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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_JS_SHADOW_REALM_H_
#define V8_OBJECTS_JS_SHADOW_REALM_H_
#include "src/objects/js-objects.h"
#include "torque-generated/bit-fields.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
class NativeContext;
#include "torque-generated/src/objects/js-shadow-realm-tq.inc"
// ShadowRealm object from the JS ShadowRealm spec proposal:
// https://github.com/tc39/proposal-shadowrealm
class JSShadowRealm
: public TorqueGeneratedJSShadowRealm<JSShadowRealm, JSObject> {
public:
DECL_PRINTER(JSShadowRealm)
EXPORT_DECL_VERIFIER(JSShadowRealm)
class BodyDescriptor;
TQ_OBJECT_CONSTRUCTORS(JSShadowRealm)
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_JS_SHADOW_REALM_H_