blob: 47e560d022a4189275604c710bfd5bc5a87ad2bc [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/runtime/runtime-utils.h"
#include "src/arguments.h"
#include "src/assembler.h"
#include "src/base/utils/random-number-generator.h"
#include "src/bootstrapper.h"
#include "src/codegen.h"
namespace v8 {
namespace internal {
RUNTIME_FUNCTION(Runtime_GenerateRandomNumbers) {
HandleScope scope(isolate);
DCHECK(args.length() == 1);
if (isolate->serializer_enabled()) {
// Random numbers in the snapshot are not really that random. And we cannot
// return a typed array as it cannot be serialized. To make calling
// Math.random possible when creating a custom startup snapshot, we simply
// return a normal array with a single random number.
Handle<HeapNumber> random_number = isolate->factory()->NewHeapNumber(
isolate->random_number_generator()->NextDouble());
Handle<FixedArray> array_backing = isolate->factory()->NewFixedArray(1);
array_backing->set(0, *random_number);
return *isolate->factory()->NewJSArrayWithElements(array_backing);
}
static const int kState0Offset = 0;
static const int kState1Offset = 1;
static const int kRandomBatchSize = 64;
CONVERT_ARG_HANDLE_CHECKED(Object, maybe_typed_array, 0);
Handle<JSTypedArray> typed_array;
// Allocate typed array if it does not yet exist.
if (maybe_typed_array->IsJSTypedArray()) {
typed_array = Handle<JSTypedArray>::cast(maybe_typed_array);
} else {
static const int kByteLength = kRandomBatchSize * kDoubleSize;
Handle<JSArrayBuffer> buffer =
isolate->factory()->NewJSArrayBuffer(SharedFlag::kNotShared, TENURED);
JSArrayBuffer::SetupAllocatingData(buffer, isolate, kByteLength, true,
SharedFlag::kNotShared);
typed_array = isolate->factory()->NewJSTypedArray(
kExternalFloat64Array, buffer, 0, kRandomBatchSize);
}
DisallowHeapAllocation no_gc;
double* array =
reinterpret_cast<double*>(typed_array->GetBuffer()->backing_store());
// Fetch existing state.
uint64_t state0 = double_to_uint64(array[kState0Offset]);
uint64_t state1 = double_to_uint64(array[kState1Offset]);
// Initialize state if not yet initialized.
while (state0 == 0 || state1 == 0) {
isolate->random_number_generator()->NextBytes(&state0, sizeof(state0));
isolate->random_number_generator()->NextBytes(&state1, sizeof(state1));
}
// Create random numbers.
for (int i = kState1Offset + 1; i < kRandomBatchSize; i++) {
// Generate random numbers using xorshift128+.
base::RandomNumberGenerator::XorShift128(&state0, &state1);
array[i] = base::RandomNumberGenerator::ToDouble(state0, state1);
}
// Persist current state.
array[kState0Offset] = uint64_to_double(state0);
array[kState1Offset] = uint64_to_double(state1);
return *typed_array;
}
} // namespace internal
} // namespace v8