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// Copyright 2019 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_PRIMITIVE_HEAP_OBJECT_INL_H_
#define V8_OBJECTS_PRIMITIVE_HEAP_OBJECT_INL_H_
#include "src/common/checks.h"
#include "src/objects/heap-object-inl.h"
#include "src/objects/primitive-heap-object.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
#include "torque-generated/src/objects/primitive-heap-object-tq-inl.inc"
Tagged<PrimitiveHeapObject> PrimitiveHeapObject::cast(Tagged<Object> object) {
SLOW_DCHECK(IsPrimitiveHeapObject(object));
return PrimitiveHeapObject::unchecked_cast(object);
}
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_PRIMITIVE_HEAP_OBJECT_INL_H_