| // Copyright 2010 the V8 project authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef V8_SPLAY_TREE_H_ | 
 | #define V8_SPLAY_TREE_H_ | 
 |  | 
 | #include "src/allocation.h" | 
 |  | 
 | namespace v8 { | 
 | namespace internal { | 
 |  | 
 |  | 
 | // A splay tree.  The config type parameter encapsulates the different | 
 | // configurations of a concrete splay tree: | 
 | // | 
 | //   typedef Key: the key type | 
 | //   typedef Value: the value type | 
 | //   static const Key kNoKey: the dummy key used when no key is set | 
 | //   static Value kNoValue(): the dummy value used to initialize nodes | 
 | //   static int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function | 
 | // | 
 | // The tree is also parameterized by an allocation policy | 
 | // (Allocator). The policy is used for allocating lists in the C free | 
 | // store or the zone; see zone.h. | 
 |  | 
 | // Forward defined as | 
 | // template <typename Config, class Allocator = FreeStoreAllocationPolicy> | 
 | //     class SplayTree; | 
 | template <typename Config, class AllocationPolicy> | 
 | class SplayTree { | 
 |  public: | 
 |   typedef typename Config::Key Key; | 
 |   typedef typename Config::Value Value; | 
 |  | 
 |   class Locator; | 
 |  | 
 |   explicit SplayTree(AllocationPolicy allocator = AllocationPolicy()) | 
 |       : root_(NULL), allocator_(allocator) {} | 
 |   ~SplayTree(); | 
 |  | 
 |   INLINE(void* operator new(size_t size, | 
 |                             AllocationPolicy allocator = AllocationPolicy())) { | 
 |     return allocator.New(static_cast<int>(size)); | 
 |   } | 
 |   INLINE(void operator delete(void* p)) { | 
 |     AllocationPolicy::Delete(p); | 
 |   } | 
 |   // Please the MSVC compiler.  We should never have to execute this. | 
 |   INLINE(void operator delete(void* p, AllocationPolicy policy)) { | 
 |     UNREACHABLE(); | 
 |   } | 
 |  | 
 |   AllocationPolicy allocator() { return allocator_; } | 
 |  | 
 |   // Checks if there is a mapping for the key. | 
 |   bool Contains(const Key& key); | 
 |  | 
 |   // Inserts the given key in this tree with the given value.  Returns | 
 |   // true if a node was inserted, otherwise false.  If found the locator | 
 |   // is enabled and provides access to the mapping for the key. | 
 |   bool Insert(const Key& key, Locator* locator); | 
 |  | 
 |   // Looks up the key in this tree and returns true if it was found, | 
 |   // otherwise false.  If the node is found the locator is enabled and | 
 |   // provides access to the mapping for the key. | 
 |   bool Find(const Key& key, Locator* locator); | 
 |  | 
 |   // Finds the mapping with the greatest key less than or equal to the | 
 |   // given key. | 
 |   bool FindGreatestLessThan(const Key& key, Locator* locator); | 
 |  | 
 |   // Find the mapping with the greatest key in this tree. | 
 |   bool FindGreatest(Locator* locator); | 
 |  | 
 |   // Finds the mapping with the least key greater than or equal to the | 
 |   // given key. | 
 |   bool FindLeastGreaterThan(const Key& key, Locator* locator); | 
 |  | 
 |   // Find the mapping with the least key in this tree. | 
 |   bool FindLeast(Locator* locator); | 
 |  | 
 |   // Move the node from one key to another. | 
 |   bool Move(const Key& old_key, const Key& new_key); | 
 |  | 
 |   // Remove the node with the given key from the tree. | 
 |   bool Remove(const Key& key); | 
 |  | 
 |   // Remove all keys from the tree. | 
 |   void Clear() { ResetRoot(); } | 
 |  | 
 |   bool is_empty() { return root_ == NULL; } | 
 |  | 
 |   // Perform the splay operation for the given key. Moves the node with | 
 |   // the given key to the top of the tree.  If no node has the given | 
 |   // key, the last node on the search path is moved to the top of the | 
 |   // tree. | 
 |   void Splay(const Key& key); | 
 |  | 
 |   class Node { | 
 |    public: | 
 |     Node(const Key& key, const Value& value) | 
 |         : key_(key), | 
 |           value_(value), | 
 |           left_(NULL), | 
 |           right_(NULL) { } | 
 |  | 
 |     INLINE(void* operator new(size_t size, AllocationPolicy allocator)) { | 
 |       return allocator.New(static_cast<int>(size)); | 
 |     } | 
 |     INLINE(void operator delete(void* p)) { | 
 |       return AllocationPolicy::Delete(p); | 
 |     } | 
 |     // Please the MSVC compiler.  We should never have to execute | 
 |     // this. | 
 |     INLINE(void operator delete(void* p, AllocationPolicy allocator)) { | 
 |       UNREACHABLE(); | 
 |     } | 
 |  | 
 |     Key key() { return key_; } | 
 |     Value value() { return value_; } | 
 |     Node* left() { return left_; } | 
 |     Node* right() { return right_; } | 
 |  | 
 |    private: | 
 |     friend class SplayTree; | 
 |     friend class Locator; | 
 |     Key key_; | 
 |     Value value_; | 
 |     Node* left_; | 
 |     Node* right_; | 
 |   }; | 
 |  | 
 |   // A locator provides access to a node in the tree without actually | 
 |   // exposing the node. | 
 |   class Locator BASE_EMBEDDED { | 
 |    public: | 
 |     explicit Locator(Node* node) : node_(node) { } | 
 |     Locator() : node_(NULL) { } | 
 |     const Key& key() { return node_->key_; } | 
 |     Value& value() { return node_->value_; } | 
 |     void set_value(const Value& value) { node_->value_ = value; } | 
 |     inline void bind(Node* node) { node_ = node; } | 
 |  | 
 |    private: | 
 |     Node* node_; | 
 |   }; | 
 |  | 
 |   template <class Callback> | 
 |   void ForEach(Callback* callback); | 
 |  | 
 |  protected: | 
 |   // Resets tree root. Existing nodes become unreachable. | 
 |   void ResetRoot() { root_ = NULL; } | 
 |  | 
 |  private: | 
 |   // Search for a node with a given key. If found, root_ points | 
 |   // to the node. | 
 |   bool FindInternal(const Key& key); | 
 |  | 
 |   // Inserts a node assuming that root_ is already set up. | 
 |   void InsertInternal(int cmp, Node* node); | 
 |  | 
 |   // Removes root_ node. | 
 |   void RemoveRootNode(const Key& key); | 
 |  | 
 |   template<class Callback> | 
 |   class NodeToPairAdaptor BASE_EMBEDDED { | 
 |    public: | 
 |     explicit NodeToPairAdaptor(Callback* callback) | 
 |         : callback_(callback) { } | 
 |     void Call(Node* node) { | 
 |       callback_->Call(node->key(), node->value()); | 
 |     } | 
 |  | 
 |    private: | 
 |     Callback* callback_; | 
 |  | 
 |     DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor); | 
 |   }; | 
 |  | 
 |   class NodeDeleter BASE_EMBEDDED { | 
 |    public: | 
 |     NodeDeleter() { } | 
 |     void Call(Node* node) { AllocationPolicy::Delete(node); } | 
 |  | 
 |    private: | 
 |     DISALLOW_COPY_AND_ASSIGN(NodeDeleter); | 
 |   }; | 
 |  | 
 |   template <class Callback> | 
 |   void ForEachNode(Callback* callback); | 
 |  | 
 |   Node* root_; | 
 |   AllocationPolicy allocator_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(SplayTree); | 
 | }; | 
 |  | 
 |  | 
 | }  // namespace internal | 
 | }  // namespace v8 | 
 |  | 
 | #endif  // V8_SPLAY_TREE_H_ |