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// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_TEMPLATE_OBJECTS_H_
#define V8_OBJECTS_TEMPLATE_OBJECTS_H_
#include "src/objects/fixed-array.h"
#include "src/objects/struct.h"
#include "src/objects/torque-defined-classes.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
class Oddball;
class StructBodyDescriptor;
#include "torque-generated/src/objects/template-objects-tq.inc"
// TemplateObjectDescription is a tuple of raw strings and cooked strings for
// tagged template literals. Used to communicate with the runtime for template
// object creation within the {Runtime_GetTemplateObject} method.
class TemplateObjectDescription final
: public TorqueGeneratedTemplateObjectDescription<TemplateObjectDescription,
Struct> {
public:
static Handle<JSArray> GetTemplateObject(
Isolate* isolate, Handle<NativeContext> native_context,
Handle<TemplateObjectDescription> description,
Handle<SharedFunctionInfo> shared_info, int slot_id);
using BodyDescriptor = StructBodyDescriptor;
TQ_OBJECT_CONSTRUCTORS(TemplateObjectDescription)
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_TEMPLATE_OBJECTS_H_