL should cause debugger unload. | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Compilation cache should be disabled when debugger is active. | 
 |   CHECK_EQ(2, after_compile_message_count); | 
 | } | 
 |  | 
 |  | 
 | // Tests that break event is sent when message handler is reset. | 
 | TEST(BreakMessageWhenMessageHandlerIsReset) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   after_compile_message_count = 0; | 
 |   const char* script = "function f() {};"; | 
 |  | 
 |   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); | 
 |   v8::Script::Compile(v8::String::New(script))->Run(); | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); | 
 |   v8::Debug::DebugBreak(); | 
 |   v8::Local<v8::Function> f = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Setting message handler to NULL should cause debugger unload. | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   // Compilation cache should be disabled when debugger is active. | 
 |   CHECK_EQ(1, after_compile_message_count); | 
 | } | 
 |  | 
 |  | 
 | static int exception_event_count = 0; | 
 | static void ExceptionMessageHandler(const v8::Debug::Message& message) { | 
 |   if (message.IsEvent() && message.GetEvent() == v8::Exception) { | 
 |     exception_event_count++; | 
 |     SendContinueCommand(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Tests that exception event is sent when message handler is reset. | 
 | TEST(ExceptionMessageWhenMessageHandlerIsReset) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // For this test, we want to break on uncaught exceptions: | 
 |   ChangeBreakOnException(false, true); | 
 |  | 
 |   exception_event_count = 0; | 
 |   const char* script = "function f() {throw new Error()};"; | 
 |  | 
 |   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); | 
 |   v8::Script::Compile(v8::String::New(script))->Run(); | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(ExceptionMessageHandler); | 
 |   v8::Local<v8::Function> f = | 
 |       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f"))); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // Setting message handler to NULL should cause debugger unload. | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 |  | 
 |   CHECK_EQ(1, exception_event_count); | 
 | } | 
 |  | 
 |  | 
 | // Tests after compile event is sent when there are some provisional | 
 | // breakpoints out of the scripts lines range. | 
 | TEST(ProvisionalBreakpointOnLineOutOfRange) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |   const char* script = "function f() {};"; | 
 |   const char* resource_name = "test_resource"; | 
 |  | 
 |   // Set a couple of provisional breakpoint on lines out of the script lines | 
 |   // range. | 
 |   int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3, | 
 |                                              -1 /* no column */); | 
 |   int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5); | 
 |  | 
 |   after_compile_message_count = 0; | 
 |   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler); | 
 |  | 
 |   v8::ScriptOrigin origin( | 
 |       v8::String::New(resource_name), | 
 |       v8::Integer::New(10), | 
 |       v8::Integer::New(1)); | 
 |   // Compile a script whose first line number is greater than the breakpoints' | 
 |   // lines. | 
 |   v8::Script::Compile(v8::String::New(script), &origin)->Run(); | 
 |  | 
 |   // If the script is compiled successfully there is exactly one after compile | 
 |   // event. In case of an exception in debugger code after compile event is not | 
 |   // sent. | 
 |   CHECK_EQ(1, after_compile_message_count); | 
 |  | 
 |   ClearBreakPointFromJS(sbp1); | 
 |   ClearBreakPointFromJS(sbp2); | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 | } | 
 |  | 
 |  | 
 | static void BreakMessageHandler(const v8::Debug::Message& message) { | 
 |   i::Isolate* isolate = i::Isolate::Current(); | 
 |   if (message.IsEvent() && message.GetEvent() == v8::Break) { | 
 |     // Count the number of breaks. | 
 |     break_point_hit_count++; | 
 |  | 
 |     i::HandleScope scope(isolate); | 
 |     message.GetJSON(); | 
 |  | 
 |     SendContinueCommand(); | 
 |   } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) { | 
 |     i::HandleScope scope(isolate); | 
 |  | 
 |     bool is_debug_break = isolate->stack_guard()->IsDebugBreak(); | 
 |     // Force DebugBreak flag while serializer is working. | 
 |     isolate->stack_guard()->DebugBreak(); | 
 |  | 
 |     // Force serialization to trigger some internal JS execution. | 
 |     message.GetJSON(); | 
 |  | 
 |     // Restore previous state. | 
 |     if (is_debug_break) { | 
 |       isolate->stack_guard()->DebugBreak(); | 
 |     } else { | 
 |       isolate->stack_guard()->Continue(i::DEBUGBREAK); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test that if DebugBreak is forced it is ignored when code from | 
 | // debug-delay.js is executed. | 
 | TEST(NoDebugBreakInAfterCompileMessageHandler) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which sets the break flag and counts. | 
 |   v8::Debug::SetMessageHandler2(BreakMessageHandler); | 
 |  | 
 |   // Set the debug break flag. | 
 |   v8::Debug::DebugBreak(); | 
 |  | 
 |   // Create a function for testing stepping. | 
 |   const char* src = "function f() { eval('var x = 10;'); } "; | 
 |   v8::Local<v8::Function> f = CompileFunction(&env, src, "f"); | 
 |  | 
 |   // There should be only one break event. | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   // Set the debug break flag again. | 
 |   v8::Debug::DebugBreak(); | 
 |   f->Call(env->Global(), 0, NULL); | 
 |   // There should be one more break event when the script is evaluated in 'f'. | 
 |   CHECK_EQ(2, break_point_hit_count); | 
 |  | 
 |   // Get rid of the debug message handler. | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | static int counting_message_handler_counter; | 
 |  | 
 | static void CountingMessageHandler(const v8::Debug::Message& message) { | 
 |   counting_message_handler_counter++; | 
 | } | 
 |  | 
 | // Test that debug messages get processed when ProcessDebugMessages is called. | 
 | TEST(ProcessDebugMessages) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   counting_message_handler_counter = 0; | 
 |  | 
 |   v8::Debug::SetMessageHandler2(CountingMessageHandler); | 
 |  | 
 |   const int kBufferSize = 1000; | 
 |   uint16_t buffer[kBufferSize]; | 
 |   const char* scripts_command = | 
 |     "{\"seq\":0," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"scripts\"}"; | 
 |  | 
 |   // Send scripts command. | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); | 
 |  | 
 |   CHECK_EQ(0, counting_message_handler_counter); | 
 |   v8::Debug::ProcessDebugMessages(); | 
 |   // At least one message should come | 
 |   CHECK_GE(counting_message_handler_counter, 1); | 
 |  | 
 |   counting_message_handler_counter = 0; | 
 |  | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); | 
 |   CHECK_EQ(0, counting_message_handler_counter); | 
 |   v8::Debug::ProcessDebugMessages(); | 
 |   // At least two messages should come | 
 |   CHECK_GE(counting_message_handler_counter, 2); | 
 |  | 
 |   // Get rid of the debug message handler. | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | struct BacktraceData { | 
 |   static int frame_counter; | 
 |   static void MessageHandler(const v8::Debug::Message& message) { | 
 |     char print_buffer[1000]; | 
 |     v8::String::Value json(message.GetJSON()); | 
 |     Utf16ToAscii(*json, json.length(), print_buffer, 1000); | 
 |  | 
 |     if (strstr(print_buffer, "backtrace") == NULL) { | 
 |       return; | 
 |     } | 
 |     frame_counter = GetTotalFramesInt(print_buffer); | 
 |   } | 
 | }; | 
 |  | 
 | int BacktraceData::frame_counter; | 
 |  | 
 |  | 
 | // Test that debug messages get processed when ProcessDebugMessages is called. | 
 | TEST(Backtrace) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   v8::Debug::SetMessageHandler2(BacktraceData::MessageHandler); | 
 |  | 
 |   const int kBufferSize = 1000; | 
 |   uint16_t buffer[kBufferSize]; | 
 |   const char* scripts_command = | 
 |     "{\"seq\":0," | 
 |      "\"type\":\"request\"," | 
 |      "\"command\":\"backtrace\"}"; | 
 |  | 
 |   // Check backtrace from ProcessDebugMessages. | 
 |   BacktraceData::frame_counter = -10; | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); | 
 |   v8::Debug::ProcessDebugMessages(); | 
 |   CHECK_EQ(BacktraceData::frame_counter, 0); | 
 |  | 
 |   v8::Handle<v8::String> void0 = v8::String::New("void(0)"); | 
 |   v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0); | 
 |  | 
 |   // Check backtrace from "void(0)" script. | 
 |   BacktraceData::frame_counter = -10; | 
 |   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer)); | 
 |   script->Run(); | 
 |   CHECK_EQ(BacktraceData::frame_counter, 1); | 
 |  | 
 |   // Get rid of the debug message handler. | 
 |   v8::Debug::SetMessageHandler2(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(GetMirror) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja")); | 
 |   v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast( | 
 |       v8::Script::New( | 
 |           v8::String::New( | 
 |               "function runTest(mirror) {" | 
 |               "  return mirror.isString() && (mirror.length() == 5);" | 
 |               "}" | 
 |               "" | 
 |               "runTest;"))->Run()); | 
 |   v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj); | 
 |   CHECK(result->IsTrue()); | 
 | } | 
 |  | 
 |  | 
 | // Test that the debug break flag works with function.apply. | 
 | TEST(DebugBreakFunctionApply) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Create a function for testing breaking in apply. | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function baz(x) { }" | 
 |       "function bar(x) { baz(); }" | 
 |       "function foo(){ bar.apply(this, [1]); }", | 
 |       "foo"); | 
 |  | 
 |   // Register a debug event listener which steps and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakMax); | 
 |  | 
 |   // Set the debug break flag before calling the code using function.apply. | 
 |   v8::Debug::DebugBreak(); | 
 |  | 
 |   // Limit the number of debug breaks. This is a regression test for issue 493 | 
 |   // where this test would enter an infinite loop. | 
 |   break_point_hit_count = 0; | 
 |   max_break_point_hit_count = 10000;  // 10000 => infinite loop. | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |  | 
 |   // When keeping the debug break several break will happen. | 
 |   CHECK_GT(break_point_hit_count, 1); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | v8::Handle<v8::Context> debugee_context; | 
 | v8::Handle<v8::Context> debugger_context; | 
 |  | 
 |  | 
 | // Property getter that checks that current and calling contexts | 
 | // are both the debugee contexts. | 
 | static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck( | 
 |     v8::Local<v8::String> name, | 
 |     const v8::AccessorInfo& info) { | 
 |   CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a")); | 
 |   v8::Handle<v8::Context> current = v8::Context::GetCurrent(); | 
 |   CHECK(current == debugee_context); | 
 |   CHECK(current != debugger_context); | 
 |   v8::Handle<v8::Context> calling = v8::Context::GetCalling(); | 
 |   CHECK(calling == debugee_context); | 
 |   CHECK(calling != debugger_context); | 
 |   return v8::Int32::New(1); | 
 | } | 
 |  | 
 |  | 
 | // Debug event listener that checks if the first argument of a function is | 
 | // an object with property 'a' == 1. If the property has custom accessor | 
 | // this handler will eventually invoke it. | 
 | static void DebugEventGetAtgumentPropertyValue( | 
 |     v8::DebugEvent event, | 
 |     v8::Handle<v8::Object> exec_state, | 
 |     v8::Handle<v8::Object> event_data, | 
 |     v8::Handle<v8::Value> data) { | 
 |   if (event == v8::Break) { | 
 |     break_point_hit_count++; | 
 |     CHECK(debugger_context == v8::Context::GetCurrent()); | 
 |     v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun( | 
 |         "(function(exec_state) {\n" | 
 |         "    return (exec_state.frame(0).argumentValue(0).property('a').\n" | 
 |         "            value().value() == 1);\n" | 
 |         "})"))); | 
 |     const int argc = 1; | 
 |     v8::Handle<v8::Value> argv[argc] = { exec_state }; | 
 |     v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv); | 
 |     CHECK(result->IsTrue()); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | TEST(CallingContextIsNotDebugContext) { | 
 |   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug(); | 
 |   // Create and enter a debugee context. | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   // Save handles to the debugger and debugee contexts to be used in | 
 |   // NamedGetterWithCallingContextCheck. | 
 |   debugee_context = v8::Local<v8::Context>(*env); | 
 |   debugger_context = v8::Utils::ToLocal(debug->debug_context()); | 
 |  | 
 |   // Create object with 'a' property accessor. | 
 |   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New(); | 
 |   named->SetAccessor(v8::String::New("a"), | 
 |                      NamedGetterWithCallingContextCheck); | 
 |   env->Global()->Set(v8::String::New("obj"), | 
 |                      named->NewInstance()); | 
 |  | 
 |   // Register the debug event listener | 
 |   v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue); | 
 |  | 
 |   // Create a function that invokes debugger. | 
 |   v8::Local<v8::Function> foo = CompileFunction( | 
 |       &env, | 
 |       "function bar(x) { debugger; }" | 
 |       "function foo(){ bar(obj); }", | 
 |       "foo"); | 
 |  | 
 |   break_point_hit_count = 0; | 
 |   foo->Call(env->Global(), 0, NULL); | 
 |   CHECK_EQ(1, break_point_hit_count); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   debugee_context = v8::Handle<v8::Context>(); | 
 |   debugger_context = v8::Handle<v8::Context>(); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugContextIsPreservedBetweenAccesses) { | 
 |   v8::HandleScope scope(v8::Isolate::GetCurrent()); | 
 |   v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext(); | 
 |   v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext(); | 
 |   CHECK_EQ(*context1, *context2); | 
 | } | 
 |  | 
 |  | 
 | static v8::Handle<v8::Value> expected_callback_data; | 
 | static void DebugEventContextChecker(const v8::Debug::EventDetails& details) { | 
 |   CHECK(details.GetEventContext() == expected_context); | 
 |   CHECK_EQ(expected_callback_data, details.GetCallbackData()); | 
 | } | 
 |  | 
 | // Check that event details contain context where debug event occured. | 
 | TEST(DebugEventContext) { | 
 |   v8::Isolate* isolate = v8::Isolate::GetCurrent(); | 
 |   v8::HandleScope scope(isolate); | 
 |   expected_callback_data = v8::Int32::New(2010); | 
 |   v8::Debug::SetDebugEventListener2(DebugEventContextChecker, | 
 |                                     expected_callback_data); | 
 |   expected_context = v8::Context::New(isolate); | 
 |   v8::Context::Scope context_scope(expected_context); | 
 |   v8::Script::Compile(v8::String::New("(function(){debugger;})();"))->Run(); | 
 |   expected_context.Clear(); | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   expected_context_data = v8::Handle<v8::Value>(); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | static void* expected_break_data; | 
 | static bool was_debug_break_called; | 
 | static bool was_debug_event_called; | 
 | static void DebugEventBreakDataChecker(const v8::Debug::EventDetails& details) { | 
 |   if (details.GetEvent() == v8::BreakForCommand) { | 
 |     CHECK_EQ(expected_break_data, details.GetClientData()); | 
 |     was_debug_event_called = true; | 
 |   } else if (details.GetEvent() == v8::Break) { | 
 |     was_debug_break_called = true; | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Check that event details contain context where debug event occured. | 
 | TEST(DebugEventBreakData) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetDebugEventListener2(DebugEventBreakDataChecker); | 
 |  | 
 |   TestClientData::constructor_call_counter = 0; | 
 |   TestClientData::destructor_call_counter = 0; | 
 |  | 
 |   expected_break_data = NULL; | 
 |   was_debug_event_called = false; | 
 |   was_debug_break_called = false; | 
 |   v8::Debug::DebugBreakForCommand(); | 
 |   v8::Script::Compile(v8::String::New("(function(x){return x;})(1);"))->Run(); | 
 |   CHECK(was_debug_event_called); | 
 |   CHECK(!was_debug_break_called); | 
 |  | 
 |   TestClientData* data1 = new TestClientData(); | 
 |   expected_break_data = data1; | 
 |   was_debug_event_called = false; | 
 |   was_debug_break_called = false; | 
 |   v8::Debug::DebugBreakForCommand(data1); | 
 |   v8::Script::Compile(v8::String::New("(function(x){return x+1;})(1);"))->Run(); | 
 |   CHECK(was_debug_event_called); | 
 |   CHECK(!was_debug_break_called); | 
 |  | 
 |   expected_break_data = NULL; | 
 |   was_debug_event_called = false; | 
 |   was_debug_break_called = false; | 
 |   v8::Debug::DebugBreak(); | 
 |   v8::Script::Compile(v8::String::New("(function(x){return x+2;})(1);"))->Run(); | 
 |   CHECK(!was_debug_event_called); | 
 |   CHECK(was_debug_break_called); | 
 |  | 
 |   TestClientData* data2 = new TestClientData(); | 
 |   expected_break_data = data2; | 
 |   was_debug_event_called = false; | 
 |   was_debug_break_called = false; | 
 |   v8::Debug::DebugBreak(); | 
 |   v8::Debug::DebugBreakForCommand(data2); | 
 |   v8::Script::Compile(v8::String::New("(function(x){return x+3;})(1);"))->Run(); | 
 |   CHECK(was_debug_event_called); | 
 |   CHECK(was_debug_break_called); | 
 |  | 
 |   CHECK_EQ(2, TestClientData::constructor_call_counter); | 
 |   CHECK_EQ(TestClientData::constructor_call_counter, | 
 |            TestClientData::destructor_call_counter); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 | static bool debug_event_break_deoptimize_done = false; | 
 |  | 
 | static void DebugEventBreakDeoptimize(v8::DebugEvent event, | 
 |                                       v8::Handle<v8::Object> exec_state, | 
 |                                       v8::Handle<v8::Object> event_data, | 
 |                                       v8::Handle<v8::Value> data) { | 
 |   if (event == v8::Break) { | 
 |     if (!frame_function_name.IsEmpty()) { | 
 |       // Get the name of the function. | 
 |       const int argc = 2; | 
 |       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) }; | 
 |       v8::Handle<v8::Value> result = | 
 |           frame_function_name->Call(exec_state, argc, argv); | 
 |       if (!result->IsUndefined()) { | 
 |         char fn[80]; | 
 |         CHECK(result->IsString()); | 
 |         v8::Handle<v8::String> function_name(result->ToString()); | 
 |         function_name->WriteUtf8(fn); | 
 |         if (strcmp(fn, "bar") == 0) { | 
 |           i::Deoptimizer::DeoptimizeAll(v8::internal::Isolate::Current()); | 
 |           debug_event_break_deoptimize_done = true; | 
 |         } | 
 |       } | 
 |     } | 
 |  | 
 |     v8::Debug::DebugBreak(); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | // Test deoptimization when execution is broken using the debug break stack | 
 | // check interrupt. | 
 | TEST(DeoptimizeDuringDebugBreak) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   env.ExposeDebug(); | 
 |  | 
 |   // Create a function for checking the function when hitting a break point. | 
 |   frame_function_name = CompileFunction(&env, | 
 |                                         frame_function_name_source, | 
 |                                         "frame_function_name"); | 
 |  | 
 |  | 
 |   // Set a debug event listener which will keep interrupting execution until | 
 |   // debug break. When inside function bar it will deoptimize all functions. | 
 |   // This tests lazy deoptimization bailout for the stack check, as the first | 
 |   // time in function bar when using debug break and no break points will be at | 
 |   // the initial stack check. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakDeoptimize, | 
 |                                    v8::Undefined()); | 
 |  | 
 |   // Compile and run function bar which will optimize it for some flag settings. | 
 |   v8::Script::Compile(v8::String::New("function bar(){}; bar()"))->Run(); | 
 |  | 
 |   // Set debug break and call bar again. | 
 |   v8::Debug::DebugBreak(); | 
 |   v8::Script::Compile(v8::String::New("bar()"))->Run(); | 
 |  | 
 |   CHECK(debug_event_break_deoptimize_done); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 | } | 
 |  | 
 |  | 
 | static void DebugEventBreakWithOptimizedStack(v8::DebugEvent event, | 
 |                                               v8::Handle<v8::Object> exec_state, | 
 |                                               v8::Handle<v8::Object> event_data, | 
 |                                               v8::Handle<v8::Value> data) { | 
 |   if (event == v8::Break) { | 
 |     if (!frame_function_name.IsEmpty()) { | 
 |       for (int i = 0; i < 2; i++) { | 
 |         const int argc = 2; | 
 |         v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(i) }; | 
 |         // Get the name of the function in frame i. | 
 |         v8::Handle<v8::Value> result = | 
 |             frame_function_name->Call(exec_state, argc, argv); | 
 |         CHECK(result->IsString()); | 
 |         v8::Handle<v8::String> function_name(result->ToString()); | 
 |         CHECK(function_name->Equals(v8::String::New("loop"))); | 
 |         // Get the name of the first argument in frame i. | 
 |         result = frame_argument_name->Call(exec_state, argc, argv); | 
 |         CHECK(result->IsString()); | 
 |         v8::Handle<v8::String> argument_name(result->ToString()); | 
 |         CHECK(argument_name->Equals(v8::String::New("count"))); | 
 |         // Get the value of the first argument in frame i. If the | 
 |         // funtion is optimized the value will be undefined, otherwise | 
 |         // the value will be '1 - i'. | 
 |         // | 
 |         // TODO(3141533): We should be able to get the real value for | 
 |         // optimized frames. | 
 |         result = frame_argument_value->Call(exec_state, argc, argv); | 
 |         CHECK(result->IsUndefined() || (result->Int32Value() == 1 - i)); | 
 |         // Get the name of the first local variable. | 
 |         result = frame_local_name->Call(exec_state, argc, argv); | 
 |         CHECK(result->IsString()); | 
 |         v8::Handle<v8::String> local_name(result->ToString()); | 
 |         CHECK(local_name->Equals(v8::String::New("local"))); | 
 |         // Get the value of the first local variable. If the function | 
 |         // is optimized the value will be undefined, otherwise it will | 
 |         // be 42. | 
 |         // | 
 |         // TODO(3141533): We should be able to get the real value for | 
 |         // optimized frames. | 
 |         result = frame_local_value->Call(exec_state, argc, argv); | 
 |         CHECK(result->IsUndefined() || (result->Int32Value() == 42)); | 
 |       } | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | static v8::Handle<v8::Value> ScheduleBreak(const v8::Arguments& args) { | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakWithOptimizedStack, | 
 |                                    v8::Undefined()); | 
 |   v8::Debug::DebugBreak(); | 
 |   return v8::Undefined(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugBreakStackInspection) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   frame_function_name = | 
 |       CompileFunction(&env, frame_function_name_source, "frame_function_name"); | 
 |   frame_argument_name = | 
 |       CompileFunction(&env, frame_argument_name_source, "frame_argument_name"); | 
 |   frame_argument_value = CompileFunction(&env, | 
 |                                          frame_argument_value_source, | 
 |                                          "frame_argument_value"); | 
 |   frame_local_name = | 
 |       CompileFunction(&env, frame_local_name_source, "frame_local_name"); | 
 |   frame_local_value = | 
 |       CompileFunction(&env, frame_local_value_source, "frame_local_value"); | 
 |  | 
 |   v8::Handle<v8::FunctionTemplate> schedule_break_template = | 
 |       v8::FunctionTemplate::New(ScheduleBreak); | 
 |   v8::Handle<v8::Function> schedule_break = | 
 |       schedule_break_template->GetFunction(); | 
 |   env->Global()->Set(v8_str("scheduleBreak"), schedule_break); | 
 |  | 
 |   const char* src = | 
 |       "function loop(count) {" | 
 |       "  var local = 42;" | 
 |       "  if (count < 1) { scheduleBreak(); loop(count + 1); }" | 
 |       "}" | 
 |       "loop(0);"; | 
 |   v8::Script::Compile(v8::String::New(src))->Run(); | 
 | } | 
 |  | 
 |  | 
 | // Test that setting the terminate execution flag during debug break processing. | 
 | static void TestDebugBreakInLoop(const char* loop_head, | 
 |                                  const char** loop_bodies, | 
 |                                  const char* loop_tail) { | 
 |   // Receive 100 breaks for each test and then terminate JavaScript execution. | 
 |   static const int kBreaksPerTest = 100; | 
 |  | 
 |   for (int i = 0; loop_bodies[i] != NULL; i++) { | 
 |     // Perform a lazy deoptimization after various numbers of breaks | 
 |     // have been hit. | 
 |     for (int j = 0; j < 11; j++) { | 
 |       break_point_hit_count_deoptimize = j; | 
 |       if (j == 10) { | 
 |         break_point_hit_count_deoptimize = kBreaksPerTest; | 
 |       } | 
 |  | 
 |       break_point_hit_count = 0; | 
 |       max_break_point_hit_count = kBreaksPerTest; | 
 |       terminate_after_max_break_point_hit = true; | 
 |  | 
 |       EmbeddedVector<char, 1024> buffer; | 
 |       OS::SNPrintF(buffer, | 
 |                    "function f() {%s%s%s}", | 
 |                    loop_head, loop_bodies[i], loop_tail); | 
 |  | 
 |       // Function with infinite loop. | 
 |       CompileRun(buffer.start()); | 
 |  | 
 |       // Set the debug break to enter the debugger as soon as possible. | 
 |       v8::Debug::DebugBreak(); | 
 |  | 
 |       // Call function with infinite loop. | 
 |       CompileRun("f();"); | 
 |       CHECK_EQ(kBreaksPerTest, break_point_hit_count); | 
 |  | 
 |       CHECK(!v8::V8::IsExecutionTerminating()); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugBreakLoop) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |  | 
 |   // Register a debug event listener which sets the break flag and counts. | 
 |   v8::Debug::SetDebugEventListener(DebugEventBreakMax); | 
 |  | 
 |   // Create a function for getting the frame count when hitting the break. | 
 |   frame_count = CompileFunction(&env, frame_count_source, "frame_count"); | 
 |  | 
 |   CompileRun("var a = 1;"); | 
 |   CompileRun("function g() { }"); | 
 |   CompileRun("function h() { }"); | 
 |  | 
 |   const char* loop_bodies[] = { | 
 |       "", | 
 |       "g()", | 
 |       "if (a == 0) { g() }", | 
 |       "if (a == 1) { g() }", | 
 |       "if (a == 0) { g() } else { h() }", | 
 |       "if (a == 0) { continue }", | 
 |       "if (a == 1) { continue }", | 
 |       "switch (a) { case 1: g(); }", | 
 |       "switch (a) { case 1: continue; }", | 
 |       "switch (a) { case 1: g(); break; default: h() }", | 
 |       "switch (a) { case 1: continue; break; default: h() }", | 
 |       NULL | 
 |   }; | 
 |  | 
 |   TestDebugBreakInLoop("while (true) {", loop_bodies, "}"); | 
 |   TestDebugBreakInLoop("while (a == 1) {", loop_bodies, "}"); | 
 |  | 
 |   TestDebugBreakInLoop("do {", loop_bodies, "} while (true)"); | 
 |   TestDebugBreakInLoop("do {", loop_bodies, "} while (a == 1)"); | 
 |  | 
 |   TestDebugBreakInLoop("for (;;) {", loop_bodies, "}"); | 
 |   TestDebugBreakInLoop("for (;a == 1;) {", loop_bodies, "}"); | 
 |  | 
 |   // Get rid of the debug event listener. | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CheckDebuggerUnloaded(); | 
 | } | 
 |  | 
 |  | 
 | v8::Local<v8::Script> inline_script; | 
 |  | 
 | static void DebugBreakInlineListener(v8::DebugEvent event, | 
 |                                      v8::Handle<v8::Object> exec_state, | 
 |                                      v8::Handle<v8::Object> event_data, | 
 |                                      v8::Handle<v8::Value> data) { | 
 |   if (event != v8::Break) return; | 
 |  | 
 |   int expected_frame_count = 4; | 
 |   int expected_line_number[] = {1, 4, 7, 12}; | 
 |  | 
 |   i::Handle<i::Object> compiled_script = v8::Utils::OpenHandle(*inline_script); | 
 |   i::Handle<i::Script> source_script = i::Handle<i::Script>(i::Script::cast( | 
 |       i::JSFunction::cast(*compiled_script)->shared()->script())); | 
 |  | 
 |   int break_id = v8::internal::Isolate::Current()->debug()->break_id(); | 
 |   char script[128]; | 
 |   i::Vector<char> script_vector(script, sizeof(script)); | 
 |   OS::SNPrintF(script_vector, "%%GetFrameCount(%d)", break_id); | 
 |   v8::Local<v8::Value> result = CompileRun(script); | 
 |  | 
 |   int frame_count = result->Int32Value(); | 
 |   CHECK_EQ(expected_frame_count, frame_count); | 
 |  | 
 |   for (int i = 0; i < frame_count; i++) { | 
 |     // The 5. element in the returned array of GetFrameDetails contains the | 
 |     // source position of that frame. | 
 |     OS::SNPrintF(script_vector, "%%GetFrameDetails(%d, %d)[5]", break_id, i); | 
 |     v8::Local<v8::Value> result = CompileRun(script); | 
 |     CHECK_EQ(expected_line_number[i], | 
 |              i::GetScriptLineNumber(source_script, result->Int32Value())); | 
 |   } | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   v8::V8::TerminateExecution(); | 
 | } | 
 |  | 
 |  | 
 | TEST(DebugBreakInline) { | 
 |   i::FLAG_allow_natives_syntax = true; | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   const char* source = | 
 |       "function debug(b) {             \n" | 
 |       "  if (b) debugger;              \n" | 
 |       "}                               \n" | 
 |       "function f(b) {                 \n" | 
 |       "  debug(b)                      \n" | 
 |       "};                              \n" | 
 |       "function g(b) {                 \n" | 
 |       "  f(b);                         \n" | 
 |       "};                              \n" | 
 |       "g(false);                       \n" | 
 |       "g(false);                       \n" | 
 |       "%OptimizeFunctionOnNextCall(g); \n" | 
 |       "g(true);"; | 
 |   v8::Debug::SetDebugEventListener(DebugBreakInlineListener); | 
 |   inline_script = v8::Script::Compile(v8::String::New(source)); | 
 |   inline_script->Run(); | 
 | } | 
 |  | 
 |  | 
 | static void DebugEventStepNext(v8::DebugEvent event, | 
 |                                v8::Handle<v8::Object> exec_state, | 
 |                                v8::Handle<v8::Object> event_data, | 
 |                                v8::Handle<v8::Value> data) { | 
 |   if (event == v8::Break) { | 
 |     PrepareStep(StepNext); | 
 |   } | 
 | } | 
 |  | 
 |  | 
 | static void RunScriptInANewCFrame(const char* source) { | 
 |   v8::TryCatch try_catch; | 
 |   CompileRun(source); | 
 |   CHECK(try_catch.HasCaught()); | 
 | } | 
 |  | 
 |  | 
 | TEST(Regress131642) { | 
 |   // Bug description: | 
 |   // When doing StepNext through the first script, the debugger is not reset | 
 |   // after exiting through exception.  A flawed implementation enabling the | 
 |   // debugger to step into Array.prototype.forEach breaks inside the callback | 
 |   // for forEach in the second script under the assumption that we are in a | 
 |   // recursive call.  In an attempt to step out, we crawl the stack using the | 
 |   // recorded frame pointer from the first script and fail when not finding it | 
 |   // on the stack. | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetDebugEventListener(DebugEventStepNext); | 
 |  | 
 |   // We step through the first script.  It exits through an exception.  We run | 
 |   // this inside a new frame to record a different FP than the second script | 
 |   // would expect. | 
 |   const char* script_1 = "debugger; throw new Error();"; | 
 |   RunScriptInANewCFrame(script_1); | 
 |  | 
 |   // The second script uses forEach. | 
 |   const char* script_2 = "[0].forEach(function() { });"; | 
 |   CompileRun(script_2); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 | } | 
 |  | 
 |  | 
 | // Import from test-heap.cc | 
 | int CountNativeContexts(); | 
 |  | 
 |  | 
 | static void NopListener(v8::DebugEvent event, | 
 |                         v8::Handle<v8::Object> exec_state, | 
 |                         v8::Handle<v8::Object> event_data, | 
 |                         v8::Handle<v8::Value> data) { | 
 | } | 
 |  | 
 |  | 
 | TEST(DebuggerCreatesContextIffActive) { | 
 |   DebugLocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   CHECK_EQ(1, CountNativeContexts()); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 |   CompileRun("debugger;"); | 
 |   CHECK_EQ(1, CountNativeContexts()); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NopListener); | 
 |   CompileRun("debugger;"); | 
 |   CHECK_EQ(2, CountNativeContexts()); | 
 |  | 
 |   v8::Debug::SetDebugEventListener(NULL); | 
 | } | 
 |  | 
 |  | 
 | TEST(LiveEditEnabled) { | 
 |   v8::internal::FLAG_allow_natives_syntax = true; | 
 |   LocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetLiveEditEnabled(true); | 
 |   CompileRun("%LiveEditCompareStrings('', '')"); | 
 | } | 
 |  | 
 |  | 
 | TEST(LiveEditDisabled) { | 
 |   v8::internal::FLAG_allow_natives_syntax = true; | 
 |   LocalContext env; | 
 |   v8::HandleScope scope(env->GetIsolate()); | 
 |   v8::Debug::SetLiveEditEnabled(false); | 
 |   CompileRun("%LiveEditCompareStrings('', '')"); | 
 | } | 
 |  | 
 |  | 
 | #endif  // ENABLE_DEBUGGER_SUPPORT |