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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "test/cctest/cctest.h"
#include "include/v8-experimental.h"
#include "include/v8.h"
#include "src/api.h"
namespace i = v8::internal;
static void CppAccessor42(const v8::FunctionCallbackInfo<v8::Value>& info) {
info.GetReturnValue().Set(42);
}
static void CppAccessor41(const v8::FunctionCallbackInfo<v8::Value>& info) {
info.GetReturnValue().Set(41);
}
v8::experimental::FastAccessorBuilder* FastAccessor(v8::Isolate* isolate) {
auto builder = v8::experimental::FastAccessorBuilder::New(isolate);
builder->ReturnValue(builder->IntegerConstant(41));
return builder;
}
TEST(FastAccessors) {
v8::Isolate* isolate = CcTest::isolate();
v8::HandleScope scope(isolate);
LocalContext env;
// We emulate Embedder-created DOM Node instances. Specifically:
// - 'parent': FunctionTemplate ~= DOM Node superclass
// - 'child': FunctionTemplate ~= a specific DOM node type, like a <div />
//
// We'll install both a C++-based and a JS-based accessor on the parent,
// and expect it to be callable on the child.
// Setup the parent template ( =~ DOM Node w/ accessors).
v8::Local<v8::FunctionTemplate> parent = v8::FunctionTemplate::New(isolate);
{
auto signature = v8::Signature::New(isolate, parent);
// cpp accessor as "firstChild":
parent->PrototypeTemplate()->SetAccessorProperty(
v8_str("firstChild"),
v8::FunctionTemplate::New(isolate, CppAccessor42,
v8::Local<v8::Value>(), signature));
// JS accessor as "firstChildRaw":
parent->PrototypeTemplate()->SetAccessorProperty(
v8_str("firstChildRaw"),
v8::FunctionTemplate::NewWithFastHandler(
isolate, CppAccessor41, FastAccessor(isolate),
v8::Local<v8::Value>(), signature));
}
// Setup child object ( =~ a specific DOM Node, e.g. a <div> ).
// Also, make a creation function on the global object, so we can access it
// in a test.
v8::Local<v8::FunctionTemplate> child = v8::FunctionTemplate::New(isolate);
child->Inherit(parent);
CHECK(env->Global()
->Set(env.local(), v8_str("Node"),
child->GetFunction(env.local()).ToLocalChecked())
.IsJust());
// Setup done: Let's test it:
// The simple case: Run it once.
ExpectInt32("var n = new Node(); n.firstChild", 42);
ExpectInt32("var n = new Node(); n.firstChildRaw", 41);
// Run them in a loop. This will likely trigger the optimizing compiler:
ExpectInt32(
"var m = new Node(); "
"var sum = 0; "
"for (var i = 0; i < 10; ++i) { "
" sum += m.firstChild; "
" sum += m.firstChildRaw; "
"}; "
"sum;",
10 * (42 + 41));
// Obtain the accessor and call it via apply on the Node:
ExpectInt32(
"var n = new Node(); "
"var g = Object.getOwnPropertyDescriptor("
" n.__proto__.__proto__, 'firstChild')['get']; "
"g.apply(n);",
42);
ExpectInt32(
"var n = new Node(); "
"var g = Object.getOwnPropertyDescriptor("
" n.__proto__.__proto__, 'firstChildRaw')['get']; "
"g.apply(n);",
41);
ExpectInt32(
"var n = new Node();"
"var g = Object.getOwnPropertyDescriptor("
" n.__proto__.__proto__, 'firstChildRaw')['get'];"
"try {"
" var f = { firstChildRaw: '51' };"
" g.apply(f);"
"} catch(e) {"
" 31415;"
"}",
31415);
}
// The goal is to avoid the callback.
static void UnreachableCallback(
const v8::FunctionCallbackInfo<v8::Value>& info) {
UNREACHABLE();
}
TEST(CachedAccessor) {
// Crankshaft support for fast accessors is not implemented; crankshafted
// code uses the slow accessor which breaks this test's expectations.
v8::internal::FLAG_always_opt = false;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Create 'foo' class, with a hidden property.
v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
v8::Local<v8::Private> priv =
v8::Private::ForApi(isolate, v8_str("Foo#draft"));
foo->SetAccessorProperty(v8_str("draft"), v8::FunctionTemplate::NewWithCache(
isolate, UnreachableCallback,
priv, v8::Local<v8::Value>()));
// Create 'obj', instance of 'foo'.
v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
// Install the private property on the instance.
CHECK(obj->SetPrivate(isolate->GetCurrentContext(), priv,
v8::Undefined(isolate))
.FromJust());
CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
// Access cached accessor.
ExpectUndefined("obj.draft");
// Set hidden property.
CHECK(obj->SetPrivate(isolate->GetCurrentContext(), priv,
v8_str("Shhh, I'm private!"))
.FromJust());
ExpectString("obj.draft", "Shhh, I'm private!");
// Stress the accessor to use the IC.
ExpectString(
"var result = '';"
"for (var i = 0; i < 10; ++i) { "
" result = obj.draft; "
"} "
"result; ",
"Shhh, I'm private!");
}
TEST(CachedAccessorCrankshaft) {
i::FLAG_allow_natives_syntax = true;
// v8::internal::FLAG_always_opt = false;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
v8::HandleScope scope(isolate);
// Create 'foo' class, with a hidden property.
v8::Local<v8::ObjectTemplate> foo = v8::ObjectTemplate::New(isolate);
v8::Local<v8::Private> priv =
v8::Private::ForApi(isolate, v8_str("Foo#draft"));
// Install the private property on the template.
// foo->SetPrivate(priv, v8::Undefined(isolate));
foo->SetAccessorProperty(v8_str("draft"), v8::FunctionTemplate::NewWithCache(
isolate, UnreachableCallback,
priv, v8::Local<v8::Value>()));
// Create 'obj', instance of 'foo'.
v8::Local<v8::Object> obj = foo->NewInstance(env.local()).ToLocalChecked();
// Install the private property on the instance.
CHECK(obj->SetPrivate(isolate->GetCurrentContext(), priv,
v8::Undefined(isolate))
.FromJust());
CHECK(env->Global()->Set(env.local(), v8_str("obj"), obj).FromJust());
// Access surrogate accessor.
ExpectUndefined("obj.draft");
// Set hidden property.
CHECK(obj->SetPrivate(env.local(), priv, v8::Integer::New(isolate, 123))
.FromJust());
// Test ICs.
CompileRun(
"function f() {"
" var x;"
" for (var i = 0; i < 100; i++) {"
" x = obj.draft;"
" }"
" return x;"
"}");
ExpectInt32("f()", 123);
// Reset hidden property.
CHECK(obj->SetPrivate(env.local(), priv, v8::Integer::New(isolate, 456))
.FromJust());
// Test Crankshaft.
CompileRun("%OptimizeFunctionOnNextCall(f);");
ExpectInt32("f()", 456);
CHECK(obj->SetPrivate(env.local(), priv, v8::Integer::New(isolate, 456))
.FromJust());
// Test non-global ICs.
CompileRun(
"function g() {"
" var x = obj;"
" var r = 0;"
" for (var i = 0; i < 100; i++) {"
" r = x.draft;"
" }"
" return r;"
"}");
ExpectInt32("g()", 456);
// Reset hidden property.
CHECK(obj->SetPrivate(env.local(), priv, v8::Integer::New(isolate, 789))
.FromJust());
// Test non-global access in Crankshaft.
CompileRun("%OptimizeFunctionOnNextCall(g);");
ExpectInt32("g()", 789);
}
namespace {
static void Setter(v8::Local<v8::String> name, v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<void>& info) {}
}
// Re-declaration of non-configurable accessors should throw.
TEST(RedeclareAccessor) {
v8::HandleScope scope(CcTest::isolate());
LocalContext env;
v8::Local<v8::FunctionTemplate> templ =
v8::FunctionTemplate::New(CcTest::isolate());
v8::Local<v8::ObjectTemplate> object_template = templ->InstanceTemplate();
object_template->SetAccessor(
v8_str("foo"), NULL, Setter, v8::Local<v8::Value>(),
v8::AccessControl::DEFAULT, v8::PropertyAttribute::DontDelete);
v8::Local<v8::Context> ctx =
v8::Context::New(CcTest::isolate(), nullptr, object_template);
// Declare function.
v8::Local<v8::String> code = v8_str("function foo() {};");
v8::TryCatch try_catch(CcTest::isolate());
v8::Script::Compile(ctx, code).ToLocalChecked()->Run(ctx).IsEmpty();
CHECK(try_catch.HasCaught());
}