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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_OBJECTS_TRANSITIONS_H_
#define V8_OBJECTS_TRANSITIONS_H_
#include "src/common/checks.h"
#include "src/execution/isolate.h"
#include "src/objects/descriptor-array.h"
#include "src/objects/elements-kind.h"
#include "src/objects/map.h"
#include "src/objects/maybe-object.h"
#include "src/objects/name.h"
#include "src/objects/objects.h"
// Has to be the last include (doesn't have include guards):
#include "src/objects/object-macros.h"
namespace v8 {
namespace internal {
namespace third_party_heap {
class Impl;
}
// Find all transitions with given name and calls the callback.
using ForEachTransitionCallback = std::function<void(Tagged<Map>)>;
// TransitionsAccessor is a helper class to encapsulate access to the various
// ways a Map can store transitions to other maps in its respective field at
// Map::kTransitionsOrPrototypeInfo.
// It caches state information internally, which becomes stale when a Map's
// transitions storage changes or when a GC cycle clears dead transitions;
// so while a TransitionsAccessor instance can be used for several read-only
// operations in a row (provided no GC happens between them), it must be
// discarded and recreated after "Insert" and "UpdateHandler" operations.
//
// Internal details: a Map's field either holds an in-place weak reference to a
// transition target, or a StoreIC handler for a transitioning store (which in
// turn points to its target map), or a TransitionArray for several target maps
// and/or handlers as well as prototype and ElementsKind transitions. Property
// details (and in case of inline target storage, the key) are retrieved from
// the target map's descriptor array. Stored transitions are weak in the GC
// sense: both single transitions stored inline and TransitionArray fields are
// cleared when the map they refer to is not otherwise reachable.
class V8_EXPORT_PRIVATE TransitionsAccessor {
public:
// {concurrent_access} signals that the TransitionsAccessor will only be used
// in background threads. It acquires a reader lock for critical paths, as
// well as blocking the accessor from modifying the TransitionsArray.
inline TransitionsAccessor(Isolate* isolate, Tagged<Map> map,
bool concurrent_access = false);
// Insert a new transition into |map|'s transition array, extending it
// as necessary. This can trigger GC.
static void Insert(Isolate* isolate, Handle<Map> map, Handle<Name> name,
Handle<Map> target, TransitionKindFlag flag);
Tagged<Map> SearchTransition(Tagged<Name> name, PropertyKind kind,
PropertyAttributes attributes);
static inline MaybeHandle<Map> SearchTransition(
Isolate* isolate, Handle<Map> map, Tagged<Name> name, PropertyKind kind,
PropertyAttributes attributes);
Tagged<Map> SearchSpecial(Tagged<Symbol> name);
static inline MaybeHandle<Map> SearchSpecial(Isolate* isolate,
Handle<Map> map,
Tagged<Symbol> name);
// Returns true for non-property transitions like elements kind, or
// or frozen/sealed transitions.
static bool IsSpecialTransition(ReadOnlyRoots roots, Tagged<Name> name);
MaybeHandle<Map> FindTransitionToField(Handle<String> name);
// Find all transitions with given name and calls the callback.
// Neither GCs nor operations requiring Isolate::full_transition_array_access
// lock are allowed inside the callback.
// If any of the GC- or lock-requiring processing is necessary, it has to be
// done outside of the callback.
void ForEachTransitionTo(Tagged<Name> name,
const ForEachTransitionCallback& callback,
DisallowGarbageCollection* no_gc);
inline Handle<String> ExpectedTransitionKey();
inline Handle<Map> ExpectedTransitionTarget();
int NumberOfTransitions();
// The size of transition arrays are limited so they do not end up in large
// object space. Otherwise ClearNonLiveReferences would leak memory while
// applying in-place right trimming.
static const int kMaxNumberOfTransitions = 1024 + 512;
inline Tagged<Name> GetKey(int transition_number);
inline Tagged<Map> GetTarget(int transition_number);
static inline PropertyDetails GetTargetDetails(Tagged<Name> name,
Tagged<Map> target);
static bool CanHaveMoreTransitions(Isolate* isolate, Handle<Map> map);
static bool IsMatchingMap(Tagged<Map> target, Tagged<Name> name,
PropertyKind kind, PropertyAttributes attributes);
bool HasIntegrityLevelTransitionTo(
Tagged<Map> to, Tagged<Symbol>* out_symbol = nullptr,
PropertyAttributes* out_integrity_level = nullptr);
// ===== ITERATION =====
using TraverseCallback = std::function<void(Tagged<Map>)>;
// Traverse the transition tree in preorder.
void TraverseTransitionTree(const TraverseCallback& callback) {
// Make sure that we do not allocate in the callback.
DisallowGarbageCollection no_gc;
base::SharedMutexGuardIf<base::kShared> scope(
isolate_->full_transition_array_access(), concurrent_access_);
TraverseTransitionTreeInternal(callback, &no_gc);
}
// ===== PROTOTYPE TRANSITIONS =====
// When you set the prototype of an object using the __proto__ accessor you
// need a new map for the object (the prototype is stored in the map). In
// order not to multiply maps unnecessarily we store these as transitions in
// the original map. That way we can transition to the same map if the same
// prototype is set, rather than creating a new map every time. The
// transitions are in the form of a map where the keys are prototype objects
// and the values are the maps they transition to.
// PutPrototypeTransition can trigger GC.
static void PutPrototypeTransition(Isolate* isolate, Handle<Map>,
Handle<Object> prototype,
Handle<Map> target_map);
static Handle<Map> GetPrototypeTransition(Isolate* isolate, Handle<Map> map,
Handle<Object> prototype);
// During the first-time Map::Update and Map::TryUpdate, the migration target
// map could be cached in the raw_transitions slot of the old map that is
// deprecated from the map transition tree. The next time old map is updated,
// we will check this cache slot as a shortcut to get the migration target
// map.
static void SetMigrationTarget(Isolate* isolate, Handle<Map> map,
Tagged<Map> migration_target);
Tagged<Map> GetMigrationTarget();
#if DEBUG || OBJECT_PRINT
void PrintTransitions(std::ostream& os);
static void PrintOneTransition(std::ostream& os, Tagged<Name> key,
Tagged<Map> target);
void PrintTransitionTree();
void PrintTransitionTree(std::ostream& os, int level,
DisallowGarbageCollection* no_gc);
#endif
#if DEBUG
static void CheckNewTransitionsAreConsistent(Isolate* isolate,
Handle<Map> map,
Tagged<Object> transitions);
bool IsConsistentWithBackPointers();
bool IsSortedNoDuplicates();
#endif
protected:
// Allow tests to use inheritance to access internals.
enum Encoding {
kPrototypeInfo,
kUninitialized,
kMigrationTarget,
kWeakRef,
kFullTransitionArray,
};
inline Encoding encoding() { return encoding_; }
inline int Capacity();
inline Tagged<TransitionArray> transitions();
DISALLOW_GARBAGE_COLLECTION(no_gc_)
private:
friend class MarkCompactCollector; // For HasSimpleTransitionTo.
friend class third_party_heap::Impl;
friend class TransitionArray;
static inline Encoding GetEncoding(Isolate* isolate,
Tagged<MaybeObject> raw_transitions);
static inline Encoding GetEncoding(Isolate* isolate,
Tagged<TransitionArray> array);
static inline Encoding GetEncoding(Isolate* isolate, Handle<Map> map);
static inline Tagged<TransitionArray> GetTransitionArray(
Isolate* isolate, Tagged<MaybeObject> raw_transitions);
static inline Tagged<TransitionArray> GetTransitionArray(Isolate* isolate,
Handle<Map> map);
static inline Tagged<Map> GetSimpleTransition(Isolate* isolate,
Handle<Map> map);
static inline Tagged<Name> GetSimpleTransitionKey(Tagged<Map> transition);
inline PropertyDetails GetSimpleTargetDetails(Tagged<Map> transition);
static inline Tagged<Map> GetTargetFromRaw(Tagged<MaybeObject> raw);
static void EnsureHasFullTransitionArray(Isolate* isolate, Handle<Map> map);
static void SetPrototypeTransitions(Isolate* isolate, Handle<Map> map,
Handle<WeakFixedArray> proto_transitions);
static Tagged<WeakFixedArray> GetPrototypeTransitions(Isolate* isolate,
Handle<Map> map);
static inline void ReplaceTransitions(Isolate* isolate, Handle<Map> map,
Tagged<MaybeObject> new_transitions);
static inline void ReplaceTransitions(
Isolate* isolate, Handle<Map> map,
Handle<TransitionArray> new_transitions);
bool HasSimpleTransitionTo(Tagged<Map> map);
inline Tagged<Map> GetTargetMapFromWeakRef();
void TraverseTransitionTreeInternal(const TraverseCallback& callback,
DisallowGarbageCollection* no_gc);
Isolate* isolate_;
Tagged<Map> map_;
Tagged<MaybeObject> raw_transitions_;
Encoding encoding_;
bool concurrent_access_;
DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionsAccessor);
};
// TransitionArrays are fixed arrays used to hold map transitions for property,
// constant, and element changes.
// The TransitionArray class exposes a very low-level interface. Most clients
// should use TransitionsAccessors.
// TransitionArrays have the following format:
// [0] Link to next TransitionArray (for weak handling support) (strong ref)
// [1] Tagged<Smi>(0) or WeakFixedArray of prototype transitions (strong ref)
// [2] Number of transitions (can be zero after trimming)
// [3] First transition key (strong ref)
// [4] First transition target (weak ref)
// ...
// [3 + number of transitions * kTransitionSize]: start of slack
class TransitionArray : public WeakFixedArray {
public:
DECL_CAST(TransitionArray)
inline Tagged<WeakFixedArray> GetPrototypeTransitions();
inline bool HasPrototypeTransitions();
// Accessors for fetching instance transition at transition number.
inline void SetKey(int transition_number, Tagged<Name> value);
inline Tagged<Name> GetKey(int transition_number);
inline HeapObjectSlot GetKeySlot(int transition_number);
inline Tagged<Map> GetTarget(int transition_number);
inline void SetRawTarget(int transition_number, Tagged<MaybeObject> target);
inline Tagged<MaybeObject> GetRawTarget(int transition_number);
inline HeapObjectSlot GetTargetSlot(int transition_number);
inline bool GetTargetIfExists(int transition_number, Isolate* isolate,
Tagged<Map>* target);
// Required for templatized Search interface.
inline Tagged<Name> GetKey(InternalIndex index);
static constexpr int kNotFound = -1;
inline Tagged<Name> GetSortedKey(int transition_number);
int GetSortedKeyIndex(int transition_number) { return transition_number; }
inline int number_of_entries() const;
#ifdef DEBUG
V8_EXPORT_PRIVATE bool IsSortedNoDuplicates();
#endif
V8_EXPORT_PRIVATE void Sort();
void PrintInternal(std::ostream& os);
DECL_PRINTER(TransitionArray)
DECL_VERIFIER(TransitionArray)
// Layout for full transition arrays.
static const int kPrototypeTransitionsIndex = 0;
static const int kTransitionLengthIndex = 1;
static const int kFirstIndex = 2;
// Layout of map transition entries in full transition arrays.
static const int kEntryKeyIndex = 0;
static const int kEntryTargetIndex = 1;
static const int kEntrySize = 2;
// Conversion from transition number to array indices.
static int ToKeyIndex(int transition_number) {
return kFirstIndex + (transition_number * kEntrySize) + kEntryKeyIndex;
}
static int ToTargetIndex(int transition_number) {
return kFirstIndex + (transition_number * kEntrySize) + kEntryTargetIndex;
}
inline int SearchNameForTesting(Tagged<Name> name,
int* out_insertion_index = nullptr);
inline Tagged<Map> SearchAndGetTargetForTesting(
PropertyKind kind, Tagged<Name> name, PropertyAttributes attributes);
private:
friend class Factory;
friend class MarkCompactCollector;
friend class third_party_heap::Impl;
friend class TransitionsAccessor;
inline void SetNumberOfTransitions(int number_of_transitions);
inline int Capacity();
// ===== PROTOTYPE TRANSITIONS =====
// Cache format:
// 0: finger - index of the first free cell in the cache
// 1 + i: target map
static const int kProtoTransitionHeaderSize = 1;
static const int kMaxCachedPrototypeTransitions = 256;
inline void SetPrototypeTransitions(
Tagged<WeakFixedArray> prototype_transitions);
static inline int NumberOfPrototypeTransitions(
Tagged<WeakFixedArray> proto_transitions);
static void SetNumberOfPrototypeTransitions(
Tagged<WeakFixedArray> proto_transitions, int value);
static const int kProtoTransitionNumberOfEntriesOffset = 0;
static_assert(kProtoTransitionHeaderSize == 1);
// Returns the fixed array length required to hold number_of_transitions
// transitions.
static int LengthFor(int number_of_transitions) {
return ToKeyIndex(number_of_transitions);
}
// Search a transition for a given kind, property name and attributes.
int Search(PropertyKind kind, Tagged<Name> name,
PropertyAttributes attributes, int* out_insertion_index = nullptr);
V8_EXPORT_PRIVATE Tagged<Map> SearchAndGetTarget(
PropertyKind kind, Tagged<Name> name, PropertyAttributes attributes);
// Search a non-property transition (like elements kind, observe or frozen
// transitions).
inline int SearchSpecial(Tagged<Symbol> symbol,
bool concurrent_search = false,
int* out_insertion_index = nullptr);
// Search a first transition for a given property name.
inline int SearchName(Tagged<Name> name, bool concurrent_search = false,
int* out_insertion_index = nullptr);
int SearchDetails(int transition, PropertyKind kind,
PropertyAttributes attributes, int* out_insertion_index);
Tagged<Map> SearchDetailsAndGetTarget(int transition, PropertyKind kind,
PropertyAttributes attributes);
// Find all transitions with given name and calls the callback.
void ForEachTransitionTo(Tagged<Name> name,
const ForEachTransitionCallback& callback);
inline int number_of_transitions() const;
static bool CompactPrototypeTransitionArray(Isolate* isolate,
Tagged<WeakFixedArray> array);
static Handle<WeakFixedArray> GrowPrototypeTransitionArray(
Handle<WeakFixedArray> array, int new_capacity, Isolate* isolate);
// Compares two tuples <key, kind, attributes>, returns -1 if
// tuple1 is "less" than tuple2, 0 if tuple1 equal to tuple2 and 1 otherwise.
static inline int CompareKeys(Tagged<Name> key1, uint32_t hash1,
PropertyKind kind1,
PropertyAttributes attributes1,
Tagged<Name> key2, uint32_t hash2,
PropertyKind kind2,
PropertyAttributes attributes2);
// Compares keys, returns -1 if key1 is "less" than key2,
// 0 if key1 equal to key2 and 1 otherwise.
static inline int CompareNames(Tagged<Name> key1, uint32_t hash1,
Tagged<Name> key2, uint32_t hash2);
// Compares two details, returns -1 if details1 is "less" than details2,
// 0 if details1 equal to details2 and 1 otherwise.
static inline int CompareDetails(PropertyKind kind1,
PropertyAttributes attributes1,
PropertyKind kind2,
PropertyAttributes attributes2);
inline void Set(int transition_number, Tagged<Name> key,
Tagged<MaybeObject> target);
OBJECT_CONSTRUCTORS(TransitionArray, WeakFixedArray);
};
} // namespace internal
} // namespace v8
#include "src/objects/object-macros-undef.h"
#endif // V8_OBJECTS_TRANSITIONS_H_