blob: bd55174fe699f61e6a3cf3914b3c11dc0bb5cf6b [file]
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/libplatform/default-worker-threads-task-runner.h"
#include "src/base/platform/time.h"
#include "src/libplatform/delayed-task-queue.h"
namespace v8 {
namespace platform {
DefaultWorkerThreadsTaskRunner::DefaultWorkerThreadsTaskRunner(
uint32_t thread_pool_size, TimeFunction time_function,
base::Thread::Priority priority)
: queue_(time_function), time_function_(time_function) {
for (uint32_t i = 0; i < thread_pool_size; ++i) {
thread_pool_.push_back(std::make_unique<WorkerThread>(this, priority));
}
}
DefaultWorkerThreadsTaskRunner::~DefaultWorkerThreadsTaskRunner() = default;
double DefaultWorkerThreadsTaskRunner::MonotonicallyIncreasingTime() {
return time_function_();
}
void DefaultWorkerThreadsTaskRunner::Terminate() {
{
base::MutexGuard guard(&lock_);
terminated_ = true;
queue_.Terminate();
idle_threads_.clear();
}
// Clearing the thread pool lets all worker threads join.
thread_pool_.clear();
}
void DefaultWorkerThreadsTaskRunner::PostTaskImpl(
std::unique_ptr<Task> task, const SourceLocation& location) {
base::MutexGuard guard(&lock_);
if (terminated_) return;
queue_.Append(std::move(task));
if (!idle_threads_.empty()) {
idle_threads_.back()->Notify();
idle_threads_.pop_back();
}
}
void DefaultWorkerThreadsTaskRunner::PostDelayedTaskImpl(
std::unique_ptr<Task> task, double delay_in_seconds,
const SourceLocation& location) {
base::MutexGuard guard(&lock_);
if (terminated_) return;
queue_.AppendDelayed(std::move(task), delay_in_seconds);
if (!idle_threads_.empty()) {
idle_threads_.back()->Notify();
idle_threads_.pop_back();
}
}
void DefaultWorkerThreadsTaskRunner::PostIdleTaskImpl(
std::unique_ptr<IdleTask> task, const SourceLocation& location) {
// There are no idle worker tasks.
UNREACHABLE();
}
bool DefaultWorkerThreadsTaskRunner::IdleTasksEnabled() {
// There are no idle worker tasks.
return false;
}
DefaultWorkerThreadsTaskRunner::WorkerThread::WorkerThread(
DefaultWorkerThreadsTaskRunner* runner, base::Thread::Priority priority)
: Thread(
Options("V8 DefaultWorkerThreadsTaskRunner WorkerThread", priority)),
runner_(runner) {
CHECK(Start());
}
DefaultWorkerThreadsTaskRunner::WorkerThread::~WorkerThread() {
condition_var_.NotifyAll();
Join();
}
void DefaultWorkerThreadsTaskRunner::WorkerThread::Run() {
base::MutexGuard guard(&runner_->lock_);
while (true) {
DelayedTaskQueue::MaybeNextTask next_task = runner_->queue_.TryGetNext();
switch (next_task.state) {
case DelayedTaskQueue::MaybeNextTask::kTask:
runner_->lock_.Unlock();
next_task.task->Run();
runner_->lock_.Lock();
continue;
case DelayedTaskQueue::MaybeNextTask::kTerminated:
return;
case DelayedTaskQueue::MaybeNextTask::kWaitIndefinite:
runner_->idle_threads_.push_back(this);
condition_var_.Wait(&runner_->lock_);
continue;
case DelayedTaskQueue::MaybeNextTask::kWaitDelayed:
// WaitFor unfortunately doesn't care about our fake time and will wait
// the 'real' amount of time, based on whatever clock the system call
// uses.
runner_->idle_threads_.push_back(this);
bool notified =
condition_var_.WaitFor(&runner_->lock_, next_task.wait_time);
USE(notified);
continue;
}
}
}
void DefaultWorkerThreadsTaskRunner::WorkerThread::Notify() {
condition_var_.NotifyAll();
}
} // namespace platform
} // namespace v8