blob: 9422fe2b1597e6a2259c2cea448ebf3b2aff4433 [file] [log] [blame]
// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_ODDBALL_H_
#define V8_OBJECTS_ODDBALL_H_
#include "src/objects/primitive-heap-object.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
// The Oddball describes objects null, undefined, true, and false.
V8_OBJECT class Oddball : public PrimitiveHeapObject {
public:
// [to_number_raw]: Cached raw to_number computed at startup.
DECL_PRIMITIVE_ACCESSORS(to_number_raw, double)
inline void set_to_number_raw_as_bits(uint64_t bits);
// [to_string]: Cached to_string computed at startup.
inline Tagged<String> to_string() const;
inline void set_to_string(Tagged<String> value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// [to_number]: Cached to_number computed at startup.
inline Tagged<Object> to_number() const;
inline void set_to_number(Tagged<Object> value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
// [typeof]: Cached type_of computed at startup.
inline Tagged<String> type_of() const;
inline void set_type_of(Tagged<String> value,
WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
inline uint8_t kind() const;
inline void set_kind(uint8_t kind);
// ES6 section 7.1.3 ToNumber for Boolean, Null, Undefined.
V8_WARN_UNUSED_RESULT static inline Handle<Object> ToNumber(
Isolate* isolate, Handle<Oddball> input);
DECL_CAST(Oddball)
// Dispatched behavior.
DECL_VERIFIER(Oddball)
// Initialize the fields.
static void Initialize(Isolate* isolate, Handle<Oddball> oddball,
const char* to_string, Handle<Object> to_number,
const char* type_of, uint8_t kind);
static constexpr uint8_t kFalse = 0;
static constexpr uint8_t kTrue = 1;
static constexpr uint8_t kNotBooleanMask = static_cast<uint8_t>(~1);
static constexpr uint8_t kNull = 3;
static constexpr uint8_t kUndefined = 4;
DECL_PRINTER(Oddball)
private:
friend struct ObjectTraits<Oddball>;
friend struct OffsetsForDebug;
friend class CodeStubAssembler;
friend class maglev::MaglevAssembler;
friend class compiler::AccessBuilder;
friend class TorqueGeneratedOddballAsserts;
UnalignedDoubleMember to_number_raw_;
TaggedMember<String> to_string_;
TaggedMember<Object> to_number_;
TaggedMember<String> type_of_;
TaggedMember<Smi> kind_;
} V8_OBJECT_END;
template <>
struct ObjectTraits<Oddball> {
using BodyDescriptor =
FixedBodyDescriptor<offsetof(Oddball, to_number_raw_),
offsetof(Oddball, kind_), sizeof(Oddball)>;
static_assert(offsetof(Oddball, kind_) == Internals::kOddballKindOffset);
static_assert(Oddball::kNull == Internals::kNullOddballKind);
static_assert(Oddball::kUndefined == Internals::kUndefinedOddballKind);
};
V8_OBJECT class Null : public Oddball {
public:
inline Null();
DECL_CAST(Null)
} V8_OBJECT_END;
V8_OBJECT class Undefined : public Oddball {
public:
inline Undefined();
DECL_CAST(Undefined)
} V8_OBJECT_END;
V8_OBJECT class Boolean : public Oddball {
public:
inline Boolean();
DECL_CAST(Boolean)
V8_INLINE bool ToBool(Isolate* isolate) const;
} V8_OBJECT_END;
V8_OBJECT class True : public Boolean {
public:
inline True();
DECL_CAST(True)
} V8_OBJECT_END;
V8_OBJECT class False : public Boolean {
public:
inline False();
DECL_CAST(False)
} V8_OBJECT_END;
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_ODDBALL_H_