| // Copyright 2012 the V8 project authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | // The LazyInstance<Type, Traits> class manages a single instance of Type, | 
 | // which will be lazily created on the first time it's accessed.  This class is | 
 | // useful for places you would normally use a function-level static, but you | 
 | // need to have guaranteed thread-safety.  The Type constructor will only ever | 
 | // be called once, even if two threads are racing to create the object.  Get() | 
 | // and Pointer() will always return the same, completely initialized instance. | 
 | // | 
 | // LazyInstance is completely thread safe, assuming that you create it safely. | 
 | // The class was designed to be POD initialized, so it shouldn't require a | 
 | // static constructor.  It really only makes sense to declare a LazyInstance as | 
 | // a global variable using the LAZY_INSTANCE_INITIALIZER initializer. | 
 | // | 
 | // LazyInstance is similar to Singleton, except it does not have the singleton | 
 | // property.  You can have multiple LazyInstance's of the same type, and each | 
 | // will manage a unique instance.  It also preallocates the space for Type, as | 
 | // to avoid allocating the Type instance on the heap.  This may help with the | 
 | // performance of creating the instance, and reducing heap fragmentation.  This | 
 | // requires that Type be a complete type so we can determine the size. See | 
 | // notes for advanced users below for more explanations. | 
 | // | 
 | // Example usage: | 
 | //   static LazyInstance<MyClass>::type my_instance = LAZY_INSTANCE_INITIALIZER; | 
 | //   void SomeMethod() { | 
 | //     my_instance.Get().SomeMethod();  // MyClass::SomeMethod() | 
 | // | 
 | //     MyClass* ptr = my_instance.Pointer(); | 
 | //     ptr->DoDoDo();  // MyClass::DoDoDo | 
 | //   } | 
 | // | 
 | // Additionally you can override the way your instance is constructed by | 
 | // providing your own trait: | 
 | // Example usage: | 
 | //   struct MyCreateTrait { | 
 | //     static void Construct(MyClass* allocated_ptr) { | 
 | //       new (allocated_ptr) MyClass(/* extra parameters... */); | 
 | //     } | 
 | //   }; | 
 | //   static LazyInstance<MyClass, MyCreateTrait>::type my_instance = | 
 | //      LAZY_INSTANCE_INITIALIZER; | 
 | // | 
 | // WARNINGS: | 
 | // - This implementation of LazyInstance IS THREAD-SAFE by default. See | 
 | //   SingleThreadInitOnceTrait if you don't care about thread safety. | 
 | // - Lazy initialization comes with a cost. Make sure that you don't use it on | 
 | //   critical path. Consider adding your initialization code to a function | 
 | //   which is explicitly called once. | 
 | // | 
 | // Notes for advanced users: | 
 | // LazyInstance can actually be used in two different ways: | 
 | // | 
 | // - "Static mode" which is the default mode since it is the most efficient | 
 | //   (no extra heap allocation). In this mode, the instance is statically | 
 | //   allocated (stored in the global data section at compile time). | 
 | //   The macro LAZY_STATIC_INSTANCE_INITIALIZER (= LAZY_INSTANCE_INITIALIZER) | 
 | //   must be used to initialize static lazy instances. | 
 | // | 
 | // - "Dynamic mode". In this mode, the instance is dynamically allocated and | 
 | //   constructed (using new) by default. This mode is useful if you have to | 
 | //   deal with some code already allocating the instance for you (e.g. | 
 | //   OS::Mutex() which returns a new private OS-dependent subclass of Mutex). | 
 | //   The macro LAZY_DYNAMIC_INSTANCE_INITIALIZER must be used to initialize | 
 | //   dynamic lazy instances. | 
 |  | 
 | #ifndef V8_BASE_LAZY_INSTANCE_H_ | 
 | #define V8_BASE_LAZY_INSTANCE_H_ | 
 |  | 
 | #include "src/base/macros.h" | 
 | #include "src/base/once.h" | 
 |  | 
 | namespace v8 { | 
 | namespace base { | 
 |  | 
 | #define LAZY_STATIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, { {} } } | 
 | #define LAZY_DYNAMIC_INSTANCE_INITIALIZER { V8_ONCE_INIT, 0 } | 
 |  | 
 | // Default to static mode. | 
 | #define LAZY_INSTANCE_INITIALIZER LAZY_STATIC_INSTANCE_INITIALIZER | 
 |  | 
 |  | 
 | template <typename T> | 
 | struct LeakyInstanceTrait { | 
 |   static void Destroy(T* /* instance */) {} | 
 | }; | 
 |  | 
 |  | 
 | // Traits that define how an instance is allocated and accessed. | 
 |  | 
 |  | 
 | template <typename T> | 
 | struct StaticallyAllocatedInstanceTrait { | 
 |   // 16-byte alignment fallback to be on the safe side here. | 
 |   struct V8_ALIGNAS(T, 16) StorageType { | 
 |     char x[sizeof(T)]; | 
 |   }; | 
 |  | 
 |   STATIC_ASSERT(V8_ALIGNOF(StorageType) >= V8_ALIGNOF(T)); | 
 |  | 
 |   static T* MutableInstance(StorageType* storage) { | 
 |     return reinterpret_cast<T*>(storage); | 
 |   } | 
 |  | 
 |   template <typename ConstructTrait> | 
 |   static void InitStorageUsingTrait(StorageType* storage) { | 
 |     ConstructTrait::Construct(MutableInstance(storage)); | 
 |   } | 
 | }; | 
 |  | 
 |  | 
 | template <typename T> | 
 | struct DynamicallyAllocatedInstanceTrait { | 
 |   typedef T* StorageType; | 
 |  | 
 |   static T* MutableInstance(StorageType* storage) { | 
 |     return *storage; | 
 |   } | 
 |  | 
 |   template <typename CreateTrait> | 
 |   static void InitStorageUsingTrait(StorageType* storage) { | 
 |     *storage = CreateTrait::Create(); | 
 |   } | 
 | }; | 
 |  | 
 |  | 
 | template <typename T> | 
 | struct DefaultConstructTrait { | 
 |   // Constructs the provided object which was already allocated. | 
 |   static void Construct(T* allocated_ptr) { | 
 |     new(allocated_ptr) T(); | 
 |   } | 
 | }; | 
 |  | 
 |  | 
 | template <typename T> | 
 | struct DefaultCreateTrait { | 
 |   static T* Create() { | 
 |     return new T(); | 
 |   } | 
 | }; | 
 |  | 
 |  | 
 | struct ThreadSafeInitOnceTrait { | 
 |   template <typename Function, typename Storage> | 
 |   static void Init(OnceType* once, Function function, Storage storage) { | 
 |     CallOnce(once, function, storage); | 
 |   } | 
 | }; | 
 |  | 
 |  | 
 | // Initialization trait for users who don't care about thread-safety. | 
 | struct SingleThreadInitOnceTrait { | 
 |   template <typename Function, typename Storage> | 
 |   static void Init(OnceType* once, Function function, Storage storage) { | 
 |     if (*once == ONCE_STATE_UNINITIALIZED) { | 
 |       function(storage); | 
 |       *once = ONCE_STATE_DONE; | 
 |     } | 
 |   } | 
 | }; | 
 |  | 
 |  | 
 | // TODO(pliard): Handle instances destruction (using global destructors). | 
 | template <typename T, typename AllocationTrait, typename CreateTrait, | 
 |           typename InitOnceTrait, typename DestroyTrait  /* not used yet. */> | 
 | struct LazyInstanceImpl { | 
 |  public: | 
 |   typedef typename AllocationTrait::StorageType StorageType; | 
 |  | 
 |  private: | 
 |   static void InitInstance(StorageType* storage) { | 
 |     AllocationTrait::template InitStorageUsingTrait<CreateTrait>(storage); | 
 |   } | 
 |  | 
 |   void Init() const { | 
 |     InitOnceTrait::Init( | 
 |         &once_, | 
 |         // Casts to void* are needed here to avoid breaking strict aliasing | 
 |         // rules. | 
 |         reinterpret_cast<void(*)(void*)>(&InitInstance),  // NOLINT | 
 |         reinterpret_cast<void*>(&storage_)); | 
 |   } | 
 |  | 
 |  public: | 
 |   T* Pointer() { | 
 |     Init(); | 
 |     return AllocationTrait::MutableInstance(&storage_); | 
 |   } | 
 |  | 
 |   const T& Get() const { | 
 |     Init(); | 
 |     return *AllocationTrait::MutableInstance(&storage_); | 
 |   } | 
 |  | 
 |   mutable OnceType once_; | 
 |   // Note that the previous field, OnceType, is an AtomicWord which guarantees | 
 |   // 4-byte alignment of the storage field below. If compiling with GCC (>4.2), | 
 |   // the LAZY_ALIGN macro above will guarantee correctness for any alignment. | 
 |   mutable StorageType storage_; | 
 | }; | 
 |  | 
 |  | 
 | template <typename T, | 
 |           typename CreateTrait = DefaultConstructTrait<T>, | 
 |           typename InitOnceTrait = ThreadSafeInitOnceTrait, | 
 |           typename DestroyTrait = LeakyInstanceTrait<T> > | 
 | struct LazyStaticInstance { | 
 |   typedef LazyInstanceImpl<T, StaticallyAllocatedInstanceTrait<T>, | 
 |       CreateTrait, InitOnceTrait, DestroyTrait> type; | 
 | }; | 
 |  | 
 |  | 
 | template <typename T, | 
 |           typename CreateTrait = DefaultConstructTrait<T>, | 
 |           typename InitOnceTrait = ThreadSafeInitOnceTrait, | 
 |           typename DestroyTrait = LeakyInstanceTrait<T> > | 
 | struct LazyInstance { | 
 |   // A LazyInstance is a LazyStaticInstance. | 
 |   typedef typename LazyStaticInstance<T, CreateTrait, InitOnceTrait, | 
 |       DestroyTrait>::type type; | 
 | }; | 
 |  | 
 |  | 
 | template <typename T, | 
 |           typename CreateTrait = DefaultCreateTrait<T>, | 
 |           typename InitOnceTrait = ThreadSafeInitOnceTrait, | 
 |           typename DestroyTrait = LeakyInstanceTrait<T> > | 
 | struct LazyDynamicInstance { | 
 |   typedef LazyInstanceImpl<T, DynamicallyAllocatedInstanceTrait<T>, | 
 |       CreateTrait, InitOnceTrait, DestroyTrait> type; | 
 | }; | 
 |  | 
 | }  // namespace base | 
 | }  // namespace v8 | 
 |  | 
 | #endif  // V8_BASE_LAZY_INSTANCE_H_ |