| // Copyright 2013 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_COMPILER_COMMON_OPERATOR_H_ |
| #define V8_COMPILER_COMMON_OPERATOR_H_ |
| |
| #include "src/compiler/machine-type.h" |
| #include "src/unique.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| // Forward declarations. |
| class ExternalReference; |
| |
| |
| namespace compiler { |
| |
| // Forward declarations. |
| class CallDescriptor; |
| struct CommonOperatorBuilderImpl; |
| class Operator; |
| |
| |
| // Flag that describes how to combine the current environment with |
| // the output of a node to obtain a framestate for lazy bailout. |
| class OutputFrameStateCombine { |
| public: |
| enum CombineKind { |
| kPushOutput, // Push the output on the expression stack. |
| kPokeAt // Poke at the given environment location, |
| // counting from the top of the stack. |
| }; |
| |
| static OutputFrameStateCombine Ignore(); |
| static OutputFrameStateCombine Push(size_t count = 1); |
| static OutputFrameStateCombine PokeAt(size_t index); |
| |
| CombineKind kind(); |
| size_t GetPushCount(); |
| size_t GetOffsetToPokeAt(); |
| |
| bool IsOutputIgnored(); |
| |
| private: |
| OutputFrameStateCombine(CombineKind kind, size_t parameter); |
| |
| CombineKind kind_; |
| size_t parameter_; |
| }; |
| |
| |
| // The type of stack frame that a FrameState node represents. |
| enum FrameStateType { |
| JS_FRAME, // Represents an unoptimized JavaScriptFrame. |
| ARGUMENTS_ADAPTOR // Represents an ArgumentsAdaptorFrame. |
| }; |
| |
| |
| class FrameStateCallInfo FINAL { |
| public: |
| FrameStateCallInfo( |
| FrameStateType type, BailoutId bailout_id, |
| OutputFrameStateCombine state_combine, |
| MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>()) |
| : type_(type), |
| bailout_id_(bailout_id), |
| frame_state_combine_(state_combine), |
| jsfunction_(jsfunction) {} |
| |
| FrameStateType type() const { return type_; } |
| BailoutId bailout_id() const { return bailout_id_; } |
| OutputFrameStateCombine state_combine() const { return frame_state_combine_; } |
| MaybeHandle<JSFunction> jsfunction() const { return jsfunction_; } |
| |
| private: |
| FrameStateType type_; |
| BailoutId bailout_id_; |
| OutputFrameStateCombine frame_state_combine_; |
| MaybeHandle<JSFunction> jsfunction_; |
| }; |
| |
| |
| // Interface for building common operators that can be used at any level of IR, |
| // including JavaScript, mid-level, and low-level. |
| class CommonOperatorBuilder FINAL { |
| public: |
| explicit CommonOperatorBuilder(Zone* zone); |
| |
| const Operator* Dead(); |
| const Operator* End(); |
| const Operator* Branch(); |
| const Operator* IfTrue(); |
| const Operator* IfFalse(); |
| const Operator* Throw(); |
| const Operator* Return(); |
| |
| const Operator* Start(int num_formal_parameters); |
| const Operator* Merge(int controls); |
| const Operator* Loop(int controls); |
| const Operator* Parameter(int index); |
| |
| const Operator* Int32Constant(int32_t); |
| const Operator* Int64Constant(int64_t); |
| const Operator* Float32Constant(volatile float); |
| const Operator* Float64Constant(volatile double); |
| const Operator* ExternalConstant(const ExternalReference&); |
| const Operator* NumberConstant(volatile double); |
| const Operator* HeapConstant(const Unique<Object>&); |
| |
| const Operator* Phi(MachineType type, int arguments); |
| const Operator* EffectPhi(int arguments); |
| const Operator* ControlEffect(); |
| const Operator* ValueEffect(int arguments); |
| const Operator* Finish(int arguments); |
| const Operator* StateValues(int arguments); |
| const Operator* FrameState( |
| FrameStateType type, BailoutId bailout_id, |
| OutputFrameStateCombine state_combine, |
| MaybeHandle<JSFunction> jsfunction = MaybeHandle<JSFunction>()); |
| const Operator* Call(const CallDescriptor* descriptor); |
| const Operator* Projection(size_t index); |
| |
| private: |
| Zone* zone() const { return zone_; } |
| |
| const CommonOperatorBuilderImpl& impl_; |
| Zone* const zone_; |
| }; |
| |
| } // namespace compiler |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_COMPILER_COMMON_OPERATOR_H_ |