| // Copyright 2021 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_OBJECTS_JS_SHADOW_REALM_H_ |
| #define V8_OBJECTS_JS_SHADOW_REALM_H_ |
| |
| #include "src/objects/js-objects.h" |
| #include "torque-generated/bit-fields.h" |
| |
| // Has to be the last include (doesn't have include guards): |
| #include "src/objects/object-macros.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| class NativeContext; |
| |
| #include "torque-generated/src/objects/js-shadow-realm-tq.inc" |
| |
| // ShadowRealm object from the JS ShadowRealm spec proposal: |
| // https://github.com/tc39/proposal-shadowrealm |
| class JSShadowRealm |
| : public TorqueGeneratedJSShadowRealm<JSShadowRealm, JSObject> { |
| public: |
| DECL_PRINTER(JSShadowRealm) |
| EXPORT_DECL_VERIFIER(JSShadowRealm) |
| |
| class BodyDescriptor; |
| |
| TQ_OBJECT_CONSTRUCTORS(JSShadowRealm) |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #include "src/objects/object-macros-undef.h" |
| |
| #endif // V8_OBJECTS_JS_SHADOW_REALM_H_ |