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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The infrastructure used for (localized) message reporting in V8.
//
// Note: there's a big unresolved issue about ownership of the data
// structures used by this framework.
#ifndef V8_EXECUTION_MESSAGES_H_
#define V8_EXECUTION_MESSAGES_H_
#include <memory>
#include "include/v8-local-handle.h"
#include "src/base/optional.h"
#include "src/common/message-template.h"
#include "src/handles/handles.h"
namespace v8 {
class Value;
namespace internal {
// Forward declarations.
class AbstractCode;
class JSMessageObject;
class LookupIterator;
class PrimitiveHeapObject;
class SharedFunctionInfo;
class SourceInfo;
class WasmInstanceObject;
class V8_EXPORT_PRIVATE MessageLocation {
public:
// Constructors for when source positions are already known.
// TODO(delphick): Collapse to a single constructor with a default parameter
// when we stop using the GCC that requires this separation.
MessageLocation(Handle<Script> script, int start_pos, int end_pos);
MessageLocation(Handle<Script> script, int start_pos, int end_pos,
Handle<SharedFunctionInfo> shared);
// Constructor for when source positions were not collected but which can be
// reconstructed from the SharedFuncitonInfo and bytecode offset.
MessageLocation(Handle<Script> script, Handle<SharedFunctionInfo> shared,
int bytecode_offset);
MessageLocation();
Handle<Script> script() const { return script_; }
int start_pos() const { return start_pos_; }
int end_pos() const { return end_pos_; }
int bytecode_offset() const { return bytecode_offset_; }
Handle<SharedFunctionInfo> shared() const { return shared_; }
private:
Handle<Script> script_;
int start_pos_;
int end_pos_;
int bytecode_offset_;
Handle<SharedFunctionInfo> shared_;
};
// Determines how stack trace collection skips frames.
enum FrameSkipMode {
// Unconditionally skips the first frame. Used e.g. when the Error constructor
// is called, in which case the first frame is always a BUILTIN_EXIT frame.
SKIP_FIRST,
// Skip all frames until a specified caller function is seen.
SKIP_UNTIL_SEEN,
SKIP_NONE,
};
class ErrorUtils : public AllStatic {
public:
// |kDisabled| is useful when you don't need the stack information at all, for
// example when creating a deserialized error.
enum class StackTraceCollection { kEnabled, kDisabled };
static MaybeHandle<JSObject> Construct(Isolate* isolate,
Handle<JSFunction> target,
Handle<Object> new_target,
Handle<Object> message,
Handle<Object> options);
static MaybeHandle<JSObject> Construct(
Isolate* isolate, Handle<JSFunction> target, Handle<Object> new_target,
Handle<Object> message, Handle<Object> options, FrameSkipMode mode,
Handle<Object> caller, StackTraceCollection stack_trace_collection);
V8_EXPORT_PRIVATE static MaybeHandle<String> ToString(Isolate* isolate,
Handle<Object> recv);
static Handle<JSObject> MakeGenericError(
Isolate* isolate, Handle<JSFunction> constructor, MessageTemplate index,
Handle<Object> arg0, Handle<Object> arg1, Handle<Object> arg2,
FrameSkipMode mode);
// Formats a textual stack trace from the given structured stack trace.
// Note that this can call arbitrary JS code through Error.prepareStackTrace.
static MaybeHandle<Object> FormatStackTrace(Isolate* isolate,
Handle<JSObject> error,
Handle<Object> stack_trace);
static Handle<JSObject> NewIteratorError(Isolate* isolate,
Handle<Object> source);
static Handle<JSObject> NewCalledNonCallableError(Isolate* isolate,
Handle<Object> source);
static Handle<JSObject> NewConstructedNonConstructable(Isolate* isolate,
Handle<Object> source);
// Returns the Exception sentinel.
static Object ThrowSpreadArgError(Isolate* isolate, MessageTemplate id,
Handle<Object> object);
// Returns the Exception sentinel.
static Object ThrowLoadFromNullOrUndefined(Isolate* isolate,
Handle<Object> object,
MaybeHandle<Object> key);
static MaybeHandle<Object> GetFormattedStack(Isolate* isolate,
Handle<JSObject> error_object);
static void SetFormattedStack(Isolate* isolate, Handle<JSObject> error_object,
Handle<Object> formatted_stack);
};
class MessageFormatter {
public:
V8_EXPORT_PRIVATE static const char* TemplateString(MessageTemplate index);
V8_EXPORT_PRIVATE static MaybeHandle<String> Format(Isolate* isolate,
MessageTemplate index,
Handle<String> arg0,
Handle<String> arg1,
Handle<String> arg2);
static Handle<String> Format(Isolate* isolate, MessageTemplate index,
Handle<Object> arg0,
Handle<Object> arg1 = Handle<Object>(),
Handle<Object> arg2 = Handle<Object>());
};
// A message handler is a convenience interface for accessing the list
// of message listeners registered in an environment
class MessageHandler {
public:
// Returns a message object for the API to use.
V8_EXPORT_PRIVATE static Handle<JSMessageObject> MakeMessageObject(
Isolate* isolate, MessageTemplate type, const MessageLocation* location,
Handle<Object> argument, Handle<FixedArray> stack_frames);
// Report a formatted message (needs JS allocation).
V8_EXPORT_PRIVATE static void ReportMessage(Isolate* isolate,
const MessageLocation* loc,
Handle<JSMessageObject> message);
static void DefaultMessageReport(Isolate* isolate, const MessageLocation* loc,
Handle<Object> message_obj);
static Handle<String> GetMessage(Isolate* isolate, Handle<Object> data);
static std::unique_ptr<char[]> GetLocalizedMessage(Isolate* isolate,
Handle<Object> data);
private:
static void ReportMessageNoExceptions(Isolate* isolate,
const MessageLocation* loc,
Handle<Object> message_obj,
v8::Local<v8::Value> api_exception_obj);
};
} // namespace internal
} // namespace v8
#endif // V8_EXECUTION_MESSAGES_H_