| // Copyright 2012 the V8 project authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef V8_KEY_ACCUMULATOR_H_ | 
 | #define V8_KEY_ACCUMULATOR_H_ | 
 |  | 
 | #include "src/isolate.h" | 
 | #include "src/objects.h" | 
 |  | 
 | namespace v8 { | 
 | namespace internal { | 
 |  | 
 | enum AddKeyConversion { DO_NOT_CONVERT, CONVERT_TO_ARRAY_INDEX, PROXY_MAGIC }; | 
 |  | 
 | // This is a helper class for JSReceiver::GetKeys which collects and sorts keys. | 
 | // GetKeys needs to sort keys per prototype level, first showing the integer | 
 | // indices from elements then the strings from the properties. However, this | 
 | // does not apply to proxies which are in full control of how the keys are | 
 | // sorted. | 
 | // | 
 | // For performance reasons the KeyAccumulator internally separates integer keys | 
 | // in |elements_| into sorted lists per prototype level. String keys are | 
 | // collected in |string_properties_|, a single OrderedHashSet (similar for | 
 | // Symbols in |symbol_properties_|. To separate the keys per level later when | 
 | // assembling the final list, |levelLengths_| keeps track of the number of | 
 | // String and Symbol keys per level. | 
 | // | 
 | // Only unique keys are kept by the KeyAccumulator, strings are stored in a | 
 | // HashSet for inexpensive lookups. Integer keys are kept in sorted lists which | 
 | // are more compact and allow for reasonably fast includes check. | 
 | class KeyAccumulator final BASE_EMBEDDED { | 
 |  public: | 
 |   KeyAccumulator(Isolate* isolate, KeyCollectionType type, | 
 |                  PropertyFilter filter) | 
 |       : isolate_(isolate), type_(type), filter_(filter) {} | 
 |   ~KeyAccumulator(); | 
 |  | 
 |   bool AddKey(uint32_t key); | 
 |   bool AddKey(Object* key, AddKeyConversion convert); | 
 |   bool AddKey(Handle<Object> key, AddKeyConversion convert); | 
 |   void AddKeys(Handle<FixedArray> array, AddKeyConversion convert); | 
 |   void AddKeys(Handle<JSObject> array, AddKeyConversion convert); | 
 |   void AddKeysFromProxy(Handle<JSObject> array); | 
 |   Maybe<bool> AddKeysFromProxy(Handle<JSProxy> proxy, Handle<FixedArray> keys); | 
 |   void AddElementKeysFromInterceptor(Handle<JSObject> array); | 
 |   // Jump to the next level, pushing the current |levelLength_| to | 
 |   // |levelLengths_| and adding a new list to |elements_|. | 
 |   void NextPrototype(); | 
 |   // Sort the integer indices in the last list in |elements_| | 
 |   void SortCurrentElementsList(); | 
 |   Handle<FixedArray> GetKeys(GetKeysConversion convert = KEEP_NUMBERS); | 
 |   int length() { return length_; } | 
 |   Isolate* isolate() { return isolate_; } | 
 |  | 
 |  private: | 
 |   bool AddIntegerKey(uint32_t key); | 
 |   bool AddStringKey(Handle<Object> key, AddKeyConversion convert); | 
 |   bool AddSymbolKey(Handle<Object> array); | 
 |   void SortCurrentElementsListRemoveDuplicates(); | 
 |  | 
 |   Isolate* isolate_; | 
 |   KeyCollectionType type_; | 
 |   PropertyFilter filter_; | 
 |   // |elements_| contains the sorted element keys (indices) per level. | 
 |   std::vector<std::vector<uint32_t>*> elements_; | 
 |   // |protoLengths_| contains the total number of keys (elements + properties) | 
 |   // per level. Negative values mark counts for a level with keys from a proxy. | 
 |   std::vector<int> level_lengths_; | 
 |   // |string_properties_| contains the unique String property keys for all | 
 |   // levels in insertion order per level. | 
 |   Handle<OrderedHashSet> string_properties_; | 
 |   // |symbol_properties_| contains the unique Symbol property keys for all | 
 |   // levels in insertion order per level. | 
 |   Handle<OrderedHashSet> symbol_properties_; | 
 |   Handle<FixedArray> ownProxyKeys_; | 
 |   // |length_| keeps track of the total number of all element and property keys. | 
 |   int length_ = 0; | 
 |   // |levelLength_| keeps track of the number of String keys in the current | 
 |   // level. | 
 |   int level_string_length_ = 0; | 
 |   // |levelSymbolLength_| keeps track of the number of Symbol keys in the | 
 |   // current level. | 
 |   int level_symbol_length_ = 0; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(KeyAccumulator); | 
 | }; | 
 |  | 
 |  | 
 | }  // namespace internal | 
 | }  // namespace v8 | 
 |  | 
 |  | 
 | #endif  // V8_KEY_ACCUMULATOR_H_ |